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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
85
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Posted - 2013.06.07 16:21:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
87
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Posted - 2013.06.07 20:09:00 -
[2] - Quote
Fox Gaden wrote:EXASTRA INVICTAS wrote:KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! God, words can't describe how awesome that freight train of screw you looks. As for OP, I'd rather the MAV be REALLY torque-y than straight up fast. Make it slower than the LAV but give it the ability to climb over hills much easier than LAVs, and perhaps as easy or easier than HAVs. Tank should be super high, DPS capabilities really low (maybe one medium and one small turret or something). I would be fine with your torque-y MAV, slower than a LAV, as long as it is quite a bit faster than a tank. With my suggestion, you would almost never get to use the top speed anyway. Of course the MAV should be quicker than the HAV. The HAV should be a troop support platform capable of dishing and taking damage without issue, but moves slowly. The MAV should be armored, secure personnel transport with limited offensive capabilities but the ability to readily cross rough terrains. LAVs should be rapid, low armor, small squad transports with limited offensive capabilities, able to bolt from point to point for support. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
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Posted - 2013.06.08 07:42:00 -
[3] - Quote
pseudosnipre wrote:Tankin Tarkus wrote:Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. well a dropship full of proto heavies would be dead before it ever got to drop them off LAVs attempting to loiter against opposition will be short lived. When loitering, dropships flying high are swarm/forge bait and low flying dropships are AV nade bait. Tanks are a little different in that the threat IS the vehicle and its presence must be maintained for it to be effective. MAVs are different in that the threatening part of the platform is the infantry that can be deployed while the MAV retreats to regenerate while the troops wreak havoc. A returning MAV has the opportunity to get roadkills upon entry, achieve kills with AP blasters while retrieving wounded troops, and then get more roadkills en route to the next objective all while presumably healing the heavies who remain impervious to direct damage. Not saying they're not something I'd love to see, just worried that OP makes them sound a lot like an LAV with no speed nerf, vastly increased armor, improved DPS, enough CPU/PG to host a mobile CRU, and the ability to quickly bust through enemy lines and drop an entire squad without having to stay in the area until egress is requested. We'll just have to wait for the MAV BPO to be released so everyone can try them out....repeatedly!!! So, the reason the MAV would be overpowered is because there's a really low chance it'll score a splatter kill now and then, and that 6 heavies can sit inside of it and do pretty much nothing? When loitering, a MAV will also be killed. It's not necessarily going to have more raw HP than an HAV. But tankability roughly equal to an HAV only with much worse firepower output (only one or two turrets and with very low FOV accomplishes this) as well as higher speed than HAVs.
It's going to be a freight train making troop deliveries. Not running all over the battlefield getting splatter kills. It most likely WILL be slower than LAVs. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
92
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Posted - 2013.06.08 16:56:00 -
[4] - Quote
Tankin Tarkus wrote:well even tanks can roadkill ive done it several times so if the MAV cant even move fast enough to roadkill then it wont be fast enough for the battlefield or for troop transport The HAV has full directional mobility advantage in that situation, the MAV would have to accelerate to turn, and given its long length, would not be turning on a dime. The only time you'll be getting splatter kills in one is when stupid people run across a road without looking and your freight train is hauling to the next objective.
LOU C1F3R wrote: With the MAV's I would be more then happy to have it have the following attributes
1. Medium speed with massive torque for going up hills with ease 2. No real defenses other then either armor high or shield high 3. speed is set low enough that using it as a murder taxi isn't possible 4. Two equipment slots to allow it to serve a vital function. It should be a force multiplier not a wrecking ball 5. price should be between LAV's and tanks. 6. give it a badass big rig air horn... you know, just to be cool
Medium speed with massive torque is what I feel would work best for the MAV. It doesn't need to be too fast (only moderately faster than an HAV) but while driving it you should feel how powerful the engine is, and you should feel how heavy the frame is while trying to maneuver. It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Because while giving it a turret gives the impression that it has offensive prowess, making it so limited that you can mainly only shoot things in front of it removes the offensive punch, especially when you consider its incredible lack of mobility. A rearward facing small turret with the same movement restrictions is also acceptable (especially since small turrets are hard to get kills with on moving platforms). Equipment slots? I'll agree there. The MAV as a force multiplier, being able to bring ammo to troops is an excellent idea. I'd also love if CCP gave it a horn just for the heck of it.
Fox Gaden wrote:If it takes a long time to get to top speed, and it will flip on its side if it hits a rock or makes a sharp turn at high speed, the max speed is completely irrelevant! I can think of maybe two maps that have long straight paved roads down the side of the map that would allow it to get to top speed, but those roads are not near any objectives. I am just saying to make it drive like a truck. HasnGÇÖt anyone driven a truck before? Have you guys at least tried taking a sharp turn in a mini van? The MAV will be heavy and have a much higher center of gravity than a HAV.
As far as a MAVGÇÖs effective health, well right now I can solo any HAV currently in the game with my Proto Swarm Launcher, if I have cover, time, and ammo. If the MAV does not have enough health, then it is just 6 easy kills. I canGÇÖt solo a Dropship if it bugs out after my first swarms hit it. I can only kill Dropships that stick around. A well tanked LAV may get away from me due to its fast acceleration, speed and agility. But a MAV wonGÇÖt have the acceleration, or the agility/turning radius to bug out quickly. If it does not have enough health it will be a sitting duck.
You know how sweet it is to blow up a LAV and get 3 kills? Imagine getting 6 kills? At least in a Dropship they get time to bail, so sometimes I only get an assist on the Dropship and no kills. I am trying to find a balance to make the MAV effective as a troop carrier, because it would make it easier to keep a squad together, but I am approaching it from the perspectives of someone who spends a lot of time hunting vehicles. The problem with giving it LAV top speed is that you're infringing more on LAV utility than anything. While yes it will take longer to achieve we only have a limited selection of maps right now, and so our scope is narrow. The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). That's where I sit. As for its defensive prowess, giving it the same tankability as a Madrugar currently has really isn't too bad. Perhaps a higher base HP but fewer tank-related slots (high or low slots depending on race). The MAV shouldn't be indestructible, but it should take teamwork to take down (2 Advanced AV suits + skill, time, and luck). |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
96
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Posted - 2013.06.08 19:00:00 -
[5] - Quote
pseudosnipre wrote:EXASTRA INVICTAS wrote:It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Agree with tank and low offensive power, but would hold off on turrets and instead allow transported troops access to gun ports for their primary weapon with a 45* FOV. EXASTRA INVICTAS wrote:The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). And this comment right here is the basis for my murder taxi comment. I don't care if the maps don't have straightaways; the astute player will eventually migrate to the MAV for murder-taxiing due to 1) nitrous/torque converter/whatever 2) low speed impact deaths and 3) get increased lethality and survivability over the LAV. We will have murdertaxi classic and New murdertaxi. 1) If you look at the current models, they already appear to have turrets. And they appear to be small and medium, with medium fore, small aft. Also I'd rather the players inside the MAV not be allowed to do anything, except have two of them operate the manned turrets on the MAV. Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing"
2) No, the nitrous is not going to make it a freaking killwhore. The MAV is NOT going to be maneuverable, it is troop transport. It'll go quick in a straight line but it'll have a wide arcing turn at speed. The reason LAVs can "murder taxi" is NOT because of their speed. It is because of their maneuverability. If they miss, they can handbrake to 0 almost instantly, do a 180, and try again. And it takes almost no time. The MAV would stop like a semi, take an unreasonable amount of time and space to turn around, and then have to slowly chug its way back up to roadkill speed again. The nitrous system would not affect its ability to become a death engine, it would primarily make it a little better at getting from point A to point B.
CCP is already working on the "death taxi" situation and if the changes they apply are to collision damage and not specifically to the LAV (which would be bad) then you have even less to fear about being run over by something that can't turn. Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
108
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Posted - 2013.06.09 11:35:00 -
[6] - Quote
pseudosnipre wrote:The intent of my participation were to foresee potential misuses and bring them to light, not to ruffle feathers or invite abuse. EXASTRA INVICTAS wrote:Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. I don't know how to respond to that... MAV incarnation are subject to the whims of the CCP drawing board. Can you link to a concrete description of MAV operation? The ubiquitous QQ threads on this forum about LAVs would indicate that the comment is a statement of fact, not delusion brought on by paranoia as you so kindly asserted. EXASTRA INVICTAS wrote:Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing" Perhaps in an open-rear variant with reduced armor and the afore-mentioned maneuverability challenges it would be a viable option i.e. glass cannon with 6x the kills upon destruction. On a side note, impact damage fix is not yet in place and I'm not holding my breath, sorry. Are any of these valid descriptions of what is sought? Have the torque to climb hills but promptly flip over when discontinuous terrain is encountered. Operate predominantly on roads but rarely reach the speed of an LAV due to inertia concerns. Be concurrently heavily armored and field proto AP blasters and a mobile CRU and troop repair. Be exceedingly long in stance, tanked, and able to transport 6 proto logi's with vehicle reppers. Require 2-3 dedicated AV to take out as well as 3-9 AP players to remove the deposited troops. I eagerly anticipate the arrival of MAVs, just hoping they get this right as it has the potential to be a major game changer. o Feathers aren't ruffled, sorry if it comes across that way. I just find your fixation on being run over to be detrimental to your perception. Yes there are a lot of people complaining that they're getting run over all the time. Before that, they were complaining that LAVs were useless and died too easily, no? Nay, all vehicles were. No sometimes whining is substantiated and sometimes it isn't. The fact of the matter is that someone in an LAV can only get WP by running someone over. Say you're running around with your AR, and you see an enemy running across the road in front of you. Are you going to just run away, or run by him? Or are you going to try and gun him down for +50WP, Kill Stats, and to prevent him from doing whatever it is he's probably planning? Most likely, you'll take the second option and go for the kill. LAV drivers are doing the same thing, because it's the only way they can earn WP right now and, frankly, it's too easy sometimes.
My comments about the cannons are based solely on the pictures. Since they're all we have to go by right now, there's no use speculating on anything else. It doesn't mean that's the way it WILL be, but it's the closest thing we have.
For one, CCP is likely not going to have MAVs totally balanced when they first release. You know why? Because it's nearly impossible. They can only do so much testing, and so much playing in the office. When the content gets in the hand of creative players, that's when CCP relies on feedback to decide "Is this what we intended or do we need to step in?" In all likelihood, MAVs will not stay the same for long once introduced, even if it's only a minor change. But focusing on the fact that it has wheels and therefor can run people over is a really narrowminded viewpoint. This is compounded by the fact that MAV isn't going to be nimble like the LAV, which is the real reason the LAV can get so many splatter kills right now anyway.
If we look at methods currently out to combat vehicles, we find that we have: 1) AV Grenades (Cheap and powerful, restock easily, and track targets) 2) Forge Guns (Highly powerful, wielded by high HP dropsuit, very accurate against vehicles at any range) 3) Plasma Cannon (Dummy fire weapon, currently in sub-optimal status) 4) Swarm Launcher (Capable of rather tremendous damage output, especially against armor. Has benefits of tracking) 5) Turret Installations (Often killed by HAV pilots but still very effective at combating unaware vehicles)
So I ask you, how useful would the MAV be to you if a single person could get 6 easy kills because the MAV wasn't well enough equipped to survive a couple AV grenades and a swarm shot from some guy with 50,000 or less SP invested into AV? Would it be worth the risk, worth the cost? If the reward doesn't outweigh the risk, nobody will use it.
That said, I'd prefer a closed door variant with a single turret mount for defense. I believe [url]https://www.youtube.com/watch?v=mlRv1Iz2cUs]this[/url] is what CCP is going for. Something with a bit of firepower that is designed to protect and and move troops. I think a single medium turret would get the job done. As for "murder taxiing" I refuse to speculate on that until after CCP reveals what they're doing to stop it. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
110
|
Posted - 2013.06.09 14:19:00 -
[7] - Quote
Fox Gaden wrote:Thinking about this more, I think the base acceleration on the MAV should be low (like HAV low), and the Operation skill should increase the acceleration to effective levels. This way you would need a dedicated truck driver to get the most out of it, and they would not be spammed by everyone. I approve of that. It could make the difference between a good MAV driver and a dead squad.
Side note, I want it to have enough torque to burn out the wheels if you apply full throttle from a dead stop. Increasing pilot skill required to operate. |
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