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Charlotte O'Dell
Molon Labe. League of Infamy
435
|
Posted - 2013.06.11 23:17:00 -
[1] - Quote
Okay, call me crazy here, but what if we buffed tanks AND made parts of the map where a tank could have 10,000 DPS and 50,000 HP, but it wouldnt matter because it couldnt access that part of the battlefield. (inside buildings, underground, skyscrapers, narrow city streets).
Let's say there are 5 points on a map- 2 are underground in tight passages where infantry dominate, 2 are above ground on open plains where infantry have no cover, and 1 is somehwere in between. Perhaps in a city with wide roads and accessible buildings, alleyways, 2nd stories where if a tank spots a grunt on the round, the grunt and all 15 of his friends next to him WILL die...unless those 15 were smart and got on top of the tank because of the accessibility of alleyways, indoor areas, etc. So to take that 5th objective would take tanks to lock it down once captured and infantry to protect the tanks, and tanks to make sure infantry dont take back that 5th point.
I watched this trailor and it made so much perfect sense. This way, infantry don't get slaughtered unless they go in tank land, tanks don't get soloed by infantry, and tanks can have fun killing eachother in 5km maps all day with 10,000 HP, 2000DPS, etc... http://www.youtube.com/watch?v=n_LlH2c5dyA
Maybe it's a far off dream because every map would become so 3-dimensional and it would take a complete rework, but i think everyone would be happy if no side had any advantage in all situations. I mean, I'm sure the infantry would love more CQC inside where there are no lavs or tanks, and tanks love big open manus-peak like maps where they get to be tanks.
Just a thought. yes, it's a tank buff, but it's a buff that doesn't effect infantry because if you choose, you will never have to fight a tank- ever! |
Lilah Silverstone
The Arrow Project
82
|
Posted - 2013.06.11 23:20:00 -
[2] - Quote
Actually that is an awesome idea. It kind of feels like CCP is trying to do this with the outposts, but if it is refined to this level it would be pretty awesome. |
Charlotte O'Dell
Molon Labe. League of Infamy
438
|
Posted - 2013.06.11 23:23:00 -
[3] - Quote
It's brilliant! Literally everybody gets what they want! I play tanks to kill other tanks. If I never saw infantry, I really wouldn't care. I just wanna have tank battles at extreme ranges without worrying about some dumb punk with hacked AV nades soloing me JUST THE SAME as that same punk doesnt wanna be run over by an invincible LLAV. If anyone has a better solution that upsets less people please voice up. I want to hear from everybody on this. Not just tankers/AV |
BobThe843CakeMan
BurgezzE.T.F
440
|
Posted - 2013.06.11 23:24:00 -
[4] - Quote
Battlefront 3. AT-ATs in dust. |
EternalRMG
ZionTCD Unclaimed.
252
|
Posted - 2013.06.11 23:24:00 -
[5] - Quote
This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles |
iceyburnz
Crux Special Tasks Group Gallente Federation
654
|
Posted - 2013.06.11 23:27:00 -
[6] - Quote
I really want indoor spaces. Some of my favorite FPS experiences were the room by room fighting in Planetside One.
Thats last attempt to defend a control room before it was stormed. Or the tower fights on that last toehold on a continent.
Epic gaming. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:28:00 -
[7] - Quote
EternalRMG wrote:This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles
I know! I'm actually proud of myself.
Infantry don't have to get OHK'd by vehicles
Tanks don't have to get soloed by AV
Dropships get to transport infantry across parts of the map where they'd get killed almost instantly if they got spotted by a tank- suddenly every battle REQUIRES a dedicated dropship pilot
AV gets to fit a special niche of countering tanks in places where tanks CAN go, but are at a disadvantage to infantry. Tanks can't fill that role and regular infantry with av nades won't be effective against these new ADV and PROTO monsters. |
Crash Monster
Snipers Anonymous
565
|
Posted - 2013.06.11 23:28:00 -
[8] - Quote
Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
350
|
Posted - 2013.06.11 23:30:00 -
[9] - Quote
I like the idea, though I am also assuming that they wouldn't be entirely separate areas of the map.
After all, I do like teaching the new guys that their tanks aren't 100% invincible. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
232
|
Posted - 2013.06.11 23:31:00 -
[10] - Quote
They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... |
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AKCP Scion Lex
Science For Death The Shadow Eclipse
26
|
Posted - 2013.06.11 23:33:00 -
[11] - Quote
what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:33:00 -
[12] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle
I see your complaint and move to give a rebuttle.
You fail to use your imagination, good sir. Invision a huge complex which tanks simply cannot access, but is still quite open. I'm talking 250-300m spaces between buildings. Giant clocktowers or so which look down on the whole complex and the rest of the map so a sniper could kill any infantry, spot any tank, and direct his troops. Snipers WOULD have a use. Let's also pretend artillery tanks existed and a sniper could equip a tool to his weapon that would automatically give grid coordinates to the artillery tank at extreme ranges. Then the sniper gets kill credits and the tank gets assists because the sniper spotted and painted the target. Snipers and tanks would become an integral part of one another, as well as working with the infantry to make sure they were safe at all terms. The sniper would be necessary on every map. |
Crash Monster
Snipers Anonymous
565
|
Posted - 2013.06.11 23:35:00 -
[13] - Quote
Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad...
I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident. |
EternalRMG
ZionTCD Unclaimed.
252
|
Posted - 2013.06.11 23:35:00 -
[14] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle it doesnt have to be all CQC you can make some kind of citadel with small entrances or blokades |
AKCP Scion Lex
Science For Death The Shadow Eclipse
26
|
Posted - 2013.06.11 23:37:00 -
[15] - Quote
Charlotte O'Dell wrote:Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle I see your complaint and move to give a rebuttle. You fail to use your imagination, good sir. Invision a huge complex which tanks simply cannot access, but is still quite open. I'm talking 250-300m spaces between buildings. Giant clocktowers or so which look down on the whole complex and the rest of the map so a sniper could kill any infantry, spot any tank, and direct his troops. Snipers WOULD have a use. Let's also pretend artillery tanks existed and a sniper could equip a tool to his weapon that would automatically give grid coordinates to the artillery tank at extreme ranges. Then the sniper gets kill credits and the tank gets assists because the sniper spotted and painted the target. Snipers and tanks would become an integral part of one another, as well as working with the infantry to make sure they were safe at all terms. The sniper would be necessary on every map.
Agreed. This simply goes back to the fact that we need more maps. But just any maps. Who better to come up with the ideas than us. Im gonna figure out how to do just that and I challange other players to do the same. CCP can be responsive to proactive players. I have seen it. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:37:00 -
[16] - Quote
Crash Monster wrote:Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident.
Exactly, a sniper could own the streets and rooftops of an area blocked off to tanks, but if the infantry are INSIDE those buildings, the sniper can't hit them. EVERYBODY is OP in their own environment, and everybody is UP out of it. Now the niche roles come back. Now nobody needs to nerf anything bc everybody is equally OP. |
EternalRMG
ZionTCD Unclaimed.
252
|
Posted - 2013.06.11 23:38:00 -
[17] - Quote
OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that |
Crash Monster
Snipers Anonymous
565
|
Posted - 2013.06.11 23:40:00 -
[18] - Quote
Well, I have to admit not all maps have to work for all roles. However, if we're going to have player designed maps we should try to think out ways to be inclusive so the game is going to be fun for everyone -- as much as possible. |
EternalRMG
ZionTCD Unclaimed.
253
|
Posted - 2013.06.11 23:40:00 -
[19] - Quote
Artilliery tanks could return!!!!!
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
193
|
Posted - 2013.06.11 23:42:00 -
[20] - Quote
Great idea, only problem I see with this is that you are asking CCP to do something they are just not capable of doing. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
351
|
Posted - 2013.06.11 23:44:00 -
[21] - Quote
AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well.
It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
601
|
Posted - 2013.06.11 23:44:00 -
[22] - Quote
this is exactly what is needed, like in planetside 1 you didnt cross open ground on foot, but you were forced to fight on foot %40 of the time
i'm so sick of hearing people complaining about being run over out in the open, where vehicles should be, they need to make some point's surrounded by a wall, which they have, except for that wide open gate- there would only be entrances big enough to allow infantry thru,
|
AKCP Scion Lex
Science For Death The Shadow Eclipse
27
|
Posted - 2013.06.11 23:47:00 -
[23] - Quote
StubbyDucky wrote:Great idea, only problem I see with this is that you are asking CCP to do something they are just not capable of doing.
I hardly find that to be a legitimate statement. It would be more reasonable statement to say they would chose not too. Yet, they are more than capable. Eve has benefited many times by players fleshing out good ideas and creating a platform. There is nothing wrong with doing that in this case. This is a clear oppertunity to influence the direction of this game. |
AKCP Scion Lex
Science For Death The Shadow Eclipse
27
|
Posted - 2013.06.11 23:50:00 -
[24] - Quote
Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense.
That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo. |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:50:00 -
[25] - Quote
[Reserved] |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:51:00 -
[26] - Quote
EternalRMG wrote:OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that
I can't believe nobody came up with this before. Honestly, if we had 2 maps like this, everyone would be happer. The bridge map has the beginnings of it, where tanks own A, D, and E, while infantry own B and C, but it needs more work so everyone can be OP in their own world.
A sniper snipes because he wants to OHK everyone - let him; unless theyre inside where he's useless
A tank wants to be an unstoppable killing machine - and he is, but only where the maps allow, placing him against other tanks
AV wants to kill tanks- and they will if tanks go into an urban environment where infantry rule
Heavies want to be OP and be little tanks - and they will unless the get flanked by someone jumping through a window or rooftop, but anyone in front of them melts...except tanks if they choose to walk into tank land
Dropships want to be usefull - they will be the only way to safely transport infantry across tank land
Lasers want to be OP again - so let them be...but inside they still suck
Mass drives wanna be OP - let them be OP, except for the fact that they have limited range and can't shoot further than the across the street or the next room accuratly.
Assault rifles wanna do everything - and they do (except vs tanks), but not as well as anything else, but they still have less weaknesses
Shotguns wanna OHK at close range - they will and there will be lots of it in urban combat, but not in the streets where it's open and their power counts for nothing
LAVS wanna murder taxi - go for it. infantry in tank land die fast; but run into grunt world and youll find more proxy mines in unavoidable paths than you can count that WILL OHK you
AV grenades want to kill tanks - well they can if there is half a squad lobbing it at a tank who was dumb enough to go into the land of the infantry, but try that in tank land and you wont get closer than 300m without melting.
Assault dropships want to be assault-oriented - give them huge cannons that do 1000 DPS- after all, SOMEONE's gotta kill the logi dropships and keep the tanks in check if they get too brave. However, get to close to the infantry and a team of forge guns will kill you fast than you can evade because they are A TEAM.
This means everybody is equally OP and UP. Who is mad when in their own playstyle, they own EVERYBODY. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
351
|
Posted - 2013.06.11 23:55:00 -
[27] - Quote
AKCP Scion Lex wrote:Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense. That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo.
Right, that is kinda what I meant. Give us a barebones program like Dungeon Designer with pieces for all of the pieces they currently have and let us build the map from the components they give us.
Each "finished" map could be put up for approval by the community on a special sub-forum, then they just need to build it to spec. |
Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.11 23:59:00 -
[28] - Quote
CCP, this is how we balance vehicles! |
Argos Du'Gannon
Lo-Tech Solutions Ltd
5
|
Posted - 2013.06.12 00:00:00 -
[29] - Quote
Charlotte O'Dell wrote:CCP, this is how we balance vehicles!
Agreed |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
602
|
Posted - 2013.06.12 00:02:00 -
[30] - Quote
i had this as an expectation coming into dust but forgot about it til now
|
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Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.12 00:17:00 -
[31] - Quote
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Abron Garr
Amarr Templars Amarr Empire
437
|
Posted - 2013.06.12 00:24:00 -
[32] - Quote
We've been asking for indoor maps for like, well...forever. I want an indoor map similar to the skyscrapers on Illium in Mass Effect 2 and 3. |
Harpyja
DUST University Ivy League
109
|
Posted - 2013.06.12 00:32:00 -
[33] - Quote
I just want buildings and stationary vehicles to not feel so solid and cold. Every building that we can't go inside (really, there's maybe only a couple big ones that we have access to) might as well be a cliff for all I care. I see a building and windows, I want to smash through those windows and walk through the building's hallways.
I really enjoy the indoor feel where Bravo is inside the tall city. I want all the buildings to be like that. |
Chinduko
KILL-EM-QUICK RISE of LEGION
183
|
Posted - 2013.06.12 00:38:00 -
[34] - Quote
I wish all maps were indoors with ceilings. The awesomeness of not having to worry about snipers cowering in the hills or vehicles or any kind. I'd love a map where it's all in your face action. |
Nirwanda Vaughns
Molon Labe. League of Infamy
54
|
Posted - 2013.06.12 00:39:00 -
[35] - Quote
Charlotte O'Dell wrote:Crash Monster wrote:Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident. Exactly, a sniper could own the streets and rooftops of an area blocked off to tanks, but if the infantry are INSIDE those buildings, the sniper can't hit them. EVERYBODY is OP in their own environment, and everybody is UP out of it. Now the niche roles come back. Now nobody needs to nerf anything bc everybody is equally OP.
how about an equipment module similar to the SOFLAM in BF3 the Motar goggle from Bad Co 2 and the scanners we have now? you equip it and look through a sight like the swarm launchers but it allows a proto level missile launcher that does high damage but requires the tanker to work with a sniper to spot DP and HAVs it only has a guided fire no manual.
you'd think it OP but have you ever tried getting a SOFLAM/Javelin/Tank combo going on BF3? its nigh on impossible |
AKCP Scion Lex
Science For Death The Shadow Eclipse
27
|
Posted - 2013.06.12 00:44:00 -
[36] - Quote
Alaika Arbosa wrote:AKCP Scion Lex wrote:Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense. That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo. Right, that is kinda what I meant. Give us a barebones program like Dungeon Designer with pieces for all of the pieces they currently have and let us build the map from the components they give us. Each "finished" map could be put up for approval by the community on a special sub-forum, then they just need to build it to spec.
True. we could use a program like that to design what we are talking about too. I dont have time to look it up now (@work), but can anyone suggest a program/s to use for this? |
Azura Sakura
Militaires-Sans-Frontieres
80
|
Posted - 2013.06.12 00:52:00 -
[37] - Quote
Increase the player count and then you got a deal! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
438
|
Posted - 2013.06.12 01:01:00 -
[38] - Quote
Frankly, initial thought: Terrible
But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter. |
Charlotte O'Dell
Molon Labe. League of Infamy
444
|
Posted - 2013.06.12 01:06:00 -
[39] - Quote
KEROSIINI-TERO wrote:Frankly, initial thought: Terrible
But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter.
BAMSIS. Everybody is happy. |
Raynedog Lightstar
O.Q.R.D.
9
|
Posted - 2013.06.12 01:15:00 -
[40] - Quote
Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range.
Please forgive me if this is not your intention but sometimes it would seem we are gravitating toward a middle ground. Meaning that we are relegating "specialty" roles such as pilots, snipers, tankers, assassin scouts, ect to a small and smaller portion of the game in the name of balance.
I would contest that real balance comes in the form of being able to choose any class in the game and feeling like you are contributing to the battle in a way that rewards both you and the team. Balance also comes when it's never a good idea to do the exact same thing the entire battle. In other words your constantly changing what build you spawn in or have available because the situation changed.
Indoor combat is a much needed addition to the game, and indeed would go a long way help balance the games many weapons by creating additional layers of situation combat engagements. Those situations should be constantly changing as the battle takes a life of it's own. |
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EternalRMG
ZionTCD Unclaimed.
255
|
Posted - 2013.06.12 01:19:00 -
[41] - Quote
Raynedog Lightstar wrote: Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range.
Please forgive me if this is not your intention but sometimes it would seem we are gravitating toward a middle ground. Meaning that we are relegating "specialty" roles such as pilots, snipers, tankers, assassin scouts, ect to a small and smaller portion of the game in the name of balance.
I would contest that real balance comes in the form of being able to choose any class in the game and feeling like you are contributing to the battle in a way that rewards both you and the team. Balance also comes when it's never a good idea to do the exact same thing the entire battle. In other words your constantly changing what build you spawn in or have available because the situation changed.
Indoor combat is a much needed addition to the game, and indeed would go a long way help balance the games many weapons by creating additional layers of situation combat engagements. Those situations should be constantly changing as the battle takes a life of it's own. Making everyone be able to to everything is a little bit too "call of dutish" and makes the game less diverse |
hgghyujh
Expert Intervention Caldari State
24
|
Posted - 2013.06.12 01:57:00 -
[42] - Quote
I get the feeling this is in the pipe in like five years when we are not limited by the PS3. I really wish ccp would drop the PS3 6mo to a year after PS4 release. |
EternalRMG
ZionTCD Unclaimed.
255
|
Posted - 2013.06.12 02:05:00 -
[43] - Quote
hgghyujh wrote:I get the feeling this is in the pipe in like five years when we are not limited by the PS3. I really wish ccp would drop the PS3 6mo to a year after PS4 release. PS3 is not a limitation for this Its just making new maps , nothing else that might need a HUGE memory and this gameplay mode / solution would make EVERY SPECIFIC ROLE way better because you could actually give weapons enough power to be very effective at what theyre doing without making them OP (like Lasers) |
Frost LightBringer
Terran Core Energy
2
|
Posted - 2013.06.12 02:36:00 -
[44] - Quote
+1 |
Charlotte O'Dell
Molon Labe. League of Infamy
449
|
Posted - 2013.06.12 04:50:00 -
[45] - Quote
I hope CCP sees this. |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:52:00 -
[46] - Quote
[RESERVED] |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.12 06:57:00 -
[47] - Quote
I was thinking about this before in the context of the idea of raiding the inside of a Titan (or another ship really). They seem to prefer maps where vehicle people have something to do, but there are map possibilities that you couldn't realistically call a vehicle in.
I wonder if they feel like all maps need to be setup so people can call in vehicles. I can appreciate that specializing in vehicles is expensive in SP, but it shouldn't limit map/gameplay options. Maybe indoor/spaceship-breach maps could have special roles for vehicle people - like indoor security systems that require tank/ds/lav skills to operate or lockdown. |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:59:00 -
[48] - Quote
Zeylon Rho wrote:I was thinking about this before in the context of the idea of raiding the inside of a Titan (or another ship really). They seem to prefer maps where vehicle people have something to do, but there are map possibilities that you couldn't realistically call a vehicle in.
I wonder if they feel like all maps need to be setup so people can call in vehicles. I can appreciate that specializing in vehicles is expensive in SP, but it shouldn't limit map/gameplay options. Maybe indoor/spaceship-breach maps could have special roles for vehicle people - like indoor security systems that require tank/ds/lav skills to operate or lockdown.
I don't see why not. |
Artemis Kaiba
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.06.12 12:34:00 -
[49] - Quote
+1 |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:34:00 -
[50] - Quote
+1, to that. |
|
ECHO PACK
GamersForChrist Orion Empire
55
|
Posted - 2013.06.12 17:54:00 -
[51] - Quote
finally you sir get a +1 |
Stefan Stahl
Seituoda Taskforce Command Caldari State
114
|
Posted - 2013.06.12 17:58:00 -
[52] - Quote
As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some area where it isn't.
That said the distinction could be clearer. And Manus Peak is really infuriating. |
Charlotte O'Dell
Molon Labe. League of Infamy
457
|
Posted - 2013.06.12 18:05:00 -
[53] - Quote
Stefan Stahl wrote:As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some area where it isn't.
That said the distinction could be clearer. And Manus Peak is really infuriating.
I like manus peak and i hate ashlands. give us bigger maps with both kinds of environments so i can have my 8 v 8 tank battles and theinfantry can have their 8 v 8 CQC. |
Jin Robot
Foxhound Corporation General Tso's Alliance
848
|
Posted - 2013.06.12 18:05:00 -
[54] - Quote
I just read the OP. The idea is flawed, we know you are a tanker and seem to want an untouchable tank. Why exactly would a 50000 hp tank suck in a city? How would AV heavies be relevant? Again I reiterate, your idea is biased to your play style and its not good. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
153
|
Posted - 2013.06.12 18:18:00 -
[55] - Quote
The idea is certainly appealing but you would need genuinely large scale battles involving 100+ players on each side. Otherwise tank battles would quickly become boring with only the odd couple of tanks on each side until 1 side losses a couple and stops bringing them in.
You would need to have at least 20-40 people bringing in vehicles on each side to make it interesting. Then you would need to factor in the other vehicle types like jets, bombers, MTACs and tank buster airplanes. You can forget about dropships acting as taxi's as at some point they need to get close to the ground and a 10k dps rail gun tank would gut it in less than a couple of seconds, assuming they get a big buff. Dropships won't be viable until the enemy tanks and jets etc are destroyed or pushed out of range.
You would also need anti tank and anti air hard points attached to installations as well.
The battles would be glorious but you will need very large maps and a massive number of players in that battle to make it viable. |
Noc Tempre
Imperfects Negative-Feedback
1922
|
Posted - 2013.06.12 18:23:00 -
[56] - Quote
The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. |
psyanyde
Kang Lo Directorate Gallente Federation
16
|
Posted - 2013.06.12 18:26:00 -
[57] - Quote
Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner.
Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank.
A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide.
That's just one example. |
Jin Robot
Foxhound Corporation General Tso's Alliance
848
|
Posted - 2013.06.12 18:33:00 -
[58] - Quote
psyanyde wrote:Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner. Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank. A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide. That's just one example. No current AV could touch the buffed tanks. How is a tank going to be pushed into a corner by weapons that barely scratch it? All 16 mercs could run proto forge and one of odells super tanks would still be safe. |
Eskel Bondfree
DUST University Ivy League
103
|
Posted - 2013.06.12 18:59:00 -
[59] - Quote
Noc Tempre wrote:The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. (this is summary from forum posts and talks with devs) Do you have any links to threads where devs have been discussing this? I would be very interested. |
Michael Thanis
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.06.12 19:16:00 -
[60] - Quote
Judging by the sheer size of the map overlays (full size, not just those areas available) it seems like they were originally going for very large maps. They've already done indoor areas, we just need these areas on a larger scale. All the parts of this idea are already in place, we just need to expand the servers and indoor areas. |
|
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:01:00 -
[61] - Quote
Jin Robot wrote:psyanyde wrote:Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner. Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank. A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide. That's just one example. No current AV could touch the buffed tanks. How is a tank going to be pushed into a corner by weapons that barely scratch it? All 16 mercs could run proto forge and one of odells super tanks would still be safe.
Okay, when I say "proto tanks" i'm talking something with around 14,000 HP MAX. Yes, in an open field only another tank could kill it, but in a city, if a tank is in a narrow street with only 2 directions to go, he could be corned by forge guns that do 5000 damage per shot and have proxy mines in front and behind him. Yes, in theory, a tank could still own a city, but if there is any kind of AV team in place, the tank wouldn't stand a chance. The power of a tank has more to do with mobility than EHP. Think of it, even in chromosome, the strongest tank could only hold it's ground for about 15 seconds against a few AV guys and only if none of them were proto. Then there would also be parts of the city far too narrow for tanks to even enter. Like, a main street would be accessible to a HAV, but all the buildings, alleys, and sidestreets would be impenetrable. However, if destructible environments are created, tanks would become a bit OP, as they could CREATE holes in the city. This could be fixed by giving limited ammunition, though. So if a tank wants to bust holes in walls, he wont have enough ammo to fight off other tanks or AV. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:03:00 -
[62] - Quote
Jin Robot wrote:I just read the OP. The idea is flawed, we know you are a tanker and seem to want an untouchable tank. Why exactly would a 50000 hp tank suck in a city? How would AV heavies be relevant? Again I reiterate, your idea is biased to your play style and its not good.
I'm not suggesting a 50,000 HP tank because that's ridiculous. I'm just saying that because there would be 2nd and 3rd story buildings in a city, a tank wouldn't be able to hit those people, anyway, so it doesn't matter how much EHP a tank has if it can't cause any damage to infantry without effectively leveling an entire city. |
Skipper Jones
ZionTCD Unclaimed.
119
|
Posted - 2013.06.13 01:41:00 -
[63] - Quote
Yes. just plain yes |
Scheneighnay McBob
Bojo's School of the Trades
1543
|
Posted - 2013.06.13 01:49:00 -
[64] - Quote
Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. |
Charlotte O'Dell
Molon Labe. League of Infamy
461
|
Posted - 2013.06.14 00:16:00 -
[65] - Quote
Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry.
Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. |
Charlotte O'Dell
Molon Labe. League of Infamy
486
|
Posted - 2013.06.16 00:37:00 -
[66] - Quote
Maybe a little CoD influence on the maps wouldn't hurt. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2013.06.16 00:57:00 -
[67] - Quote
I like the idea of environmental OPness. Vehicles own this, infantry that, and everyone has SOMEWHERE they're good at. This guy needs as much attention as possible until CCP has this idea burned into their brains forever. +1
Also, I'd like to see destructability in these maps. Granted that a tank can't level a whole city in five minutes, but don't expect to have a whole team camp in one room. I just feel like tanks should be demolition, destroying installations, cover, everything. Not so much anti infantry. |
Cy Clone1
Ill Omens EoN.
20
|
Posted - 2013.06.16 00:58:00 -
[68] - Quote
We don't need to buff tanks anymore, I'm so tired of people complaining that they more health or anything for that matter. Honestly just learn how to play the game with a vehicle. Making a part of the map the vehicles cant get to just takes away from the game, at least at this stage of its development. I used to complain too, but I've come to realize, through multiple pub stomps, that tanks are pretty dam good. When I die it because my opponent played smart or I made a mistake. So many of you " known tankers" claim to be some of the best, but are really just turds in a golden box.( your tank) |
Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 00:59:00 -
[69] - Quote
Brutus Va'Khan wrote:I like the idea of environmental OPness. Vehicles own this, infantry that, and everyone has SOMEWHERE they're good at. This guy needs as much attention as possible until CCP has this idea burned into their brains forever. +1
Also, I'd like to see destructability in these maps. Granted that a tank can't level a whole city in five minutes, but don't expect to have a whole team camp in one room. I just feel like tanks should be demolition, destroying installations, cover, everything. Not so much anti infantry.
Absolutely. I tank, and killing infantry is meh. I'd rather be blowing up buildings and vehicles, anyday. However, if vehicles can level and entire city, they need to have limited ammunition like in Eve. This also gives the idea of having LLAVs being used as ammo trucks. |
Scheneighnay McBob
Bojo's School of the Trades
1620
|
Posted - 2013.06.16 01:02:00 -
[70] - Quote
Charlotte O'Dell wrote:Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. Well, it's more or less close that that already, imo. The area around objectives aren't exactly easy to squeeze a vehicle into. And if you manage it, it's very dangerous. |
|
Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 01:03:00 -
[71] - Quote
Scheneighnay McBob wrote:Charlotte O'Dell wrote:Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. Well, it's more or less close that that already, imo. The area around objectives aren't exactly easy to squeeze a vehicle into. And if you manage it, it's very dangerous.
Yes, they have that on a couple maps but where need it on every map. 2 points for infantry, 2 points for vehicles, and 1 point where both are required, scaling up from that with more players and bigger maps. |
EternalRMG
ZionTCD
283
|
Posted - 2013.06.17 23:00:00 -
[72] - Quote
BUMP(er cars) |
Frost LightBringer
Ikomari-Onu Enforcement Caldari State
4
|
Posted - 2013.06.17 23:43:00 -
[73] - Quote
bumping the crap out if this post |
Charlotte O'Dell
Molon Labe. League of Infamy
527
|
Posted - 2013.06.18 02:38:00 -
[74] - Quote
Frost LightBringer wrote:bumping the crap out if this post
Thanks, man. |
Greg Dopson
Shining Flame Amarr Empire
0
|
Posted - 2013.06.19 04:40:00 -
[75] - Quote
Alot of undercover/indoor areas means close quarters with tanking. From my experience CQC with tanks means tankie go bye bye |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.20 00:17:00 -
[76] - Quote
Greg Dopson wrote:Alot of undercover/indoor areas means close quarters with tanking. From my experience CQC with tanks means tankie go bye bye
that's the point. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:47:00 -
[77] - Quote
Ok kill all tanks immediatly?
Whats the point of tanking? |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:23:00 -
[78] - Quote
Aliakin Koreck wrote:Ok kill all tanks immediatly?
Whats the point of tanking?
To destroy hard targets and dominate open battlefields. Like, the role of a catapult and a bulldozer, combined. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.06.20 17:58:00 -
[79] - Quote
NO Indoors for tanks |
Haerr
Molon Labe. League of Infamy
15
|
Posted - 2013.06.20 18:35:00 -
[80] - Quote
+1
Every weapon, dropsuit & vehicle needs to have at least 1 situation / environment where they are not matched by anything else. Except for ARs they ought to be the average at everything bad at nothing kind of deal.
|
|
Charlotte O'Dell
Molon Labe. League of Infamy
611
|
Posted - 2013.06.25 00:06:00 -
[81] - Quote
Haerr wrote:+1
Every weapon, dropsuit & vehicle needs to have at least 1 situation / environment where they are not matched by anything else. Except for ARs they ought to be the average at everything bad at nothing kind of deal.
my dream |
EternalRMG
ZionTCD
458
|
Posted - 2013.07.25 17:36:00 -
[82] - Quote
Bumping because this is the best solution to our problems |
Washlee
Pure Innocence. EoN.
234
|
Posted - 2013.07.25 17:41:00 -
[83] - Quote
Like spongebob says Indoor's are the safest.
"Indoors , Indoors . Indoooooorsss Take it away penny" ^^ |
SteelDark Knight
Internal Error. Negative-Feedback
67
|
Posted - 2013.07.25 17:49:00 -
[84] - Quote
A'Real Fury wrote:The idea is certainly appealing but you would need genuinely large scale battles involving 100+ players on each side. Otherwise tank battles would quickly become boring with only the odd couple of tanks on each side until 1 side losses a couple and stops bringing them in.
You would need to have at least 20-40 people bringing in vehicles on each side to make it interesting. Then you would need to factor in the other vehicle types like jets, bombers, MTACs and tank buster airplanes. You can forget about dropships acting as taxi's as at some point they need to get close to the ground and a 10k dps rail gun tank would gut it in less than a couple of seconds, assuming they get a big buff. Dropships won't be viable until the enemy tanks and jets etc are destroyed or pushed out of range.
You would also need anti tank and anti air hard points attached to installations as well.
The battles would be glorious but you will need very large maps and a massive number of players in that battle to make it viable.
This ^
Frankly, we have scenario's with semi-urban areas now that are boring for HAV drivers because this urban area gives AV an edge with cover and height. Once you achieve perimeter dominance you have little left to accomplish as rolling your HAV inside the urban area is not tactically smart. |
Charlotte O'Dell
Molon Labe. League of Infamy
733
|
Posted - 2013.07.25 17:56:00 -
[85] - Quote
My thread has been revived! |
EternalRMG
ZionTCD
459
|
Posted - 2013.07.25 17:59:00 -
[86] - Quote
Charlotte O'Dell wrote:My thread has been revived! Its Dark Magic, its a zombie |
Charlotte O'Dell
Molon Labe. League of Infamy
735
|
Posted - 2013.07.25 18:03:00 -
[87] - Quote
Now that I think of it, this concept would only work on ps4 |
Eklipsch
Raven Accord Black Core Alliance
5
|
Posted - 2013.07.25 18:39:00 -
[88] - Quote
iceyburnz wrote:I really want indoor spaces. Some of my favorite FPS experiences were the room by room fighting in Planetside One.
Thats last attempt to defend a control room before it was stormed. Or the tower fights on that last toehold on a continent.
Epic gaming. Add more vertical indoor levels.Elevators, tramways and stairs. More sheer drop offs in city scapes. Outside is strange magenta floral fields with frozen, glowing lava. Tarpits with flaming gases that can injure you or trap your movment. Moar craters ect. |
Mary Sedillo
BetaMax. CRONOS.
185
|
Posted - 2013.07.25 20:43:00 -
[89] - Quote
I love this idea!~ |
EternalRMG
ZionTCD
477
|
Posted - 2013.07.30 18:01:00 -
[90] - Quote
bump |
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
207
|
Posted - 2013.07.30 18:08:00 -
[91] - Quote
Charlotte O'Dell wrote:My thread has been revived! I'm putting it back in its hole!
CCP LogicLoop wrote:Underground facilities, this relates to our memory problems with interiors in general. We want them too and will find a way to do it eventually. We have specific road map right now and things like this are not a priority right now, but they are in our minds and in things we want to do in the future.
https://forums.dust514.com/default.aspx?g=posts&m=945811#post945811 |
Takahiro Kashuken
Red Star. EoN.
757
|
Posted - 2013.07.30 18:10:00 -
[92] - Quote
Too late
Even if we are outside
lolproto300volleyswarms out of thinfuckingair
If we are inside
lolprotoAV6000nades from any scrubs about |
Cy Clone1
Ancient Exiles Negative-Feedback
172
|
Posted - 2013.07.30 18:34:00 -
[93] - Quote
id rather the full integration of infantry and vehicles. I didn't spec into tanks to be forced to primarily fight other tanks. I like supporting infantry. What happens when their whole team is inside a building and im stuck outside with my thumb up my bum. fighting some ***** redline tanker. That doesn't sound very fun. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
208
|
Posted - 2013.07.30 18:46:00 -
[94] - Quote
Cy Clone1 wrote:id rather the full integration of infantry and vehicles. I didn't spec into tanks to be forced to primarily fight other tanks. I like supporting infantry. What happens when their whole team is inside a building and im stuck outside with my thumb up my bum. fighting some ***** redline tanker. That doesn't sound very fun. Don't get you panties in a bunch read up there ^
Dev says it is not happening anytime SoonGäó. |
Charlotte O'Dell
0uter.Heaven EoN.
797
|
Posted - 2013.07.30 19:41:00 -
[95] - Quote
This thread is an all mango thread. Bacon gtfo |
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