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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Pseudonym0
Free Guard of Arrakis
2
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Posted - 2013.06.05 04:47:00 -
[1] - Quote
While the GEK may be a bit more powerful than it should, they do still require concentrated continuous fire that hits target and they have a significantly lower range than a TAC. GEK could maybe use some tweaking but the TAC needs a complete overhaul which IMHO is a far greater priority given the relative damage potentials. I've only been using AR's regularly since this patch cause I've always thought they were a little too easy, but I can tell already that the GEK doesn't unbalance the game nearly as much as the tacticals do. |
Pseudonym0
Free Guard of Arrakis
2
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Posted - 2013.06.05 17:01:00 -
[2] - Quote
Wow there's alot of rancor on these forums. Everyone tearing on the heavies because they say the HMG is broken.....and some of the same people that are complaining that the Mass Driver is broken and are getting ripped apart by other people. Anyone using a straight numbers argument they took off an info page to dismiss someone elses complaint is obviously not personally familiar with the weapon, nor have they really observed it in combat. I've used a HMG since the patch and they suck, I generally use a GEK on my heavy now, it's far more effective at the same skill level without damage mods than the HMG is with them. From the outside perspective....I have a dual scrambler pistols medium build, and HMGs don't scare me. At "longer" close range HMG users usually end up running for cover and hiding from me....at close range I still win a considerable amount of the time. Sorry but with the sacrifices in speed, upgrade slots, and SP needed to spec into heavy, a guy in a Med suit with two pistols shouldn't be able to run up to you and blast you without dieing or coming very close. Let's face it, running around a corner and coming face to face with a guy in heavy armour with a chain gun should not be a pleasant experience, and at this point I'd far prefer it to seeing a scout with a shotgun....and I use shotguns too. |
Pseudonym0
Free Guard of Arrakis
3
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Posted - 2013.06.07 18:46:00 -
[3] - Quote
K, I can see some point in the damage adjustment point, since stacked damage mods are also part of the problem, but saying people are just whining and then trying to justify it by using a real-world allegory is just silly.
Here's a thought experiment for you, if you want realism. Imagine you take 4 pig carcasses to the firing range. One you get to shoot at at 60m for 1/2 a second with a TAC AR, one you get to shoot at once with a grenade launcher, one you get to throw a handheld grenade at, and the last you put a combat shotgun an inch from it's surface and pull the trigger. In said real-world scenario, are you really going to tell me that the one that got hit with a few rifle rounds is the worst off?
Don't think so....but then again, it's a game, not real life. |
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