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Obodiah Garro
Tech Guard General Tso's Alliance
56
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Posted - 2013.06.06 03:04:00 -
[1] - Quote
The OP needs lessons in HAV piloting it seems. No amount of SP can compensate for skill, and I only bring this up because there are HAV pilots out there that cause me untold grief. Chief amongst them is a Sir Moede or something like that. He is always in the middle of the action in his tank, always getting tactical positions yet rarely not in a position to be immune from return AV fire himself.
Current good shield tanks can shrug off swarm missles like they are nothing, I don't know how they fare against FG because I don't use them.
OP gets a +1 for his desire to get into the action and tear **** up. He gets a -10 for the nonsense about shields being worthless. |
Obodiah Garro
Tech Guard General Tso's Alliance
59
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Posted - 2013.06.06 03:22:00 -
[2] - Quote
SuperKing BigNuts wrote:you gotta keep in mind that having a brick tank that can 1shot infantry is going to raise a fit... though i do feel that the tanks have been severely neutered... i do feel a new balance needs to be achieved... but how... more hp means that you will HAVE to switch to a dedicated AV fit every time you see a tank, and then make the switch back to running infantry... which to a degree makes sense, but to spend 10 minutes as AV trying to take down a brick tank, even with a bad driver, the infantry are going to QQ HARD!
Quoting as a infantry man who QQs hard.
I now play as a dedicated AV player, it started off as an attempt to stem the tide of mlt lavs, and its great taking those mooks down. But after putting in serious time and SP in the field of AV to me it feels like HAV drivers feel they have the **** end of the stick. Sadly the dynamic is very different! Running AV means I have a pistol against the hoards of MG/Rifle maniacs out there while my primary weapon can mostly only force a HAV off the field instead of taking him out.
Sure mlt tanks go down, I would like to think its because I now know what am doing, getting tank kills can be very easy and satisfying when I do it solo. Against 1 good man in his HAV the story is different, am calling in squad members away from their duties for assistance, in certain circumstances am asking them to suicide weaker tanks to pull these guys into the open so I can finish them off. I ask other players to play the game differently in order to help me deal with 1 other guy. That isn't fair but its the way it is.
Its a strange dilemma where AV runners and HAV pilots both ask for more without taking into consideration the feelings and expectations of the other player. I truly feel that we do not have big enough servers to justify HAV in this current iteration of Dust. I enjoy fighting HAV pilots but I cant stand their tears. I have 500 ehp compared to their thousands, I have a meagre side arm to fight against the hoardes while I simultaneously take on my primary foe. How do we make this game so we all have what we want? |
Obodiah Garro
Tech Guard General Tso's Alliance
62
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Posted - 2013.06.06 03:51:00 -
[3] - Quote
SuperKing BigNuts wrote: sort of what im thinking is something akin to a mobile wall rolling up providing cover for infantry to cross a killing field, while being able to provide 'effective' damage to opponents to deter other vehicles, primarily jeeps and close air support dropships
I think what you are asking for will be delievered with the introduction of MAV. A hardenered APC that will be able to roll into fortified areas, perhaps it will be only equipped with 1 small turret but having high resistance and EHP so I can get to where it needs to go and deliever its payload then egress out of the hot zone. Whatever the specifics of its design am sure it will be much more than a LAV capable of ferrying more than 3 people.
As for HAV, I honestly hope they don't get more ehp. I would be in favour of them having more attack potential rather more defensive. I have seen them work, seen pilots go 25-0 and beyond with a blaster, the pilots know what they are doing and credit to their skill. They pose the proper threat level and warrant the proper response from the opposing team.
Imagine HAV getting a mlt lav boost? Just damn right aweful sounding. |
Obodiah Garro
Tech Guard General Tso's Alliance
63
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Posted - 2013.06.06 04:10:00 -
[4] - Quote
Telleth wrote: Stop using the rank of the skill as an arbitrary SP sink, it just makes the progression rate slow and dull.
Its the lack of variety of the game itself that makes you think progression is slow and dull, if you had more to do and more to fit instead of 2 game modes and 3 turrets then the grind itself wouldn't seem that bad.
Also the SP sink is needed for many reasons, personally I think the top one is to separate the dedicated hardcore guys who want the ultimate edge of their machines/fits over their casual buddies. Ofcourse that opens up the whole booster debate but ill leave that alone. |
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