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undeadsoldier90
Hellstorm Inc League of Infamy
519
|
Posted - 2013.06.09 01:09:00 -
[31] - Quote
Congrats?
Beware this be some kind of master plan to make you think they stopped playing but are actually forming aome kind of defense.... or possibly awox NF..... but I doubt it. |
HowDidThatTaste
Imperfects Negative-Feedback
2629
|
Posted - 2013.06.09 01:14:00 -
[32] - Quote
HowDidThatTaste wrote:Decimus the Feral wrote:Well that was quick Its all just the meta game Or is it '
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SoTa PoP
Internal Error. Negative-Feedback
2447
|
Posted - 2013.06.09 01:27:00 -
[33] - Quote
At this pace even corps that are winning will quit PC. |
hooc order
Deep Space Republic
270
|
Posted - 2013.06.09 01:40:00 -
[34] - Quote
umm...
I think PC was intended for a corp to hold one or two districts...or have EvE alliances hire mercs to hold larger numbers of them.
I don't know how many Corps Cronos represents but a better plan would to be to give them out to individual crops.
I think you guys are playing the game wrong and therefor burning your selves out. |
VEXation Gunn
Imperfects Negative-Feedback
107
|
Posted - 2013.06.09 01:40:00 -
[35] - Quote
undeadsoldier90 wrote:Congrats?
Beware this be some kind of master plan to make you think they stopped playing but are actually forming aome kind of defense.... or possibly awox NF..... but I doubt it.
Have you not seen our vids we awox the **** out of each other all the time. |
Karazantor
Mannar Focused Warfare Gallente Federation
14
|
Posted - 2013.06.09 01:44:00 -
[36] - Quote
Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. |
VEXation Gunn
Imperfects Negative-Feedback
109
|
Posted - 2013.06.09 01:51:00 -
[37] - Quote
Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do.
A year ago we were expecting to be mercs, today we are farmers. sigh |
XxWarlordxX97
Internal Error. Negative-Feedback
1953
|
Posted - 2013.06.09 02:49:00 -
[38] - Quote
HowDidThatTaste wrote:dude! I want more fights! Your all a bunch of quitters. This will go on your permanent record!
Your not the only one |
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.06.09 03:22:00 -
[39] - Quote
Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. I think the best move would be for all major corps to abandon their districts and allow smaller corps to take over an the larger corps can be actual corps who have skilled mercs who are hired by the small corps to protect their land. The larger corp or band of mercs would have no allegence to each other only isk. The benefits would include free weapons armor modules and vehicles for the hired mercs and the smaller corps wont have to be burdened with constantly trying to defend their districts. Also bragging rights and competiveness between the mercs within the larger corps would give them more incentive to play. |
BLAZ3 X
Internal Error. Negative-Feedback
40
|
Posted - 2013.06.09 03:44:00 -
[40] - Quote
Ld Collins wrote:Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. I think the best move would be for all major corps to abandon their districts and allow smaller corps to take over an the larger corps can be actual corps who have skilled mercs who are hired by the small corps to protect their land. The larger corp or band of mercs would have no allegence to each other only isk. The benefits would include free weapons armor modules and vehicles for the hired mercs and the smaller corps wont have to be burdened with constantly trying to defend their districts. Also bragging rights and competiveness between the mercs within the larger corps would give them more incentive to play. i would actually support this idea does sound fun and could help save this game |
|
Gregor stormwalker
Seraphim Initiative. CRONOS.
30
|
Posted - 2013.06.09 04:00:00 -
[41] - Quote
going to draw more attention to the "PC is a Failure" thread but pacifically Deluxe Editions post and my reply
Gregor stormwalker wrote:Deluxe Edition wrote:Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones. hindsight is a hell of a thing. %100 on the button as far as I'm concerned, had been thinking the same about every increasing pack cost based on number of districts held, you are still open to dummy corps not sure what could be done about that. I think if PC had gone out as CCP had intended (1 clone pack per a corp) things would have been more fun, with more corps involved, all the for want of a better term "super powers" would have slowly grown expanding through clone moves it would have been more strategy and you would natural reach you corps hold limit. battles would be along borders with maybe A teams going in for 4-6 jump attacks at ether low clones or having less left at home to defend. as it is we don't need to think about stuff like that for the most part, if you want to attack a corp at their home all you have to do is spend some isk. there is no higher level of strategy you are simple choosing the scenery and that you want to fight proto. we kinda only have are self to blame. so where now well ether CCP can patch in ether only one clone pack or ever increasing prices ASAP and see how that goes or wait and do it along with opening up more space, not sure which would be best. i would maybe even slow down the isk gen from PC to make pack attacking less attractive but that one im not sure about don't know how profitable it currently is or would be with 1 pack system now the ASAP bit might keep CHONOS in the game but at this point probably not and I think we would be happy to wait til more land opened up and start again if at all, I think at lest trying PC with out clone packs is worth a shot. |
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.06.09 04:05:00 -
[42] - Quote
BLAZ3 X wrote:Ld Collins wrote:Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. I think the best move would be for all major corps to abandon their districts and allow smaller corps to take over an the larger corps can be actual corps who have skilled mercs who are hired by the small corps to protect their land. The larger corp or band of mercs would have no allegence to each other only isk. The benefits would include free weapons armor modules and vehicles for the hired mercs and the smaller corps wont have to be burdened with constantly trying to defend their districts. Also bragging rights and competiveness between the mercs within the larger corps would give them more incentive to play. i would actually support this idea does sound fun and could help save this game Well ive been trying to do this with my Matador Squadron but everyone is just so tied up in what alliance or corp they are in and i can rarely find anyone who wants to join |
VEXation Gunn
Imperfects Negative-Feedback
115
|
Posted - 2013.06.09 04:30:00 -
[43] - Quote
BLAZ3 X wrote:Ld Collins wrote:Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. I think the best move would be for all major corps to abandon their districts and allow smaller corps to take over an the larger corps can be actual corps who have skilled mercs who are hired by the small corps to protect their land. The larger corp or band of mercs would have no allegence to each other only isk. The benefits would include free weapons armor modules and vehicles for the hired mercs and the smaller corps wont have to be burdened with constantly trying to defend their districts. Also bragging rights and competiveness between the mercs within the larger corps would give them more incentive to play. i would actually support this idea does sound fun and could help save this game
To bad CCP didn't put corp or players merc contracts into dust. Its like a 15 step process to get paid for mercing |
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.06.09 04:38:00 -
[44] - Quote
VEXation Gunn wrote:BLAZ3 X wrote:Ld Collins wrote:Karazantor wrote:Is the problem really that we are just moving away, a long way away, from the concept of Mercenaries?
We are now becoming little spaceholding corporations. There is almost no genuine 'hiring' of Mercenary forces, its just like little galactic empires fighting over stuff, repeatedly.
I just want to be a Mercenary, and have it mean something. Being stuck repeatedly fighting over timers for land we should have captured on behalf of someone else and then handed over to them, isn't it.
This isn't what modern mercenaries do. I think the best move would be for all major corps to abandon their districts and allow smaller corps to take over an the larger corps can be actual corps who have skilled mercs who are hired by the small corps to protect their land. The larger corp or band of mercs would have no allegence to each other only isk. The benefits would include free weapons armor modules and vehicles for the hired mercs and the smaller corps wont have to be burdened with constantly trying to defend their districts. Also bragging rights and competiveness between the mercs within the larger corps would give them more incentive to play. i would actually support this idea does sound fun and could help save this game To bad CCP didn't put corp or players merc contracts into dust. Its like a 15 step process to get paid for mercing
Well you could just have all the Mercs in one channel and then when a pc battle comes the hired mercs will join the corps that hired them and once the PC battle is over pay them and have them leave the corp. Seems like a 3 step process to me idk why CCP has to lay everything out for people. I thought that players would create their own stories/lore empires wars place bounties on other mercs really get the ball rolling but PC battles just turned into a blue waffle. I firgured there would be treaties the sell of districts or entire planets which could be potentially lost to rogue bandits. |
VEXation Gunn
Imperfects Negative-Feedback
116
|
Posted - 2013.06.09 04:40:00 -
[45] - Quote
Gregor stormwalker wrote:going to draw more attention to the "PC is a Failure" thread but pacifically Deluxe Editions post and my reply Gregor stormwalker wrote:Deluxe Edition wrote:Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones. hindsight is a hell of a thing. %100 on the button as far as I'm concerned, had been thinking the same about every increasing pack cost based on number of districts held, you are still open to dummy corps not sure what could be done about that. I think if PC had gone out as CCP had intended (1 clone pack per a corp) things would have been more fun, with more corps involved, all the for want of a better term "super powers" would have slowly grown expanding through clone moves it would have been more strategy and you would natural reach you corps hold limit. battles would be along borders with maybe A teams going in for 4-6 jump attacks at ether low clones or having less left at home to defend. as it is we don't need to think about stuff like that for the most part, if you want to attack a corp at their home all you have to do is spend some isk. there is no higher level of strategy you are simple choosing the scenery and that you want to fight proto. we kinda only have are self to blame. so where now well ether CCP can patch in ether only one clone pack or ever increasing prices ASAP and see how that goes or wait and do it along with opening up more space, not sure which would be best. i would maybe even slow down the isk gen from PC to make pack attacking less attractive but that one im not sure about don't know how profitable it currently is or would be with 1 pack system now the ASAP bit might keep CHONOS in the game but at this point probably not and I think we would be happy to wait til more land opened up and start again if at all, I think at lest trying PC with out clone packs is worth a shot.
ccp isn't going to add new districts because most of them are just being farmed and not actually fought over. Which is what ccp looks at. Like I said in another thread IMPS have been trying to get newer corps into PC to help the game. Most just don't want to be bothered with it. |
VEXation Gunn
Imperfects Negative-Feedback
116
|
Posted - 2013.06.09 04:53:00 -
[46] - Quote
Ld Collins wrote: Seems like a 3 step process to me idk why CCP has to lay everything out for people.
The idea of join/leaving corps many times a day and having to be accepted back just isn't doable. especially when you have players that have roles and have 24 cool down window. For this reason everyone uses alts to move isk.
lets look at how merc payments are done for imps given we normally do squads
- Merc alt applies to your corp - Merc alt joins your corp - Merc collects payment for all squad members - Merc leaves corp - Merc applies to "Kane's escrow" Corp - Merc joins "Kane's escrow" corp to hold funds - Merc gives isk to corp - Merc send email saying who participated in battles and how much isk each get - Merc alt leave corp - Mercs get paid out from corp wallet
-Kain will send escrow alt from escrow corp every so many days to put isk back into corps wallet to balance isk that was paid to mercs.
This is a simple as we could make it. There were days that 10 different merc contracts were done. So you really think CCP doesn't need to give dust a very basic "Give isk" function? |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
196
|
Posted - 2013.06.09 05:51:00 -
[47] - Quote
As it stands, the game doesn't have the player base to sustain PC even in its current limited form.
They have to rethink the current game board a bit, In a way that makes it more accessible, and dare I say more casual - They can go more complex and strategic but there's no real point to it other than bragging rights, and being the best corp in Dust is not really all that much to brag about, IMO. |
Gunner Nightingale
Internal Error. Negative-Feedback
701
|
Posted - 2013.06.09 13:30:00 -
[48] - Quote
Okay just so everyone knows labs are in fact a very efficient to move clones to far off jump sites, people simply don't understand the mechanics well enough to make them effective so here is a simple crash course.
The attrition table can be found in the dev blog here.
http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/
But to give the most common jump attritions here they are
Same planet 100% 100% Same system 95% 100% 1 Jump ..........80% 95% 2 Jumps ....... 65% 85% 3 Jumps ....... 50% 75% 4 Jumps .......35% 65%
So the second number is the attrition for Research Labs. As you can see the best attrition rates are for 2 jumps away from non-labs and 3 (4 if you are really good) jumps away from a research lab.
Now here is the key when moving clones for attacks. Assume a counter attack. So if you want to attack a district do it after the reinforcement window on your district has passed this will ensure if you are attacked you will see at least 2 cycles of clone generation on your district before you have to defend it.
For example suppose you have a district with a timer at 2300. If you wish to attack another district wait until 2301 to move clones out of your district to make the attack. So even if you move out 200 clones from a Lab and leave 100 behind because the next timer is <24 hrs away you will guarantee yourself any attack on your district will happen after you district has generated 160 clones because your next reinforcement is <24 hours away and the one after that will be when the attack will take place because there is a minimum of 24 hours requirement before the next reinforcement window for an attack to take place.
So long story short simply use the knowledge of how the 24hr rule timer mechanic works to organize your attacks and you wont have to fill up your districts from other districts causing them to lock. Moreover when you attack using district clones if you win the clones remaining after your fight and 50% of the attacked districts clone generation(more reason to attack production facilities as your first strike on a planet you want to establish a beachhead).
So basically do this use a production facility to attack district 2 jumps or less away and attack other production facilities or use a lab to attack districts 3-4 jumps away and again try to attack production facilites.
Cargo Hub IMO are useless except for when you want to have a district that is simply a bit more defensible but if you can produce wins consistently they are just useless. |
Gunner Nightingale
Internal Error. Negative-Feedback
701
|
Posted - 2013.06.09 13:57:00 -
[49] - Quote
I will also add i have made some suggestion to PC
https://forums.dust514.com/default.aspx?g=posts&m=842680#post842680
and here
https://forums.dust514.com/default.aspx?g=posts&m=876875#post876875
The major flaw to PC is that CCP is trying to constrain the sandbox by trying to force localized fights. This is the purpose of the high cost of ISK clones and attrition rates. CCP needs to ditch this and lower the cost of ISK packs. Sure this means richer corps can use clone packs more indiscriminately but it also means the entry and reentry to PC isnt as bad. Currently the riches corps can attack at will with the clone packs for the most part with little fear of loss. It is great for establishing beachheads for places further out than the attrition rates would allow.
There also needs a better middle ground in FW which is part of the problem currently the only ways to really play this game are either pubs or PC. PC is the only place for full team organized matches which FW showed promise for but failed to deliver on because of its dependence of EVE side plexing.
As it is now the Nerds Who Loves Boobs coalition is working on a way to make Project Fight Club a reality in isolated systems in PC that would allow for organized matches without the need for continued defense of territory simply because they own a piece of land. Its a bit carebearish and it utterly annoys us that we have to create this but at this point if we as players don't do something every small corp outside the players who were in closed beta will simply never get a chance to even try and PC.
The final point I will make is the ISK barrier is only part of the issue its also an issue of timers and most important the SP requirements to compete as it is you must have at least 10M SP to even think about competing against the vets. Im sitting on close to 15M SP and thats because i have been here since closed beta and playing since day 1 of TQ migration. Thats freaking 6 months of capping every weekly cap. Also every pre-commercial release player is sitting on a mountain of cash from the loot payout that you cant get now(perhaps a simple sell for ISK option in the market would allow players to liquidate their loot).
I could go on and on but i'll end it here. Its a shame because this game has potential but its just needs work.
I will also say this is not an admonishment of True Grit or its members they have been great in reaching out and getting feedback and have actually listened to us to make the mode better and I thank them for putting in the late hours they have to make changes we have requested. Out of all the devs I can't think of a more involved and responsive team than True Grit so thanks for the efforts. |
p q
Zylak's Used Clones
10
|
Posted - 2013.06.09 14:21:00 -
[50] - Quote
Soda Pop, good luck, may you find joy. You are a very unhappy clone and I wish you the best. When re-animated life gets me down, I spend my ISK on high end whores and Hi-Med stims fron Jakohdin Rexalo. You'll be ok, jusr weather the storm |
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Happy Violentime
OMFGZOMBIESRUN
101
|
Posted - 2013.06.09 14:22:00 -
[51] - Quote
SoTa PoP wrote:At this pace even corps that are winning will quit PC.
If you hadn't noticed SI have been holding 14% of Molden Heath - to an extent they have been winning and are quitting and to an extent winning again.
Guess it's soon time for my corp of 1 to take a district or 2. Won't be anyone left to stop me. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
191
|
Posted - 2013.06.09 14:26:00 -
[52] - Quote
SoTa PoP wrote:One hundred. That's when I stopped counting SI's deployments into battle and that was some time ago. Now Cronos stands against everyone. A fight to hold the 35 districts we have is simply not sustainable and not something that would be good for us anyways.
The aim for Molden Heath was always to gain experience, have fun and gain some funds if possible and that we have done but the fun parts has certainly started to slip away 1 frame per second on each laggy battle. We are surrounded by enemy's all who have bent the knee to the Negative Feedback in fear.
We bent our knee to no one and never will so hold your heads high because **** isn't over (well maybe as a fat landlords lolz).
It's been one hell of an experience that's for sure and damn did we burn bright. Hell what was our record something like 17 CB's in 1 day?
It's been epic but it's time for a change.
We will be under sustained attacks until our last district is gone and thank **** to be honest its more work then a real job that's for sure. So from here on out we will defend the districts we feel like and use them to get some good fights as for the rest feel free to be heroes and enter any of them just to be a pain in the ass if you like.
Si will be moving on but in a way that lets up pick the when, where, and why of the fight. Some of you might want to move on and be with the winning side and no hard feelings to you it's been a blast fighting with you and good luck but I can tell you this. I won't be an Imperfects pet it's just not for me.
Time to put some fun back in the game so chill have fun turn to the organized CBs if you like but mostly have a rest you earned it.
So ends chapter 1. I think Seraphim's going to be a real pain in the ass next chapter so in a few weeks let's turn the page.
Sha K
(This message was forwarded to all of CRONOS)
I find it funny that the post shows that it was edited. You should really work on your propaganda. Stop being a rookie and pay attention to the fact that this is obviously a trolling post coming from someone (both individually and as a group) that cannot be trusted as for what comes from their collective mouthes.
While some points (as we are all aware of) may be true (i.e., the laggy PC matches that has driven a core of players across the board of DUST 514) I find it interesting on how you got this SUPPOSED Cronos email (funny Sha doesn't sign his emails like that) from and who's **** you had to suck to get it?
This seems to me to be another wasted place of space on the forums by yet another individual playing rookie PSYOP without ever looking at the manual. Great Job! (notice the sarcasm in that?!?!?) Why they let kids play this game is beyond me.
|
SoTa PoP
Internal Error. Negative-Feedback
2469
|
Posted - 2013.06.09 14:32:00 -
[53] - Quote
Kazeno Rannaa wrote:SoTa PoP wrote:One hundred. That's when I stopped counting SI's deployments into battle and that was some time ago. Now Cronos stands against everyone. A fight to hold the 35 districts we have is simply not sustainable and not something that would be good for us anyways.
The aim for Molden Heath was always to gain experience, have fun and gain some funds if possible and that we have done but the fun parts has certainly started to slip away 1 frame per second on each laggy battle. We are surrounded by enemy's all who have bent the knee to the Negative Feedback in fear.
We bent our knee to no one and never will so hold your heads high because **** isn't over (well maybe as a fat landlords lolz).
It's been one hell of an experience that's for sure and damn did we burn bright. Hell what was our record something like 17 CB's in 1 day?
It's been epic but it's time for a change.
We will be under sustained attacks until our last district is gone and thank **** to be honest its more work then a real job that's for sure. So from here on out we will defend the districts we feel like and use them to get some good fights as for the rest feel free to be heroes and enter any of them just to be a pain in the ass if you like.
Si will be moving on but in a way that lets up pick the when, where, and why of the fight. Some of you might want to move on and be with the winning side and no hard feelings to you it's been a blast fighting with you and good luck but I can tell you this. I won't be an Imperfects pet it's just not for me.
Time to put some fun back in the game so chill have fun turn to the organized CBs if you like but mostly have a rest you earned it.
So ends chapter 1. I think Seraphim's going to be a real pain in the ass next chapter so in a few weeks let's turn the page.
Sha K
(This message was forwarded to all of CRONOS) I find it funny that the post shows that it was edited. You should really work on your propaganda. Stop being a rookie and pay attention to the fact that this is obviously a trolling post coming from someone (both individually and as a group) that cannot be trusted as for what comes from their collective mouthes. While some points (as we are all aware of) may be true (i.e., the laggy PC matches that has driven a core of players across the board of DUST 514) I find it interesting on how you got this SUPPOSED Cronos email (funny Sha doesn't sign his emails like that) from and who's **** you had to suck to get it? This seems to me to be another wasted place of space on the forums by yet another individual playing rookie PSYOP without ever looking at the manual. Great Job! (notice the sarcasm in that?!?!?) Why they let kids play this game is beyond me. You can ask him yourself if you like.
otherwise reading this reply was a waste of mine and everyones time - sort of like your PC matches.
EDIT: Also the edit was because I miss spelt words when trying to type this from my TV screen to computer. Should of double checked before posting. |
EnglishSnake
Zumari Force Projection Caldari State
1195
|
Posted - 2013.06.09 14:33:00 -
[54] - Quote
Hang on
So PC is opened up, day 1 CRONOS = massive land grab
They bragged about it because clicking on a button = skill
Eventually over time made enemies with everyone
Over more time CRONOS starts getting its **** pushed in big time and starts to lose more districts because they dont have the skill/players to cover all districts that they bought on day 1
So they pull out of PC altogether because they think everyone is with NF when in reality everyone is just against CRONOS and also blame it on massive amount of lag and low framerates which EVERY CORP IN PC HAS SUFFERED FROM
Pretty much sounds like they got beaten badly and have quit and run off to lick ther wounds |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
135
|
Posted - 2013.06.09 14:56:00 -
[55] - Quote
Until someone figures out a way of making PC fun I think the following should happen:
1. Remove all the costs, timers etc that are currently attached to taking and holding a district 2. Re-introduce Corp Battles 3. Make districts a reward for winning a corp battle 4. You get to hold it for 2 days before it reverts back to NPC control - and you sell the clones produced for profit 5. Introduce betting on corp battles as well as additiional rewards that currently exist in PC e.g. you can salvage gear used in battle. 6. The corps in the actual battle can introduce additional incentives like isk etc to spice up the pot. |
KingBabar
The-Butterfly-Effect
759
|
Posted - 2013.06.09 15:04:00 -
[56] - Quote
EnglishSnake wrote:Hang on
So PC is opened up, day 1 CRONOS = massive land grab
They bragged about it because clicking on a button = skill
Eventually over time made enemies with everyone
Over more time CRONOS starts getting its **** pushed in big time and starts to lose more districts because they dont have the skill/players to cover all districts that they bought on day 1
So they pull out of PC altogether because they think everyone is with NF when in reality everyone is just against CRONOS and also blame it on massive amount of lag and low framerates which EVERY CORP IN PC HAS SUFFERED FROM
Pretty much sounds like they got beaten badly and have quit and run off to lick ther wounds
Pretty much spot on, except for the "think everyone is with NF" part. |
Sponglyboy Squaredoo
Not Guilty EoN.
121
|
Posted - 2013.06.09 15:15:00 -
[57] - Quote
Happy Violentime wrote:SoTa PoP wrote:At this pace even corps that are winning will quit PC. If you hadn't noticed SI have been holding 14% of Molden Heath - to an extent they have been winning and are quitting and to an extent winning again. Guess it's soon time for my corp of 1 to take a district or 2. Won't be anyone left to stop me.
What gives you the thought SI is winning? |
EnglishSnake
Zumari Force Projection Caldari State
1197
|
Posted - 2013.06.09 15:22:00 -
[58] - Quote
KingBabar wrote:EnglishSnake wrote:Hang on
So PC is opened up, day 1 CRONOS = massive land grab
They bragged about it because clicking on a button = skill
Eventually over time made enemies with everyone
Over more time CRONOS starts getting its **** pushed in big time and starts to lose more districts because they dont have the skill/players to cover all districts that they bought on day 1
So they pull out of PC altogether because they think everyone is with NF when in reality everyone is just against CRONOS and also blame it on massive amount of lag and low framerates which EVERY CORP IN PC HAS SUFFERED FROM
Pretty much sounds like they got beaten badly and have quit and run off to lick ther wounds Pretty much spot on, except for the "think everyone is with NF" part.
You have that tinfoil hat on pretty tight
Anyway your not in SI, have you jumped ship in fear of it sinking? |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
64
|
Posted - 2013.06.09 15:45:00 -
[59] - Quote
Going out with style Australian timers ready! |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
110
|
Posted - 2013.06.09 15:52:00 -
[60] - Quote
EnglishSnake wrote:KingBabar wrote:EnglishSnake wrote:Hang on
So PC is opened up, day 1 CRONOS = massive land grab
They bragged about it because clicking on a button = skill
Eventually over time made enemies with everyone
Over more time CRONOS starts getting its **** pushed in big time and starts to lose more districts because they dont have the skill/players to cover all districts that they bought on day 1
So they pull out of PC altogether because they think everyone is with NF when in reality everyone is just against CRONOS and also blame it on massive amount of lag and low framerates which EVERY CORP IN PC HAS SUFFERED FROM
Pretty much sounds like they got beaten badly and have quit and run off to lick ther wounds Pretty much spot on, except for the "think everyone is with NF" part. You have that tinfoil hat on pretty tight Anyway your not in SI, have you jumped ship in fear of it sinking?
We have EoN and LoI with us. everyone else is solodolo. |
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