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Thread Statistics | Show CCP posts - 2 post(s) |
Esper Shadows
Copper Dogs
17
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Posted - 2013.06.07 09:08:00 -
[1] - Quote
I think there's some good ideas proposed, but CCP, this is really the hardest transition to go through in DUST 514 right now, going from a total noob (maybe with some rudimentary FPS experience), to playing (and defeating) proto clones.
Frankly DUST 514 is now deep enough, there are so many items and skills, CPU/PG, tradeoffs, so many things to consider that it is really like an FPS RPG, or FPS MMORPG I guess. To go from a noob to a vet in this game...frankly I think its really impossible to do it with tutorials and videos, or even single player sandbox tutorial map sessions.
The best way (the only real way) to learn is to play. In the short run, I would suggest expanding on the "Dust Academy" idea. Rather than throwing new players to the wolves after 1,000 WP, it would be better to offer all players SP-tiered matches.
For example, you could have "Dust Academy" be up to 750,000 or 1 million SP. Then a bronze tier capped at 2 million SP. A silver and gold tier at 3 million and 5 million and then platinum at 10 million.
You can let players choose any tier they wish to play, so long as their SP is below the cap. So one player can go straight to a platinum game if they're feeling confident , while another can stick to bronze if they're not comfortable playing at a higher tier. You can implement a player SP cap so that SP gain stops once a cap is hit, and then the player can decide whether they want to "graduate" into the next tier, or continue to play for awhile at the lower tier (but their SP will not increase above the cap until they choose to "graduate"). As a player gains SP, the lower tiered match options will be progressively greyed out.
Alternatively, rather than greying out capped games, you could make it so that each character can have multiple skill specs, one spec for each type of capped match. This would allow players to play at any tier at any time, so that they can play with their friends.
This would be quite similar to Mass Effect 3, except that ME3 multiplayer was PvM, not PvP. But similar principles could be applied. I loved ME3 multiplayer, it was very well implemented and balanced. I could play at any tier of difficulty anytime, and I could respec any number of different characters to add new dimensions to gameplay. But when I first started out, I played bronze and silver difficulty almost exclusively because gold and platinum tore me up. But when I got all the good guns and picked up some experience, I was doing gold platinum difficulty almost exclusively because the rewards are better.
Something similar could be done for DUST 514, to good effect I believe.
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Esper Shadows
Copper Dogs
17
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Posted - 2013.06.07 09:15:00 -
[2] - Quote
Or actually, instead of bronze/silver/gold you could use highsec / lowsec / nullsec tiers just like in EVE =)
But the point is, to tier the match difficulty in some rough (but effective) fashion so that new players aren't getting lolstomped after 1,000 WP. There's no way to separate skilled FPS players from the unskilled, but it is possible to grade the difficulty indirectly via SP capping, and slowly bring the noobs up to the full-on PC corp PvP at the top tier, perhaps at 10 million+ SP. |
Esper Shadows
Copper Dogs
18
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Posted - 2013.06.07 09:47:00 -
[3] - Quote
Heinz Doofenshertz wrote:to be honest gear isn't the issue, because have any vet roll a new character and even in milita gear the will stomp actual new players. and the guys who just want to stomp newbies, will do just that.
There's really no way to separate skilled FPS players from the total noobs. Even in "Dust Academy" matches, skilled FPS gamers are going to smoke those who are new to FPS. And the former may not be happy being restricted to "Dust Academy". They will want to play harder tiers because the rewards are likely to be better. One of my suggestions is to have SP capping, but let players play under any cap they choose. So there's maximum freedom, more choices, less noob stomping, and proto gamers can still get their fix in the top tiers.
The only real way to do it, to my mind, is SP caps. Because SP unlocks the gear, it is effectively capping gear as well. Skilled FPS players will still be skilled, but at least they will not be packing proto, which effectively makes them invincible as far as noobs are concerned. They can be killed, perhaps with the help of a teammate, if they are also restricted to lower tiered gear.
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Esper Shadows
Copper Dogs
19
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Posted - 2013.06.07 12:56:00 -
[4] - Quote
KOBLAKA1 wrote: You are automatically squaded up and voice activated.
This alone would be great, and it should be implemented in the current game right away. There's really no reason why you shouldn't be in a squad. There are no benefits to being in the "no squad" category. Perhaps after the 2-3 minute war barge wait time, all remaining "no squad" players can be automatically placed into a squad. Squad leader could be selected based on total war points and notified accordingly.
This wouldn't just be for the benefit of new players, although this would obviously be helpful. But it would be convenient for everyone if properly implemented.
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Esper Shadows
Copper Dogs
19
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Posted - 2013.06.07 15:54:00 -
[5] - Quote
Halador Osiris wrote:Said it before, I'll say it again. Leveled battles and a stat named something like "combat experience" (or it could just be based off SP/WP). Like security missions in EVE, when you start you are able to join level 1 battles. These battles pay like 10-20K ISK. Do those for 2-4 hours and you'll have enough combat experience (or war points or whatever) to join level 2 battles. Here's where people start using a little better gear, and the payouts are like 100-200K ISK. After a while of that, you've got the requirements for level 3 battles. These are where advanced gear starts to come in, and you can make 300-600K ISK per battle. Level 4's start to see proto gear, and you can make around 1-2M ISK in a battle. Level 5's, you'd better have all proto gear and some max skills, because everybody else will too. You're going to make 5-10 million a battle.
This is basically what I posted earlier. But yeah, this would be a workable model so that noobs don't need to read an instruction manual or read a wiki. New players can just pick up the game and play and do reasonably well if you have half a brain (because your competition is more or less in a similar situation). There would be no 1,000 WP cliff.
I do not know about ISK payouts and won't really comment on that, because I do not know if CCP intends for DUST 514 to ultimately be an ISK sink for EVE. That's a...rather sensitive topic, probably best discussed elsewhere. |
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