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Cass Barr
Red Star. EoN.
296
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Posted - 2013.06.17 04:12:00 -
[1] - Quote
I hate you all.
My poor Gallente suit |
Cass Barr
Red Star. EoN.
333
|
Posted - 2013.06.20 18:51:00 -
[2] - Quote
Dust Project 514 wrote:XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. Militia Scrambler Pistol does over 1000 in one clip... Assume its all headshots. All Sidearms are super powerful if you use them properly. Heck I demolished a heavy with one clip from a militia scrambler pistol (no upgrades) with headshots, a few matches ago..
One requires multiple headshots in succession, the other doesn't even require you to hit the target.
See the difference?
In six months of playing I've been killed by Scrambler Pistol headshots exactly once. |
Cass Barr
Red Star. EoN.
333
|
Posted - 2013.06.20 19:26:00 -
[3] - Quote
You do see the thread title specifies the Core, right? |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 20:32:00 -
[4] - Quote
Again a lot of the disagreement stems from the very large explosives damage bonus to armor.
While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor suit so when I run into a Core Flaylock I'm essentially instagibbed. I'm not lying when I say they kill me considerably faster than even officer weapons.
While I also think the splash damage is too high, likely the biggest concerns with Flaylocks stem from the massive damage differential between shields and armor. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 20:56:00 -
[5] - Quote
Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent.
It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives.
Camping in the hills with a sniper isn't a viable counter strategy. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:06:00 -
[6] - Quote
No, I'm saying if a weapon is so strong there's not even a contest between it and OFFICER WEAPONS (and in this case there isn't, the Core Flaylock is far and away more effective than even Balac's or Cala's in TTK on armor suits), then something might be off. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:37:00 -
[7] - Quote
A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occurrence.
Like I said I've been killed by Scrambler headshots once in 6 months, a Thale's headshot just a few times. A good flaylock user will get me that many times in a single match. Forge guns used as anti-infantry are more common than them other two, but also not all that effective.
A smart Flaylock user will pull it out against a Gallente suit immediately, cause they know it's an instagib.
Face it, no one likes getting killed before they even have a chance to react and at least make an attempt at survival. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:43:00 -
[8] - Quote
Daxxis KANNAH wrote:Cass Barr wrote:Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives. Camping in the hills with a sniper isn't a viable counter strategy. But is sounds like you want it nerfed so you can run "your" strategy to your hearts content. I thought this is the reason Dust has so many suit options - you get killed by a certain thing a couple of times you switch up. You can have a full armour suit with damage mods but when explosive weapons hit the field you bring out a more balanced suit and probably play a bit more cautious.
I've never run damage Mods, they're inferior to Complex Shield Extenders, which I have in every high slot. It makes little difference. My Adv suit dies in two shots, the proto in three. Pretty much the only other gun with that damage output, a Sniper, has a far slower RoF. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:58:00 -
[9] - Quote
I'm assuming they're not as common as they would be because they released after the universal respec. I'm sure they will become increasingly more common though.
I also only run into them on occasion, but when I do it's the deadliest weapon on the field to my suit. And it's not just to me, as the people I've run into who were spamming them were topping the board. But that was in pub matches so it's inconsequential. For all I know the rest of my team was in MLT gear.
I actually did run into someone using a Cala's earlier today and the difference in effectiveness was laughable. |
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