| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Psychotic Shooter
 Internal Error.
 Negative-Feedback
 
 82
 
 
      | Posted - 2013.06.15 11:02:00 -
          [1] - Quote 
 Ok CCP Real life HMG shoot as far as and your the same round as Assault rifles at least make the HMG shoot as far in the game
 | 
      
      
        |  Arkena Wyrnspire
 Turalyon Plus
 
 957
 
 
      | Posted - 2013.06.15 11:13:00 -
          [2] - Quote 
 What a fantastic balancing argument OP! Bravo!
 | 
      
      
        |  Psychotic Shooter
 Internal Error.
 Negative-Feedback
 
 83
 
 
      | Posted - 2013.06.15 11:41:00 -
          [3] - Quote 
 it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down
 | 
      
      
        |  D legendary hero
 Strong-Arm
 
 169
 
 
      | Posted - 2013.06.15 11:42:00 -
          [4] - Quote 
 
 Arkena Wyrnspire wrote:What a fantastic balancing argument OP! Bravo! 
 
 wether that was sarcasim or not, your actually right, because based on the dispersion of the HMG compared to the AR, and the fact that they do indeed fire similar rounds they should have the same range.
 
 
 AR vs HMG should be like this:
 
 AR accuracy > HMG accuracy
 AR dps < HMG dps
 AR range = HMG range
 AR over heat < HMG over heat
 AR reload > HMG reload
 AR dispesion < HMG dispersion
 AR headshots > HMG headshots
 AR damage per shot = HMG damage per shot
 
 
 
 so, TBH the HMG should do the same damage per bullet as the AR. if all other factors stay the same giving the HMG the same dispersion, reload, over heating, inaddition to the heavys, low turn speed and movement speed. it will finally be a viable weapon again.
 
 
 | 
      
      
        |  D legendary hero
 Strong-Arm
 
 169
 
 
      | Posted - 2013.06.15 11:44:00 -
          [5] - Quote 
 
 Psychotic Shooter wrote:it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down 
 
 No. that should be based on skill. if he has more skill and uses cover effectively he should be able to defend himself, but an AR should NEVER out gun an HMG. that defeats the point to a HMG
 | 
      
      
        |  Orion Vahid
 DUST University
 Ivy League
 
 13
 
 
      | Posted - 2013.06.15 11:45:00 -
          [6] - Quote 
 
 D legendary hero wrote:Arkena Wyrnspire wrote:What a fantastic balancing argument OP! Bravo! wether that was sarcasim or not, your actually right, because based on the dispersion of the HMG compared to the AR, and the fact that they do indeed fire similar rounds they should have the same range. AR vs HMG should be like this: AR accuracy > HMG accuracy AR dps < HMG dps AR range = HMG range AR over heat < HMG over heat AR reload > HMG reload AR dispesion < HMG dispersion AR headshots > HMG headshots AR damage per shot = HMG damage per shot so, TBH the HMG should do the same damage per bullet as the AR. if all other factors stay the same giving the HMG the same dispersion, reload, over heating, inaddition to the heavys, low turn speed and movement speed. it will finally be a viable weapon again. I approve this
 | 
      
      
        |  Wolfica
 Planetary Response Organization
 
 38
 
 
      | Posted - 2013.06.15 18:12:00 -
          [7] - Quote 
 legendary hero, I applaud you
 | 
      
      
        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 1714
 
 
      | Posted - 2013.06.15 18:33:00 -
          [8] - Quote 
 If we had more heavy weapons, the HMG can be properly balanced among them instead of being scaled down to the standards of light weapons.
 | 
      
      
        |  Wolfica
 Planetary Response Organization
 
 38
 
 
      | Posted - 2013.06.15 18:58:00 -
          [9] - Quote 
 maybe add a large caliber hmg, high caliber low rate of fire. maybe add some rail gun tech as well, or some racial variants of heavy weapons
 | 
      
      
        |  GVGMODE
 GVGMODE.
 
 1
 
 
      | Posted - 2013.06.15 19:14:00 -
          [10] - Quote 
 Real life HMG should be allowed to be used by other dropsuits if they have the strenght.
 Heavy dropsuit should have 20 slots (5High, 5Low, 5 weapon and 5 equipment) I mean it should be "too big to fail"
 | 
      
      
        |  Wolfica
 Planetary Response Organization
 
 38
 
 
      | Posted - 2013.06.15 19:19:00 -
          [11] - Quote 
 yes on the 5high 5 low, but we should be able to have 2 grenades and a CPU/PG boost
 | 
      
      
        |  GVGMODE
 GVGMODE.
 
 2
 
 
      | Posted - 2013.06.15 19:20:00 -
          [12] - Quote 
 why not 5 grenades
 | 
      
      
        |  Ashes Rain
 Knights of No Republic
 
 5
 
 
      | Posted - 2013.06.15 20:02:00 -
          [13] - Quote 
 um, no... if "real life" then pretty much one shot from any of the weapons could kill you: HMG, AR, Pistol, Shank... The closest enjoyable experience is to keep the weapons as closely balanced as possible. Extending HMG range would just be a step in the wrong direction.
 | 
      
      
        |  Tankin Tarkus
 Quafe Runners
 
 39
 
 
      | Posted - 2013.06.16 04:47:00 -
          [14] - Quote 
 extended range in general would be a step in the right direction.....
 | 
      
      
        |  Rusty Shallows
 Black Jackals
 
 103
 
 
      | Posted - 2013.06.16 05:04:00 -
          [15] - Quote 
 
 GVGMODE wrote:why not 5 grenades They "had" large grenade capacity. No idea where that dead end feature was supposed to go.
 | 
      
      
        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 1731
 
 
      | Posted - 2013.06.16 05:10:00 -
          [16] - Quote 
 
 Rusty Shallows wrote:GVGMODE wrote:why not 5 grenades They "had" large grenade capacity. No idea where that dead end feature was supposed to go. Why not just give heavies heavy grenades?
 | 
      
      
        |  D legendary hero
 Strong-Arm
 
 186
 
 
      | Posted - 2013.06.16 05:14:00 -
          [17] - Quote 
 
 Ashes Rain wrote: Extending HMG range would just be a step in the wrong direction. 
 ^^no
 | 
      
      
        |  D legendary hero
 Strong-Arm
 
 186
 
 
      | Posted - 2013.06.16 05:14:00 -
          [18] - Quote 
 
 Tankin Tarkus wrote:extended range in general would be a step in the right direction..... 
 
 
 ^^yes
 | 
      
      
        |  ARF 1049
 The Phoenix Federation
 
 27
 
 
      | Posted - 2013.06.16 05:15:00 -
          [19] - Quote 
 
 Tankin Tarkus wrote:extended range in general would be a step in the right direction..... 
 were you here for chromosome... maybe it was just me but i remember A LOT of 1 squad of 3 heavies and a logi all in proto RAPING EVERYONE in the CQC gallente map i think heavies could take something more but screw the idea of making them invincible.
 
 they are good weapons situationally but honestly i think they need less range they can kill me from pretty far away right now and i tank 348 HP on my scout...
 
 and think about it they can not fire AR rounds on here... they use a much smaller nanite cluster in there belt fed HMG... no logi would be able to support a heavy once they used some ammo up with the same restocking cost of AR's... do the math
 
 plus its a high ROF... if an AR round was being used and jammed it would do a hell of a lot of damage to the gun itself...
 
 plus unrealistic opinionated realism aside... the game wouldn't be very fun if heavies had all this stuff...
 
 hell while we are at it lets make fully automatic 100 round thales and full auto TAR's that do 100HP and while we are at it lets buff militia jeeps to 2500HP and extend there bumper and lets have it lock on to people... HEll why not make all suits full slots with infinite PG and CPU and have scouts be able to carry heavy weapons... hell why not make tanks all prototype stuff?
 
 tell me my friends the world i just described... does that sound fun to you? caldari logistics running around with a boundless HMG and a super thale? along with all the jeeps running people over and the occasional assault forge gunning scout... THAT DOES NOT SOUND LIKE AN ENJOYABLE GAME TO ME!!!!
 
 sorry i had to get all that you people are saying into a simple story of death (and realistically it would be very different than gameplay and HMG's would rule alongside the TAR and the logi...
 
 happy hunting people!
 | 
      
      
        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 1731
 
 
      | Posted - 2013.06.16 05:17:00 -
          [20] - Quote 
 
 ARF 1049 wrote:Tankin Tarkus wrote:extended range in general would be a step in the right direction..... were you here for chromosome... maybe it was just me but i remember A LOT of 1 squad of 3 heavies and a logi all in proto RAPING EVERYONE in the CQC gallente map i think heavies could take something more but screw the idea of making them invincible. they are good weapons situationally but honestly i think they need less range they can kill me from pretty far away right now and i tank 348 HP on my scout... and think about it they can not fire AR rounds on here... they use a much smaller nanite cluster in there belt fed HMG... no logi would be able to support a heavy once they used some ammo up with the same restocking cost of AR's... do the math plus its a high ROF... if an AR round was being used and jammed it would do a hell of a lot of damage to the gun itself... plus unrealistic opinionated realism aside... the game wouldn't be very fun if heavies had all this stuff... hell while we are at it lets make fully automatic 100 round thales and full auto TAR's that do 100HP and while we are at it lets buff militia jeeps to 2500HP and extend there bumper and lets have it lock on to people... HEll why not make all suits full slots with infinite PG and CPU and have scouts be able to carry heavy weapons... hell why not make tanks all prototype stuff? tell me my friends the world i just described... does that sound fun to you? caldari logistics running around with a boundless HMG and a super thale? along with all the jeeps running people over and the occasional assault forge gunning scout... THAT DOES NOT SOUND LIKE AN ENJOYABLE GAME TO ME!!!! sorry i had to get all that you people are saying into a simple story of death (and realistically it would be very different than gameplay and HMG's would rule alongside the TAR and the logi... happy hunting people! Chromosome had sharpshooter...
 | 
      
      
        |  D legendary hero
 One-Armed Bandits
 
 189
 
 
      | Posted - 2013.06.16 05:20:00 -
          [21] - Quote 
 
 ARF 1049 wrote:[quote=Tankin Tarkus] stuff  
 
 LMGs in real life use the same rounds as the ARs in the squad for economy of amunition. tell it to the marines.
 HMGs have even larger rounds in real life.
 
 
 in the ame it would only make ssense. and would be balanced.
 | 
      
      
        |  D legendary hero
 One-Armed Bandits
 
 189
 
 
      | Posted - 2013.06.17 07:00:00 -
          [22] - Quote 
 
 Wolfica wrote:legendary hero, I applaud you  
 
 thank you, thank you. also, bump 1+
 | 
      
      
        |  Benari Kalidima
 Villore Sec Ops
 Gallente Federation
 
 23
 
 
      | Posted - 2013.06.17 07:03:00 -
          [23] - Quote 
 
 Psychotic Shooter wrote:it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down Then what's the point of playing anything but heavy?
 | 
      
      
        |  D legendary hero
 One-Armed Bandits
 
 197
 
 
      | Posted - 2013.06.17 22:52:00 -
          [24] - Quote 
 
 Benari Kalidima wrote:Psychotic Shooter wrote:it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down Then what's the point of playing anything but heavy? 
 
 whats the point of playing anything other than Assault or logi, when you can tank just as hard as a heavy and with an AR do every weapons job better?
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 26
 
 
      | Posted - 2013.06.17 23:23:00 -
          [25] - Quote 
 
 D legendary hero wrote:Benari Kalidima wrote:Psychotic Shooter wrote:it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down Then what's the point of playing anything but heavy? whats the point of playing anything other than Assault or logi, when you can tank just as hard as a heavy and with an AR do every weapons job better? 
 You don't fix a broken game by breaking it more.
 
 While HMGs do have less range, they (should) have more dps within that range than all light weapons (until you enter the range of shotguns, nova knives, etc.). They are also wielded by soldiers in suits who (should) have more HP than any non-heavies.
 
 Get them to fix the current problems before you have them make more.
 
 
 As for the "IRL arguments," if you haven't noticed we are fighting as immortal clone soldiers with lasers, bullets, and everything else in between in space year something something something. We're not going for realism here.
 | 
      
      
        |  D legendary hero
 One-Armed Bandits
 
 199
 
 
      | Posted - 2013.06.17 23:33:00 -
          [26] - Quote 
 the IRL argument was meant to be used in conjuntion with the "how much more so" question.
 
 therefore, if LMGs IRL use the same ammo as ARs, and are meant for supresion, walking fire, etc. How much more so, should a HMG in the far future be more effecient?
 
 although knowledge doesnt always go forward with time, tbh the general equation for the future technology is:
 
 future tech > present tech > past tech
 
 is if present tech is good, wh is the future variant bad. please explain.
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 26
 
 
      | Posted - 2013.06.17 23:44:00 -
          [27] - Quote 
 
 D legendary hero wrote:the IRL argument was meant to be used in conjuntion with the "how much more so" question.
 therefore, if LMGs IRL use the same ammo as ARs, and are meant for supresion, walking fire, etc. How much more so, should a HMG in the far future be more effecient?
 
 although knowledge doesnt always go forward with time, tbh the general equation for the future technology is:
 
 future tech > present tech > past tech
 
 is if present tech is good, wh is the future variant bad. please explain.
 
 You seemed to have missed my point.
 
 
 Krom Ganesh wrote:As for the "IRL arguments," if you haven't noticed we are fighting as immortal clone soldiers with lasers, bullets, and everything else in between in space year something something something. We're not going for realism here. 
 Your progression of quality is still an IRL argument.
 
 Besides, how can you say their future tech is worse? Can you tell how much force is behind each shot? Perhaps to overcome technological advances in protection (our suits and shields), they had to develop more powerful weapons that disadvantages.
 
 If we were going for realism, there probably wouldn't be any mercs. If nothing else, EVE pilots could easily handle eliminating any threats on the surface. More likely, we would have incredibly advanced robots sweep through areas, eliminating any missed targets, and reasserting control.
 | 
      
      
        |  Beeeees
 KILL-EM-QUICK
 RISE of LEGION
 
 21
 
 
      | Posted - 2013.06.17 23:55:00 -
          [28] - Quote 
 
 Krom Ganesh wrote:D legendary hero wrote:the IRL argument was meant to be used in conjuntion with the "how much more so" question.
 therefore, if LMGs IRL use the same ammo as ARs, and are meant for supresion, walking fire, etc. How much more so, should a HMG in the far future be more effecient?
 
 although knowledge doesnt always go forward with time, tbh the general equation for the future technology is:
 
 future tech > present tech > past tech
 
 is if present tech is good, wh is the future variant bad. please explain.
 You seemed to have missed my point. Krom Ganesh wrote:As for the "IRL arguments," if you haven't noticed we are fighting as immortal clone soldiers with lasers, bullets, and everything else in between in space year something something something. We're not going for realism here. Your progression of quality is still an IRL argument. Besides, how can you say their future tech is worse? Can you tell how much force is behind each shot? Perhaps to overcome technological advances in protection (our suits and shields), they had to develop more powerful weapons that have disadvantages. If we were going for realism, there probably wouldn't be any mercs. If nothing else, EVE pilots could easily handle eliminating any threats on the surface. More likely, we would have incredibly advanced robots sweep through areas, eliminating any missed targets, and reasserting control. 
 Thats some fine reductio ad absurdum right there.
 
 Right now the HMG is a glorified shotgun.
 You cant even properly set up a killzone with it except indoors.
 And I doubt ambushing players around the corner is the HMGs niche, thats what shotguns and nova knives are for.
 
 An Ideal use of the HMG would be fire support and suppression. Thats the most sensible application for an MG. But it lacks the damage and the range.
 
 So yeah.
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 26
 
 
      | Posted - 2013.06.18 00:28:00 -
          [29] - Quote 
 Yes, that is a role of the heavy but that shouldn't be done by increasing the range. The heavy is supposed to provide fire support... but in front of the rest of the team. He is also supposed to be the tank of the group (hence why he wears the heavy suit). If HMGs have the same range as an AR, then that encourages heavies to sit with the rest of the group and not draw the fire of the enemies.
 
 However, it is true heavies currently aren't able to perform their role as well as they should. This isn't due to range but HMG dps being too low and them being too weak. I think heavies need two buffs. Firstly, the HMGs need more dps. That is best done by either increasing damage or decreasing dispersion. Secondly, the heavy is too weak. I shouldn't be able to take down a heavy with one SMG clip. But, that is a topic for another discussion.
 | 
      
      
        |  Beeeees
 KILL-EM-QUICK
 RISE of LEGION
 
 21
 
 
      | Posted - 2013.06.18 03:45:00 -
          [30] - Quote 
 
 Krom Ganesh wrote:Yes, that is a role of the heavy but that shouldn't be done by increasing the range. The heavy is supposed to provide fire support... but in front of the rest of the team. He is also supposed to be the tank of the group (hence why he wears the heavy suit). If HMGs have the same range as an AR, then that encourages heavies to sit with the rest of the group and not draw the fire of the enemies. discussion . 
 Nobody should ever be sent in front unless he has a shotgun.
 
 The heavy is supposed to draw fire, yes, but not by restricting the firing lines of his comrades by being in front. Thats what cover exists for.
 Everyone-¦s in cover but the heavy, and as he begins to tank bullet after bullet, its boomstick time. Out of cover and off with their faces. That however would require the HMG to be able to dish out on similar distances with the AR.
 
 Putting the heavy up front is literally ******** and should never be done.
 Out in the relative open? Yes.
 In front of the squad? No way in hell.
 
 The fatsuit has to be WITH the squad, not IN FRONT of it, coincidentally where the buisness end of everyone-¦s and his clone-mum-¦s AR is pointing.
 | 
      
        |  |  | 
      
      
        | Pages: [1] 2  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |