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Tharak Meuridiar
The Empyrean Agency
6
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Posted - 2013.06.04 07:12:00 -
[1] - Quote
Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them.
My impression was:
Scram rifle- Hits very hard if charged making it kind of nice for shoot outs but overheats super fast making it horrible for taking pop-shots or getting into close-medium range gun battles. Overall deadly in the hands of a highly accurate shot but assault rifles are a bit better if you aren't a first rate marksmen.
Plasma Cannon- Kind of like a slower firing more powerful Mass Driver. Hits like a beast but it's super slow refire makes me prefer the mass driver.
Flaylock- Didn't have the skills to test it.
That's what I gathered from 3-5 rounds played during a work break. Looking forward to hearing more from someone who knows their stuff. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
145
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Posted - 2013.06.04 07:19:00 -
[2] - Quote
Tharak Meuridiar wrote:Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them.
My impression was:
Scram rifle- Hits very hard if charged making it kind of nice for shoot outs but overheats super fast making it horrible for taking pop-shots or getting into close-medium range gun battles. Overall deadly in the hands of a highly accurate shot but assault rifles are a bit better if you aren't a first rate marksmen.
Plasma Cannon- Kind of like a slower firing more powerful Mass Driver. Hits like a beast but it's super slow refire makes me prefer the mass driver.
Flaylock- Didn't have the skills to test it.
That's what I gathered from 3-5 rounds played during a work break. Looking forward to hearing more from someone who knows their stuff.
Flay locks do more damage to armor then shields and need a nerf, very small 1, not a hammer nerf but a chizzle nerf (I got PRO Flay locks and nothing more to skill into them and as side arms they are OP).
Scrambler riffles do more damage to shields by ALOT and 1 of the PRO variants you reload before you overheat from what I heard. |
XXfootnoteXX
DUST University Ivy League
331
|
Posted - 2013.06.04 07:19:00 -
[3] - Quote
Tharak Meuridiar wrote:Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them.
My impression was:
Scram rifle- Hits very hard if charged making it kind of nice for shoot outs but overheats super fast making it horrible for taking pop-shots or getting into close-medium range gun battles. Overall deadly in the hands of a highly accurate shot but assault rifles are a bit better if you aren't a first rate marksmen.
Plasma Cannon- Kind of like a slower firing more powerful Mass Driver. Hits like a beast but it's super slow refire makes me prefer the mass driver.
Flaylock- Didn't have the skills to test it.
That's what I gathered from 3-5 rounds played during a work break. Looking forward to hearing more from someone who knows their stuff.
Honestly I find the plasma cannon better for anti-infentry more than anti-vehicle which it was made for.
Flaylock is deadly when skilled into. |
Zero Harpuia
WarRavens
502
|
Posted - 2013.06.04 07:24:00 -
[4] - Quote
Scramblers are for recision marksmanship, a fully charged headshot spells doom. Otherwise the AR outperforms them in every area up to and including range :l
As for the other two, Plasmas are too weak to be used as AV, so unless they have massive bonuses to shield damage they're being used almost solely as a supershotgun. And the Flaylock... is the Flaylock. Feels like a full on Light weapon when a proto one shows up. |
Imp Smash
On The Brink CRONOS.
116
|
Posted - 2013.06.04 07:27:00 -
[5] - Quote
I havent used the plasma cannon so I can't comment. From what alliance mates have said think of it as an RPG.
I use both SR and flaylock though and can comment on em.
SR is a strong gun. It suffers huge range penalties. The singleshot has high DPS but overheats very very fast. The assault has the almost the exact same DPS as a comparable assault rifle (again huge range penalties) but overheating is pretty much a non issue. It does NOT have a special headshot bonus like scrambler pistols do. It has dispersion. It has no dispersion reduction skills. It has no recoil. Essentially if you can hit the head in 4 out of 7 shots it is a very very power gun. If you can't it is a very very weak gun. Essentially the skill ceiling is high. It takes a LOT of skill to use competitively but at the upper echelons of skill is exceedingly powerful. And yes it's not great at close range. The weakness against armor means that finishing people off before they escape, kill you, or get killed by someone else is difficult. Do not try to Rambo with this gun. That's for ARs. Overall pretty fair except for the range issue.
The Flaylock is a bit OP. yes the clip size is low - but the gun does ridiculous damage to armor and severe damage to shields. The blast radius is fair starting off but it's a bit too wide once you get flaylock operation to level 5. A headshot is pretty difficult (thank goodness) as a headshot can kill pretty much anything.
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S0LlD SNAKE
PLAYSTATION4
97
|
Posted - 2013.06.04 07:28:00 -
[6] - Quote
plasma cannon is useless , dont bother with it
and just curios about floplock pistol , do u get damage if u fire close to your feet? |
Iron Wolf Saber
Den of Swords
4864
|
Posted - 2013.06.04 07:39:00 -
[7] - Quote
S0LlD SNAKE wrote:plasma cannon is useless , dont bother with it
and just curios about floplock pistol , do u get damage if u fire close to your feet?
In my experiences no it has been mostly wall hits that kills players or direct hits. Then again my FLOp is lvl 1. |
S0LlD SNAKE
PLAYSTATION4
97
|
Posted - 2013.06.04 07:43:00 -
[8] - Quote
Iron Wolf Saber wrote:S0LlD SNAKE wrote:plasma cannon is useless , dont bother with it
and just curios about floplock pistol , do u get damage if u fire close to your feet? In my experiences no it has been mostly wall hits that kills players or direct hits. Then again my FLOp is lvl 1.
im asking because most floplock pistol users i see in fight they fire in the ground close to them if the figt is close quarter and the enemy dies
the blast should affect the user aswell if its too close , no?
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WyrmHero1945
SyNergy Gaming EoN.
363
|
Posted - 2013.06.04 07:43:00 -
[9] - Quote
SR sucks |
True Adamance
Ametat Security Amarr Empire
32
|
Posted - 2013.06.04 07:51:00 -
[10] - Quote
As a play who exclusively uses Amarrian gear and weapons I have a few thoughts on the Scrambler Rifle
The regular variant is as you all say, a precision weapon with decent range, allowing for engagement up to and above 60+ metres with relative accuracy and a moderate rate of fire providing you know the limits of your rifle and how to burst fire it effectively.
The Assault variant is much like the Assault Rifle however it has a sharp drop off rate and terrible dispersion at the outer limits of its range meaning it is far more suited for close quarters fighting, more or less 30- Metres for it to be as effective as it can be, however its nature as an anti shield weapon in a heavily shield dominated game makes it a winner that that range.
Both rifles have absolutely delightful hip fire, the regular variet of the scrambler rifle having some dispersion but if engaging at close range rapid firing a close to or full volley of shots at the target is likely to have a pronounced affect on his or her EHP, however overheating is going to be the bane of CQC, that is unless you have expended all side arm ammo as well. Assault is a godsent at CQC for hip firers as it have very little dispersion up close.
IN all I found that head shots usually take out all shield on targets simply because of the standard multiplier plus the 110% Shield damage it does.
In comparison to the standard Assault rifle even the miltia variant seems better than advanced assault scramblers in its optimal range, however it does have the damage nor the flexibility of the Standard Scrambler rifle, however it doesn't overheat which is a plus.
However both really suffer against armour tankers. I'd never recommend a sane Scrambler Rifler to engage a heavy without help.
Just my thoughts here.
|
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True Adamance
Ametat Security Amarr Empire
32
|
Posted - 2013.06.04 07:52:00 -
[11] - Quote
WyrmHero1945 wrote:SR sucks
You know nothing Wyrmhero (yeah Song of Fire and Ice ref that sorta makes sense). |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.04 07:54:00 -
[12] - Quote
Shouper of BHD wrote:Tharak Meuridiar wrote:Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them.
My impression was:
Scram rifle- Hits very hard if charged making it kind of nice for shoot outs but overheats super fast making it horrible for taking pop-shots or getting into close-medium range gun battles. Overall deadly in the hands of a highly accurate shot but assault rifles are a bit better if you aren't a first rate marksmen.
Plasma Cannon- Kind of like a slower firing more powerful Mass Driver. Hits like a beast but it's super slow refire makes me prefer the mass driver.
Flaylock- Didn't have the skills to test it.
That's what I gathered from 3-5 rounds played during a work break. Looking forward to hearing more from someone who knows their stuff. Flay locks do more damage to armor then shields and need a nerf, very small 1, not a hammer nerf but a chizzle nerf (I got PRO Flay locks and nothing more to skill into them and as side arms they are OP). Scrambler riffles do more damage to shields by ALOT and 1 of the PRO variants you reload before you overheat from what I heard. It's a PRO, it's supposed to be powerful. Wait until you see more Minmatar assaults with dual Core FPs that have 4 shots in the clip thanks to their racial bonus. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 08:06:00 -
[13] - Quote
Zero Harpuia wrote:Scramblers are for recision marksmanship, a fully charged headshot spells doom. Otherwise the AR outperforms them in every area up to and including range :l
As for the other two, Plasmas are too weak to be used as AV, so unless they have massive bonuses to shield damage they're being used almost solely as a supershotgun. And the Flaylock... is the Flaylock. Feels like a full on Light weapon when a proto one shows up. its not that its useless as AV its that it get massively out classed by the swarm launcher. the fact its homing should be its advantage not that it can do more damage at the proto lvl then a assault forge on shields like it can now. the SL needs to be toned down its the only one that has 660 per hit/volley per shot from standard to proto more missiles should equal smaller missiles thus less damage per missile but overall more damage. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
492
|
Posted - 2013.06.04 08:15:00 -
[14] - Quote
True Adamance wrote: However both really suffer against armour tankers. I'd never recommend a sane Scrambler Rifler to engage a heavy without help.
I'm relatively pensive about the ASR's at the moment for this very reason.
Yeah, there are a lot of players who use shield dominated equipment, but the problem is...
When I've got the ASR, it feels marginally easier to kill a shield user than a regular AR, but it's a ***** to kill an armor focused variant.
When I've got the regular AR it's not as easy to kill shield tanked guys, but it's a whole lot easier to kill armor tankers.
Combine with bad hit registry for proper effect.
I'm still tentative about it, but the ASR seems to get me killed vs. armor more than it wins me battles vs. shields.
It's really just a thought. Being able to pinpoint problems with the stats is contingent upon CCP actually fixing the hit registry.
|
IamI3rian
OSG Planetary Operations Covert Intervention
136
|
Posted - 2013.06.04 08:25:00 -
[15] - Quote
I have been having INSANE issues with hit detection with the flaylock recently. Like... dude's standing perfectly still, and I aim at his chest at 6m and no hits register with all three rounds. That's bad. She'sa no guuude.
Either way though, the proto version is SUPPOSED to be amazing. If I specc'd into scrambler pistols, you'd ask for a nerf to that, if I was running around with the proto variant.
The same is true of a well specc'd proto SMG. The things puts out damage insanely fast, especially with a damage mod or two.
Overall, proto weapons take a huge amount of SP, and without actually being effective weapons they wouldn't be worth it. |
True Adamance
Ametat Security Amarr Empire
33
|
Posted - 2013.06.04 08:26:00 -
[16] - Quote
Leither Yiltron wrote:True Adamance wrote: However both really suffer against armour tankers. I'd never recommend a sane Scrambler Rifler to engage a heavy without help.
I'm relatively pensive about the ASR's at the moment for this very reason. Yeah, there are a lot of players who use shield dominated equipment, but the problem is... When I've got the ASR, it feels marginally easier to kill a shield user than a regular AR, but it's a ***** to kill an armor focused variant. When I've got the regular AR it's not as easy to kill shield tanked guys, but it's a whole lot easier to kill armor tankers. Combine with bad hit registry for proper effect. I'm still tentative about it, but the ASR seems to get me killed vs. armor more than it wins me battles vs. shields. It's really just a thought. Being able to pinpoint problems with the stats is contingent upon CCP actually fixing the hit registry.
I can see why you would be.
In BIASed mode I absolutely love the ASR because of some of the amazing things its hip fire and anti shield damage has allowed me to do, these ranging from winning 3vs1's to successfully defending objectives with my squad from enemy teams.
In unbiased mode I would say that while both variant do suffer against armour packing a complementary side arm or grenade type is what will save you in scenarios with armour tankers. Lay down a Core Locus Grenade, drop shields, and chain the explosion works well, also an SCR with Flaylock.
Drop Shields with an ASR which is easy enough, extra shots will damage armour, then switch out to the SMG to finish the guy off.
It all depends of play style and whether or not you get used to the weapon. Sights also help a lot when targeting AR users. |
iceyburnz
Crux Special Tasks Group Gallente Federation
587
|
Posted - 2013.06.04 09:42:00 -
[17] - Quote
Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
Edit: I think the have to spool up time backwards. the Plasma cannon should have a cool down time as oppose to a spool up time. Maybe keep the one shot. And remove the wierd arc firing, slow shot. |
True Adamance
Ametat Security Amarr Empire
35
|
Posted - 2013.06.04 09:44:00 -
[18] - Quote
iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
I originally thought it would be like an RPG style weapon .... kind of sad when it was more like a mortar. |
iceyburnz
Crux Special Tasks Group Gallente Federation
587
|
Posted - 2013.06.04 09:46:00 -
[19] - Quote
True Adamance wrote:iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire. I originally thought it would be like an RPG style weapon .... kind of sad when it was more like a mortar.
yes that exactly the role it should be filling.
RPG.
The sort of weapon you would use in a hit and run attack to tred a tank.
Maybe it should have a secondary fire effect on vehicles. Like a slow down for 2 seconds or something. To make it fit with the spectrum of other weapons. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 09:53:00 -
[20] - Quote
iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
Edit: I think the have to spool up time backwards. the Plasma cannon should have a cool down time as oppose to a spool up time. Maybe keep the one shot. And remove the wierd arc firing, slow shot. what it needs is some more direct damage, more ammo and remove the spool timer, its just annoying. |
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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.06.04 09:56:00 -
[21] - Quote
ladwar wrote:iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
Edit: I think the have to spool up time backwards. the Plasma cannon should have a cool down time as oppose to a spool up time. Maybe keep the one shot. And remove the wierd arc firing, slow shot. what it needs is some more direct damage, more ammo and remove the spool timer, its just annoying. Do you get the impression that they were so worried about the dumbfire swarm fiasco in beta that they nerfed the plasma cannon while it was made? |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 10:07:00 -
[22] - Quote
yup this ^ |
IamI3rian
OSG Planetary Operations Covert Intervention
137
|
Posted - 2013.06.04 10:09:00 -
[23] - Quote
Jenova's Witness wrote:Do you get the impression that they were so worried about the dumbfire swarm fiasco in beta that they nerfed the plasma cannon while it was made?
I've never fired one, but a corp mate has. I can honestly say you might be on to something. = D
I'm perfectly OK with it btw. It's like the RPG's in MAG... only it's ALSO completely ineffective against vehicles. |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 10:12:00 -
[24] - Quote
IamI3rian wrote:[quote=Jenova's Witness]
I'm perfectly OK with it btw. It's like the RPG's in MAG... only it's ALSO completely ineffective against vehicles.
It wouldn't even be fair to say the weapon is negatively unbalanced (as in weaksauce).
Its entirely unusable.
Nearly every other weapon does what it does but better.
Want to sneak up on infantry and get a kill, use a shotgun.
Want to shoot a vehicle (and actually hit) use a swarm launcher.
Want to almost kill or steal vehicle kills, use a forge gun.
Want to shoot infantry, and kill them fast, use the Assault Rifle.
What is the plasma cannon actually for?
It requires too much luck to hit moving LAVs unless they are bareing down on you which means your gonna die and maybe take it into armour.
Tanks are too tanky, most can regenerate the damage faster than you can spool up, fire then reload then spool up again to be a threat.
Its a weapon with too many timers and not enough damage to warrent those timers. Its has like 4 difficulty vectors that do not match the amount of damage it does. (Difficulty vectors: Spool timer, reload timer, one shot (giving the timers meaning), arc fire and lowest damage of all the av weapons). |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.06.04 10:14:00 -
[25] - Quote
iceyburnz wrote:What is the plasma cannon actually for? Embarrassing someone without having to tebag them. I know I'm not the only one that chuckles when I see a plasma cannon death on the kill feet. |
Mike Molle
L.O.T.I.S. RISE of LEGION
35
|
Posted - 2013.06.04 10:17:00 -
[26] - Quote
I have the Allotek Plasma Cannon, the thing is borderline broken, its bugged to all hell, 95% of the time i have to cycle through all my weapons and equipment to get the damn thing to fire again |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 10:18:00 -
[27] - Quote
Jenova's Witness wrote:iceyburnz wrote:What is the plasma cannon actually for? Embarrassing someone without having to tebag them. I know I'm not the only one that chuckles when I see a plasma cannon death on the kill feet.
lol true true.
Want to embaress people on the kill feed? Use a Militia Assault rifle. (?)
See everything is better than the plasma cannon. |
Mike Molle
L.O.T.I.S. RISE of LEGION
37
|
Posted - 2013.06.04 10:20:00 -
[28] - Quote
Also, Milita swarms do more damage then a Proto Plasma Cannon
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IamI3rian
OSG Planetary Operations Covert Intervention
138
|
Posted - 2013.06.04 10:21:00 -
[29] - Quote
iceyburnz wrote:Want to embaress people on the kill feed? Use a Recruit Assault rifle. (?)
Repair'd.
= D |
S0LlD SNAKE
PLAYSTATION4
97
|
Posted - 2013.06.04 10:22:00 -
[30] - Quote
IamI3rian wrote:Jenova's Witness wrote:Do you get the impression that they were so worried about the dumbfire swarm fiasco in beta that they nerfed the plasma cannon while it was made? I've never fired one, but a corp mate has. I can honestly say you might be on to something. = D I'm perfectly OK with it btw. It's like the RPG's in MAG... only it's ALSO completely ineffective against vehicles.
an classic RPG shoots STRAIGHT forward
plasma cannon has an arch when fired so you have to calculate how high you have to aim in order to get the projectile where you want
plasma cannon looks like an RPG but fires like a mortar
plasma cannon is a portable mortar
untill u calculate and **** the target is gone
so far its all about luck with plasma cannon and when u got some luck to hit , it sucks
if u play with plasma cannon you have to play like a sniper
choose a position and wait for a target |
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ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 10:25:00 -
[31] - Quote
Jenova's Witness wrote:ladwar wrote:iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
Edit: I think the have to spool up time backwards. the Plasma cannon should have a cool down time as oppose to a spool up time. Maybe keep the one shot. And remove the wierd arc firing, slow shot. what it needs is some more direct damage, more ammo and remove the spool timer, its just annoying. Do you get the impression that they were so worried about the dumbfire swarm fiasco in beta that they nerfed the plasma cannon while it was made? yes, and since the forge gun I think they should of got over that, but didn't. as AV its needs more direct damage while the SL needs to be toned down some. the reload is a fine way to limit RoF so that's its close the forge. the ammo just seems to small so it makes less idea for the hit and run tactics(RPG style) that it has. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.06.04 10:29:00 -
[32] - Quote
ladwar wrote: yes, and since the forge gun I think they should of got over that, but didn't. as AV its needs more direct damage while the SL needs to be toned down some. the reload is a fine way to limit RoF so that's its close the forge. the ammo just seems to small so it makes less idea for the hit and run tactics(RPG style) that it has.
Maybe they were worried about us crying that it's OP. I hope they fix it though, it looks like a fun weapon to use... when it wants to work. |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 10:32:00 -
[33] - Quote
ladwar wrote: yes, and since the forge gun I think they should of got over that, but didn't. as AV its needs more direct damage while the SL needs to be toned down some. the reload is a fine way to limit RoF so that's its close the forge. the ammo just seems to small so it makes less idea for the hit and run tactics(RPG style) that it has.
I actually think the SL is fine as it is. You have to go to proto before you can one hit pop militia LAVs and even then its the unfitted LAVs, which is fair.
The forge is a way better AV weapon than the plasma cannon. But then the forge needs a heavy suit, which isn't really that much of a disadvantage. And it only has a spool up timer.
I think all in all the best thing they could do is remove the arc and make it a straight firing weapon. keep the projectile speed slow so you still need player skill to lead your fast moving targets. As it stands: you have to lead, judge angle and time firing. Its too high a player skill requirment for ****** damage payout. The alternative would be to massively increase damage. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 10:49:00 -
[34] - Quote
when the proto SL can hits harder then proto assault FG on shields then the SL needs to be toned down. toned not a massive nerf just a better scaling the same for plasma cannon. and that's not true the MLT swarm can OHK the free LAV. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.06.04 10:51:00 -
[35] - Quote
MLT LAVs have more survivability than tanks.
#Lolbalance. |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 11:03:00 -
[36] - Quote
ladwar wrote:when the proto SL can hits harder then proto assault FG on shields then the SL needs to be toned down. toned not a massive nerf just a better scaling the same for plasma cannon. and that's not true the MLT swarm can OHK the free LAV.
No they were recently buffed. Militia LAVs can survive a militia swarm launcher hit. Militia LAVs can even survive a standard SL hit.
I use both standard and proto SL almost all the time. Ive seen militia LAVs survive proto swarm launcher hits (with a tiny sliver of damage left), this is because people are fitting them.
Logisitics LAVs laugh at proto swarm launchers. Killing a fitted one is nearly impossible with a proto swarm launcher. But its does scare them off. If you nerf the SL your encouraging Logistic LAVs dropped to run people over.
EDIT: btw Ive started a plasma cannon feedback thread in the feedback forum. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.06.04 11:12:00 -
[37] - Quote
iceyburnz wrote:ladwar wrote:when the proto SL can hits harder then proto assault FG on shields then the SL needs to be toned down. toned not a massive nerf just a better scaling the same for plasma cannon. and that's not true the MLT swarm can OHK the free LAV. No they were recently buffed. Militia LAVs can survive a militia swarm launcher hit. Militia LAVs can even survive a standard SL hit. I use both standard and proto SL almost all the time. Ive seen militia LAVs survive proto swarm launcher hits (with a tiny sliver of damage left), this is because people are fitting them. Logisitics LAVs laugh at proto swarm launchers. Killing a fitted one is nearly impossible with a proto swarm launcher. But its does scare them off. If you nerf the SL your encouraging Logistic LAVs dropped to run people over. EDIT: btw Ive started a plasma cannon feedback thread in the feedback forum. I don't mind murder taxis, they actually make speccing into real AV viable. But they need to take more damage when running people over to balance them out. HP is fine though. LAVs need something to make their turrets and tools more useful than the front bumper. |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 11:15:00 -
[38] - Quote
Jenova's Witness wrote:iceyburnz wrote:ladwar wrote:when the proto SL can hits harder then proto assault FG on shields then the SL needs to be toned down. toned not a massive nerf just a better scaling the same for plasma cannon. and that's not true the MLT swarm can OHK the free LAV. No they were recently buffed. Militia LAVs can survive a militia swarm launcher hit. Militia LAVs can even survive a standard SL hit. I use both standard and proto SL almost all the time. Ive seen militia LAVs survive proto swarm launcher hits (with a tiny sliver of damage left), this is because people are fitting them. Logisitics LAVs laugh at proto swarm launchers. Killing a fitted one is nearly impossible with a proto swarm launcher. But its does scare them off. If you nerf the SL your encouraging Logistic LAVs dropped to run people over. EDIT: btw Ive started a plasma cannon feedback thread in the feedback forum. I don't mind murder taxis, they actually make speccing into real AV viable. But they need to take more damage when running people over to balance them out. HP is fine though. LAVs need something to make their turrets and tools more useful than the front bumper.
I agree, the amount of logistics LAVs running about is just about right. And they require a significant investment of SP and Isk. Nerf the SL and the next logistcs LAv is the standard LAV and they are far more accessable.
In short, I think the SL is fine. If your scared of it (hypothetical statement, not you personally). Run to the objective. Its only dangerious to vehicles and the SL is pretty weak against standard infantry. |
ladwar
Dead Six Initiative Lokun Listamenn
582
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Posted - 2013.06.04 11:15:00 -
[39] - Quote
that's fun because I destroy MLT LAVs with the MLT SL maybe you fight people with skills and BPOs on yours like they should or maybe you ran into mine which has a resist amp on it and I skilled into that type of vehicle. on the LLAV note that's a proto LAV vs a proto AV so its on par for the tier and thus not impossible just takes more thought to take them out because its speed is one of the biggest part of its survivability. |
iceyburnz
Crux Special Tasks Group Gallente Federation
589
|
Posted - 2013.06.04 11:22:00 -
[40] - Quote
ladwar wrote:that's fun because I destroy MLT LAVs with the MLT SL maybe you fight people with skills and BPOs on yours like they should or maybe you ran into mine which has a resist amp on it and I skilled into that type of vehicle. on the LLAV note that's a proto LAV vs a proto AV so its on par for the tier and thus not impossible just takes more thought to take them out because its speed is one of the biggest part of its survivability.
Well you say that and I say another thing. The proto SL verses the Proto (or advanced tiered whatever) LAVs do not scale. I have SL 5 and spec 4. I run with gallente proto suit with 3 complex light mods and I can get one whole volley on a running Logisitcs LAV and it does anout 40% shield for a full hit. they regen fast though and travel faster.
I've spent the whole match trying to kill it. Then it ran into a wall and only with a tanks help did it die. Those buggers are tough. But they should be. Im not complaining I never got the kill. However it is nearly impossible to take a logistic LAv out solo if the driver is smart and fitted well, which is what I meant, and I assumed you understood.
My cheap fit isn't as good. I still maintain you can't solo a miltia LAV with a militia swarm. But in the intrest of community spirit I shall test this after downtime again. It has been awhile since I roughed it with militia gear. |
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ladwar
Dead Six Initiative Lokun Listamenn
582
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Posted - 2013.06.04 11:25:00 -
[41] - Quote
you know what here 3:26 then tell me im wrong. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
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Posted - 2013.06.04 11:27:00 -
[42] - Quote
iceyburnz wrote:ladwar wrote:that's fun because I destroy MLT LAVs with the MLT SL maybe you fight people with skills and BPOs on yours like they should or maybe you ran into mine which has a resist amp on it and I skilled into that type of vehicle. on the LLAV note that's a proto LAV vs a proto AV so its on par for the tier and thus not impossible just takes more thought to take them out because its speed is one of the biggest part of its survivability. Well you say that and I say another thing. The proto SL verses the Proto (or advanced tiered whatever) LAVs do not scale. I have SL 5 and spec 4. I run with gallente proto suit with 3 complex light mods and I can get one whole volley on a running Logisitcs LAV and it does anout 40% shield for a full hit. they regen fast though and travel faster. I've spent the whole match trying to kill it. Then it ran into a wall and only with a tanks help did it die. Those buggers are tough. But they should be. Im not complaining I never got the kill. However it is nearly impossible to take a logistic LAv out solo if the driver is smart and fitted well, which is what I meant, and I assumed you understood. My cheap fit isn't as good. I still maintain you can't solo a miltia LAV with a militia swarm. But in the intrest of community spirit I shall test this after downtime again. It has been awhile since I roughed it with militia gear. Maybe you're not supposed to solo it. Remember back in the day when marauder tanks needed several people to place a calculated strike to take on out? I wish HAV and derpships had this kind of survivability. It makes destroying them that much more rewarding. |
iceyburnz
Crux Special Tasks Group Gallente Federation
589
|
Posted - 2013.06.04 11:31:00 -
[43] - Quote
Jenova's Witness wrote:iceyburnz wrote:ladwar wrote:that's fun because I destroy MLT LAVs with the MLT SL maybe you fight people with skills and BPOs on yours like they should or maybe you ran into mine which has a resist amp on it and I skilled into that type of vehicle. on the LLAV note that's a proto LAV vs a proto AV so its on par for the tier and thus not impossible just takes more thought to take them out because its speed is one of the biggest part of its survivability. Well you say that and I say another thing. The proto SL verses the Proto (or advanced tiered whatever) LAVs do not scale. I have SL 5 and spec 4. I run with gallente proto suit with 3 complex light mods and I can get one whole volley on a running Logisitcs LAV and it does anout 40% shield for a full hit. they regen fast though and travel faster. I've spent the whole match trying to kill it. Then it ran into a wall and only with a tanks help did it die. Those buggers are tough. But they should be. Im not complaining I never got the kill. However it is nearly impossible to take a logistic LAv out solo if the driver is smart and fitted well, which is what I meant, and I assumed you understood. My cheap fit isn't as good. I still maintain you can't solo a miltia LAV with a militia swarm. But in the intrest of community spirit I shall test this after downtime again. It has been awhile since I roughed it with militia gear. Maybe you're not supposed to solo it. Remember back in the day when marauder tanks needed several people to place a calculated strike to take on out? I wish HAV and derpships had this kind of survivability. It makes destroying them that much more rewarding.
I agree, I don't think the militia swarm should be about to insta pop a fitted militia LAV. Laziness and lack of prep shouldn't be rewarded. Unfitted LAVs should die to Militia swarms. |
iceyburnz
Crux Special Tasks Group Gallente Federation
589
|
Posted - 2013.06.04 11:34:00 -
[44] - Quote
ladwar wrote:you know what here 3:26 then tell me im wrong.
Were talking about SL not tanks :/ but I understand your point.
Judging from the video those were militia LAVS. And they looked unfitted considering the rate they dropped.
I wish I had been in that battle, I can drop a militia tank in three volleys |
Tharak Meuridiar
The Empyrean Agency
6
|
Posted - 2013.06.04 16:29:00 -
[45] - Quote
Thanks for the feedback guys.
I'm seeing a lot of discussion on the SL and how it needs to be nerfed. So I'm just going to comment on that real quick.
The SL has one huge disadvantage I haven't seen mentioned yet. It only targets vehicles. So as I SL user you are forced to rely on your side arm if engaged by infantry. Unless you're logi. Then you're just screwed unless a teammate saves you.
Because of this I think the SL deserves it's place as the supreme AV weapon.
How supreme? I don't know, maybe homing is enough of an advantage. But if it wasn't the best nobody would use it. |
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