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Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
DUST University Ivy League
417
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Posted - 2013.06.07 15:54:00 -
[1] - Quote
We need squad transport vehicles. I am really hoping that MAVGÇÖs provide this.
- Needs to hold 6, including the driver. - Needs to be tough. If blowing one up can kill up to 6 mercs, then they need to be relatively hard to blow up, or they will be too dangerous to use for Squad Transport. - Needs to be relatively fast. I would say, give it the same top speed as a LAV, but with more inertia*. - Two small turrets. No large turret.
*More Inertia (it is heavier) means: - Slower acceleration than a LAV. - Same top speed as a LAV. - Slower deceleration than a LAV. You will actually need to use the break. - If it takes a corner too fast it will roll on its side. (I suggest it should take 3 mercs to flip it back onto its wheels.) - It will do more impact damage than a LAV. (Look out murder taxies!) Basically it should drive like a truck. A heavily armoured truck. |
Fox Gaden
DUST University Ivy League
417
|
Posted - 2013.06.07 16:01:00 -
[2] - Quote
Yeah, I just wanted to make sure they hold a full squad, and have the armour/shields to do the job. They do look like what I am asking for. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:01:00 -
[3] - Quote
pseudosnipre wrote:All non driver occupants should take significant damage on flip. No a/v or exterior blasters. Sole defense is to unload infantry for dealing with enemy ground troops. No mine detection. Not fast as lav, provides troop protection over speed.
Thinking ahead to potential (mis)uses: Hack. Objective (think line harvest domination), and then block entrance with driver-occupied mav. Sit by objective and provide ap area denial. Convoy murder taxi Disembark, pvp, embark, heal, repeat.
Are we talking apc or open rear like the bad guys use in 90% of action movies? - Seatbelts. - The pictures already show external guns. - Should have the same visual que as infantry. - Why not fast as a LAV? With much slower acceleration, and higher centre of gravity you could only attain top speed on a long straightaway. A 18 wheel truck can go as fast as a jeep on a straight highway, so why shouldnGÇÖt a MAV? I think it should drive like a truck. Controlling speed so you donGÇÖt flip is part of the player skill in driving.
- If it is blocking the road, crouch and walk under the nose. - If it stays still too long someone is going to nail it with AV. With no large turret it is less effective than a tank at area denial. - With less manoeuverability and less acceleration than a LAV it will be less effective than a LAV at running people down. It would do a job on a LAV if it hit one though.
Basically I am asking for an APC. Basically I am asking for an APC. - Not nearly as fast as a Dropship, but tougher. - Not as manoeuvrable or agile as a LAV, but tougher, and carries more mercs. - Not nearly as much DPS as a tank, but faster, and carries more mercs. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:05:00 -
[4] - Quote
EXASTRA INVICTAS wrote:KAGEHOSHI Horned Wolf wrote:Look at this, middle right. They're coming. Give me the Gallente MAV or give me death! God, words can't describe how awesome that freight train of screw you looks. As for OP, I'd rather the MAV be REALLY torque-y than straight up fast. Make it slower than the LAV but give it the ability to climb over hills much easier than LAVs, and perhaps as easy or easier than HAVs. Tank should be super high, DPS capabilities really low (maybe one medium and one small turret or something). I would be fine with your torque-y MAV, slower than a LAV, as long as it is quite a bit faster than a tank. With my suggestion, you would almost never get to use the top speed anyway. |
Fox Gaden
DUST University Ivy League
422
|
Posted - 2013.06.07 19:10:00 -
[5] - Quote
pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. |
Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.08 11:49:00 -
[6] - Quote
Seems everyone latched on to my GÇ£fast as a LAV commentGÇ¥ and had the complete lack of intelligence to grasp my GÇ£drives like a truckGÇ¥ comment.
If it takes a long time to get to top speed, and it will flip on its side if it hits a rock or makes a sharp turn at high speed, the max speed is completely irrelevant! I can think of maybe two maps that have long straight paved roads down the side of the map that would allow it to get to top speed, but those roads are not near any objectives. I am just saying to make it drive like a truck. HasnGÇÖt anyone driven a truck before? Have you guys at least tried taking a sharp turn in a mini van? The MAV will be heavy and have a much higher center of gravity than a HAV.
As far as a MAVGÇÖs effective health, well right now I can solo any HAV currently in the game with my Proto Swarm Launcher, if I have cover, time, and ammo. If the MAV does not have enough health, then it is just 6 easy kills. I canGÇÖt solo a Dropship if it bugs out after my first swarms hit it. I can only kill Dropships that stick around. A well tanked LAV may get away from me due to its fast acceleration, speed and agility. But a MAV wonGÇÖt have the acceleration, or the agility/turning radius to bug out quickly. If it does not have enough health it will be a sitting duck.
You know how sweet it is to blow up a LAV and get 3 kills? Imagine getting 6 kills? At least in a Dropship they get time to bail, so sometimes I only get an assist on the Dropship and no kills. I am trying to find a balance to make the MAV effective as a troop carrier, because it would make it easier to keep a squad together, but I am approaching it from the perspectives of someone who spends a lot of time hunting vehicles.
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Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.09 12:06:00 -
[7] - Quote
Ok, I am not stuck on the MAV having a high max speed, but I did want to explain my reasoning for it better. I was really frustrated last time I posted and I feel bad for questioning peopleGÇÖs intelligence when I did not lay out my reasoning very well.
My line of reasoning was that rather than nerffing max speed, so that when running away from a swarm launcher the driver is rocking back and forth in his seat going GÇ£Faster Betsy, faster!GÇ¥ I thought it would be better to add other balances which would prevent the MAV from ever attaining its top speed.
You can compare this to how the SMG is balanced. If you look at the raw DPS without considering spread, it looks overpowered. But anyone who has used the SMG with low skills will think that its DPS sucks, because most of the bullets donGÇÖt hit the target even when you have good aim.
When I learned to drive a LAV I realized that to be able to control it and get anywhere I had to drive it at reduced speed, unless I was in a large flat area or on a road. Otherwise I would just spin out, flip over, and generally make no progress. So I pictured this with much lower acceleration, and a high center of gravity, so that it would take a while to pick up speed, and if it went too fast it would be prone to flipping over. Add to this the requirement for 3 mercs working together to right it again if it ended up on its side, and you have a driver that has to be very carful.
Now consider a vehicle that will flip over if it makes a really sharp turn at high speed and consider using this for a murder taxi. Sure if your target does not see or hear you coming you can line them up, but if they see you coming and doge out of the way, you canGÇÖt correct much if you are going too fast. If you are moving slowly, then they can just keep running inside your turning radius. Remember a large truck is not going to be able to turn as sharply as a LAV. I do this with LAVs already. It would be much easier with a truck.
A LAV will kill you if it runs over you. A MAV wonGÇÖt kill you any deader than a LAV, and would be considerably easier to avoid. I will grant that even a HAV can kill people by running over them, but I would argue that it would be very embarrassing to be run over by a HAV. The only times it has happened to me is literally when I did not look both ways before crossing the street. I spent half a match once trying to blow up a tank by tossing remote explosives on it, and although it killed me a few times with its turret, it never managed to run me over.
Also, I think the MAV should be noisy like the LAV, rather than quiet like a HAV. Make it sound like a big truck. Then people will hear it coming.
I do think it should have good torque at very low speeds for climbing steep hills and such (low gear), so fast acceleration up to the walking speed of a medium frame suit, but then slow acceleration above that. |
Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.09 12:49:00 -
[8] - Quote
Valmar Shadereaver wrote:wat i wuild asume of a APC vechical in dust time is that its going to be heavly terain capabilety's so no fliping over its not a LAV whit light weight its going to be a metal cubelike vechical whit heavy ass armoure how does that even flip its not like its designed to be a speeding lightweight vechical
and if some1 is stupid enof to drive of a clif/platform sure itwl flip after plumiting downward's that id understand but that's the only way i wuild asume it be able to flip over that or a HAV driving ful speed against it
GÇ£metal cubelike vechical whit heavy ass armoireGÇ¥ answers your question of GÇ£how does that even flipGÇ¥.
Mass in motion tends to stay in motion. More mass in motion wants even more to remain in motion in the same direction. You turn the wheel, the way the truck is facing change, the direction it is moving does not change, the wheels are no longer facing in the direction of movement. Since a truck is too heavy to skid sidewise like a car, the wheels catch and the truck rolls. Once it is on its side and no long high on its wheels its center of gravity is now lower and it is less likely to flip further. Because it is so heavy it will then slide along like a sled unless it catches on something.
Simple physics.
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Fox Gaden
DUST University Ivy League
424
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Posted - 2013.06.09 13:39:00 -
[9] - Quote
Thinking about this more, I think the base acceleration on the MAV should be low (like HAV low), and the Operation skill should increase the acceleration to effective levels. This way you would need a dedicated truck driver to get the most out of it, and they would not be spammed by everyone. |
Fox Gaden
DUST University Ivy League
659
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Posted - 2013.07.12 14:05:00 -
[10] - Quote
In a loosely related note, donGÇÖt you wish you could hack those container transport trucks? I picture them as being slow, and only usable over flat ground. It would be nice to be able to move one into a defensive position so it could provide some cover. Give the driver the ability to lower the back ramp.
Have the cab be the part that is lockable. Give it less armour than a militia LAV and no shields. But when it is destroyed have only the cab blow up, leaving the back section as an unmoving feature in the landscape.
Basically it would have really no offensive capabilities, but would give us some capability to alter the landscape and fortify a position.
To avoid exploitation, such as completely blocking access to an objective, make it so that after the Cab is destroyed, the back end can also be locked and destroyed, but give the back end the health of a CRU, so people would only bother blowing it up if they had to. |
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