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Charlotte O'Dell
Molon Labe. League of Infamy
435
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Posted - 2013.06.11 23:17:00 -
[1] - Quote
Okay, call me crazy here, but what if we buffed tanks AND made parts of the map where a tank could have 10,000 DPS and 50,000 HP, but it wouldnt matter because it couldnt access that part of the battlefield. (inside buildings, underground, skyscrapers, narrow city streets).
Let's say there are 5 points on a map- 2 are underground in tight passages where infantry dominate, 2 are above ground on open plains where infantry have no cover, and 1 is somehwere in between. Perhaps in a city with wide roads and accessible buildings, alleyways, 2nd stories where if a tank spots a grunt on the round, the grunt and all 15 of his friends next to him WILL die...unless those 15 were smart and got on top of the tank because of the accessibility of alleyways, indoor areas, etc. So to take that 5th objective would take tanks to lock it down once captured and infantry to protect the tanks, and tanks to make sure infantry dont take back that 5th point.
I watched this trailor and it made so much perfect sense. This way, infantry don't get slaughtered unless they go in tank land, tanks don't get soloed by infantry, and tanks can have fun killing eachother in 5km maps all day with 10,000 HP, 2000DPS, etc... http://www.youtube.com/watch?v=n_LlH2c5dyA
Maybe it's a far off dream because every map would become so 3-dimensional and it would take a complete rework, but i think everyone would be happy if no side had any advantage in all situations. I mean, I'm sure the infantry would love more CQC inside where there are no lavs or tanks, and tanks love big open manus-peak like maps where they get to be tanks.
Just a thought. yes, it's a tank buff, but it's a buff that doesn't effect infantry because if you choose, you will never have to fight a tank- ever! |
Lilah Silverstone
The Arrow Project
82
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Posted - 2013.06.11 23:20:00 -
[2] - Quote
Actually that is an awesome idea. It kind of feels like CCP is trying to do this with the outposts, but if it is refined to this level it would be pretty awesome. |
Charlotte O'Dell
Molon Labe. League of Infamy
438
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Posted - 2013.06.11 23:23:00 -
[3] - Quote
It's brilliant! Literally everybody gets what they want! I play tanks to kill other tanks. If I never saw infantry, I really wouldn't care. I just wanna have tank battles at extreme ranges without worrying about some dumb punk with hacked AV nades soloing me JUST THE SAME as that same punk doesnt wanna be run over by an invincible LLAV. If anyone has a better solution that upsets less people please voice up. I want to hear from everybody on this. Not just tankers/AV |
BobThe843CakeMan
BurgezzE.T.F
440
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Posted - 2013.06.11 23:24:00 -
[4] - Quote
Battlefront 3. AT-ATs in dust. |
EternalRMG
ZionTCD Unclaimed.
252
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Posted - 2013.06.11 23:24:00 -
[5] - Quote
This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles |
iceyburnz
Crux Special Tasks Group Gallente Federation
654
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Posted - 2013.06.11 23:27:00 -
[6] - Quote
I really want indoor spaces. Some of my favorite FPS experiences were the room by room fighting in Planetside One.
Thats last attempt to defend a control room before it was stormed. Or the tower fights on that last toehold on a continent.
Epic gaming. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
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Posted - 2013.06.11 23:28:00 -
[7] - Quote
EternalRMG wrote:This would give DS a purpose they could be used to travel SAFETLY between different locations in the upper part of the map, where the tanks are and LAVS can afford to go beacuse it would be insta death for them They might get some buff too along with missiles and turrets
Your idea could literally fix any kind of problem with have ever had with vehicles
I know! I'm actually proud of myself.
Infantry don't have to get OHK'd by vehicles
Tanks don't have to get soloed by AV
Dropships get to transport infantry across parts of the map where they'd get killed almost instantly if they got spotted by a tank- suddenly every battle REQUIRES a dedicated dropship pilot
AV gets to fit a special niche of countering tanks in places where tanks CAN go, but are at a disadvantage to infantry. Tanks can't fill that role and regular infantry with av nades won't be effective against these new ADV and PROTO monsters. |
Crash Monster
Snipers Anonymous
565
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Posted - 2013.06.11 23:28:00 -
[8] - Quote
Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
350
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Posted - 2013.06.11 23:30:00 -
[9] - Quote
I like the idea, though I am also assuming that they wouldn't be entirely separate areas of the map.
After all, I do like teaching the new guys that their tanks aren't 100% invincible. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
232
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Posted - 2013.06.11 23:31:00 -
[10] - Quote
They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... |
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AKCP Scion Lex
Science For Death The Shadow Eclipse
26
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Posted - 2013.06.11 23:33:00 -
[11] - Quote
what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
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Posted - 2013.06.11 23:33:00 -
[12] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle
I see your complaint and move to give a rebuttle.
You fail to use your imagination, good sir. Invision a huge complex which tanks simply cannot access, but is still quite open. I'm talking 250-300m spaces between buildings. Giant clocktowers or so which look down on the whole complex and the rest of the map so a sniper could kill any infantry, spot any tank, and direct his troops. Snipers WOULD have a use. Let's also pretend artillery tanks existed and a sniper could equip a tool to his weapon that would automatically give grid coordinates to the artillery tank at extreme ranges. Then the sniper gets kill credits and the tank gets assists because the sniper spotted and painted the target. Snipers and tanks would become an integral part of one another, as well as working with the infantry to make sure they were safe at all terms. The sniper would be necessary on every map. |
Crash Monster
Snipers Anonymous
565
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Posted - 2013.06.11 23:35:00 -
[13] - Quote
Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad...
I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident. |
EternalRMG
ZionTCD Unclaimed.
252
|
Posted - 2013.06.11 23:35:00 -
[14] - Quote
Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle it doesnt have to be all CQC you can make some kind of citadel with small entrances or blokades |
AKCP Scion Lex
Science For Death The Shadow Eclipse
26
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Posted - 2013.06.11 23:37:00 -
[15] - Quote
Charlotte O'Dell wrote:Crash Monster wrote:Yeah, I'm not keen on it if we CAN'T go take our AV out and beat on tanks and jeeps.
Also, in this world, it's going to be REALLY difficult to make a living as a sniper. CQC is no place for a sniper rifle I see your complaint and move to give a rebuttle. You fail to use your imagination, good sir. Invision a huge complex which tanks simply cannot access, but is still quite open. I'm talking 250-300m spaces between buildings. Giant clocktowers or so which look down on the whole complex and the rest of the map so a sniper could kill any infantry, spot any tank, and direct his troops. Snipers WOULD have a use. Let's also pretend artillery tanks existed and a sniper could equip a tool to his weapon that would automatically give grid coordinates to the artillery tank at extreme ranges. Then the sniper gets kill credits and the tank gets assists because the sniper spotted and painted the target. Snipers and tanks would become an integral part of one another, as well as working with the infantry to make sure they were safe at all terms. The sniper would be necessary on every map.
Agreed. This simply goes back to the fact that we need more maps. But just any maps. Who better to come up with the ideas than us. Im gonna figure out how to do just that and I challange other players to do the same. CCP can be responsive to proactive players. I have seen it. |
Charlotte O'Dell
Molon Labe. League of Infamy
439
|
Posted - 2013.06.11 23:37:00 -
[16] - Quote
Crash Monster wrote:Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident.
Exactly, a sniper could own the streets and rooftops of an area blocked off to tanks, but if the infantry are INSIDE those buildings, the sniper can't hit them. EVERYBODY is OP in their own environment, and everybody is UP out of it. Now the niche roles come back. Now nobody needs to nerf anything bc everybody is equally OP. |
EternalRMG
ZionTCD Unclaimed.
252
|
Posted - 2013.06.11 23:38:00 -
[17] - Quote
OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that |
Crash Monster
Snipers Anonymous
565
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Posted - 2013.06.11 23:40:00 -
[18] - Quote
Well, I have to admit not all maps have to work for all roles. However, if we're going to have player designed maps we should try to think out ways to be inclusive so the game is going to be fun for everyone -- as much as possible. |
EternalRMG
ZionTCD Unclaimed.
253
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Posted - 2013.06.11 23:40:00 -
[19] - Quote
Artilliery tanks could return!!!!!
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
193
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Posted - 2013.06.11 23:42:00 -
[20] - Quote
Great idea, only problem I see with this is that you are asking CCP to do something they are just not capable of doing. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
351
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Posted - 2013.06.11 23:44:00 -
[21] - Quote
AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well.
It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
601
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Posted - 2013.06.11 23:44:00 -
[22] - Quote
this is exactly what is needed, like in planetside 1 you didnt cross open ground on foot, but you were forced to fight on foot %40 of the time
i'm so sick of hearing people complaining about being run over out in the open, where vehicles should be, they need to make some point's surrounded by a wall, which they have, except for that wide open gate- there would only be entrances big enough to allow infantry thru,
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AKCP Scion Lex
Science For Death The Shadow Eclipse
27
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Posted - 2013.06.11 23:47:00 -
[23] - Quote
StubbyDucky wrote:Great idea, only problem I see with this is that you are asking CCP to do something they are just not capable of doing.
I hardly find that to be a legitimate statement. It would be more reasonable statement to say they would chose not too. Yet, they are more than capable. Eve has benefited many times by players fleshing out good ideas and creating a platform. There is nothing wrong with doing that in this case. This is a clear oppertunity to influence the direction of this game. |
AKCP Scion Lex
Science For Death The Shadow Eclipse
27
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Posted - 2013.06.11 23:50:00 -
[24] - Quote
Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense.
That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo. |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:50:00 -
[25] - Quote
[Reserved] |
Charlotte O'Dell
Molon Labe. League of Infamy
440
|
Posted - 2013.06.11 23:51:00 -
[26] - Quote
EternalRMG wrote:OP this community needs more brains like yours soo... Get to a cloning station and clone yourself 1000 times then go to CCP head quarters and tell them your freaking BRILLIANT ideas, and if they dont listen clone yourself more times and kidnapp them or something like that
I can't believe nobody came up with this before. Honestly, if we had 2 maps like this, everyone would be happer. The bridge map has the beginnings of it, where tanks own A, D, and E, while infantry own B and C, but it needs more work so everyone can be OP in their own world.
A sniper snipes because he wants to OHK everyone - let him; unless theyre inside where he's useless
A tank wants to be an unstoppable killing machine - and he is, but only where the maps allow, placing him against other tanks
AV wants to kill tanks- and they will if tanks go into an urban environment where infantry rule
Heavies want to be OP and be little tanks - and they will unless the get flanked by someone jumping through a window or rooftop, but anyone in front of them melts...except tanks if they choose to walk into tank land
Dropships want to be usefull - they will be the only way to safely transport infantry across tank land
Lasers want to be OP again - so let them be...but inside they still suck
Mass drives wanna be OP - let them be OP, except for the fact that they have limited range and can't shoot further than the across the street or the next room accuratly.
Assault rifles wanna do everything - and they do (except vs tanks), but not as well as anything else, but they still have less weaknesses
Shotguns wanna OHK at close range - they will and there will be lots of it in urban combat, but not in the streets where it's open and their power counts for nothing
LAVS wanna murder taxi - go for it. infantry in tank land die fast; but run into grunt world and youll find more proxy mines in unavoidable paths than you can count that WILL OHK you
AV grenades want to kill tanks - well they can if there is half a squad lobbing it at a tank who was dumb enough to go into the land of the infantry, but try that in tank land and you wont get closer than 300m without melting.
Assault dropships want to be assault-oriented - give them huge cannons that do 1000 DPS- after all, SOMEONE's gotta kill the logi dropships and keep the tanks in check if they get too brave. However, get to close to the infantry and a team of forge guns will kill you fast than you can evade because they are A TEAM.
This means everybody is equally OP and UP. Who is mad when in their own playstyle, they own EVERYBODY. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
351
|
Posted - 2013.06.11 23:55:00 -
[27] - Quote
AKCP Scion Lex wrote:Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense. That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo.
Right, that is kinda what I meant. Give us a barebones program like Dungeon Designer with pieces for all of the pieces they currently have and let us build the map from the components they give us.
Each "finished" map could be put up for approval by the community on a special sub-forum, then they just need to build it to spec. |
Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.11 23:59:00 -
[28] - Quote
CCP, this is how we balance vehicles! |
Argos Du'Gannon
Lo-Tech Solutions Ltd
5
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Posted - 2013.06.12 00:00:00 -
[29] - Quote
Charlotte O'Dell wrote:CCP, this is how we balance vehicles!
Agreed |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
602
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Posted - 2013.06.12 00:02:00 -
[30] - Quote
i had this as an expectation coming into dust but forgot about it til now
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