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EternalRMG
ZionTCD Unclaimed.
252
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Posted - 2013.06.11 23:24:00 -
[1] - Quote
This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles |
EternalRMG
ZionTCD Unclaimed.
252
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Posted - 2013.06.11 23:35:00 -
[2] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle it doesnt have to be all CQC you can make some kind of citadel with small entrances or blokades |
EternalRMG
ZionTCD Unclaimed.
252
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Posted - 2013.06.11 23:38:00 -
[3] - Quote
OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that |
EternalRMG
ZionTCD Unclaimed.
253
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Posted - 2013.06.11 23:40:00 -
[4] - Quote
Artilliery tanks could return!!!!!
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EternalRMG
ZionTCD Unclaimed.
255
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Posted - 2013.06.12 01:19:00 -
[5] - Quote
Raynedog Lightstar wrote: Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range.
Please forgive me if this is not your intention but sometimes it would seem we are gravitating toward a middle ground. Meaning that we are relegating "specialty" roles such as pilots, snipers, tankers, assassin scouts, ect to a small and smaller portion of the game in the name of balance.
I would contest that real balance comes in the form of being able to choose any class in the game and feeling like you are contributing to the battle in a way that rewards both you and the team. Balance also comes when it's never a good idea to do the exact same thing the entire battle. In other words your constantly changing what build you spawn in or have available because the situation changed.
Indoor combat is a much needed addition to the game, and indeed would go a long way help balance the games many weapons by creating additional layers of situation combat engagements. Those situations should be constantly changing as the battle takes a life of it's own. Making everyone be able to to everything is a little bit too "call of dutish" and makes the game less diverse |
EternalRMG
ZionTCD Unclaimed.
255
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Posted - 2013.06.12 02:05:00 -
[6] - Quote
hgghyujh wrote:I get the feeling this is in the pipe in like five years when we are not limited by the PS3. I really wish ccp would drop the PS3 6mo to a year after PS4 release. PS3 is not a limitation for this Its just making new maps , nothing else that might need a HUGE memory and this gameplay mode / solution would make EVERY SPECIFIC ROLE way better because you could actually give weapons enough power to be very effective at what theyre doing without making them OP (like Lasers) |
EternalRMG
ZionTCD
283
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Posted - 2013.06.17 23:00:00 -
[7] - Quote
BUMP(er cars) |
EternalRMG
ZionTCD
458
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Posted - 2013.07.25 17:36:00 -
[8] - Quote
Bumping because this is the best solution to our problems |
EternalRMG
ZionTCD
459
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Posted - 2013.07.25 17:59:00 -
[9] - Quote
Charlotte O'Dell wrote:My thread has been revived! Its Dark Magic, its a zombie |
EternalRMG
ZionTCD
477
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Posted - 2013.07.30 18:01:00 -
[10] - Quote
bump |
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