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Fox Gaden
DUST University Ivy League
659
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Posted - 2013.07.12 14:05:00 -
[31] - Quote
In a loosely related note, donGÇÖt you wish you could hack those container transport trucks? I picture them as being slow, and only usable over flat ground. It would be nice to be able to move one into a defensive position so it could provide some cover. Give the driver the ability to lower the back ramp.
Have the cab be the part that is lockable. Give it less armour than a militia LAV and no shields. But when it is destroyed have only the cab blow up, leaving the back section as an unmoving feature in the landscape.
Basically it would have really no offensive capabilities, but would give us some capability to alter the landscape and fortify a position.
To avoid exploitation, such as completely blocking access to an objective, make it so that after the Cab is destroyed, the back end can also be locked and destroyed, but give the back end the health of a CRU, so people would only bother blowing it up if they had to. |
M3DIC 2U
Hellstorm Inc League of Infamy
76
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Posted - 2013.07.12 15:06:00 -
[32] - Quote
Fox Gaden wrote:pseudosnipre wrote:Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto heavies together was game breaking we would be seeing it now.
Now 5 proto heavies with a damn good logi... mehbeh. but full mix squad tends to work better.
In regards to the vehicle. Make it open top and passengers can take damage. Grenade in the box, lol.
Should have turrets or open platform for 2 passengers to shoot from. Take a look at the STRYKER vehicle for inspirations. 8 wheel, two rear gunner hatches, one turret. Think this makes more sense than the old military deuce-and-a-half. |
Serah Mione
Knights of No Republic The Superpowers
2
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Posted - 2013.07.15 00:54:00 -
[33] - Quote
Brasidas Kriegen wrote:These APC-style vehicles would be great, with the options for fitting them as rearm, repair, respawn etc vehicles as well opening up a wealth of possibilities. Basically a tough support vehicle (though I guess some of that is covered by the logistics LAV which seems pretty damn tough as is). In saying this though with the maps we have there wouldn't be much of a place for the APC in them, particularly games that are only 16 v 16.
Pretty much this, I picture their role would be one and the same and function like the Plunderer from PlanetSide 2, especially with a CRU installed but without having the vehicle immobilized when deployed. They look to already have 2 small or medium turrets on them for basic protection. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
143
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Posted - 2013.07.15 04:31:00 -
[34] - Quote
Give us a train... with a lot of shield and a lot of armour. |
TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 05:10:00 -
[35] - Quote
Either way signed and bump |
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