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Eris Ernaga
Super Nerds
173
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Posted - 2013.06.09 07:02:00 -
[1] - Quote
Been hearing a lot of people saying skill points don't matter it's all about strategy and out shooting and dodging your opponent. Wtf did I just hear? This is not true at all Dust is a 50% player skill and 50% skill point based game chances are going up against even a bad proto player in a standard you will loose with skill the chances are only slightly higher. Skill points and player skill both factor in to how good you are with a little bit of luck, you better hope you have both
But if you guys who think this is a pure skill game you wont mind running only standard while i go up against you in a proto heavy no worries you have skill. |
Skyhound Solbrave
Rough Riders.. The Superpowers
119
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Posted - 2013.06.09 07:12:00 -
[2] - Quote
Who has ever claimed this game was pure skill? Of course It's 50/50, but if you lack in a certain field you can make it up elsewhere. Not very skillful? Rush to proto gear so you can kill MLT and STD noobs easily. Don't have enough sp/ISK? Then start thinking more to take down those protos. I was actually able to headshot a PRO assault player 4 times with my STD Amarr logi suit and SCR, by hiding around the same 4 corners. Some PRO people are just plain stupid.
However if you have PRO gear AND you're good, then have fun stomping everyone else. That's how the game is supposed to be played. |
Doc Noah
Algintal Core Gallente Federation
111
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Posted - 2013.06.09 07:26:00 -
[3] - Quote
Which is probably the reason why I'm still in STR gear despite unlocking most of my ADV gear, to expose the proto users who have no skills.
I'll eventually make a proto fit when I end up going against proto squads to give me a chance of winning 2v1s against them. |
Rusty Shallows
Black Jackals
94
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Posted - 2013.06.09 07:37:00 -
[4] - Quote
Skyhound Solbrave wrote:Who has ever claimed this game was pure skill? Of course It's 50/50 Whenever someone has a complaint about an SP-gap or Proto-gear one of the standard replies is Skill'z and tactics wins over all.
No one has published a means to quantify the topic, yet. |
hooc order
Deep Space Republic
273
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Posted - 2013.06.09 07:49:00 -
[5] - Quote
nah it is more like 90% SP and 9% luck and 1% skill.
Anyway how ever you add it up it comes down to 100% doom for this game.
....
Don't believe me?
Lets look at the stats:
http://eve-offline.net/?server=dust
Ouch
Went from a peak of nearly 7500 on the first and has dropped to about 6000 on the 8th. That is nearly a 20% drop in a week....at the rate of losing 1500 players a week no one will be playing this game in 4 weeks.
The Sp/leveling system has systemically run away any new blood and the grind which the PC end game has become is pushing out the old players.
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Shion Typhon
Intara Direct Action Caldari State
29
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Posted - 2013.06.09 08:06:00 -
[6] - Quote
Skyhound Solbrave wrote:Who has ever claimed this game was pure skill? Of course It's 50/50, but if you lack in a certain field you can make it up elsewhere. Not very skillful? Rush to proto gear so you can kill MLT and STD noobs easily. Don't have enough sp/ISK? Then start thinking more to take down those protos. I was actually able to headshot a PRO assault player 4 times with my STD Amarr logi suit and SCR, by hiding around the same 4 corners. Some PRO people are just plain stupid.
However if you have PRO gear AND you're good, then have fun stomping everyone else. That's how the game is supposed to be played.
True, but when a proto suit can have 2-3x the HP of your militia suit you have to work goddamn ridiculously hard to close that gap. |
Noc Tempre
Imperfects Negative-Feedback
1869
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Posted - 2013.06.09 08:07:00 -
[7] - Quote
It's a lie. Tactics > SP >>> Skill. That is the "balance" of DUST. |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
20
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Posted - 2013.06.09 08:11:00 -
[8] - Quote
Well I kill a lot proto's with my standard shotgun and dragonfly suit which is really fun some take more than one shot though. |
Panther Alpha
Lone Wolf Going Solo
460
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Posted - 2013.06.09 08:11:00 -
[9] - Quote
You guys are idiots ... Proto gear is a game killer, and who ever thought about that should be hang in the first tree you see. The game is fair to you get to Advanced gear, and skills counts for something... but after that, Prototype takes no skills to use.
Enjoy your Illusion of greatness, it won't last long. |
Cass Barr
Red Star. EoN.
163
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Posted - 2013.06.09 08:29:00 -
[10] - Quote
Noc Tempre wrote:It's a lie. Tactics > SP >>> Skill. That is the "balance" of DUST.
Yet utilizing proper tactics is a skill.
And sure in pubs a good player in decent gear can kill protos. They tend to get overconfident and play sloppily sometimes, if they're running over unskilled players in poor gear. I find myself on both sides of that equation somewhat often, but since I rarely run proto in pubs I fall into the "get careless" side of it far less often, at least. |
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Panther Alpha
Lone Wolf Going Solo
460
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Posted - 2013.06.09 08:38:00 -
[11] - Quote
Cass Barr wrote:Noc Tempre wrote:It's a lie. Tactics > SP >>> Skill. That is the "balance" of DUST. Yet utilizing proper tactics is a skill. And sure in pubs a good player in decent gear can kill protos. They tend to get overconfident and play sloppily sometimes, if they're running over unskilled players in poor gear. I find myself on both sides of that equation somewhat often, but since I rarely run proto in pubs I fall into the "get careless" side of it far less often, at least.
That is a lie and you know it... I use every trick in the book when i come across Protos, and i'm tired of getting kill by some one that is not even TRYING, just standing there still, and killing me in a couple of shoots with their Proto weapons.
Prototype gear is the worst idea in FPS gaming history. Full stop. |
Cass Barr
Red Star. EoN.
163
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Posted - 2013.06.09 08:42:00 -
[12] - Quote
I run 40k suits in pubs the large majority of the time and kill protos pretty constantly, since there's usually at least several proto reds in any given game. So either we have a misunderstanding somewhere or you simply can't accept the truth. |
Panther Alpha
Lone Wolf Going Solo
460
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Posted - 2013.06.09 08:50:00 -
[13] - Quote
Cass Barr wrote:I run 40k suits in pubs the large majority of the time and kill protos pretty constantly, since there's usually at least several proto reds in any given game. So either we have a misunderstanding somewhere or you simply can't accept the truth.
I think you can't accept the truth ... I may kill one, maybe two Protos in a battle, but for the most part i avoid them, like everyone else. If you are in a battle with a Squad of 6 Protobears, almost immediately people jumps into a LAV, or snipes from the Red Line.
THAT IS THE TRUE. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
560
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Posted - 2013.06.09 08:55:00 -
[14] - Quote
30% SP 10% Skill 60% Swag
If you skill weapons you can usually far much better if you are skilled. SP still plays a big part. Terrible players in protowill do very well against a really good team in militia. |
Cass Barr
Red Star. EoN.
163
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Posted - 2013.06.09 09:00:00 -
[15] - Quote
So your team immediately gives up and then you get pounded? What a surprising outcome.
Squad up with better players. Or squad up at all, assuming your Corp name is accurate. I pretty much never run solo, so that can easily explain the difference in the experiences we have. And for whatever dumb reason, the game seems to put squads on the same team more often than not. Which is a separate but related issue, and an amazingly dumb one at that.
If you're very low on the SP scale, then yes you will have a hard time still. Fielding that decent 40k suit probably requires 2 or 3 million SP, unfortunately. Not really sure how much, although it depends on what you want to use of course. But that's a lot of the reason quite a few of us have recommended expanding on the Academy system. Hopefully CCP will listen. |
Kalante Schiffer
Hellstorm Inc League of Infamy
308
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Posted - 2013.06.09 10:15:00 -
[16] - Quote
hooc order wrote:nah it is more like 90% SP and 9% luck and 1% skill. Anyway how ever you add it up it comes down to 100% doom for this game. .... Don't believe me? Lets look at the stats: http://eve-offline.net/?server=dustOuch Went from a peak of nearly 7500 on the first and has dropped to about 6000 on the 8th. That is nearly a 20% drop in a week....at the rate of losing 1500 players a week no one will be playing this game in 4 weeks. The Sp/leveling system has systemically run away any new blood and the grind which the PC end game has become is pushing out the old players. says the one that wants a 1hit game mode.
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Crash Monster
Snipers Anonymous
533
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Posted - 2013.06.09 11:15:00 -
[17] - Quote
I think people think they can play any way they like, with any old fit, and expect to win all the time.
There are a lot of different ways to play. Some of them are able to give you a situational advantage which negates the disparity between SP levels.
Though everyone seems to hate snipers I'll mention that being one is an effective way to level the playing field. Being a shotgun scout and sneaking up behind people who are sniping is another.
At the same time, if you run a cheap fit it doesn't matter how many times you get killed. This game isn't about never having your clone destroyed. If you skirmish, for example, it's about coordinating with other people to win the battle. Hacking a CRU, or other very risky tasks, can be done by anyone.
Use REs. Get a decent swarm launcher fit.
There are a billion things you can do -- other than complaining. HTFU. |
Master Jaraiya
Ultramarine Corp
166
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Posted - 2013.06.09 11:46:00 -
[18] - Quote
What I see in these types of situations, is the players with higher SP and better gear use absolutely NO tactics. They simply zerg. They move in a large red Proto blob and stomp anything in their path because tactics are not necessary when everyone on your team is 5x more powerful than anyone on the opposing team and using proto suits, modules, and weapons.
Truth is these proto stomping players are completely against any kind of matchmaking that would place them against equally matched players because they would then have to actually risk losing massive amounts of isk to operate in this fashion.
I have been very vocal about my feelings toward this here on the forums. I've just reposted my Ideas to solve the problem here:
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Azura Sakura
Militaires-Sans-Frontieres
73
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Posted - 2013.06.09 11:53:00 -
[19] - Quote
Master Jaraiya wrote:What I see in these types of situations, is the players with higher SP and better gear use absolutely NO tactics. They simply zerg. They move in a large red Proto blob and stomp anything in their path because tactics are not necessary when everyone on your team is 5x more powerful than anyone on the opposing team and using proto suits, modules, and weapons.
Truth is these proto stomping players are completely against any kind of matchmaking that would place them against equally matched players because they would then have to actually risk losing massive amounts of isk to operate in this fashion.
I have been very vocal about my feelings toward this here on the forums. I've just reposted my Ideas to solve the problem here:
Ahhh, the classic protobears. Whenever I spot 1 I will gauge their abilities before deciding to use my ADS or a LAV to kill them the whole match. If that doesn't work ill rage and MCC afk. |
iceyburnz
Crux Special Tasks Group Gallente Federation
616
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Posted - 2013.06.09 12:05:00 -
[20] - Quote
Player Power should factor in: time investment (playing the game) which is represented by skill points and isk. Twitich skills (dodging, aim etc). Tactical thinking (what weapon is best in this situation, how can I get the drop on my opponents). Social Skills (how well do I work with my team mates).
Recently I witnessed a player who had a perma logibro buddy, was a good shot and had good gear. The player in question had all of the above at very high levels. Suffice to say this player finished the game with K/D 20/1. This shows that the game is actually working fairly. |
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Master Jaraiya
Ultramarine Corp
167
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Posted - 2013.06.09 12:13:00 -
[21] - Quote
To add to my above statement, think about this...
Vets, did you face a grind against proto stomping players with all core skills maxed out? NO (at least most of you didn't)
A MLT AR is much more powerful in the hands of someone with 50% more Ehp and 15% more damage with more accuracy than it is for a new player.
Now change to proto weapons and gear vs. noob.
Player skill is more a factor when playing against equally matched players. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2013.06.09 12:21:00 -
[22] - Quote
70/30 is more like it
When you send a militia newbie against a full proto LogiPro the ratio is more like 30% skill to 70% gear. Good luck militia n00b. And that's me being polite with the numbers. In spirit, I feel like this game is more along the lines of 10% skill-based and 90% gear-based in it's currnet build, but I'm mature enough to know that I need to spend a few more weeks playing the game before making such an extreme claim. |
Panther Alpha
Lone Wolf Going Solo
463
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Posted - 2013.06.09 12:33:00 -
[23] - Quote
General Technique wrote: 70/30 is more like it
When you send a militia newbie against a full proto LogiPro the ratio is more like 30% skill to 70% gear. Good luck militia n00b. And that's me being polite with the numbers. In spirit, I feel like this game is more along the lines of 10% skill-based and 90% gear-based in it's currnet build, but I'm mature enough to know that I need to spend a few more weeks playing the game before making such an extreme claim.
Weeks ?... try "MONTHS". It will take you about 6 months to get 6,000,000 sp, which is about the time where you start to be seriously competitive. Alot lest if you BUY SP boosters. ( Pay To Win )... But even then, by the time you get there, other people is going to have around 15,000,000 - 20,000,000 SP.. In other words... You going to be a NooB for ever, and ever, and ever, and ever ...... |
Master Jaraiya
Ultramarine Corp
167
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Posted - 2013.06.09 12:40:00 -
[24] - Quote
Panther Alpha wrote:General Technique wrote: 70/30 is more like it
When you send a militia newbie against a full proto LogiPro the ratio is more like 30% skill to 70% gear. Good luck militia n00b. And that's me being polite with the numbers. In spirit, I feel like this game is more along the lines of 10% skill-based and 90% gear-based in it's currnet build, but I'm mature enough to know that I need to spend a few more weeks playing the game before making such an extreme claim.
Weeks ?... try "MONTHS". It will take you about 6 months to get 6,000,000 sp, which is about the time where you start to be seriously competitive. Alot lest if you BUY SP boosters. ( Pay To Win )... But even then, by the time you get there, other people is going to have around 15,000,000 - 20,000,000 SP.. In other words... You going to be a NooB for ever, and ever, and ever, and ever ......
Not necessarily, you can only take one specialty so far. each skill only has 5 levels so you can only take core skills so far, you can only take one weapon so far.
You get wider not taller.
Once you get so much SP you can only begin to diversify, you cannot keep getting stronger in the same class or weapon. It takes about 10 mil SP to reach this point, however.
As for the grind it depends how much you play. I reached 6 mil SP over the night. I have been playing since the beginning of March. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
311
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Posted - 2013.06.09 12:52:00 -
[25] - Quote
Simple. Kills Protos get against ADV and lower don't net any WP, SP , and ISK. Proto on Proto kills only make Protos money. ADV and lower kills a Proto? 3X points. Make Protos the hunted. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
28
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Posted - 2013.06.09 13:08:00 -
[26] - Quote
Master Jaraiya wrote:To add to my above statement, think about this...
Vets, did you face a grind against proto stomping players with all core skills maxed out? NO (at least most of you didn't)
A MLT AR is much more powerful in the hands of someone with 50% more base Ehp and 15% more base damage with 25% more accuracy than it is for a new player.
Now change to proto weapons and gear vs. noob.
Player skill is more a factor when playing against equally matched players.
This is the way of New Eden. Its the same in EVE. There are people with ships and equipment that is both hard to obtain and higly skilled.
HTFU as they say.
They can take on small fleets by themselves and prevail. This is the way of new eden this is how the universe is.
When someone has been playing 6 months to a year and has great gear as well as a team of his bros from his corp, of course you are going to get stomped if you have only been playing 1 week and have basic ****.
I cant stress enough this is the way this game is meant to be. Now I know balance is slightly off but they will work on that. |
General Technique
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2013.06.09 13:22:00 -
[27] - Quote
Panther Alpha wrote:But even then, by the time you get there, other people is going to have around 15,000,000 - 20,000,000 SP.. In other words... You going to be a NooB for ever, and ever, and ever, and ever ......
To be fair to the situation, this would never be the case. Not unless CCP kept adding tiers PAST/ABOVE proto level.
Having my militia/n00b facing a proto is really bad. Having my proto face a proto enemy that has access to even more different types of proto setups than I do... that isn't so bad. At least I can still compete on some level, gear-wise and perk-wise.
On my main character I'm at about 2.2 million SP at the moment. Took a lot of grinding and boosters (pay-to-win?). I plan to be past 5 mill in another three weeks. Should be more than enough to outfit the proto setup I've been eyeing, then view this whole environment from a full proto's POV for a firsthand accounting of the situation, I hope. |
General Technique
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2013.06.09 13:27:00 -
[28] - Quote
Onesimus Tarsus wrote:Simple. Kills Protos get against ADV and lower don't net any WP, SP , and ISK. Proto on Proto kills only make Protos money. ADV and lower kills a Proto? 3X points. Make Protos the hunted.
No offense to CCP, but I'm quite puzzled as to why something like this hasn't already been implemented.
It's so rational and makes so much sense that it seems almost disingenuous that CCP hasn't done this on their own before now. |
Master Jaraiya
Ultramarine Corp
167
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Posted - 2013.06.09 13:41:00 -
[29] - Quote
CommanderBolt wrote:This is the way of New Eden. Its the same in EVE. There are people with ships and equipment that is both hard to obtain and higly skilled.
HTFU as they say.
They can take on small fleets by themselves and prevail. This is the way of new eden this is how the universe is.
When someone has been playing 6 months to a year and has great gear as well as a team of his bros from his corp, of course you are going to get stomped if you have only been playing 1 week and have basic ****.
I cant stress enough this is the way this game is meant to be. Now I know balance is slightly off but they will work on that.
Thats all fine and dandy except this is not EVE!!! I cannot stress that enough.
Eve has other things for new players to do to accumulate SP besides battling players that are far beyond there level of Exp. Dust does not other than Battle Academy which is a step in the right direction.
This is a console FPS before it is anything else. Console FPS players are not going to stick around for 6 months just to be able to be competitive in this game.
IMHO Instant battles need a better match making system.
Instant battles have absolutely no effect on the EVE universe, therefore are not part of the sandbox. They should be treated differently in terms of matchmaking in order to give players a place to competitively grind instead of getting pubstomped. Then when they feel powerful enough they could participate in FW and PC.
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Shion Typhon
Intara Direct Action Caldari State
29
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Posted - 2013.06.09 14:18:00 -
[30] - Quote
CommanderBolt wrote:This is the way of New Eden. Its the same in EVE. There are people with ships and equipment that is both hard to obtain and higly skilled.
HTFU as they say.
They can take on small fleets by themselves and prevail. This is the way of new eden this is how the universe is.
When someone has been playing 6 months to a year and has great gear as well as a team of his bros from his corp, of course you are going to get stomped if you have only been playing 1 week and have basic ****.
I cant stress enough this is the way this game is meant to be. Now I know balance is slightly off but they will work on that.
This might be New Eden but it isn't EVE, the last thing this game needs is spreadsheet space jockeys designing it.
EVE is a fully fledged MMO and every situation can have a hundred options, you can run, bring 3x the enemy's numbers, use completely unexpected ships, all those complexities allow low SP players to compete with high SP players. That's why we say the newbie can jump in his webifier frigate and make a difference in his first week.
Dust isn't even a large sandbox shooter, this is a 16x16 controlled FPS arena map where your playstyle is rigidly controlled and your options to step outside the square very limited. So fairness in matches is vastly more important than it is in EVE.
Not to mention, as others have, you are trying to convince the FPS crowd to play this game and FPS gamers are like MOBA gamers, balance is required because they expect personal fighting skills to be a major determinant of success.
If you think HTFU applies in exactly the same way as it does in the sandbox of EVE, then you are just plain bugnuts crazy. |
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