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pseudosnipre
DUST University Ivy League
32
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Posted - 2013.06.07 16:03:00 -
[1] - Quote
All non driver occupants should take significant damage on flip. No a/v or exterior blasters. Sole defense is to unload infantry for dealing with enemy ground troops. No mine detection. Not fast as lav, provides troop protection over speed.
Thinking ahead to potential (mis)uses: Hack. Objective (think line harvest domination), and then block entrance with driver-occupied mav. Sit by objective and provide ap area denial. Convoy murder taxi Disembark, pvp, embark, heal, repeat.
Are we talking apc or open rear like the bad guys use in 90% of action movies? |
pseudosnipre
DUST University Ivy League
36
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Posted - 2013.06.07 18:47:00 -
[2] - Quote
Roving MAV full of protoheavies will break this game. |
pseudosnipre
DUST University Ivy League
37
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Posted - 2013.06.07 23:34:00 -
[3] - Quote
Tankin Tarkus wrote:Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now. well a dropship full of proto heavies would be dead before it ever got to drop them off LAVs attempting to loiter against opposition will be short lived. When loitering, dropships flying high are swarm/forge bait and low flying dropships are AV nade bait. Tanks are a little different in that the threat IS the vehicle and its presence must be maintained for it to be effective.
MAVs are different in that the threatening part of the platform is the infantry that can be deployed while the MAV retreats to regenerate while the troops wreak havoc. A returning MAV has the opportunity to get roadkills upon entry, achieve kills with AP blasters while retrieving wounded troops, and then get more roadkills en route to the next objective all while presumably healing the heavies who remain impervious to direct damage.
Not saying they're not something I'd love to see, just worried that OP makes them sound a lot like an LAV with no speed nerf, vastly increased armor, improved DPS, enough CPU/PG to host a mobile CRU, and the ability to quickly bust through enemy lines and drop an entire squad without having to stay in the area until egress is requested.
We'll just have to wait for the MAV BPO to be released so everyone can try them out....repeatedly!!! |
pseudosnipre
DUST University Ivy League
37
|
Posted - 2013.06.08 18:39:00 -
[4] - Quote
EXASTRA INVICTAS wrote:It should have LIMITED defenses, consisting of very high tanking power but very low offensive power. A forward facing medium turret that has a very restricted turning angle easily accomplishes this. Agree with tank and low offensive power, but would hold off on turrets and instead allow transported troops access to gun ports for their primary weapon with a 45* FOV.
EXASTRA INVICTAS wrote:The MAV should have boundless torque, not high top speed (you can always put a nitrous system on it, as well). And this comment right here is the basis for my murder taxi comment. I don't care if the maps don't have straightaways; the astute player will eventually migrate to the MAV for murder-taxiing due to 1) nitrous/torque converter/whatever 2) low speed impact deaths and 3) get increased lethality and survivability over the LAV. We will have murdertaxi classic and New murdertaxi.
Fox Gaden wrote:Seems everyone latched on to my GÇ£fast as a LAV commentGÇ¥ and had the complete lack of intelligence to grasp my GÇ£drives like a truckGÇ¥ comment. I resemble that remark, sir.
LOU C1F3R wrote:With the MAV's I would be more then happy to have it have the following attributes
1. Medium speed with massive torque for going up hills with ease 2. No real defenses other then either armor high or shield high 3. speed is set low enough that using it as a murder taxi isn't possible 4. Two equipment slots to allow it to serve a vital function. It should be a force multiplier not a wrecking ball 5. price should be between LAV's and tanks. 6. give it a badass big rig air horn... you know, just to be cool Concise and intelligent, well put. +1
LOU C1F3R wrote:give it a badass big rig air horn... you know, just to be cool ..and make it look like the A-team van. |
pseudosnipre
DUST University Ivy League
37
|
Posted - 2013.06.08 22:05:00 -
[5] - Quote
The intent of my participation were to foresee potential misuses and bring them to light, not to ruffle feathers or invite abuse. EXASTRA INVICTAS wrote:Your perception of how the MAV will operate is completely warped, and your paranoia of simple LAVs is clouding. I don't know how to respond to that... MAV incarnation are subject to the whims of the CCP drawing board. Can you link to a concrete description of MAV operation? The ubiquitous QQ threads on this forum about LAVs would indicate that the comment is a statement of fact, not delusion brought on by paranoia as you so kindly asserted. EXASTRA INVICTAS wrote:Giving the MAV access to double sided forge guns, swarm launchers, or mass drivers is going to be a far worse scenario than your unsubstantiated fears of "murder taxiing" Perhaps in an open-rear variant with reduced armor and the afore-mentioned maneuverability challenges it would be a viable option i.e. glass cannon with 6x the kills upon destruction. On a side note, impact damage fix is not yet in place and I'm not holding my breath, sorry.
Are any of these valid descriptions of what is sought? Have the torque to climb hills but promptly flip over when discontinuous terrain is encountered. Operate predominantly on roads but rarely reach the speed of an LAV due to inertia concerns. Be concurrently heavily armored and field proto AP blasters and a mobile CRU and troop repair. Be exceedingly long in stance, tanked, and able to transport 6 proto logi's with vehicle reppers. Require 2-3 dedicated AV to take out as well as 3-9 AP players to remove the deposited troops.
I eagerly anticipate the arrival of MAVs, just hoping they get this right as it has the potential to be a major game changer. o |
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