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Fox Gaden
DUST University Ivy League
417
|
Posted - 2013.06.07 15:54:00 -
[1] - Quote
We need squad transport vehicles. I am really hoping that MAVGÇÖs provide this.
- Needs to hold 6, including the driver. - Needs to be tough. If blowing one up can kill up to 6 mercs, then they need to be relatively hard to blow up, or they will be too dangerous to use for Squad Transport. - Needs to be relatively fast. I would say, give it the same top speed as a LAV, but with more inertia*. - Two small turrets. No large turret.
*More Inertia (it is heavier) means: - Slower acceleration than a LAV. - Same top speed as a LAV. - Slower deceleration than a LAV. You will actually need to use the break. - If it takes a corner too fast it will roll on its side. (I suggest it should take 3 mercs to flip it back onto its wheels.) - It will do more impact damage than a LAV. (Look out murder taxies!) Basically it should drive like a truck. A heavily armoured truck. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4243
|
Posted - 2013.06.07 15:57:00 -
[2] - Quote
Look at this, middle right. They're coming. |
Fox Gaden
DUST University Ivy League
417
|
Posted - 2013.06.07 16:01:00 -
[3] - Quote
Yeah, I just wanted to make sure they hold a full squad, and have the armour/shields to do the job. They do look like what I am asking for. |
pseudosnipre
DUST University Ivy League
32
|
Posted - 2013.06.07 16:03:00 -
[4] - Quote
All non driver occupants should take significant damage on flip. No a/v or exterior blasters. Sole defense is to unload infantry for dealing with enemy ground troops. No mine detection. Not fast as lav, provides troop protection over speed.
Thinking ahead to potential (mis)uses: Hack. Objective (think line harvest domination), and then block entrance with driver-occupied mav. Sit by objective and provide ap area denial. Convoy murder taxi Disembark, pvp, embark, heal, repeat.
Are we talking apc or open rear like the bad guys use in 90% of action movies? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
85
|
Posted - 2013.06.07 16:21:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! |
pseudosnipre
DUST University Ivy League
36
|
Posted - 2013.06.07 18:47:00 -
[6] - Quote
Roving MAV full of protoheavies will break this game. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:01:00 -
[7] - Quote
pseudosnipre wrote:All non driver occupants should take significant damage on flip. No a/v or exterior blasters. Sole defense is to unload infantry for dealing with enemy ground troops. No mine detection. Not fast as lav, provides troop protection over speed.
Thinking ahead to potential (mis)uses: Hack. Objective (think line harvest domination), and then block entrance with driver-occupied mav. Sit by objective and provide ap area denial. Convoy murder taxi Disembark, pvp, embark, heal, repeat.
Are we talking apc or open rear like the bad guys use in 90% of action movies? - Seatbelts. - The pictures already show external guns. - Should have the same visual que as infantry. - Why not fast as a LAV? With much slower acceleration, and higher centre of gravity you could only attain top speed on a long straightaway. A 18 wheel truck can go as fast as a jeep on a straight highway, so why shouldnGÇÖt a MAV? I think it should drive like a truck. Controlling speed so you donGÇÖt flip is part of the player skill in driving.
- If it is blocking the road, crouch and walk under the nose. - If it stays still too long someone is going to nail it with AV. With no large turret it is less effective than a tank at area denial. - With less manoeuverability and less acceleration than a LAV it will be less effective than a LAV at running people down. It would do a job on a LAV if it hit one though.
Basically I am asking for an APC. Basically I am asking for an APC. - Not nearly as fast as a Dropship, but tougher. - Not as manoeuvrable or agile as a LAV, but tougher, and carries more mercs. - Not nearly as much DPS as a tank, but faster, and carries more mercs. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:05:00 -
[8] - Quote
EXASTRA INVICTAS wrote:KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! God, words can't describe how awesome that freight train of screw you looks. As for OP, I'd rather the MAV be REALLY torque-y than straight up fast. Make it slower than the LAV but give it the ability to climb over hills much easier than LAVs, and perhaps as easy or easier than HAVs. Tank should be super high, DPS capabilities really low (maybe one medium and one small turret or something). I would be fine with your torque-y MAV, slower than a LAV, as long as it is quite a bit faster than a tank. With my suggestion, you would almost never get to use the top speed anyway. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:10:00 -
[9] - Quote
pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. |
Tankin Tarkus
Quafe Runners
30
|
Posted - 2013.06.07 20:08:00 -
[10] - Quote
Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. well a dropship full of proto heavies would be dead before it ever got to drop them off |
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2013.06.07 20:09:00 -
[11] - Quote
Fox Gaden wrote:EXASTRA INVICTAS wrote:KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! God, words can't describe how awesome that freight train of screw you looks. As for OP, I'd rather the MAV be REALLY torque-y than straight up fast. Make it slower than the LAV but give it the ability to climb over hills much easier than LAVs, and perhaps as easy or easier than HAVs. Tank should be super high, DPS capabilities really low (maybe one medium and one small turret or something). I would be fine with your torque-y MAV, slower than a LAV, as long as it is quite a bit faster than a tank. With my suggestion, you would almost never get to use the top speed anyway. Of course the MAV should be quicker than the HAV. The HAV should be a troop support platform capable of dishing and taking damage without issue, but moves slowly. The MAV should be armored, secure personnel transport with limited offensive capabilities but the ability to readily cross rough terrains. LAVs should be rapid, low armor, small squad transports with limited offensive capabilities, able to bolt from point to point for support. |
pseudosnipre
DUST University Ivy League
37
|
Posted - 2013.06.07 23:34:00 -
[12] - Quote
Tankin Tarkus wrote:Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. well a dropship full of proto heavies would be dead before it ever got to drop them off LAVs attempting to loiter against opposition will be short lived. When loitering, dropships flying high are swarm/forge bait and low flying dropships are AV nade bait. Tanks are a little different in that the threat IS the vehicle and its presence must be maintained for it to be effective.
MAVs are different in that the threatening part of the platform is the infantry that can be deployed while the MAV retreats to regenerate while the troops wreak havoc. A returning MAV has the opportunity to get roadkills upon entry, achieve kills with AP blasters while retrieving wounded troops, and then get more roadkills en route to the next objective all while presumably healing the heavies who remain impervious to direct damage.
Not saying they're not something I'd love to see, just worried that OP makes them sound a lot like an LAV with no speed nerf, vastly increased armor, improved DPS, enough CPU/PG to host a mobile CRU, and the ability to quickly bust through enemy lines and drop an entire squad without having to stay in the area until egress is requested.
We'll just have to wait for the MAV BPO to be released so everyone can try them out....repeatedly!!! |
Tankin Tarkus
Quafe Runners
31
|
Posted - 2013.06.08 04:47:00 -
[13] - Quote
i was just saying.... the difference between a possible MAV with 6 protos compared to a Dropship with 6 protos is the fact the dropship probably wont reach its destination as much as i like dropships they simply cant take a hit well enough to really bother with transport in most cases |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
|
Posted - 2013.06.08 07:42:00 -
[14] - Quote
pseudosnipre wrote:Tankin Tarkus wrote:Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. well a dropship full of proto heavies would be dead before it ever got to drop them off LAVs attempting to loiter against opposition will be short lived. When loitering, dropships flying high are swarm/forge bait and low flying dropships are AV nade bait. Tanks are a little different in that the threat IS the vehicle and its presence must be maintained for it to be effective. MAVs are different in that the threatening part of the platform is the infantry that can be deployed while the MAV retreats to regenerate while the troops wreak havoc. A returning MAV has the opportunity to get roadkills upon entry, achieve kills with AP blasters while retrieving wounded troops, and then get more roadkills en route to the next objective all while presumably healing the heavies who remain impervious to direct damage. Not saying they're not something I'd love to see, just worried that OP makes them sound a lot like an LAV with no speed nerf, vastly increased armor, improved DPS, enough CPU/PG to host a mobile CRU, and the ability to quickly bust through enemy lines and drop an entire squad without having to stay in the area until egress is requested. We'll just have to wait for the MAV BPO to be released so everyone can try them out....repeatedly!!! So, the reason the MAV would be overpowered is because there's a really low chance it'll score a splatter kill now and then, and that 6 heavies can sit inside of it and do pretty much nothing? When loitering, a MAV will also be killed. It's not necessarily going to have more raw HP than an HAV. But tankability roughly equal to an HAV only with much worse firepower output (only one or two turrets and with very low FOV accomplishes this) as well as higher speed than HAVs.
It's going to be a freight train making troop deliveries. Not running all over the battlefield getting splatter kills. It most likely WILL be slower than LAVs. |
Fox Gaden
DUST University Ivy League
424
|
Posted - 2013.06.08 11:49:00 -
[15] - Quote
Seems everyone latched on to my GÇ£fast as a LAV commentGÇ¥ and had the complete lack of intelligence to grasp my GÇ£drives like a truckGÇ¥ comment.
If it takes a long time to get to top speed, and it will flip on its side if it hits a rock or makes a sharp turn at high speed, the max speed is completely irrelevant! I can think of maybe two maps that have long straight paved roads down the side of the map that would allow it to get to top speed, but those roads are not near any objectives. I am just saying to make it drive like a truck. HasnGÇÖt anyone driven a truck before? Have you guys at least tried taking a sharp turn in a mini van? The MAV will be heavy and have a much higher center of gravity than a HAV.
As far as a MAVGÇÖs effective health, well right now I can solo any HAV currently in the game with my Proto Swarm Launcher, if I have cover, time, and ammo. If the MAV does not have enough health, then it is just 6 easy kills. I canGÇÖt solo a Dropship if it bugs out after my first swarms hit it. I can only kill Dropships that stick around. A well tanked LAV may get away from me due to its fast acceleration, speed and agility. But a MAV wonGÇÖt have the acceleration, or the agility/turning radius to bug out quickly. If it does not have enough health it will be a sitting duck.
You know how sweet it is to blow up a LAV and get 3 kills? Imagine getting 6 kills? At least in a Dropship they get time to bail, so sometimes I only get an assist on the Dropship and no kills. I am trying to find a balance to make the MAV effective as a troop carrier, because it would make it easier to keep a squad together, but I am approaching it from the perspectives of someone who spends a lot of time hunting vehicles.
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
100
|
Posted - 2013.06.08 12:49:00 -
[16] - Quote
Ok maybe one little wrong word "fast as LAV" was meant to mean something like top speed should be same as LAV but acceleration and de acceleration should be much worse or atleast that's what i hope.
I actually think the MAV should have 3 small turrets. One facing forward (driver operated) and two on the sides operated by the occupants. It should heave 6 seats (1 driver seat and 5 passenger seats ) and maybe when passengers jump out of the vehicle they shall always be put behind the vehicle as if they jump out the back ??
A specialization version of the MAV (maybe called logisitcs MAV ??? ) should have an inbuilt supply depot in which the passengers should be able to shift dropsuits in. It would also restock people with ammo when they are within it's operation radius. ( maybe it could have the same stats as a K-2 nanohive just longer operation radius than the nanohive of course and then also it won't run dry )
It should ofcourse not have the same EHP stats as HAV and module wize maybe it should similar to the HAV but instead of having same amount of lows / highs it should have one less. (shield tanker version should have -1 high compared to shield tanker HAV and armor tanked MAV should have one less low than comparable HAV )
Good or bad ideas ?? |
LOU C1F3R
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.06.08 13:13:00 -
[17] - Quote
With the MAV's I would be more then happy to have it have the following attributes
1. Medium speed with massive torque for going up hills with ease 2. No real defenses other then either armor high or shield high 3. speed is set low enough that using it as a murder taxi isn't possible 4. Two equipment slots to allow it to serve a vital function. It should be a force multiplier not a wrecking ball 5. price should be between LAV's and tanks. 6. give it a badass big rig air horn... you know, just to be cool |
Tankin Tarkus
Quafe Runners
31
|
Posted - 2013.06.08 15:49:00 -
[18] - Quote
well even tanks can roadkill ive done it several times so if the MAV cant even move fast enough to roadkill then it wont be fast enough for the battlefield or for troop transport |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
92
|
Posted - 2013.06.08 16:56:00 -
[19] - Quote
Tankin Tarkus wrote:well even tanks can roadkill ive done it several times so if the MAV cant even move fast enough to roadkill then it wont be fast enough for the battlefield or for troop transport The HAV has full directional mobility advantage in that situation, the MAV would have to accelerate to turn, and given its long length, would not be turning on a dime. The only time you'll be getting splatter kills in one is when stupid people run across a road without looking and your freight train is hauling to the next objective.
LOU C1F3R wrote: With the MAV's I would be more then happy to have it have the following attributes
1. Medium speed with massive torque for going up hills with ease 2. No real defenses other then either armor high or shield high 3. speed is set low enough that using it as a murder taxi isn't possible 4. Two equipment slots to allow it to serve a vital function. It should be a force multiplier not a wrecking ball 5. price should be between LAV's and tanks. 6. give it a badass big rig air horn... you know, just to be cool
Medium speed with massive torque is what I feel would work best for the MAV. It doesn't need to be too fast (only moderately faster than an HAV) but while driving it you should feel how powerful the engine is, and you should feel how heavy the frame is while trying to maneuver. It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Because while giving it a turret gives the impression that it has offensive prowess, making it so limited that you can mainly only shoot things in front of it removes the offensive punch, especially when you consider its incredible lack of mobility. A rearward facing small turret with the same movement restrictions is also acceptable (especially since small turrets are hard to get kills with on moving platforms). Equipment slots? I'll agree there. The MAV as a force multiplier, being able to bring ammo to troops is an excellent idea. I'd also love if CCP gave it a horn just for the heck of it.
Fox Gaden wrote:If it takes a long time to get to top speed, and it will flip on its side if it hits a rock or makes a sharp turn at high speed, the max speed is completely irrelevant! I can think of maybe two maps that have long straight paved roads down the side of the map that would allow it to get to top speed, but those roads are not near any objectives. I am just saying to make it drive like a truck. HasnGÇÖt anyone driven a truck before? Have you guys at least tried taking a sharp turn in a mini van? The MAV will be heavy and have a much higher center of gravity than a HAV.
As far as a MAVGÇÖs effective health, well right now I can solo any HAV currently in the game with my Proto Swarm Launcher, if I have cover, time, and ammo. If the MAV does not have enough health, then it is just 6 easy kills. I canGÇÖt solo a Dropship if it bugs out after my first swarms hit it. I can only kill Dropships that stick around. A well tanked LAV may get away from me due to its fast acceleration, speed and agility. But a MAV wonGÇÖt have the acceleration, or the agility/turning radius to bug out quickly. If it does not have enough health it will be a sitting duck.
You know how sweet it is to blow up a LAV and get 3 kills? Imagine getting 6 kills? At least in a Dropship they get time to bail, so sometimes I only get an assist on the Dropship and no kills. I am trying to find a balance to make the MAV effective as a troop carrier, because it would make it easier to keep a squad together, but I am approaching it from the perspectives of someone who spends a lot of time hunting vehicles. The problem with giving it LAV top speed is that you're infringing more on LAV utility than anything. While yes it will take longer to achieve we only have a limited selection of maps right now, and so our scope is narrow. The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). That's where I sit. As for its defensive prowess, giving it the same tankability as a Madrugar currently has really isn't too bad. Perhaps a higher base HP but fewer tank-related slots (high or low slots depending on race). The MAV shouldn't be indestructible, but it should take teamwork to take down (2 Advanced AV suits + skill, time, and luck). |
pseudosnipre
DUST University Ivy League
37
|
Posted - 2013.06.08 18:39:00 -
[20] - Quote
EXASTRA INVICTAS wrote:It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Agree with tank and low offensive power, but would hold off on turrets and instead allow transported troops access to gun ports for their primary weapon with a 45* FOV.
EXASTRA INVICTAS wrote:The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). And this comment right here is the basis for my murder taxi comment. I don't care if the maps don't have straightaways; the astute player will eventually migrate to the MAV for murder-taxiing due to 1) nitrous/torque converter/whatever 2) low speed impact deaths and 3) get increased lethality and survivability over the LAV. We will have murdertaxi classic and New murdertaxi.
Fox Gaden wrote:Seems everyone latched on to my GÇ£fast as a LAV commentGÇ¥ and had the complete lack of intelligence to grasp my GÇ£drives like a truckGÇ¥ comment. I resemble that remark, sir.
LOU C1F3R wrote:With the MAV's I would be more then happy to have it have the following attributes
1. Medium speed with massive torque for going up hills with ease 2. No real defenses other then either armor high or shield high 3. speed is set low enough that using it as a murder taxi isn't possible 4. Two equipment slots to allow it to serve a vital function. It should be a force multiplier not a wrecking ball 5. price should be between LAV's and tanks. 6. give it a badass big rig air horn... you know, just to be cool Concise and intelligent, well put. +1
LOU C1F3R wrote:give it a badass big rig air horn... you know, just to be cool ..and make it look like the A-team van. |
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
96
|
Posted - 2013.06.08 19:00:00 -
[21] - Quote
pseudosnipre wrote:EXASTRA INVICTAS wrote:It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Agree with tank and low offensive power, but would hold off on turrets and instead allow transported troops access to gun ports for their primary weapon with a 45* FOV. EXASTRA INVICTAS wrote:The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). And this comment right here is the basis for my murder taxi comment. I don't care if the maps don't have straightaways; the astute player will eventually migrate to the MAV for murder-taxiing due to 1) nitrous/torque converter/whatever 2) low speed impact deaths and 3) get increased lethality and survivability over the LAV. We will have murdertaxi classic and New murdertaxi. 1) If you look at the current models, they already appear to have turrets. And they appear to be small and medium, with medium fore, small aft. Also I'd rather the players inside the MAV not be allowed to do anything, except have two of them operate the manned turrets on the MAV. Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing"
2) No, the nitrous is not going to make it a freaking killwhore. The MAV is NOT going to be maneuverable, it is troop transport. It'll go quick in a straight line but it'll have a wide arcing turn at speed. The reason LAVs can "murder taxi" is NOT because of their speed. It is because of their maneuverability. If they miss, they can handbrake to 0 almost instantly, do a 180, and try again. And it takes almost no time. The MAV would stop like a semi, take an unreasonable amount of time and space to turn around, and then have to slowly chug its way back up to roadkill speed again. The nitrous system would not affect its ability to become a death engine, it would primarily make it a little better at getting from point A to point B.
CCP is already working on the "death taxi" situation and if the changes they apply are to collision damage and not specifically to the LAV (which would be bad) then you have even less to fear about being run over by something that can't turn. Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. |
Valmar Shadereaver
GUNNING HEAVY STYLE
18
|
Posted - 2013.06.08 19:39:00 -
[22] - Quote
wat i wuild asume of a APC vechical in dust time is that its going to be heavly terain capabilety's so no fliping over its not a LAV whit light weight its going to be a metal cubelike vechical whit heavy ass armoure how does that even flip its not like its designed to be a speeding lightweight vechical
and if some1 is stupid enof to drive of a clif/platform sure itwl flip after plumiting downward's that id understand but that's the only way i wuild asume it be able to flip over that or a HAV driving ful speed against it |
pseudosnipre
DUST University Ivy League
37
|
Posted - 2013.06.08 22:05:00 -
[23] - Quote
The intent of my participation were to foresee potential misuses and bring them to light, not to ruffle feathers or invite abuse. EXASTRA INVICTAS wrote:Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. I don't know how to respond to that... MAV incarnation are subject to the whims of the CCP drawing board. Can you link to a concrete description of MAV operation? The ubiquitous QQ threads on this forum about LAVs would indicate that the comment is a statement of fact, not delusion brought on by paranoia as you so kindly asserted. EXASTRA INVICTAS wrote:Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing" Perhaps in an open-rear variant with reduced armor and the afore-mentioned maneuverability challenges it would be a viable option i.e. glass cannon with 6x the kills upon destruction. On a side note, impact damage fix is not yet in place and I'm not holding my breath, sorry.
Are any of these valid descriptions of what is sought? Have the torque to climb hills but promptly flip over when discontinuous terrain is encountered. Operate predominantly on roads but rarely reach the speed of an LAV due to inertia concerns. Be concurrently heavily armored and field proto AP blasters and a mobile CRU and troop repair. Be exceedingly long in stance, tanked, and able to transport 6 proto logi's with vehicle reppers. Require 2-3 dedicated AV to take out as well as 3-9 AP players to remove the deposited troops.
I eagerly anticipate the arrival of MAVs, just hoping they get this right as it has the potential to be a major game changer. o |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
108
|
Posted - 2013.06.09 11:35:00 -
[24] - Quote
pseudosnipre wrote:The intent of my participation were to foresee potential misuses and bring them to light, not to ruffle feathers or invite abuse. EXASTRA INVICTAS wrote:Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. I don't know how to respond to that... MAV incarnation are subject to the whims of the CCP drawing board. Can you link to a concrete description of MAV operation? The ubiquitous QQ threads on this forum about LAVs would indicate that the comment is a statement of fact, not delusion brought on by paranoia as you so kindly asserted. EXASTRA INVICTAS wrote:Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing" Perhaps in an open-rear variant with reduced armor and the afore-mentioned maneuverability challenges it would be a viable option i.e. glass cannon with 6x the kills upon destruction. On a side note, impact damage fix is not yet in place and I'm not holding my breath, sorry. Are any of these valid descriptions of what is sought? Have the torque to climb hills but promptly flip over when discontinuous terrain is encountered. Operate predominantly on roads but rarely reach the speed of an LAV due to inertia concerns. Be concurrently heavily armored and field proto AP blasters and a mobile CRU and troop repair. Be exceedingly long in stance, tanked, and able to transport 6 proto logi's with vehicle reppers. Require 2-3 dedicated AV to take out as well as 3-9 AP players to remove the deposited troops. I eagerly anticipate the arrival of MAVs, just hoping they get this right as it has the potential to be a major game changer. o Feathers aren't ruffled, sorry if it comes across that way. I just find your fixation on being run over to be detrimental to your perception. Yes there are a lot of people complaining that they're getting run over all the time. Before that, they were complaining that LAVs were useless and died too easily, no? Nay, all vehicles were. No sometimes whining is substantiated and sometimes it isn't. The fact of the matter is that someone in an LAV can only get WP by running someone over. Say you're running around with your AR, and you see an enemy running across the road in front of you. Are you going to just run away, or run by him? Or are you going to try and gun him down for +50WP, Kill Stats, and to prevent him from doing whatever it is he's probably planning? Most likely, you'll take the second option and go for the kill. LAV drivers are doing the same thing, because it's the only way they can earn WP right now and, frankly, it's too easy sometimes.
My comments about the cannons are based solely on the pictures. Since they're all we have to go by right now, there's no use speculating on anything else. It doesn't mean that's the way it WILL be, but it's the closest thing we have.
For one, CCP is likely not going to have MAVs totally balanced when they first release. You know why? Because it's nearly impossible. They can only do so much testing, and so much playing in the office. When the content gets in the hand of creative players, that's when CCP relies on feedback to decide "Is this what we intended or do we need to step in?" In all likelihood, MAVs will not stay the same for long once introduced, even if it's only a minor change. But focusing on the fact that it has wheels and therefor can run people over is a really narrowminded viewpoint. This is compounded by the fact that MAV isn't going to be nimble like the LAV, which is the real reason the LAV can get so many splatter kills right now anyway.
If we look at methods currently out to combat vehicles, we find that we have: 1) AV Grenades (Cheap and powerful, restock easily, and track targets) 2) Forge Guns (Highly powerful, wielded by high HP dropsuit, very accurate against vehicles at any range) 3) Plasma Cannon (Dummy fire weapon, currently in sub-optimal status) 4) Swarm Launcher (Capable of rather tremendous damage output, especially against armor. Has benefits of tracking) 5) Turret Installations (Often killed by HAV pilots but still very effective at combating unaware vehicles)
So I ask you, how useful would the MAV be to you if a single person could get 6 easy kills because the MAV wasn't well enough equipped to survive a couple AV grenades and a swarm shot from some guy with 50,000 or less SP invested into AV? Would it be worth the risk, worth the cost? If the reward doesn't outweigh the risk, nobody will use it.
That said, I'd prefer a closed door variant with a single turret mount for defense. I believe [url]https://www.youtube.com/watch?v=mlRv1Iz2cUs]this[/url] is what CCP is going for. Something with a bit of firepower that is designed to protect and and move troops. I think a single medium turret would get the job done. As for "murder taxiing" I refuse to speculate on that until after CCP reveals what they're doing to stop it. |
Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.09 12:06:00 -
[25] - Quote
Ok, I am not stuck on the MAV having a high max speed, but I did want to explain my reasoning for it better. I was really frustrated last time I posted and I feel bad for questioning peopleGÇÖs intelligence when I did not lay out my reasoning very well.
My line of reasoning was that rather than nerffing max speed, so that when running away from a swarm launcher the driver is rocking back and forth in his seat going GÇ£Faster Betsy, faster!GÇ¥ I thought it would be better to add other balances which would prevent the MAV from ever attaining its top speed.
You can compare this to how the SMG is balanced. If you look at the raw DPS without considering spread, it looks overpowered. But anyone who has used the SMG with low skills will think that its DPS sucks, because most of the bullets donGÇÖt hit the target even when you have good aim.
When I learned to drive a LAV I realized that to be able to control it and get anywhere I had to drive it at reduced speed, unless I was in a large flat area or on a road. Otherwise I would just spin out, flip over, and generally make no progress. So I pictured this with much lower acceleration, and a high center of gravity, so that it would take a while to pick up speed, and if it went too fast it would be prone to flipping over. Add to this the requirement for 3 mercs working together to right it again if it ended up on its side, and you have a driver that has to be very carful.
Now consider a vehicle that will flip over if it makes a really sharp turn at high speed and consider using this for a murder taxi. Sure if your target does not see or hear you coming you can line them up, but if they see you coming and doge out of the way, you canGÇÖt correct much if you are going too fast. If you are moving slowly, then they can just keep running inside your turning radius. Remember a large truck is not going to be able to turn as sharply as a LAV. I do this with LAVs already. It would be much easier with a truck.
A LAV will kill you if it runs over you. A MAV wonGÇÖt kill you any deader than a LAV, and would be considerably easier to avoid. I will grant that even a HAV can kill people by running over them, but I would argue that it would be very embarrassing to be run over by a HAV. The only times it has happened to me is literally when I did not look both ways before crossing the street. I spent half a match once trying to blow up a tank by tossing remote explosives on it, and although it killed me a few times with its turret, it never managed to run me over.
Also, I think the MAV should be noisy like the LAV, rather than quiet like a HAV. Make it sound like a big truck. Then people will hear it coming.
I do think it should have good torque at very low speeds for climbing steep hills and such (low gear), so fast acceleration up to the walking speed of a medium frame suit, but then slow acceleration above that. |
Fox Gaden
DUST University Ivy League
424
|
Posted - 2013.06.09 12:49:00 -
[26] - Quote
Valmar Shadereaver wrote:wat i wuild asume of a APC vechical in dust time is that its going to be heavly terain capabilety's so no fliping over its not a LAV whit light weight its going to be a metal cubelike vechical whit heavy ass armoure how does that even flip its not like its designed to be a speeding lightweight vechical
and if some1 is stupid enof to drive of a clif/platform sure itwl flip after plumiting downward's that id understand but that's the only way i wuild asume it be able to flip over that or a HAV driving ful speed against it
GÇ£metal cubelike vechical whit heavy ass armoireGÇ¥ answers your question of GÇ£how does that even flipGÇ¥.
Mass in motion tends to stay in motion. More mass in motion wants even more to remain in motion in the same direction. You turn the wheel, the way the truck is facing change, the direction it is moving does not change, the wheels are no longer facing in the direction of movement. Since a truck is too heavy to skid sidewise like a car, the wheels catch and the truck rolls. Once it is on its side and no long high on its wheels its center of gravity is now lower and it is less likely to flip further. Because it is so heavy it will then slide along like a sled unless it catches on something.
Simple physics.
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Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.09 13:39:00 -
[27] - Quote
Thinking about this more, I think the base acceleration on the MAV should be low (like HAV low), and the Operation skill should increase the acceleration to effective levels. This way you would need a dedicated truck driver to get the most out of it, and they would not be spammed by everyone. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
110
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Posted - 2013.06.09 14:19:00 -
[28] - Quote
Fox Gaden wrote:Thinking about this more, I think the base acceleration on the MAV should be low (like HAV low), and the Operation skill should increase the acceleration to effective levels. This way you would need a dedicated truck driver to get the most out of it, and they would not be spammed by everyone. I approve of that. It could make the difference between a good MAV driver and a dead squad.
Side note, I want it to have enough torque to burn out the wheels if you apply full throttle from a dead stop. Increasing pilot skill required to operate. |
IceShifter Childhaspawn
DUST University Ivy League
62
|
Posted - 2013.06.21 12:32:00 -
[29] - Quote
Once they get passenger firing down, you could simply have all the passengers with sidearm firing capability and eliminate the need for turrets altogether. I say sidearm because the length of most light weapons would surely cause difficulty in a close environment, and 5 rapid fire- plasma based weapons firing in an enclosed space should result in dead bodies on the trigger end.
Having the ability to navigate rough and irregular terrain usually denote a high ground clearance and subsequently a higher center of gravity. Imagine a tractor trailer taking a corner in 20 feet at 50 MPH when you have difficulty imagining how mass and velocity could keep this from being a murder taxi.
Using the torque to burnout is a great way to tackle close quarters maneuverability. Hold the brake and hit the gas to cause the rear to slowly drift. Could be really cool if they allowed it to kick up a cloud of FOV obscuring debris. Kind of pointless if it is FWD or AWD. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.07.11 16:22:00 -
[30] - Quote
These APC-style vehicles would be great, with the options for fitting them as rearm, repair, respawn etc vehicles as well opening up a wealth of possibilities. Basically a tough support vehicle (though I guess some of that is covered by the logistics LAV which seems pretty damn tough as is). In saying this though with the maps we have there wouldn't be much of a place for the APC in them, particularly games that are only 16 v 16. |
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Fox Gaden
DUST University Ivy League
659
|
Posted - 2013.07.12 14:05:00 -
[31] - Quote
In a loosely related note, donGÇÖt you wish you could hack those container transport trucks? I picture them as being slow, and only usable over flat ground. It would be nice to be able to move one into a defensive position so it could provide some cover. Give the driver the ability to lower the back ramp.
Have the cab be the part that is lockable. Give it less armour than a militia LAV and no shields. But when it is destroyed have only the cab blow up, leaving the back section as an unmoving feature in the landscape.
Basically it would have really no offensive capabilities, but would give us some capability to alter the landscape and fortify a position.
To avoid exploitation, such as completely blocking access to an objective, make it so that after the Cab is destroyed, the back end can also be locked and destroyed, but give the back end the health of a CRU, so people would only bother blowing it up if they had to. |
M3DIC 2U
Hellstorm Inc League of Infamy
76
|
Posted - 2013.07.12 15:06:00 -
[32] - Quote
Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now.
Now 5 proto heavies with a damn good logi... mehbeh. but full mix squad tends to work better.
In regards to the vehicle. Make it open top and passengers can take damage. Grenade in the box, lol.
Should have turrets or open platform for 2 passengers to shoot from. Take a look at the STRYKER vehicle for inspirations. 8 wheel, two rear gunner hatches, one turret. Think this makes more sense than the old military deuce-and-a-half. |
Serah Mione
Knights of No Republic The Superpowers
2
|
Posted - 2013.07.15 00:54:00 -
[33] - Quote
Brasidas Kriegen wrote:These APC-style vehicles would be great, with the options for fitting them as rearm, repair, respawn etc vehicles as well opening up a wealth of possibilities. Basically a tough support vehicle (though I guess some of that is covered by the logistics LAV which seems pretty damn tough as is). In saying this though with the maps we have there wouldn't be much of a place for the APC in them, particularly games that are only 16 v 16.
Pretty much this, I picture their role would be one and the same and function like the Plunderer from PlanetSide 2, especially with a CRU installed but without having the vehicle immobilized when deployed. They look to already have 2 small or medium turrets on them for basic protection. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
143
|
Posted - 2013.07.15 04:31:00 -
[34] - Quote
Give us a train... with a lot of shield and a lot of armour. |
TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 05:10:00 -
[35] - Quote
Either way signed and bump |
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