Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stew360
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.06.10 07:18:00 -
[1] - Quote
CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential .. |
XiBravo
TeamPlayers EoN.
116
|
Posted - 2013.06.10 07:27:00 -
[2] - Quote
Yep |
True Adamance
Ametat Security Amarr Empire
116
|
Posted - 2013.06.10 07:31:00 -
[3] - Quote
I would have liked them to have gone back to their original demo designs. I know it was on a different engine but that was the engine that sold me for DUST in the first place.
Assault Rifles that actually felt like assault rifles, grenade launchers underslung, red dot sights all on one weapon. Now imagine thowing all of the cool weapons and modules from current dust back into that style of game play.
Also CCP I know you love radial menu's but all of your demo designs for HUD's in planetary views were way cooler than they are now.
As I've said before the player base of DUST is here, we are ready for a fully completed AAA shooter with huge EVE dust links...... but do we have that yet? |
xjumpman23
Royal Uhlans Amarr Empire
291
|
Posted - 2013.06.10 07:33:00 -
[4] - Quote
Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential ..
STEW360 DA GAWD |
dday3six
Intrepidus XI Omega Commission
1
|
Posted - 2013.06.10 08:02:00 -
[5] - Quote
Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, RPG leveling/grinding elements of Dust are still going to be a major turn-off to most of the core-base for those sort of games. In that respect CCP, in my opinion, is better off trying to harsh out a place in the middle of the FPS and RPG/MMO markets, rather then trying to fit directly into either. Competeing head-to-head with other, well known FPS titles would be a no-win situation, similarly for RPGs. However there is a market with playes who like both. That's what I believe Dust in aiming for.
I'm not saying there aren't flaws in the gameplay, and admittedly I didn't play during either closed or open beta. I'm just stating I see a reason why CCP wouldn't want to walk the same gameplay style path as other first person shooters.
|
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
188
|
Posted - 2013.06.10 08:12:00 -
[6] - Quote
What does the OP mean by gunplay? |
Stew360
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.06.10 08:30:00 -
[7] - Quote
RuckingFetard wrote:What does the OP mean by gunplay?
Gunplay is how the guns feels , play . react , handle and so on
Everything related to the guns ... handleling , balistic and so on |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
111
|
Posted - 2013.06.10 08:31:00 -
[8] - Quote
Basically OP CCP ignored the advice of Harry Callahan,"A man's got to know his limitations".
They burned a mountain of cash doing the best they could and it's frankly still rubbish.
Terrible game design choices with unlimited hubris. |
Stew360
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.06.10 08:32:00 -
[9] - Quote
dday3six wrote:Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, RPG leveling/grinding elements of Dust are still going to be a major turn-off to most of the core-base for those sort of games. In that respect CCP, in my opinion, is better off trying to harsh out a place in the middle of the FPS and RPG/MMO markets, rather then trying to fit directly into either. Competeing head-to-head with other, well known FPS titles would be a no-win situation, similarly for RPGs. However there is a market with playes who like both. That's what I believe Dust in aiming for.
I'm not saying there aren't flaws in the gameplay, and admittedly I didn't play during either closed or open beta. I'm just stating I see a reason why CCP wouldn't want to walk the same gameplay style path as other first person shooters.
No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC
The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry |
Kane Fyea
DUST University Ivy League
241
|
Posted - 2013.06.10 08:35:00 -
[10] - Quote
True Adamance wrote:I would have liked them to have gone back to their original demo designs. I know it was on a different engine but that was the engine that sold me for DUST in the first place.
Assault Rifles that actually felt like assault rifles, grenade launchers underslung, red dot sights all on one weapon. Now imagine thowing all of the cool weapons and modules from current dust back into that style of game play.
Also CCP I know you love radial menu's but all of your demo designs for HUD's in planetary views were way cooler than they are now.
As I've said before the player base of DUST is here, we are ready for a fully completed AAA shooter with huge EVE dust links...... but do we have that yet? The ps3 couldn't handle the carbon engine. |
|
dday3six
Intrepidus XI Omega Commission
1
|
Posted - 2013.06.10 08:57:00 -
[11] - Quote
Stew360 wrote:dday3six wrote:Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, RPG leveling/grinding elements of Dust are still going to be a major turn-off to most of the core-base for those sort of games. In that respect CCP, in my opinion, is better off trying to harsh out a place in the middle of the FPS and RPG/MMO markets, rather then trying to fit directly into either. Competeing head-to-head with other, well known FPS titles would be a no-win situation, similarly for RPGs. However there is a market with playes who like both. That's what I believe Dust in aiming for.
I'm not saying there aren't flaws in the gameplay, and admittedly I didn't play during either closed or open beta. I'm just stating I see a reason why CCP wouldn't want to walk the same gameplay style path as other first person shooters.
No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry
Increasing sensitivity mitigates the clunky feeling for gunplay to a degree. I personally put mine at 100 and never looked back.
When I look at the gameplay of Dust, I always remember how this game is geared heavily toward teamwork and not multiple instances of player vs player combat occurring randomly across the battlefield. Holding down one position, using the combined efforts of a squad and your other teammates rather then roaming solo, from place to place, looking for the next kill is most often, though not always, the better approach to combat.
I see several people complaining about the gameplay of Dust, and to an extent I agree. There are many improvements which could be made. However, I can't help but wonder if some of those people are really complaining about how it's hard or even next to impossible (depending on how deep in SP a player is) to run around Rambo style in Dust. The game is simply not intended to be played that way, at least not from the start. |
Galvan Nized
Deep Space Republic
21
|
Posted - 2013.06.10 09:16:00 -
[12] - Quote
[/quote]No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC
The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry [/quote]
Cmon guys Dust is not all terrible, needs loads of work but there are some fun aspects to the game.
Skill Points system isn't terrible, it's just implemented in a poor way that makes for not just grinding but banging your head against the wall. You get PVE and throw in some sort of matchmaking and it's now more relaxing and fun but still allows greater "leveled" chars to high areas (namely PC for now)
Weapons are actually pretty good. There are some balance issues that we are addressing but there is plenty to improve upon. However, people need to understand that different does not make a weapon imbalanced (SR v AR debate anyone?) Sights and attachments could add a lot but this needs to be done right.
We have a solid list of gamemodes in which to START. Add a little Rush (Skirmish 1.0) and we now have more than BF3 (in terms of useful modes). You get some fluff ones and improve the ones we have and we are sitting pretty.
The building of your char is great in this game. Fitting takes some brains and a little ingenuity but you can make anything you really want. We have some glaring imbalance issues here (like suits with tons of slots over others and worthless mods) but we could get there.
Skipping other stuff... Now the bad.
FPS experience is lacking. You take wonky hit detection and slippery aim and guns that just feel off and throw that in to competitive gameplay and you have some SERIOUS issues, especially when you add in the issues from above. Dust is never going to have the gunplay of COD, the epicness of BF, nor the tactical gameplay of CS but we really should aim to be at least average in these categories. People who only want the best FPS experience should hit the door now, it will never happen. Dust needs to forge a avg fps with good RPG with Mmo.
Really this game should aim for UT in terms of FPS, which is where I think we are headed.
I had more rant in me about map design, map number, lacking links with Eve, lacking trading and much more but I'll just end it here. |
Stew360
Villore Sec Ops Gallente Federation
6
|
Posted - 2013.06.10 10:00:00 -
[13] - Quote
Galvan Nized wrote:Stew360 wrote:No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC
The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry Cmon guys Dust is not all terrible, needs loads of work but there are some fun aspects to the game. Skill Points system isn't terrible, it's just implemented in a poor way that makes for not just grinding but banging your head against the wall. You get PVE and throw in some sort of matchmaking and it's now more relaxing and fun but still allows greater "leveled" chars to high areas (namely PC for now) Weapons are actually pretty good. There are some balance issues that we are addressing but there is plenty to improve upon. However, people need to understand that different does not make a weapon imbalanced (SR v AR debate anyone?) Sights and attachments could add a lot but this needs to be done right. We have a solid list of gamemodes in which to START. Add a little Rush (Skirmish 1.0) and we now have more than BF3 (in terms of useful modes). You get some fluff ones and improve the ones we have and we are sitting pretty. The building of your char is great in this game. Fitting takes some brains and a little ingenuity but you can make anything you really want. We have some glaring imbalance issues here (like suits with tons of slots over others and worthless mods) but we could get there. Skipping other stuff... Now the bad. FPS experience is lacking. You take wonky hit detection and slippery aim and guns that just feel off and throw that in to competitive gameplay and you have some SERIOUS issues, especially when you add in the issues from above. Dust is never going to have the gunplay of COD, the epicness of BF, nor the tactical gameplay of CS but we really should aim to be at least average in these categories. People who only want the best FPS experience should hit the door now, it will never happen. Dust needs to forge a avg fps with good RPG with Mmo. Really this game should aim for UT in terms of FPS, which is where I think we are headed. I had more rant in me about map design, map number, lacking links with Eve, lacking trading and much more but I'll just end it here.
You dont get the point , the gunplay is game breaking the caracter moovement is awefull and the overall Gameplay gunsplay is horrific and not enjoyable by any strech of the imagination
This game will be a colossal failure if they dont get rid of the current gunplay caracter moovement to replace it by a good and enjoyable one like planetside 2 , battlefield , halo , killzone , MAG , i can name pretty much 10000 games who as enjoyable core gameplay experience
In your reply you talk about feature , or map layout ? these are feature these arent related to the core gunplay/gameplay/caracter moovement so anything that you found (( good )) are irrevelant
its like if your house as millions of features but broken fondation is your house will be any good ?
Its better to have a good fondation and then build on it , Dust is like a uber futuristic house with all the comodity but with broken plumbing . broken fondation so how your life will be by the end living in this house ? yeah the life will be miserable , because to enjoy such house the plumbing as to work properly and the fondation need to be rock solid do you get it now ? |
KingBabar
The-Butterfly-Effect
780
|
Posted - 2013.06.10 10:05:00 -
[14] - Quote
Agreed.
- Having seperate settings for ADS and hipfire sensitivity would go a long way for me.
- At least the nade mechanics are very good, I've never played a game that has it nailed down better. (KZ2 wasn't bad)
|
Shion Typhon
Intara Direct Action Caldari State
30
|
Posted - 2013.06.10 12:02:00 -
[15] - Quote
Stew360 wrote:It sad to say but this game will fail only because of that while it as so much potential ..
Stew, my man!! Did you get bored of complaining about Vanu Z.O.E MAXs over on the Planetside 2 forums?
Come here for a change of pace? |
ReGnYuM
Imperfects Negative-Feedback
130
|
Posted - 2013.06.10 12:07:00 -
[16] - Quote
Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential ..
OMG its Stew
First BOOGERTRON then Pilgram
why you guys show up late to the party... game is dead |
Mobius Wyvern
BetaMax. CRONOS.
1858
|
Posted - 2013.06.10 12:17:00 -
[17] - Quote
Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential .. Wait, you aren't the same terrible player that's been making all those asinine threads on the Planetside 2 forums for ages now, are you? |
KOBLAKA1
Opus Arcana Orion Empire
61
|
Posted - 2013.06.10 12:30:00 -
[18] - Quote
KingBabar wrote:Agreed.
- Having seperate settings for ADS and hipfire sensitivity would go a long way for me.
- At least the nade mechanics are very good, I've never played a game that has it nailed down better. (KZ2 wasn't bad)
You can't throw nades through windows or grate like openings and you need an extreme angle to get them over short walls/railings. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1397
|
Posted - 2013.06.10 12:47:00 -
[19] - Quote
This is what bothers me.....
Many people have been saying that the gameplay and gunplay feels clunky and ruins the experience. But from Chromosome to Uprising....it just got worse. I feel as if CCP only has a hard on for the rpg side but is neglecting the fps side.
I am not an insider in the game development industry...but I'm wondering is it really that hard to fix this problem? I can understand if this was uncharted territory but so many games have already laid the blueprint. And from what I understand, there are MAG & BF3 developers on dust's staff. Even if they suck..they must have some insight...they must see that there is something wrong here.
This needs to take priority |
Mobius Wyvern
BetaMax. CRONOS.
1858
|
Posted - 2013.06.10 12:50:00 -
[20] - Quote
Ydubbs81 RND wrote:This is what bothers me.....
Many people have been saying that the gameplay and gunplay feels clunky and ruins the experience. But from Chromosome to Uprising....it just got worse. I feel as if CCP only has a hard on for the rpg side but is neglecting the fps side.
I am not an insider in the game development industry...but I'm wondering is it really that hard to fix this problem? I can understand if this was uncharted territory but so many games have already laid the blueprint. And from what I understand, there are MAG & BF3 developers on dust's staff. Even if they suck..they must have some insight...they must see that there is something wrong here.
This needs to take priority I'm guessing that's going to be in large part what we get in Uprising 1.2. They've only got the two armor plates as assets that they're adding, and the .2 would indicate this is a larger incremental update as opposed to how Odyssey 1.0.3 was released recently, and was primarily fixes to smaller bugs. |
|
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1397
|
Posted - 2013.06.10 12:54:00 -
[21] - Quote
Mobius Wyvern wrote:Ydubbs81 RND wrote:This is what bothers me.....
Many people have been saying that the gameplay and gunplay feels clunky and ruins the experience. But from Chromosome to Uprising....it just got worse. I feel as if CCP only has a hard on for the rpg side but is neglecting the fps side.
I am not an insider in the game development industry...but I'm wondering is it really that hard to fix this problem? I can understand if this was uncharted territory but so many games have already laid the blueprint. And from what I understand, there are MAG & BF3 developers on dust's staff. Even if they suck..they must have some insight...they must see that there is something wrong here.
This needs to take priority I'm guessing that's going to be in large part what we get in Uprising 1.2. They've only got the two armor plates as assets that they're adding, and the .2 would indicate this is a larger incremental update as opposed to how Odyssey 1.0.3 was released recently, and was primarily fixes to smaller bugs.
Have they confirmed it? Because my optimism has ran its course. |
Mobius Wyvern
BetaMax. CRONOS.
1859
|
Posted - 2013.06.10 13:16:00 -
[22] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:Ydubbs81 RND wrote:This is what bothers me.....
Many people have been saying that the gameplay and gunplay feels clunky and ruins the experience. But from Chromosome to Uprising....it just got worse. I feel as if CCP only has a hard on for the rpg side but is neglecting the fps side.
I am not an insider in the game development industry...but I'm wondering is it really that hard to fix this problem? I can understand if this was uncharted territory but so many games have already laid the blueprint. And from what I understand, there are MAG & BF3 developers on dust's staff. Even if they suck..they must have some insight...they must see that there is something wrong here.
This needs to take priority I'm guessing that's going to be in large part what we get in Uprising 1.2. They've only got the two armor plates as assets that they're adding, and the .2 would indicate this is a larger incremental update as opposed to how Odyssey 1.0.3 was released recently, and was primarily fixes to smaller bugs. Have they confirmed it? Because my optimism has ran its course. As has been the case for the last few updates, we probably won't see patch notes until very close to the release of the patch. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
12
|
Posted - 2013.06.10 13:46:00 -
[23] - Quote
dday3six wrote:Stew360 wrote:dday3six wrote:Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, RPG leveling/grinding elements of Dust are still going to be a major turn-off to most of the core-base for those sort of games. In that respect CCP, in my opinion, is better off trying to harsh out a place in the middle of the FPS and RPG/MMO markets, rather then trying to fit directly into either. Competeing head-to-head with other, well known FPS titles would be a no-win situation, similarly for RPGs. However there is a market with playes who like both. That's what I believe Dust in aiming for.
I'm not saying there aren't flaws in the gameplay, and admittedly I didn't play during either closed or open beta. I'm just stating I see a reason why CCP wouldn't want to walk the same gameplay style path as other first person shooters.
No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry Increasing sensitivity mitigates the clunky feeling for gunplay to a degree. I personally put mine at 100 and never looked back. When I look at the gameplay of Dust, I always remember how this game is geared heavily toward teamwork and not multiple instances of player vs player combat occurring randomly across the battlefield. Holding down one position, using the combined efforts of a squad and your other teammates rather then roaming solo, from place to place, looking for the next kill is most often, though not always, the better approach to combat. I see several people complaining about the gameplay of Dust, and to an extent I agree. There are many improvements which could be made. However, I can't help but wonder if some of those people are really complaining about how it's hard or even next to impossible (depending on how deep in SP a player is) to run around Rambo style in Dust. The game is simply not intended to be played that way, at least not from the start.
This^^^
I really don't think that many people don't understand this game. They need to do something about light arms effective range in this game though. The distances are way to short. Other than that I really enjoy this game a lot when it is not gliching out on me, haveing it's fram rate drop when I ADS, or having hit detection problems. And as much as I want CCP to fix this stuff as quickly as possible, I'm not going to quit the game on acount of this stuff. It is bearable until the fixes can be made, which will be very soon hopefully. |
Malkai Inos
Opus Arcana Orion Empire
382
|
Posted - 2013.06.10 13:59:00 -
[24] - Quote
Why is it that the OP managed to completely avoid beeing specific in any of his criticism? Do you realize that using the words "bad", "sucks" and "weird" on several occasions does not make a piece of worthwhile feedback?
|
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
189
|
Posted - 2013.06.10 14:11:00 -
[25] - Quote
Pilgram?
ReGnYuM wrote:Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential .. OMG its Stew First BOOGERTRON then Pilgram why you guys show up late to the party... game is dead |
Immovable 0bject
DIOS EX.
6
|
Posted - 2013.06.10 14:40:00 -
[26] - Quote
Malkai Inos wrote:Why is it that the OP managed to completely avoid beeing specific in any of his criticism? Do you realize that using the words "bad", "sucks" and "weird" on several occasions does not make a piece of worthwhile feedback?
I was going to make a similar comment to this. I think its funny that most of these guys that say the gun play is bad are just not willing to adapt to a new system/game. I do not have a problem hitting anyone with my guns, but I have been playing the game for a solid year now. With each new update(every 3 to 6 months) there are tweaks to the gun play. So I mess around with my options until I find that golden spot again. It brings me back to one thing. People like to complain, and in life you are more likely to hear someone complain about something then compliment it. It is sad really when you think about it.
|
xjumpman23
Royal Uhlans Amarr Empire
291
|
Posted - 2013.06.10 15:11:00 -
[27] - Quote
Immovable 0bject wrote:Malkai Inos wrote:Why is it that the OP managed to completely avoid beeing specific in any of his criticism? Do you realize that using the words "bad", "sucks" and "weird" on several occasions does not make a piece of worthwhile feedback?
I was going to make a similar comment to this. I think its funny that most of these guys that say the gun play is bad are just not willing to adapt to a new system/game. I do not have a problem hitting anyone with my guns, but I have been playing the game for a solid year now. With each new update(every 3 to 6 months) there are tweaks to the gun play. So I mess around with my options until I find that golden spot again. It brings me back to one thing. People like to complain, and in life you are more likely to hear someone complain about something then compliment it. It is sad really when you think about it.
The gunplay is bad though. I've been playing this game much longer than most of the community. The gunplay is bad there isn't a better word to describe it. Anyways english isn't the OP's first language. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2013.06.10 15:49:00 -
[28] - Quote
The biggest problem is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
796
|
Posted - 2013.06.10 16:42:00 -
[29] - Quote
I agree. The gunplay isn't just "different" its messed up and wierd. I don't know exactly what it is but the general cntrols and gunplay just feel off to me and make me not want to play the game.
BF3, CoD, PS2, MAG, CS:S all have different feeling aiming and gunplay, but they feel natural and good. DUST feels broke compared to those.
Its not lone wolfing either. I try to play with my team but I still feel frusturated and bored by the unimaginitive gameplay. Skirmish 2.0 is a terrible game mode. No imagination, no clever gameplay hook. Just a boring run in a circle and hack mode. Ambush is TDM so meh, its ok.
DUST is just really really boring overall. Clunky FPS, combined with boring game modes makes a "bad" game. There are some who might put up with it but many like me who will not.
There needs to be more interesting gameplay hooks like installation |
Stew360
Villore Sec Ops Gallente Federation
10
|
Posted - 2013.06.10 20:23:00 -
[30] - Quote
Mobius Wyvern wrote:Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential .. Wait, you aren't the same terrible player that's been making all those asinine threads on the Planetside 2 forums for ages now, are you? Just in case you are, I feel obliged to comment that when the NC MAX's Scattershot Cannon, which is a triple-barreled semi-auto arm-mounted shotgun that the thing can dual-wield was capable of firing as fast as you could mash the button and had far too many rounds per magazine back in the Tech Test, this guy was on the forums constantly asserting that it was a balanced weapon. When every single battle in Planetside 2 ended in the New Conglomerate coming in in "SCATMAXes" and destroying anyone dumb enough to play another faction until each server's continent map was covered in blue hexes, this guy was defending that asset as balanced, and that other players just needed to play better.
WOW man whats is this rant about the Planetside 2 balance ?
Is this as anything to do with how dust514 gameplay and gunplay feel ?
man take your pills and go somewhere elses
No matters X or Y balance issue the basic gunsplay mechanics in Ps2 , Halo , BF , killzone , Cod , etc.. Feel great for the most part
DUST514 GUNPLAY GAMEPLAY CARECTER MOOVEMENTS SUCK , iam a experienced PC , Xbox360 , PS3 players |
|
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
112
|
Posted - 2013.06.10 20:29:00 -
[31] - Quote
ReGnYuM wrote:Stew360 wrote:CCP is a awesome company as a whole , and Seriously i was exited about this game so freaking exited , EVE online was such a great game and Dust514 ( concepts ) is flawless and so awesome ,
While the conectivity between dust and eve making one big wold alive is just amasing ...
But the gameplay , gunplay , caracter moovement , controles , etc.. everything on the gameplay aspect Suck badly , i can even describe how much a let down this game is to me ....
Everything feel wrong for a FPS game ,
I cant consider this a competitive shooter , i cant enjoy this game because of those awefull first person mechanics , the gameplay is simply BAD
take a game like planetside 2 , the gameplay is quiet enjoyable even if it need a little polish here and there the gunplay m,echanics are good and enjoyable
Take a game like killzone 2 , even if it was little slugish the pace was great with it ,
Take battlefield , take even COD the gunplay feel right in some ways no matter if we like or dislike the surounding of those game
DUST514 is a major failure , in term of Gunplay i dont know who is responsible for this but fired those peoples and bring some experienced folks who know how to make a good fps ,
Even section 8 ( made with unreal engine ) was a way better game and as a much more enjoyable gunplay then Dust 514
make the caracter moovement more fluid , correct the gunplay and controles weirdness
It sad to say but this game will fail only because of that while it as so much potential .. OMG its Stew First BOOGERTRON then Pilgram why you guys show up late to the party... game is dead
who were u in MAG? |
Th3rdSun
L.O.T.I.S. RISE of LEGION
351
|
Posted - 2013.06.10 20:44:00 -
[32] - Quote
dday3six wrote:
When I look at the gameplay of Dust, I always remember how this game is geared heavily toward teamwork and not multiple instances of player vs player combat occurring randomly across the battlefield. Holding down one position, using the combined efforts of a squad and your other teammates rather then roaming solo, from place to place, looking for the next kill is most often, though not always, the better approach to combat.
The problem with this is that the game modes for holding down one position only exist in Domination.The other game modes,and low player count,makes for a roving squad type of gameplay.
This game needs the old Skirmish back,where there was only one MCC in the sky,and one team attacked and the other defended.Once we get this back,we will see better tactics across the board.
The game also needs more players per map.Sorry,but anything under 32v32 is just too small,especially for maps this large.
Oh,and BTW,stew has been a Dust hater from day one when he was trolling on the MAG forums about how bad this game is,and how great Planetside 2 was going to be.Not saying that I don't agree with any of his points,it's just that I'll never understand why people put so much effort into bashing something and wanting to see it fail.I can understand if you are complaining in and effort to help make the game better,but this definitely is not the case with stew. |
dday3six
Intrepidus XI Omega Commission
1
|
Posted - 2013.06.10 22:06:00 -
[33] - Quote
Th3rdSun wrote:dday3six wrote:
When I look at the gameplay of Dust, I always remember how this game is geared heavily toward teamwork and not multiple instances of player vs player combat occurring randomly across the battlefield. Holding down one position, using the combined efforts of a squad and your other teammates rather then roaming solo, from place to place, looking for the next kill is most often, though not always, the better approach to combat.
The problem with this is that the game modes for holding down one position only exist in Domination.The other game modes,and low player count,makes for a roving squad type of gameplay. This game needs the old Skirmish back,where there was only one MCC in the sky,and one team attacked and the other defended.Once we get this back,we will see better tactics across the board. The game also needs more players per map.Sorry,but anything under 32v32 is just too small,especially for maps this large.
In both versions of Ambush and then of course Skirmish taking then holding a position can often be better tactically when aiming to win. In Ambush it depends a lot on the map, but with Skirmish taking points and holding them is often the better course of action considering NULL cannons continue to fire on your MCC until the virus is done uploading to retake them. However because winning the match doesn't give more rewards, and staying alive is only part of the equation for calculating rewards. Holding a position, when looked at from a ISK gain prospective, is going to be less rewarding if the action is not close to your position. Given such, and the high cost of top end gear vs the low or even negative return on ISK without a high kill count, or in the case of support roles like Logisitics, players to support. It's easy to see why moving position, especially in PUGs is more rewarding.
Keep in mind I never played during the Beta, open or closed. However I can see how a Skirmish mode with only one MCC could also be viewed in a negative light. If they only way for the group controlling the MCC to win is to deplete the clones of the other side, but said other side has the option of destorying the MCC and depleting clones the field is not even from the start.
I think the player count should be increased, to support larger battles, though I feel it needs to be a number divisible by 6, because that is the max players in a squad. However I personally think the number of players should be different depending on the game mode. Ambush (which I also think should have smaller maps) would be fine with 18 vs 18. The other modes could be 24 or 30, because they are both modes which better support having a larger map to play on. Though I can also see downsides to having the player limit being larger. In the instance of PC, it means that more players are needed, and well we all have a life of some sort outside of Dust and/or Eve. |
mollerz
Minja Scouts
370
|
Posted - 2013.06.10 22:33:00 -
[34] - Quote
In no order of importance, the three things that really kill gunplay- the gun model is directly in the center of your screen. nobody shoots any gun against their sternum ever. It will be on one shoulder or the other based on your dominant side. Speaking of, it would be cool to choose to be a lefty or a righty. but that might be asking a lot at this point. lolz. Secondly, there is extreme lag in responsiveness to pressing a button to perform an action. And sometimes, the action doesn't happen at all. This game can't even be a full release until they get that squared away. I believe hit detection is also related to this issue. Lag is bad, and this **** is chock full of lag. And finally, much like the placement of the gun in your POV, using a bumper instead of a trigger button is ridiculous. I've been asking them to at least put up a mapping where you can you know, use the TRIGGER BUTTON as a trigger? Did they? nope. But they did at least put up a few non-different mapping selections. Thanks for listening guys!
oh and one more thing, the FOV. It is so small, and so flippantly engineered we essentially play with the sight of someone with no peripheral vision.
|
Stew360
Villore Sec Ops Gallente Federation
12
|
Posted - 2013.06.11 11:19:00 -
[35] - Quote
Ydubbs81 RND wrote:This is what bothers me.....
Many people have been saying that the gameplay and gunplay feels clunky and ruins the experience. But from Chromosome to Uprising....it just got worse. I feel as if CCP only has a hard on for the rpg side but is neglecting the fps side.
I am not an insider in the game development industry...but I'm wondering is it really that hard to fix this problem? I can understand if this was uncharted territory but so many games have already laid the blueprint. And from what I understand, there are MAG & BF3 developers on dust's staff. Even if they suck..they must have some insight...they must see that there is something wrong here.
This needs to take priority
I know there is actually BF devs but no BF3 ones and i dont think those guys was working on modern gunplay mechanics , guns feel gunplay gameplay and caracter moovement is always whats make a game enjoyable or not from a gameplay perpective
a game can suck for 2 main reason , core gameplay broken , or the sunrounding is unapealing , Dust get it rigth on the surounding part but compleatly screw up the core mechanics so DUST is a colosal failure so far Sadly because CCP is such a great company |
|
|
|
Pages: 1 2 :: [one page] |