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Another Heavy SOB
TRUE TEA BAGGERS EoN.
141
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Posted - 2013.06.16 11:33:00 -
[31] - Quote
Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have.
I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol.
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Charlotte O'Dell
Molon Labe. League of Infamy
502
|
Posted - 2013.06.16 11:36:00 -
[32] - Quote
Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol.
no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys.
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Kane Fyea
DUST University Ivy League
319
|
Posted - 2013.06.16 11:39:00 -
[33] - Quote
Charlotte O'Dell wrote:Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol. no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys. I think they will make MTACs a separate tree from the LAVs/HAVs. |
Charlotte O'Dell
Molon Labe. League of Infamy
503
|
Posted - 2013.06.16 11:42:00 -
[34] - Quote
Kane Fyea wrote:Charlotte O'Dell wrote:Another Heavy SOB wrote:Charlotte O'Dell wrote:As long as they're too SP intensive for anyone but people who are still tankers to use, I'm happy. I don't want the infantry trying to play with our new toys. I mean, either way, they have potential. If they were like super fast, high HP, high dmg heavies that could kill tanks and infantry, I'd be very happy and would be able to deal with a 2500 EHP, but any less than that is too weak to survive the battlefield. It's simply non-negotiable- especially for an armor-tanked one.
Here would be my desires for the entire field
Heavy MTAC: -Your typical giant fighting robot (Like the mechs in Avatar) -One large turret equipped as a main gun (think Titan Fall or Avatar), about 20ft tall (making it an easy target) -STD having 7000 HP when full fit -Moves 21mph -Sidearm is a small turret
Light MTAC: -Somewhere between the MAX suits of PS2 and the mechs of Avatar -Equips two small turrets to each arm -3000 HP on a STD model when fully fit -Moves at 32mph -Has a jump pack to leap 3 stories up, but it drains the capacitor
New MTAC-specific weapons -Plasma blade: it hacks down tanks, infantry and just about anything. Like nova knives...but claymore-like. -All turrets are modified to work with MTACs- large turrets become very large rifles, and small turrets are equipped like wrist-mounted weapons. No skill point investment necessary
Ultimately, they'd be swiss army knives, able to work as infantry or vehicle roles, but still carrying the inherent weakness to AV that all vehicles have. I like the Light MTAC, But I'd rather Akimbo HMGs. Or Forge guns, maybe one of each lol. no, bc then it is a dropsuit and not a vehicle. Sure, it'd be way better, but I don't want infantry touching my new toys. I think they will make MTACs a separate tree from the LAVs/HAVs.
The vehicle skills, yes, but all the turrets and modules will be the same.
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Coleman Gray
GunFall Mobilization Covert Intervention
352
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Posted - 2013.06.16 12:11:00 -
[35] - Quote
Jax Saurian wrote:MTACs don't even exist yet, not even concept art and you're complaining?
1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small turret on both arms (two small turrets can be quite effective) 3. Where'd you get this information from? How do you know they'll move slower? 4. okay yeah they'll probably have less armor/shields
and to Void Echo, Do you even know what the enforcers are meant for? rail tanking, they're weaker so they can be destroyed while they RAIL TANK in the red line they aren't meant for the front lines and they aren't a nerf they are a variant of HAVs.
If Enforcers are rail tanks then why don't they buff rails? |
Vyzion Eyri
The Southern Legion RISE of LEGION
746
|
Posted - 2013.06.16 12:25:00 -
[36] - Quote
hgghyujh wrote:MTACs are tank slayers expect them you out run/maneuver tanks and to have weapons like ground troops not turrets. All this is assuming large MTACS, if MTACs turn out to be exosuits then expect them to be heavies with the HP of a LAV and more speed.
I like the concept of the MTACs as 'tank slayers'.
If they're implemented as such, I'd say current vehicles (including dropships this time please) should get a further bonus to HP, AV grenades should be weakened slightly, but MTAC weapons should devastate ground vehicles. (and possibly low flying dropships). I'm thinking shoulder-mounted swarm launchers, AV grenade mass drivers, and the ability to use judo on LAVs.
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Crash Monster
Snipers Anonymous
625
|
Posted - 2013.06.16 12:34:00 -
[37] - Quote
If everyone is going to be in vehicles we'll need a AV sniper option. |
kevlar waffles
Art of Assassination
0
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Posted - 2013.06.16 12:48:00 -
[38] - Quote
i think the idea of this is fantastic but tanks have the odds stacked against them already |
Canari Elphus
Pro Hic Immortalis
126
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Posted - 2013.06.16 13:12:00 -
[39] - Quote
If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC |
DUST Fiend
OSG Planetary Operations Covert Intervention
3848
|
Posted - 2013.06.16 13:52:00 -
[40] - Quote
I hate that I'm going to miss out on this because I hate HAVs, and dropships are ******* ****.
Seriously, just thinking about having to respec to avoid punching myself in the face makes me want to delete DUST |
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BL4CKST4R
WarRavens League of Infamy
268
|
Posted - 2013.06.16 13:54:00 -
[41] - Quote
Charlotte O'Dell wrote:Alright, let's assume we'll get MTACs this year. I think it's safe to say they'll require vehicle skills, use small turrets, move slower than tanks, and have less HP than tanks.
How is a vehicle that moves slower than a tank and that has less DPS going to survive against current AV and even tanks?
It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank. |
Canari Elphus
Pro Hic Immortalis
129
|
Posted - 2013.06.16 13:59:00 -
[42] - Quote
DUST Fiend wrote:I hate that I'm going to miss out on this because I hate HAVs, and dropships are ******* ****.
Seriously, just thinking about having to respec to avoid punching myself in the face makes me want to delete DUST
Im waiting for fighters. Any SP I have going forward is just going to sit there. That way, in two or three years when CCP finally puts them in the game, I can max them out from the get go. |
Scheneighnay McBob
Bojo's School of the Trades
1622
|
Posted - 2013.06.16 14:34:00 -
[43] - Quote
We're probably going to get medium turrets eventually
How else do you think fighters will get any kills without an extremely large and awkward gun? |
Scheneighnay McBob
Bojo's School of the Trades
1622
|
Posted - 2013.06.16 14:37:00 -
[44] - Quote
Charlotte O'Dell wrote:Mobius Wyvern wrote:TheAmazing FlyingPig wrote:For one, it might be small enough to fit inside of structures.
But yea, those are some pretty pessimistic and unfounded assumptions. Agreed. Personally, I envision them as the Tech-III ships of Dust. A medium weight-class vehicle with multiple subsystems that you assemble together into the specialization you want. I also suggested a while back that they use infantry Heavy weapons to balance out what I imagine would be greater mobility and smaller size, thus making them a smaller and harder to hit target. OK, so something with the HP of a Saga and the speed of a scout with kinetic katalyzers. It is not surviveable. Any vehicle user will tell you that if they know anything at all. It'll be medium, so you can assume less HP than a tank, more than an LAV |
Princeps Marcellus
Expert Intervention Caldari State
48
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Posted - 2013.06.16 14:44:00 -
[45] - Quote
Vyzion Eyri wrote:hgghyujh wrote:MTACs are tank slayers expect them you out run/maneuver tanks and to have weapons like ground troops not turrets. All this is assuming large MTACS, if MTACs turn out to be exosuits then expect them to be heavies with the HP of a LAV and more speed. I like the concept of the MTACs as 'tank slayers'. If they're implemented as such, I'd say current vehicles (including dropships this time please) should get a further bonus to HP, AV grenades should be weakened slightly, but MTAC weapons should devastate ground vehicles. (and possibly low flying dropships). I'm thinking shoulder-mounted swarm launchers, AV grenade mass drivers, and the ability to use judo on LAVs.
Let's not get too carried away with what MTACs should be able to do. In the original Planetside, the implementation of BFRs (Big Firetrucking Robots) really took away the fun in the game. They were way overpowered, according to the PS2 forums, and some people simply left the game because of 'em.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1739
|
Posted - 2013.06.16 14:52:00 -
[46] - Quote
I don't want to see anymore vehicles until they fix the ones we already have. |
Mortedeamor
Internal Error. Negative-Feedback
73
|
Posted - 2013.06.16 15:31:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:Why would you assume it moves slower than a tank, have less HP, AND do less DPS? Seems like you're just looking for reasons to complain before they even exist with these baseless assumptions. i agree i can see less damage faster less hp ....hmmm..sounds good to me..i still prefer speed in light av and lavs..but i will def grab a laser mtac |
Void Echo
Internal Error. Negative-Feedback
180
|
Posted - 2013.06.16 23:29:00 -
[48] - Quote
anything that will cripple vehicles will be supported by assault players, anything that brings back the balance will be supported by the other players, assaulters are main problem in this game |
Robert JD Niewiadomski
NULLIMPEX INC
188
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Posted - 2013.06.16 23:55:00 -
[49] - Quote
"EVElopedia" wrote:MTACs (Mechanized Torso-Actuated Chassis) are metal exoskeletons used for heavy duty mining work. They are armed with mining lasers and can be remote controlled or worn by miners.
MTACs make for effective emergency weapons in combat, as they are heavy, virtually immune to anti-personnel laser weapons, and have large, dangerous claws. Some have surface cling abilities that allow them to maneuver in zero gravity. Source: http://wiki.eveonline.com/en/wiki/MTAC
Their main use in New Eden is for mining. On DUST website there is a paragraph about MCC. It needs fuel. A version piloted by merc. https://dust514.com/de/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/ The fuel will be mined during battle by other mercs (in MTACs possibly?). The fuel resources on the map will be subject of contest between teams. It could get very interesting in the future release of DUST. |
Charlotte O'Dell
Molon Labe. League of Infamy
507
|
Posted - 2013.06.17 08:30:00 -
[50] - Quote
Canari Elphus wrote:If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC
The Post In Question |
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Canari Elphus
Pro Hic Immortalis
136
|
Posted - 2013.06.18 03:24:00 -
[51] - Quote
Charlotte O'Dell wrote:Canari Elphus wrote:If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used.
I really liked Charlotte's idea of buffing tanks but more diversity in environments to make them specialized.
HAV - would now become open area enforcement. They are about limiting the movement of your opponent.
DS - would now become essential for moving over open terrain as they give a protected vehicle for transport (would be buffed as well)
MAV - (specualation) would be a mobile pillbox that could help extend the front line towards enemy objectives
MTAC - would be sort of a hybrid. They could survive someone in open ground but would have some access to CQC environments. They are meant to pin troops in certain areas
LAA - these would be the primary anti vehicle choice to even out the battlefield. They would be fast, maneuverable, pack a punch but have low HP
Plain and simple, vehicles should dominate in open spaces but ground troops should dominate in CQC The Post In Question
Exactly. Vehicles should be somewhat OP because that is the way they are in real life. Its not going to change in the 'future'.
However, they are specialized to certain environments and fail in others. You balance vehicles with other vehicles and not troops. The only counter should be a possible buff to the vehicle prox mines to help defend certain areas. But, on the same hand, I would like to see destructible environments so that tanks can provide artillery support.
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Abron Garr
Amarr Templars Amarr Empire
499
|
Posted - 2013.06.18 03:31:00 -
[52] - Quote
I wonder how you balance MTACs without sh!tting all over heavies. |
Maken Tosch
DUST University Ivy League
2723
|
Posted - 2013.06.18 03:40:00 -
[53] - Quote
Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. |
Canari Elphus
Pro Hic Immortalis
136
|
Posted - 2013.06.18 04:02:00 -
[54] - Quote
Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe.
There is a difference between impracticality and underpowered.
The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after.
Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink.
The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
34
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Posted - 2013.06.18 04:25:00 -
[55] - Quote
Zeylon Rho wrote:I'd be inclined to think that MTACs might have their own special set of turrets (depending on size I guess). An MTAC with the maneuverability of large-ish person but with high-level small turret power would be ridiculously overpowered. I imagine MTAC turrets perhaps using vehicle skills (or a new MTAC turret skill), but existing in some in between area in between regular weapons and small turrets. Of course, they could just give MTACs their own tree separate from dropsuits and vehicles. It would become a huge SP-sink. You'd wind-up with robot specialists I guess....
Ooo, ooo, can I be a robot specialist? *raises his hand, bouncing and waving from his seat.* |
Charlotte O'Dell
Molon Labe. League of Infamy
529
|
Posted - 2013.06.18 04:34:00 -
[56] - Quote
Canari Elphus wrote:Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. There is a difference between impracticality and underpowered. The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after. Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink. The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city.
Mmmmmhmmm. I like this. Tanks push infantry into city, MTACs push infantry into tiny passages, heavies finish them off. Bamsis. |
Disturbingly Bored
The Strontium Asylum
283
|
Posted - 2013.06.18 04:42:00 -
[57] - Quote
BL4CKST4R wrote: It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank.
I'm picturing a Heavy, except wielding two HMGs, same speed or faster, more HP, and can't be one-hit-killed by an LAV.
So...yeah. There goes all my allocated SP.
As a whiny heavy, I endorse this pre-emptive whine/nerf MTAC thread! We are totally equipped to judge the balance of something that doesn't exist yet. |
Charlotte O'Dell
Molon Labe. League of Infamy
529
|
Posted - 2013.06.18 04:44:00 -
[58] - Quote
Disturbingly Bored wrote:BL4CKST4R wrote: It will probably be anti infantry not anti vehicle, and it will probably move faster than a tank.
I'm picturing a Heavy, except wielding two HMGs, same speed or faster, more HP, and can't be one-hit-killed by an LAV. So...yeah. There goes all my allocated SP. As a whiny heavy, I endorse this pre-emptive whine/nerf MTAC thread! We are totally equipped to judge the balance of something that doesn't exist yet.
NO MTAC FOR INFANTRY! ONLY VEHICLE USERS GET MTACS BECAUSE THEYRE VEHICLES! |
mollerz
Minja Scouts
433
|
Posted - 2013.06.18 04:44:00 -
[59] - Quote
hahaa.a.ahahaa. what the FUC isn't impractical about this game.
yea. let's put mechs on the same small as$ map with gimped tanks, drop suits, and dropshits just for giggles and stuff. don't worry, we'll put snow on it so your LAV becomes as useless as rear wheel drive in snow.
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Canari Elphus
Pro Hic Immortalis
137
|
Posted - 2013.06.18 04:45:00 -
[60] - Quote
Charlotte O'Dell wrote:Canari Elphus wrote:Maken Tosch wrote:Wait, is this a thread about underpowered MTACs when we don't even have them let alone know what their stats are? OP, you need to lay off the pipe. There is a difference between impracticality and underpowered. The DEVs probably wont listen but its good to debate about their role/purpose before they actually get implemented than QQing about them after. Diversity means nothing if you dont have a complex battlefield. The whole reason new technology is developed is to meet a need that is not already addressed. Just throwing a MTAC onto the battlefield will do nothing but make another useless skill sink. The MTAC should be somewhere in between a heavy and a tank. It has the agility for city environments but cannot go in buildings. Its meant to pin enemies in to a choke just like tanks are meant to keep infantry in the city. Mmmmmhmmm. I like this. Tanks push infantry into city, MTACs push infantry into tiny passages, heavies finish them off. Bamsis.
Yep, exactly... there needs to be more strategy to this game than running from objective to objective.
This would be great for Skirmish 1.0
Tanks are the first advance. They soften up the defenses and help to push forward.
MTACs would be next as the environment gets tighter
Infantry would be the final push to capture the objective in tight spaces |
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