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![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
490
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Posted - 2013.06.16 03:07:00 -
[1] - Quote
Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
311
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Posted - 2013.06.16 03:11:00 -
[2] - Quote
Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? Or maybe you should assume less and just wait. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4378
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Posted - 2013.06.16 03:15:00 -
[3] - Quote
Why would you assume it moves slower than a tank, have less HP, AND do less DPS? Seems like you're just looking for reasons to complain before they even exist with these baseless assumptions. |
![Void Echo Void Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Void Echo
Internal Error. Negative-Feedback
177
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Posted - 2013.06.16 03:16:00 -
[4] - Quote
Kane Fyea wrote:Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? Or maybe you should assume less and just wait.
look at what supports this, the new enforcers cost 2x as much as real tanks yet are far weaker, mainly because the assaulters crying "nerf everything" |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4380
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Posted - 2013.06.16 03:19:00 -
[5] - Quote
Void Echo wrote:Kane Fyea wrote:Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? Or maybe you should assume less and just wait. look at what supports this, the new enforcers cost 2x as much as real tanks yet are far weaker, mainly because the assaulters crying "nerf everything" Enforcers are a specializations of the HAVs, not an entirely new vehicle type. MTACs are an entirely new vehicle type. |
![TheAmazing FlyingPig TheAmazing FlyingPig](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
943
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Posted - 2013.06.16 03:20:00 -
[6] - Quote
For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
490
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Posted - 2013.06.16 03:26:00 -
[7] - Quote
TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions.
OK, then let's assume they're good. What happens to vehicles that are combat effective- nerf once they get over 10:0 in a pub match and ppl start to QQ. It you think they'll be any good, your blind. |
![Jax Saurian Jax Saurian](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jax Saurian
GunFall Mobilization Covert Intervention
44
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Posted - 2013.06.16 03:27:00 -
[8] - Quote
MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
491
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Posted - 2013.06.16 03:32:00 -
[9] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah probably
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs.
Enforcers suck and anyone who thinks otherwise does not tank. I've never been killed by one. Madrugars are the only tanks worth anything.
Any vehicle worth anything with be nerfed- look at the LLAV- the one vehicle left that is truly powerful and it'll soon be nerfed BC infantry can't stand vehicles being powerful. This is why MTACs will fail. They're other gold on release and nerfed, or they come pre-nerfed like the enforcer. |
![Syther Shadows Syther Shadows](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
105
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Posted - 2013.06.16 03:32:00 -
[10] - Quote
Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks?
who uses av on a map that a tank has no room to fit
and honestly if some one shoots a swarm at you move behind cover
if you see a forge gunner gtfo
and kill any one before they can get close enough to av you simple |
|
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
491
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Posted - 2013.06.16 03:34:00 -
[11] - Quote
Syther Shadows wrote:Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? who uses av on a map that a tank has no room to fit and honestly if some one shoots a swarm at you move behind cover if you see a forge gunner gtfo and kill any one before they can get close enough to av you simple
You clearly don't use vehicle so don't speak here. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1948
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Posted - 2013.06.16 03:34:00 -
[12] - Quote
TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. Agreed.
Personally, I envision them as the Tech-III ships of Dust. A medium weight-class vehicle with multiple subsystems that you assemble together into the specialization you want.
I also suggested a while back that they use infantry Heavy weapons to balance out what I imagine would be greater mobility and smaller size, thus making them a smaller and harder to hit target. |
![TheAmazing FlyingPig TheAmazing FlyingPig](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
945
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Posted - 2013.06.16 03:36:00 -
[13] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. OK, then let's assume they're good. What happens to vehicles that are combat effective- nerf once they get over 10:0 in a pub match and ppl start to QQ. It you think they'll be any good, your blind. And for you to assume that they're going to be terrible is just ignorant. Larger vehicles will continue to dominate the large open fields, while MTACS could be a miniaturized version designed for CQC.
Besides, we have 0 information on what these will actually be. Will they be GIGANTIC JAPANESE FIGHTING ROBOTS, PS2's MAX suits, or very erotic and revealing leather suits with whips (female operators only), we won't know until later. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
491
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Posted - 2013.06.16 03:37:00 -
[14] - Quote
Mobius Wyvern wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. Agreed. Personally, I envision them as the Tech-III ships of Dust. A medium weight-class vehicle with multiple subsystems that you assemble together into the specialization you want. I also suggested a while back that they use infantry Heavy weapons to balance out what I imagine would be greater mobility and smaller size, thus making them a smaller and harder to hit target. OK, so something with the HP of a Saga and the speed of a scout with kinetic katalyzers. It is not surviveable. Any vehicle user will tell you that if they know anything at all. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
491
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Posted - 2013.06.16 03:38:00 -
[15] - Quote
TheAmazing FlyingPig wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. OK, then let's assume they're good. What happens to vehicles that are combat effective- nerf once they get over 10:0 in a pub match and ppl start to QQ. It you think they'll be any good, your blind. And for you to assume that they're going to be terrible is just ignorant. Larger vehicles will continue to dominate the large open fields, while MTACS could be a miniaturized version designed for CQC. Besides, we have 0 information on what these will actually be. Will they be GIGANTIC JAPANESE FIGHTING ROBOTS, PS2's MAX suits, or very erotic and revealing leather suits with whips (female operators only), we won't know until later.
I'm hoping for giant fighting robots, secretly. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
315
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Posted - 2013.06.16 03:38:00 -
[16] - Quote
Charlotte O'Dell wrote:Mobius Wyvern wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. Agreed. Personally, I envision them as the Tech-III ships of Dust. A medium weight-class vehicle with multiple subsystems that you assemble together into the specialization you want. I also suggested a while back that they use infantry Heavy weapons to balance out what I imagine would be greater mobility and smaller size, thus making them a smaller and harder to hit target. OK, so something with the HP of a Saga and the speed of a scout with kinetic katalyzers. It is not surviveable. Any vehicle user will tell you that if they know anything at all. Seriously just wait. There's no point in speculating until we have information on them (We don't even have the fking concept art yet FFS) |
![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
SyNergy Gaming EoN.
606
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Posted - 2013.06.16 03:41:00 -
[17] - Quote
TheAmazing FlyingPig wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. OK, then let's assume they're good. What happens to vehicles that are combat effective- nerf once they get over 10:0 in a pub match and ppl start to QQ. It you think they'll be any good, your blind. And for you to assume that they're going to be terrible is just ignorant. Larger vehicles will continue to dominate the large open fields, while MTACS could be a miniaturized version designed for CQC. Besides, we have 0 information on what these will actually be. Will they be GIGANTIC JAPANESE FIGHTING ROBOTS, PS2's MAX suits, or very erotic and revealing leather suits with whips (female operators only)? We won't know until later.
Option 3 please. |
![Zeylon Rho Zeylon Rho](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zeylon Rho
Subdreddit Test Alliance Please Ignore
800
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Posted - 2013.06.16 03:42:00 -
[18] - Quote
I'd be inclined to think that MTACs might have their own special set of turrets (depending on size I guess). An MTAC with the maneuverability of large-ish person but with high-level small turret power would be ridiculously overpowered. I imagine MTAC turrets perhaps using vehicle skills (or a new MTAC turret skill), but existing in some in between area in between regular weapons and small turrets.
Of course, they could just give MTACs their own tree separate from dropsuits and vehicles. It would become a huge SP-sink. You'd wind-up with robot specialists I guess.... ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Jax Saurian Jax Saurian](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jax Saurian
GunFall Mobilization Covert Intervention
47
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Posted - 2013.06.16 03:42:00 -
[19] - Quote
Charlotte O'Dell wrote: OK, so something with the HP of a Saga and the speed of a scout with kinetic katalyzers. It is not surviveable. Any vehicle user will tell you that if they know anything at all.
Where'd you get this info from? I'd appreciate it so that others may read and double check your numbers
otherwise your pulling numbers from FU***** nowhere |
![Rogatien Merc Rogatien Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Rogatien Merc
Ill Omens EoN.
74
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Posted - 2013.06.16 03:49:00 -
[20] - Quote
Tank? Unless they want to go full Mechwarrior up in this *****, honestly thinking it's either a Heavy on steroids with 2x small turrets ... or an LAV that steps on you.
Nerf getting stepped on.
Edit: Actually... dual wield heavy weapons makes more sense. |
|
![Eurydice Itzhak Eurydice Itzhak](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Eurydice Itzhak
Militaires Sans Jeux
75
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Posted - 2013.06.16 04:10:00 -
[21] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs.
Vayu. 10% dmg bonus to Blasters. Falcion. 10% damage bonus to missiles.
"They're for rail tanking!"
Naw mate. Yur dum. |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3839
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Posted - 2013.06.16 04:11:00 -
[22] - Quote
Am I the only one that wants thrusters and a big ass plasma blade with my MTAC?
![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
495
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Posted - 2013.06.16 04:12:00 -
[23] - Quote
Himiko Kuronaga wrote:TheAmazing FlyingPig wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. OK, then let's assume they're good. What happens to vehicles that are combat effective- nerf once they get over 10:0 in a pub match and ppl start to QQ. It you think they'll be any good, your blind. And for you to assume that they're going to be terrible is just ignorant. Larger vehicles will continue to dominate the large open fields, while MTACS could be a miniaturized version designed for CQC. Besides, we have 0 information on what these will actually be. Will they be GIGANTIC JAPANESE FIGHTING ROBOTS, PS2's MAX suits, or very erotic and revealing leather suits with whips (female operators only)? We won't know until later. Option 3 please.
No! Giant fighting robots" |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
495
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Posted - 2013.06.16 04:15:00 -
[24] - Quote
DUST Fiend wrote:Am I the only one that wants thrusters and a big ass plasma blade with my MTAC? ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png)
No or not :) I really hope they don't nerf these BC they have so much potential. Imagine a team of two jumping ontop of a tank and ripping it apart with melee or gunning down infantry at close range with 30mm cannons for the minmitar versions. If they became the swiss army knives of dust I'd be pretty happy. Problem would be AV grenades that are carried by everyone so jump packs are a must. |
![Eurydice Itzhak Eurydice Itzhak](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Eurydice Itzhak
Militaires Sans Jeux
75
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Posted - 2013.06.16 04:18:00 -
[25] - Quote
Charlotte O'Dell wrote:DUST Fiend wrote:Am I the only one that wants thrusters and a big ass plasma blade with my MTAC? ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) No or not :) I really hope they don't nerf these BC they have so much potential. Imagine a team of two jumping ontop of a tank and ripping it apart with melee or gunning down infantry at close range with 30mm cannons for the minmitar versions. If they became the swiss army knives of dust I'd be pretty happy. Problem would be AV grenades that are carried by everyone so jump packs are a must.
I would like to see an ABSURD amount of mobility on a fairly decent CD in the form of boosters on the back. Jump from C to B on manus peak on like a 30s CD? The CD would depend upon HP of course. 30s if it had Dropship HP. 20s if it has LAV HP. |
![Void Echo Void Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Void Echo
Internal Error. Negative-Feedback
178
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Posted - 2013.06.16 04:38:00 -
[26] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs.
which is why they are utter trash. no self respecting tank driver that I know of has skilled into these, and they are weak as hell BECAUSE YOU ASSAULTERS HAVE BEEING CRYING ABOUT TANKS BEING TANKS SINCE THE GAME WAS CREATED. |
![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
24
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Posted - 2013.06.16 06:48:00 -
[27] - Quote
MTACs are tank slayers expect them you out run/maneuver tanks and to have weapons like ground troops not turrets. All this is assuming large MTACS, if MTACs turn out to be exosuits then expect them to be heavies with the HP of a LAV and more speed. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
499
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Posted - 2013.06.16 08:49:00 -
[28] - Quote
As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. |
![EnglishSnake EnglishSnake](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
EnglishSnake
Zumari Force Projection Caldari State
1295
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Posted - 2013.06.16 11:18:00 -
[29] - Quote
It wont
Funny thing is just hit em in the legs and watch them keel over and get stuck on the floor lol |
![IMMORTAL WAR HERO IMMORTAL WAR HERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
IMMORTAL WAR HERO
Ill Omens EoN.
0
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Posted - 2013.06.16 11:23:00 -
[30] - Quote
bam wham add jump jets make that thing jump like a frog see those swarm lock on and miss |
|
![Another Heavy SOB Another Heavy SOB](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Another Heavy SOB
TRUE TEA BAGGERS EoN.
141
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Posted - 2013.06.16 11:33:00 -
[31] - Quote
Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have.
I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol.
|
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
502
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Posted - 2013.06.16 11:36:00 -
[32] - Quote
Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol.
no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys.
|
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
319
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Posted - 2013.06.16 11:39:00 -
[33] - Quote
Charlotte O'Dell wrote:Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol. no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys. I think they will make MTACs a separate tree from the LAVs/HAVs. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
503
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.16 11:42:00 -
[34] - Quote
Kane Fyea wrote:Charlotte O'Dell wrote:Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol. no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys. I think they will make MTACs a separate tree from the LAVs/HAVs.
The vehicle skills, yes, but all the turrets and modules will be the same.
|
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
GunFall Mobilization Covert Intervention
352
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Posted - 2013.06.16 12:11:00 -
[35] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs.
If Enforcers are rail tanks then why don't they buff rails? |
![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
746
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Posted - 2013.06.16 12:25:00 -
[36] - Quote
hgghyujh wrote:MTACs are tank slayers expect them you out run/maneuver tanks and to have weapons like ground troops not turrets. All this is assuming large MTACS, if MTACs turn out to be exosuits then expect them to be heavies with the HP of a LAV and more speed.
I like the concept of the MTACs as 'tank slayers'.
If they're implemented as such, I'd say current vehicles (including dropships this time please) should get a further bonus to HP, AV grenades should be weakened slightly, but MTAC weapons should devastate ground vehicles. (and possibly low flying dropships). I'm thinking shoulder-mounted swarm launchers, AV grenade mass drivers, and the ability to use judo on LAVs.
|
![Crash Monster Crash Monster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Crash Monster
Snipers Anonymous
625
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Posted - 2013.06.16 12:34:00 -
[37] - Quote
If everyone is going to be in vehicles we'll need a AV sniper option. |
![kevlar waffles kevlar waffles](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
kevlar waffles
Art of Assassination
0
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Posted - 2013.06.16 12:48:00 -
[38] - Quote
i think the idea of this is fantastic but tanks have the odds stacked against them already |
![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
126
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Posted - 2013.06.16 13:12:00 -
[39] - Quote
If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3848
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Posted - 2013.06.16 13:52:00 -
[40] - Quote
I hate that I'm going to miss out on this because I hate HAVs, and dropships are ******* ****.
Seriously, just thinking about having to respec to avoid punching myself in the face makes me want to delete DUST |
|
![BL4CKST4R BL4CKST4R](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
BL4CKST4R
WarRavens League of Infamy
268
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Posted - 2013.06.16 13:54:00 -
[41] - Quote
Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks?
It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank. |
![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
129
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Posted - 2013.06.16 13:59:00 -
[42] - Quote
DUST Fiend wrote:I hate that I'm going to miss out on this because I hate HAVs, and dropships are ******* ****.
Seriously, just thinking about having to respec to avoid punching myself in the face makes me want to delete DUST
Im waiting for fighters. Any SP I have going forward is just going to sit there. That way, in two or three years when CCP finally puts them in the game, I can max them out from the get go. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1622
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Posted - 2013.06.16 14:34:00 -
[43] - Quote
We're probably going to get medium turrets eventually
How else do you think fighters will get any kills without an extremely large and awkward gun? |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1622
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Posted - 2013.06.16 14:37:00 -
[44] - Quote
Charlotte O'Dell wrote:Mobius Wyvern wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. Agreed. Personally, I envision them as the Tech-III ships of Dust. A medium weight-class vehicle with multiple subsystems that you assemble together into the specialization you want. I also suggested a while back that they use infantry Heavy weapons to balance out what I imagine would be greater mobility and smaller size, thus making them a smaller and harder to hit target. OK, so something with the HP of a Saga and the speed of a scout with kinetic katalyzers. It is not surviveable. Any vehicle user will tell you that if they know anything at all. It'll be medium, so you can assume less HP than a tank, more than an LAV |
![Princeps Marcellus Princeps Marcellus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Princeps Marcellus
Expert Intervention Caldari State
48
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Posted - 2013.06.16 14:44:00 -
[45] - Quote
Vyzion Eyri wrote:hgghyujh wrote:MTACs are tank slayers expect them you out run/maneuver tanks and to have weapons like ground troops not turrets. All this is assuming large MTACS, if MTACs turn out to be exosuits then expect them to be heavies with the HP of a LAV and more speed. I like the concept of the MTACs as 'tank slayers'. If they're implemented as such, I'd say current vehicles (including dropships this time please) should get a further bonus to HP, AV grenades should be weakened slightly, but MTAC weapons should devastate ground vehicles. (and possibly low flying dropships). I'm thinking shoulder-mounted swarm launchers, AV grenade mass drivers, and the ability to use judo on LAVs.
Let's not get too carried away with what MTACs should be able to do. In the original Planetside, the implementation of BFRs (Big Firetrucking Robots) really took away the fun in the game. They were way overpowered, according to the PS2 forums, and some people simply left the game because of 'em.
|
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1739
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Posted - 2013.06.16 14:52:00 -
[46] - Quote
I don't want to see anymore vehicles until they fix the ones we already have. |
![Mortedeamor Mortedeamor](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Mortedeamor
Internal Error. Negative-Feedback
73
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Posted - 2013.06.16 15:31:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:Why would you assume it moves slower than a tank, have less HP, AND do less DPS? Seems like you're just looking for reasons to complain before they even exist with these baseless assumptions. i agree i can see less damage faster less hp ....hmmm..sounds good to me..i still prefer speed in light av and lavs..but i will def grab a laser mtac |
![Void Echo Void Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Void Echo
Internal Error. Negative-Feedback
180
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Posted - 2013.06.16 23:29:00 -
[48] - Quote
anything that will cripple vehicles will be supported by assault players, anything that brings back the balance will be supported by the other players, assaulters are main problem in this game |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
188
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Posted - 2013.06.16 23:55:00 -
[49] - Quote
"EVElopedia" wrote:MTACs (Mechanized Torso-Actuated Chassis) are metal exoskeletons used for heavy duty mining work. They are armed with mining lasers and can be remote controlled or worn by miners.
MTACs make for effective emergency weapons in combat, as they are heavy, virtually immune to anti-personnel laser weapons, and have large, dangerous claws. Some have surface cling abilities that allow them to maneuver in zero gravity. Source: http://wiki.eveonline.com/en/wiki/MTAC
Their main use in New Eden is for mining. On DUST website there is a paragraph about MCC. It needs fuel. A version piloted by merc. https://dust514.com/de/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/ The fuel will be mined during battle by other mercs (in MTACs possibly?). The fuel resources on the map will be subject of contest between teams. It could get very interesting in the future release of DUST. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
507
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Posted - 2013.06.17 08:30:00 -
[50] - Quote
Canari Elphus wrote:If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC
The Post In Question |
|
![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
136
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 03:24:00 -
[51] - Quote
Charlotte O'Dell wrote:Canari Elphus wrote:If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC The Post In Question
Exactly. Vehicles should be somewhat OP because that is the way they are in real life. Its not going to change in the 'future'.
However, they are specialized to certain environments and fail in others. You balance vehicles with other vehicles and not troops. The only counter should be a possible buff to the vehicle prox mines to help defend certain areas. But, on the same hand, I would like to see destructible environments so that tanks can provide artillery support.
|
![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
499
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Posted - 2013.06.18 03:31:00 -
[52] - Quote
I wonder how you balance MTACs without sh!tting all over heavies. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
2723
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Posted - 2013.06.18 03:40:00 -
[53] - Quote
Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. |
![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
136
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Posted - 2013.06.18 04:02:00 -
[54] - Quote
Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe.
There is a difference between impracticality and underpowered.
The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after.
Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink.
The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city. |
![Son-Of A-Gun Son-Of A-Gun](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
34
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Posted - 2013.06.18 04:25:00 -
[55] - Quote
Zeylon Rho wrote:I'd be inclined to think that MTACs might have their own special set of turrets (depending on size I guess). An MTAC with the maneuverability of large-ish person but with high-level small turret power would be ridiculously overpowered. I imagine MTAC turrets perhaps using vehicle skills (or a new MTAC turret skill), but existing in some in between area in between regular weapons and small turrets. Of course, they could just give MTACs their own tree separate from dropsuits and vehicles. It would become a huge SP-sink. You'd wind-up with robot specialists I guess.... ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Ooo, ooo, can I be a robot specialist? *raises his hand, bouncing and waving from his seat.* |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
529
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 04:34:00 -
[56] - Quote
Canari Elphus wrote:Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. There is a difference between impracticality and underpowered. The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after. Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink. The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city.
Mmmmmhmmm. I like this. Tanks push infantry into city, MTACs push infantry into tiny passages, heavies finish them off. Bamsis. |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
283
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Posted - 2013.06.18 04:42:00 -
[57] - Quote
BL4CKST4R wrote: It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank.
I'm picturing a Heavy, except wielding two HMGs, same speed or faster, more HP, and can't be one-hit-killed by an LAV.
So...yeah. There goes all my allocated SP. ![X](https://forums.dust514.com/Images/Emoticons/ccp_x.png)
As a whiny heavy, I endorse this pre-emptive whine/nerf MTAC thread! We are totally equipped to judge the balance of something that doesn't exist yet. |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
529
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Posted - 2013.06.18 04:44:00 -
[58] - Quote
Disturbingly Bored wrote:BL4CKST4R wrote: It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank.
I'm picturing a Heavy, except wielding two HMGs, same speed or faster, more HP, and can't be one-hit-killed by an LAV. So...yeah. There goes all my allocated SP. ![X](https://forums.dust514.com/Images/Emoticons/ccp_x.png) As a whiny heavy, I endorse this pre-emptive whine/nerf MTAC thread! We are totally equipped to judge the balance of something that doesn't exist yet.
NO MTAC FOR INFANTRY! ONLY VEHICLE USERS GET MTACS BECAUSE THEYRE VEHICLES! |
![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
Minja Scouts
433
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Posted - 2013.06.18 04:44:00 -
[59] - Quote
hahaa.a.ahahaa. what the FUC isn't impractical about this game.
yea. let's put mechs on the same small as$ map with gimped tanks, drop suits, and dropshits just for giggles and stuff. don't worry, we'll put snow on it so your LAV becomes as useless as rear wheel drive in snow.
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![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
137
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 04:45:00 -
[60] - Quote
Charlotte O'Dell wrote:Canari Elphus wrote:Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. There is a difference between impracticality and underpowered. The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after. Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink. The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city. Mmmmmhmmm. I like this. Tanks push infantry into city, MTACs push infantry into tiny passages, heavies finish them off. Bamsis.
Yep, exactly... there needs to be more strategy to this game than running from objective to objective.
This would be great for Skirmish 1.0
Tanks are the first advance. They soften up the defenses and help to push forward.
MTACs would be next as the environment gets tighter
Infantry would be the final push to capture the objective in tight spaces |
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![Canari Elphus Canari Elphus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Canari Elphus
Pro Hic Immortalis
137
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 04:48:00 -
[61] - Quote
Disturbingly Bored wrote:[quote=BL4CKST4R]
As a whiny heavy, I endorse this pre-emptive whine/nerf MTAC thread! We are totally equipped to judge the balance of something that doesn't exist yet.
Still more fun than playing the game ;) |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
283
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 04:51:00 -
[62] - Quote
Charlotte O'Dell wrote: NO MTAC FOR INFANTRY! ONLY VEHICLE USERS GET MTACS BECAUSE THEYRE VEHICLES!
Indeed.
However, my mythical non-existant MTAC requires infantry Heavy Weapon skills for the dual HMGs! I'm as skilled into it as you are, vehicle grease monkey! So neener.
(And if it uses small turrets instead....lol.) |
![Cy Clone1 Cy Clone1](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cy Clone1
Ill Omens EoN.
20
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 05:03:00 -
[63] - Quote
Charlotte O'Dell wrote:Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah probably
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs. Enforcers suck and anyone who thinks otherwise does not tank. I've never been killed by one. Madrugars are the only tanks worth anything. Any vehicle worth anything with be nerfed- look at the LLAV- the one vehicle left that is truly powerful and it'll soon be nerfed BC infantry can't stand vehicles being powerful. This is why MTACs will fail. They're other gold on release and nerfed, or they come pre-nerfed like the enforcer.
Im so tired of you saying that tanks are too weak. I run enforcer/ gunlogi rain tanks, and I never camp on the redlines, guess what my k/d is over 14. Enough with all this complaining. tanks are not these fragile things you make them out to be. small adjustments are all they need. |
![Greg Dopson Greg Dopson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Greg Dopson
Shining Flame Amarr Empire
0
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Posted - 2013.06.19 04:45:00 -
[64] - Quote
If there is a counter to the MTAC then I see no issues with them. Say one burst of Proto Swarm catches it on fire.
Simple counter to something op |
![McFurious McFurious](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
McFurious
TeamPlayers EoN.
114
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.19 05:06:00 -
[65] - Quote
Greg Dopson wrote:If there is a counter to the MTAC then I see no issues with them. Say one burst of Proto Swarm catches it on fire.
Simple counter to something op
Another MTAC obviously. |
![SickJ SickJ](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
SickJ
sephiroth clones General Tso's Alliance
72
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.19 06:17:00 -
[66] - Quote
Abron Garr wrote:I wonder how you balance MTACs without sh!tting all over heavies. Heavies can get into a LAV when they need to move fast. MTACs can't.
That was easy. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2008
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.19 06:19:00 -
[67] - Quote
SickJ wrote:Abron Garr wrote:I wonder how you balance MTACs without sh!tting all over heavies. Heavies can get into a LAV when they need to move fast. MTACs can't. That was easy. WHY IS THIS THREAD STILL GOING?!
Seriously, what's with these preemptive nerf threads? I just saw one the other day for Fighters which we've never even had an ETA given for. |
![Valkary Rising Valkary Rising](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Valkary Rising
Zumari Force Projection Caldari State
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.19 22:27:00 -
[68] - Quote
Why do people like mobius constantly post about people posting.+ö+ö+ö+ö+ö+ö+ö+ö+ö+ö
Waaaaaaaa |
![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
519
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 01:56:00 -
[69] - Quote
Mobius Wyvern wrote:SickJ wrote:Abron Garr wrote:I wonder how you balance MTACs without sh!tting all over heavies. Heavies can get into a LAV when they need to move fast. MTACs can't. That was easy. WHY IS THIS THREAD STILL GOING?! Seriously, what's with these preemptive nerf threads? I just saw one the other day for Fighters which we've never even had an ETA given for.
Why do you constantly sh*t in every thread you post in? |
![Summer-Wolf Summer-Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Summer-Wolf
BetaMax Beta CRONOS.
110
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Posted - 2013.06.20 02:05:00 -
[70] - Quote
So...
OMG!!!!11111 JETS ARE GOING TO SUCK SO MUCH!!!! COULD YOU IMAGINE A FAST MOVING DROPSHIP WITH NO HP? AND IF NOT, NERF NERF NERF!!! GTFO NOOBS, YOU DONT FLY A DROPSHIP, YOU ARE A TANK DRIVER, YOU KNOW NOTHING!!!
thats pretty much what I understand of this thread.
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![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
519
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 02:13:00 -
[71] - Quote
Summer-Wolf wrote:So...
OMG!!!!11111 JETS ARE GOING TO SUCK SO MUCH!!!! COULD YOU IMAGINE A FAST MOVING DROPSHIP WITH NO HP? AND IF NOT, NERF NERF NERF!!! GTFO NOOBS, YOU DONT FLY A DROPSHIP, YOU ARE A TANK DRIVER, YOU KNOW NOTHING!!!
thats pretty much what I understand of this thread.
Confirming that speculation in GD is a horrible idea. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
the tritan industries RISE of LEGION
1646
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 02:15:00 -
[72] - Quote
You need a mission for the MTAC before you can claim it is impractical. It has to have something to be impractical for.
And of course that's CCP's main problem. It doesn't seem to have a clear mission for most of the vehicles in the game.
Any effort at balance must start off with a clear articulation of a mission. You can't judge capability without it. |
![PlanetSide2Bomber PlanetSide2Bomber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 03:06:00 -
[73] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2013
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 03:27:00 -
[74] - Quote
http://www.youtube.com/watch?v=t2nWNZfKFSI |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 03:52:00 -
[75] - Quote
I really don't care. I want this back.
Remember this? If you do, your gaming history is awesome. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 03:57:00 -
[76] - Quote
KAGEHOSHI Horned Wolf wrote:Void Echo wrote:Kane Fyea wrote:Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks? Or maybe you should assume less and just wait. look at what supports this, the new enforcers cost 2x as much as real tanks yet are far weaker, mainly because the assaulters crying "nerf everything" Enforcers are a specializations of the HAVs, not an entirely new vehicle type. MTACs are an entirely new vehicle type. They're a specialization in death traps, like small sport coupe cars. Crash, and die. With an enforcer, you get hit once, you die. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 03:58:00 -
[77] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs. Have you seen the bonuses the enforcers get? Blasters and missiles, not rail guns. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
192
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 05:25:00 -
[78] - Quote
Rogatien Merc wrote:Tank? Unless they want to go full Mechwarrior up in this *****, honestly thinking it's either a Heavy on steroids with 2x small turrets ... or an LAV that steps on you.
Nerf getting stepped on.
Edit: Actually... dual wield heavy weapons makes more sense. I'd take the HMG with 3x the ammo the heavy has, due to it being a highly mobile vehicle. |
![Aliakin Koreck Aliakin Koreck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 05:26:00 -
[79] - Quote
Mtacs would be a welcoming addition |
![Mikael Murray Mikael Murray](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Mikael Murray
Kameira Lodge Amarr Empire
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.20 17:08:00 -
[80] - Quote
Yeah variety is great.
im for mtacs |
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![PlanetsideTwo F2PonPS4 PlanetsideTwo F2PonPS4](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.21 20:37:00 -
[81] - Quote
The addition of another heavy anything would be a bad idea. |
![PlanetsideTwo F2PonPS4 PlanetsideTwo F2PonPS4](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.22 06:41:00 -
[82] - Quote
http://youtu.be/gCBTN_3wQ8g |
![Ray Poe Ray Poe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 18:45:00 -
[83] - Quote
I would love to see a mech rider. Many examples of successfull mtacs have been produced, look at PS2 for example. |
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