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Thread Statistics | Show CCP posts - 2 post(s) |
Thurak1
Psygod9 RISE of LEGION
5
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Posted - 2013.06.03 19:58:00 -
[1] - Quote
When is ccp going to address this weapon? There are far too many players either using a mouse or a modded controller (ie something with a turbo button) out there that simply flock to this weapon. With suck mods these guns simply own anyone at any range. I run a heavy with a boundless so when an assault suit pops up from around the corner it should not be instant death for me yet it happens often and this dtar is what they always seem to have. |
Thurak1
Psygod9 RISE of LEGION
5
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Posted - 2013.06.04 00:27:00 -
[2] - Quote
Krisuke 003 wrote:Or just lower the rate of fire and magazine capacity. Find a way to screw with the cheesy pos players that use modded controllers with low recoil weapons. That would fix the problem. So would having recoil that would build up until you have a chance to let the gun settle. Or just figure out some way to have modded controllers explode in peoples hands, amputating their fingers and thus culling one annoying factor from the game. The smiley face isn't because I'm joking. Its because I really do like the image of a modded controller exploding in someone's hands! I think i am digging the idea of the recoil. a weapon that does 70+ damage per shot probably should have a nice hefty recoil. My HMG has a noticeable recoil despite being a very heavy weapon to start with. Maybe a LIGHT weapon that does high damage should be considered to be packing a lot of gunpowder in the the round and therefore have a decent amount of recoil.
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Thurak1
Psygod9 RISE of LEGION
5
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Posted - 2013.06.04 00:46:00 -
[3] - Quote
Rachoi wrote:Thurak1 wrote:Krisuke 003 wrote:Or just lower the rate of fire and magazine capacity. Find a way to screw with the cheesy pos players that use modded controllers with low recoil weapons. That would fix the problem. So would having recoil that would build up until you have a chance to let the gun settle. Or just figure out some way to have modded controllers explode in peoples hands, amputating their fingers and thus culling one annoying factor from the game. The smiley face isn't because I'm joking. Its because I really do like the image of a modded controller exploding in someone's hands! I think i am digging the idea of the recoil. a weapon that does 70+ damage per shot probably should have a nice hefty recoil. My HMG has a noticeable recoil despite being a very heavy weapon to start with. Maybe a LIGHT weapon that does high damage should be considered to be packing a lot of gunpowder in the the round and therefore have a decent amount of recoil. the fallacy of a 'gunpowder' charge in the Gallente Plasma Blaster Assault Rifle..... there should be stronger recoil, agreed, but i might suggest you think of it as the plasma bolts having a fair bit of push back when energetically accelerated to such a speed. Wrong weapon we are speaking of the duvol tactical assault rifle. |
Thurak1
Psygod9 RISE of LEGION
5
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Posted - 2013.06.04 01:11:00 -
[4] - Quote
What does the AR stand for then? OOO I see your picking on the spelling. Sorry i cant remember just how these fictional things are spelled when i am not in game. |
Thurak1
Psygod9 RISE of LEGION
6
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Posted - 2013.06.04 05:19:00 -
[5] - Quote
Draco Dustflier wrote:i just went through the market and made a couple calculations. the max fire rate on the tac rifle is 780 rpm (might not be exact.) that's 13 bullets in a second (and no, mashing r1 13 times a second is not hard for a good fpser. i can cap out the 1000 rpm on the maggie in borderlands 2 if i feel like it.) each of which deal 78 points of damage. 13x78=1014. 1014 damage a second on a light weapon is already pretty ridiculous. with 2 damage mods and full pro, you can get that up to 1348 damage per second. meaning i can flank a supertanked logi or a fully tanked heavy and kill them in less than a second. now, lets take the proto hmg (which is designed to obliterate infantry) and figure out its dps. the rof is 2000 rpm, which equates to 33 shots per second. 33x19.4=604.2. 2 mods and full pro will get that up to 851 damage per second. whoever thought it was a good idea to give an assault rifle nearly double the damage of a MINIGUN should be fired right now. and its not like the recoil makes a difference if you know what you're doing. you wanna know what the strategy used by PXRXO, pink fluffy bounty hunters, imperfects, and everyone else that goes 20-0 with this disgrace to competitive gaming is? get sharpshooter 5, turn aim assist on, and mash the trigger at shotgun range. great job, ccp. your buffing of the tar has resulted in the only weapon more overpowered than dual wield fmg9s (aka what made mw3 garbage).
Thank you very much for doing the math on this one. I knew it seemed like a very OP weapon just by how often i get owned at close range by assault suits with this but i never realized just how OP it truly was. Add modded controllers into the mix and you end up with a weapon that does insane damage.
Would be really nice if a DEV would take notice to this and report if this is something they know is wrong in the game. Something should be done to address this weapon. |
Thurak1
Psygod9 RISE of LEGION
8
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Posted - 2013.06.04 23:57:00 -
[6] - Quote
No interest in this? |
Thurak1
Psygod9 RISE of LEGION
9
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Posted - 2013.06.05 03:12:00 -
[7] - Quote
Just to be really clear on this. I do not blame players for buying modded controllers or even if they are creative and mod the controller themself. I have no issue with the players at all. I blame the programmers for a very unbalanced weapon. The weapon itself should be addressed by either introducing recoil, rate limiting the weapon, smaller clips, longer reload time or some sort of combination of these things. Ultimately i dont think there is a way to truly tell if someone is using a modded controller or if they just have an insanly fast trigger finger. I would even go so far to say that if someone does have a wicked fast trigger finger these mods for this weapon are appropriate. The weapon that should be the CQC monster the boundless HMG does not even come close to the same damage output as these do at any range. In fact from the calculations earlier this weapon can lay out even proto heavys with max shields in about a second and less a clip of ammo. |
Thurak1
Psygod9 RISE of LEGION
12
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Posted - 2013.06.08 03:32:00 -
[8] - Quote
I think the ROF cap is appropriate. There are some things to consider with this weapon. Its a light weapon and any suite can use it. It does impressive damadge with every round. Now at least if your face to face with a heavy the heavy stands a chance of getting a kill. Course hevys still turn slow as crap so even in CQC if your smart you move left to right a lot and just circle the heavy while popping off a few rounds and you can still kill a heavy even in a heavys optimal range. Its kind of funny to me that the movement penalty for a heavy applies to turning as well. That ends up being a huge handicap in many firefights. |
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