Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
12
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Posted - 2013.06.10 13:46:00 -
[1] - Quote
dday3six wrote:Stew360 wrote:dday3six wrote:Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, RPG leveling/grinding elements of Dust are still going to be a major turn-off to most of the core-base for those sort of games. In that respect CCP, in my opinion, is better off trying to harsh out a place in the middle of the FPS and RPG/MMO markets, rather then trying to fit directly into either. Competeing head-to-head with other, well known FPS titles would be a no-win situation, similarly for RPGs. However there is a market with playes who like both. That's what I believe Dust in aiming for.
I'm not saying there aren't flaws in the gameplay, and admittedly I didn't play during either closed or open beta. I'm just stating I see a reason why CCP wouldn't want to walk the same gameplay style path as other first person shooters.
No matters how deep the game is and how awesome the link is between dust and eve , IF the gunplay and gameplay feel wrong and suck , sorry but no ones would ever play this game especially on consoles but also on PC The gunplay and caracter moovement feel wrong in every single aspect , everyones i know feel the same and even those who desperatly want to love the game cant get into it because of the awefull gameplay/gunplay mechanics iam sorry Increasing sensitivity mitigates the clunky feeling for gunplay to a degree. I personally put mine at 100 and never looked back. When I look at the gameplay of Dust, I always remember how this game is geared heavily toward teamwork and not multiple instances of player vs player combat occurring randomly across the battlefield. Holding down one position, using the combined efforts of a squad and your other teammates rather then roaming solo, from place to place, looking for the next kill is most often, though not always, the better approach to combat. I see several people complaining about the gameplay of Dust, and to an extent I agree. There are many improvements which could be made. However, I can't help but wonder if some of those people are really complaining about how it's hard or even next to impossible (depending on how deep in SP a player is) to run around Rambo style in Dust. The game is simply not intended to be played that way, at least not from the start.
This^^^
I really don't think that many people don't understand this game. They need to do something about light arms effective range in this game though. The distances are way to short. Other than that I really enjoy this game a lot when it is not gliching out on me, haveing it's fram rate drop when I ADS, or having hit detection problems. And as much as I want CCP to fix this stuff as quickly as possible, I'm not going to quit the game on acount of this stuff. It is bearable until the fixes can be made, which will be very soon hopefully. |