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1. Simple problem, simple fix - in Technical Support/Bugs [original thread]
Of the two tank types available to players, one is listed as having a speed about 3x the other. (303/hr vs 1020 or so?). Incorrect data like this turns players away. This stat is obviously incorrect. Can I trust any stats? Fix, please.
- by p q - at 2015.12.03 07:36:00
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2. dropship controls - in Feedback/Requests [original thread]
I was only insulted once for stating my opinion. That's pretty good for these forums! BUT maybe some of you missed the point I was making - let me make it again: "Most players have trouble with dropship controls. Seeing how HAV and LAV have been ...
- by p q - at 2015.04.05 06:56:00
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3. dropship controls - in Feedback/Requests [original thread]
So, Dust 514 uses "cartoony" tank controls (real life vets, back me up here) like most games do to make tanks controllable for the average gamer. Why are dropship controls so obtuse? Most of us on the forums are not casual players, but casual and ...
- by p q - at 2015.04.04 03:46:00
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4. TANKS - in General Discussions [original thread]
So, is Dust 514 supposed to be a tank game? On most maps, the team with the best or most tanks wins. To kill a tank, you use a tank. A forge gun or swarm won't turn the tide; it's all tanks. I still get my job done (tanks) in my boots (tanks) but ...
- by p q - at 2014.01.25 16:53:00
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5. If Tanks Are Not Their Own Best Counter, What Are They Good For? - in General Discussions [original thread]
So, right now, this is a tank game on most maps. The only way to kill a tank is with a tank (unless a dumb tanker drives to yer turret). Is this the future of Dust? Tank combat? No thanks, I'll go back to my other games where a guy can't kill me f...
- by p q - at 2014.01.25 16:40:00
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6. basic advice to logis and nanite injector users - in General Discussions [original thread]
This is SO BASIC I almost don't want to post it. On the otherhand, SO MANY players are doing this wrong that I feel I should. 1) if fielding a nanite injector, do not rush into a firefight to revive a fallen comrade. You will die, he will die (aga...
- by p q - at 2014.01.18 15:19:00
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7. Request: Small but effective vehicle changes MUST READ - in Feedback/Requests [original thread]
Vehicles in 1.7... well, obviously there is a balance problem, unless Dust 514 is to be a "world of tanks" clone. Shall we? Ahem: The biggest problem in Dust 514 is getting new players faster than players quit. The new tanks of 1.7 are making peop...
- by p q - at 2013.12.29 11:44:00
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8. taking out vehicles isn't that hard. - in General Discussions [original thread]
Vehicles in 1.7 have totally altered Domination matches. It's weird; some Dom maps make tanks useless, other maps make it a total "tank match". Ambush is the least altered game. Do people really play much Ambush? Ambush is what I play to take a br...
- by p q - at 2013.12.29 10:59:00
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9. Lol, "Protostompers" yet can't fit a tank. - in General Discussions [original thread]
I only run 1 tank fit anymore: militia Caldari, militia 120mm armor blueprint x2, scanner and a tad of extra shield for 67k. It only does one thing well: kill slow stuff (tanks, dropships, turrets) but does it VERY WELL. Half the time I even get t...
- by p q - at 2013.12.25 10:40:00
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10. Look at your skill points and your deaths after matches . - in Feedback/Requests [original thread]
Just played 3 matches. I did not receive the correct amount of skill points. 1,100 or so war points and only 500 skill points? I was 3rd place on my team - 500 skill points??? Not 5,000? It was not a graphical error, I really got robbbed. I'm not ...
- by p q - at 2013.12.25 10:32:00
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11. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
I love the new faction contracts and faction warfare. Dust is now finally linked to Eve in a meaningful way for every Dust player. Still not sold on the loyalty market and item thing; but hey, I'm not complainin either, it's a new angle I continue...
- by p q - at 2013.12.23 17:25:00
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12. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
Ok, maybe the tank issue was a little more serious than I thought. I play a lot of Dom, there are some maps where tanks a non-factor. But I believe CCP has said it is still "balancing" vehicles, so maybe the tank problem will be short lived. In th...
- by p q - at 2013.12.15 07:42:00
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13. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
I would just like to say that I am very pleased with 1.7. Yes, tanks are a little overpowered at the moment, but apart from that 1.7 is awesome. We all spend a lot of time b!tching on these forums, so for once I say thank you, devs, and good job. ...
- by p q - at 2013.12.14 06:48:00
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14. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
We all try on a Commando now and then, but nobody runs Commando exclusively. The players (who play test the game daily) have spoken, correct? I put on a LR/MD Commando now and then. It doesn't work as well as an Assault LR/SMG, which plays the al...
- by p q - at 2013.12.08 12:14:00
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15. Can the heavies get their balls back? - in General Discussions [original thread]
Seen many heavy suits lately? Me niether. If you do a lot of Planetary Conquest, maybe you see more heavies than I do, but to a casual gamer, the heavy is a myth. If you see one, you kill it and brag. The HMG should be the most devestating weapon ...
- by p q - at 2013.12.07 15:55:00
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16. Let's talk about using two light weapons - in General Discussions [original thread]
I love this game, and no offense devs, but I haven't seen a Commando in a looong time. Why doesn't a Commando have the same hp as a "regular" heavy? If he has the same move penalty, maybe he should have the same hp. Or maybe he should have less of...
- by p q - at 2013.12.05 16:44:00
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17. Do we want this game to expand and survive? - in General Discussions [original thread]
So, I still play because I was beta and all that, but most new players quit. They quit because they download a free game that requires a usb mouse/keyboard to have a chance. I am ready for the hate responses; give it yer best. But you cannot expec...
- by p q - at 2013.11.24 10:31:00
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18. can we get a thread devote to playstation move bugs? - in Technical Support/Bugs [original thread]
I have been considering purchasing a playstation Move, and it's "nunchuck", just for Dust 514. I've been using the dualshock ps3 controller since I started during open beta. From what I understand, the ps move is very acurate - in games built to s...
- by p q - at 2013.11.19 16:44:00
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19. new dropsuits - Minmatar Commando? - in General Discussions [original thread]
Replace "has has" with "has less", obviously.
- by p q - at 2013.11.17 13:06:00
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20. new dropsuits - Minmatar Commando? - in General Discussions [original thread]
So, if CCP rounds out the game with a racial dropsuit of each class, I'm dying to see a Mimatar Commando. If we use medium suits as a starting point, Minmatar has has armor/shields, more speed, and an additional Hi module slot. With a little speed...
- by p q - at 2013.11.17 13:03:00
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