Heinz Doofenshertz
BetaMax. CRONOS.
402
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Posted - 2013.06.07 08:33:00 -
[1] - Quote
I think the NPE has already been laid out very well in the Lore. Vince's training as he woke up to become a Templar in Templar One.
Start with character creation: select race - each race should be explained, and short background ect, similar to current dust/eve Pick Name- simple enough.
then we break from the current current system instead of picking specialisation and trainings, you drop into a grassy field, with an instructor that welcomes you to the firing range. down field are a few targets, you are asked to shoot them ect. you go thru smg, ar, laser, and scram rifle as a taste of the weapons avalible, then you are shown how to hack so you can change fit into a heavy and use forgegun and swarm launcher as av. once you are comforatbel with the weapons you change to a scout suit and make the gauntlet run, run down field hack a point and run back all under fire drone drones, Note you are not supposed to survive, this allows the tourtorial to cover the respawn screen and selecting new fits thru it.
Now that players are familar with how weapons and fits work they are requested to pick school and specialisation and explained that these are only the begining anything can be trained for, anything can be used, and no SP spent is wasted. As anyone can become anything if they work towards it.
After this they would enter their merc quarters, get a short video on the functions avalible and the merc tab and market.
A newbie help channel would be a great idea, as long as it is moderated.
I disagree with the battle academy, as it segrigats the community and really does a disservice to the newer it creates a false sense of safety and could encourage bad habits in matches that having to deal with veteran players would remove, like standing still in an open area, or standing in a roadway.
While I agree that "match making" needs to be worked on, understand that mercenary means hired soldier if a vet wants to take a small contract and crush newer mercs, he should be able to, but he shouldn't be making as much isk as if he was fighting harder vets.
To that end we do need to have seperate teirs of matches similar to how EVE has mission levels, a 8 year vet in a tech 2 ship can take a level one mission but the reward is small and not really worth the time. so CCP could rank the contracts, level 1 contracts give a small reward 50k to 100k this would discourage the use of proto suits as losing one or two means you will lose money. level two could start a little lower than the max payout for a level 1 contract say 90k to 120k and so one, adding in salvage ect to offset the increase without having to increase the isk amount too much. this would allow vets to pubstomp in lower level matches if they want, but they would get alot less than if they fought in a higher end match.
Another thing I think is key, is that it should be repeated thruout the toutorial that this is New Eden, losing means death, Death means you lose what you are using, no one is gonna hold your hand on the battle field, no one is gonna show you everything, this is a universe where we make the rules, and we push ourselves. Don't trust everyone, and if you see an opening take the shot because it could change everything.
This game is not newbie friendly, because there isn't a way it really can be and stay true to what it is, the best way is show them how to do the basics, then warn them that they are about to be thrown in the deep end. |