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Zethnos
Spartan immortals
0
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Posted - 2013.06.01 05:37:00 -
[1] - Quote
So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade.
Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this. |
Ti Joad
Circle of Huskarl Minmatar Republic
1
|
Posted - 2013.06.01 06:38:00 -
[2] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade.
Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this.
I apologize, but I don't think heavies need a nerf ATM.
The point of the heavy is to make a HAV that is the size of a person. It's kinda pointless having a heavy/HAV that no one runs away from. Much like dealing with an HAV, you need the teamwork and co-ordination to take it down. If I may say, the purpose of the heavy IS to make the battle tip in that teams favor. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
71
|
Posted - 2013.06.01 06:38:00 -
[3] - Quote
If I can get close enough to blow u away you deserve it .......no nerfs to heavy........forge gun snipers can't zoom as much as a sniper rifle......learn to strafe and jump.....get out of range and ar me down.....run me down with the oobnoxious free lav .........learn to play.......if a heavy can take down 4 man groups they deserve it as well.....the heavies are almost balanced......I actually think they need to add damage resistances to certain small arms fire......ars smgs scramblers and other small arms need to have their damage reduced to heavies by 15-25%.....sniper rifles and heavy weapons should do 5-10% more damage to armor |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 06:45:00 -
[4] - Quote
Sorry, but a long range scout that gets dropped on by a short range heavy should never have a chance. The closest thing to a chance you should have is epic dodging and fully charged nova knives. If you want a scout that can take out a heavy, you're gonna need to take him out from long range (what a coincidence, you were fit for that!) or spec into close range weaponry and surprise them from behind. Not even a heavy is fond of shotguns to the back.
No nerfs or buffs required in this situation. Game working as intended. And just a tidbit, I don't run heavy suits (yet, waiting for Gallente heavy). I do run scouts though. |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.06.01 06:56:00 -
[5] - Quote
to me the sniper has the range he just needs to take his eye out of his scope and look either that or run with a squad to give him a warning of a dropship the heavy had nothing to do with it an assault suit or logi suit could do the same if hes not heard in the drop ship and if said sniper has a proto sniper rifle with damage mods he had that heavy sweating cos he brought that heavy into armor with one shot the sniper just didn't have pg or cpu for shield or armor mods. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
186
|
Posted - 2013.06.01 07:00:00 -
[6] - Quote
No, heavies are fine. After all they've been though don't you dare complain about one!
PS: I'm not even a heavy. |
General Erick
Onslaught Inc RISE of LEGION
28
|
Posted - 2013.06.01 07:03:00 -
[7] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other.
The sniper's 'fighting chance' was the distance that the heavy skillfully closed to turn it to his advantage of close range combat. Try again buddy. |
Mobius Wyvern
BetaMax. CRONOS.
1783
|
Posted - 2013.06.01 12:59:00 -
[8] - Quote
I read: smart Heavy players are OP. Nerf tactics. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
314
|
Posted - 2013.06.01 13:02:00 -
[9] - Quote
Your sniper should have a sidearm (i hear the flylock pistol is awesome vs heavies) Eveyone else need to learn to move backwards while aiming for the head. |
Arkena Wyrnspire
Turalyon Plus
588
|
Posted - 2013.06.01 13:05:00 -
[10] - Quote
Shadow Archeus wrote:If I can get close enough to blow u away you deserve it .......no nerfs to heavy........forge gun snipers can't zoom as much as a sniper rifle......learn to strafe and jump.....get out of range and ar me down.....run me down with the oobnoxious free lav .........learn to play.......if a heavy can take down 4 man groups they deserve it as well.....the heavies are almost balanced......I actually think they need to add damage resistances to certain small arms fire......ars smgs scramblers and other small arms need to have their damage reduced to heavies by 15-25%.....sniper rifles and heavy weapons should do 5-10% more damage to armor I disagree with the bolded - heavies just need a general resistance thing. Nerfing armour is not needed, and increasing the damage of some weapons vs armour nerfs armour. |
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Django Quik
R.I.f.t
606
|
Posted - 2013.06.01 14:00:00 -
[11] - Quote
I kill heavies all the time in my scout suit with an SMG. Run around them and jump and shoot. Done. Light suits can trump heavy suits. Every suit and gear type does have a chance against anything else if you play them correctly. If you're trying to go face to face with a heavy, you are not playing it right. |
BL4CKST4R
WarRavens
93
|
Posted - 2013.06.01 14:01:00 -
[12] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade.
Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this.
If your a scout, and you see a heavy, run. If your a assault, and you see a heavy, run. If your a logistics, and you see a heavy, run. If your a heavy, and you see a heavy, kill your cousin.
Heavies where designed so that no class except another heavy can fight them 1v1, the only fighting chance you have which I think is totally fair is that your faster and you have longer range, if you really want to kill that heavy run away and get some distance then blast them away. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
172
|
Posted - 2013.06.01 15:36:00 -
[13] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade.
Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this.
No. You got ambushed by a smart heavy and paid the price. Deal with it. |
TheEnd762
Algintal Core Gallente Federation
45
|
Posted - 2013.06.01 16:04:00 -
[14] - Quote
I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
75
|
Posted - 2013.06.01 16:05:00 -
[15] - Quote
Sweet delicious noob tears |
Shadow Archeus
OSG Planetary Operations Covert Intervention
75
|
Posted - 2013.06.01 16:07:00 -
[16] - Quote
TheEnd762 wrote:I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit.
You are out of your mind.......turning speed is terrible as is........I want it buffed |
Xender17
Murderz for hire
129
|
Posted - 2013.06.01 16:41:00 -
[17] - Quote
Ti Joad wrote:Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade.
Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this. I apologize, but I don't think heavies need a nerf ATM. The point of the heavy is to make a HAV that is the size of a person. It's kinda pointless having a heavy/HAV that no one runs away from. Much like dealing with an HAV, you need the teamwork and co-ordination to take it down. If I may say, the purpose of the heavy IS to make the battle tip in that teams favor. No. If that was the point HAV's would be useless. They are suppose to be their own level. BTW. I think light versus heavy is easy if you run fast enough... |
Akaruiwrx
Deadly Blue Dots RISE of LEGION
9
|
Posted - 2013.06.01 16:47:00 -
[18] - Quote
I'm confused dude honestly if you are running light and a heavy shows up and you have time to shoot it's time to circle strafe those big guys can't turn to save their lives. Circle strafe and you can win 1v1 on a heavy 9 out of 10 if you are not circle strafing heavy's you are doing it wrong. Let me put it this way I've killed a few proto heavy's because they decided to wander alone... with just my toxin/dragonfly combo so ... NO heavy's don't need a nerf... you're just doing it wrong. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 16:57:00 -
[19] - Quote
A heavy vs shotgun scout = scout wins. Seems fair, dragonfly + militia shotgun = devasttation to proto heavy. Right, and now lets talk about how unfair it is that a tank can one shot any dropsuit with a rail gun if the merc is standing still.
Look, if you are looking for balance then try learning from mistakes, I cannot stress this enough. Lavs will still murder taxi anyone on the field and still get blown up by AV nades. It's FPS mechanics, anyone can take anyone out if they think before engaging about what they are about to do. This isn't a FPS that you are shooting the computer and the computer is shooting you, this is an MMO so expect the enemy to find a way to counter you.
Tactics are KING |
D legendary hero
One-Armed Bandits Unclaimed.
51
|
Posted - 2013.06.01 17:02:00 -
[20] - Quote
hey, did you think of this?
1. if an assault with a tac duvoule, or even basic assault rifle, a shotgunner, a massdriver, or even smg dude sneaks up on you, hell even if another sniper sneaks up on you, they should kill you because they are getting accurate shots at point blank range.
why should it be different for the heavy? why should the heavy not kill a scout in the same situation that another armor could?
2. the whole point to a scout is speed. if you wanted more armor, or shield should have used a logi or assault. a scout suit is designed for speed. so if you switch to you secondary and start strafing and using you speed advantage you can out manuver a heavy who is unskilled.
but the suits are balanced, based on mobility and armor. scout = fastest/lowest shield and armor; assault = fast/balanced shield and armor; logi = fast/many high and low power slots; heavy = slow/high armor and shields
heavies have been seriously nerfed and almost gimped. we desperately need a buff. but if you using a sniper why would you want to engage in close combat with anyone?
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D legendary hero
One-Armed Bandits Unclaimed.
51
|
Posted - 2013.06.01 17:10:00 -
[21] - Quote
TheEnd762 wrote:I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit.
hahaha thats funny. while your at it, make their drop suits white with targets painted all over it. in fact lets make this easier for you, give the heavy, 100 shield and 100 armor, with a double damage point to anywhere on his body. reduce the hmg damage to 8 pershot because it does too much damage, and them the turn speed of an HAV. the hmg range should be reduced to shotgun range, because its a CQC point defense class.
^^this is sarcasm by the way. |
D legendary hero
One-Armed Bandits Unclaimed.
51
|
Posted - 2013.06.01 17:12:00 -
[22] - Quote
General Erick wrote:Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. The sniper's 'fighting chance' was the distance that the heavy skillfully closed to turn it to his advantage of close range combat. Try again buddy.
^^yes +1 |
Cass Barr
Red Star. EoN.
109
|
Posted - 2013.06.01 17:16:00 -
[23] - Quote
"I was camping off on my mountain, minding my own business while annoying and pestering the players who are actually trying to win the game, when someone snuck up on me! I turned and shot him before I died but wtf it's like I had no chance against him this isn't fair. I should be able no scope OHKO everybody so I can sit comfortably on my perch with my face buried in my scope, never needing to pay attention to what's going on around me. Fix this CCP!" |
Zethnos
Spartan immortals
0
|
Posted - 2013.06.01 19:41:00 -
[24] - Quote
How did I know you guys would not read the actual post and just start spamming that this is not a problem xD I am not even going to take time explaining why they should be nerfed if you did not get it from the post. Besides I never said nurf heavy. I said develope some way to be able to have a highting chance. Example. Tone down the weapon damage so you are not dead in 3 hits. I am no longer reading any comments that are not from Devs. thank you. silly peoples |
Cross Atu
Conspiratus Immortalis Covert Intervention
1060
|
Posted - 2013.06.01 20:21:00 -
[25] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade. Ok I'm going to jump in right here. I've used my dragonfly scout + Toxin SMG to take out a ADV Heavy with HMG under Uprising after the recent fix to the Heavy over nerf that the build started with. I'm not the best FPS/Gun game guy and I can do this. Will I pull that off most of the time? No, I'll get maybe up to 1/3rd of the Heavies that I dance with this way... but that's certainly possessing a fighting chance. Further having done time as I sniper I have to warn against the perils of scope-itus. It's a potentially lethal disease and best efforts should be made to avoid falling prey to it.
Also worth noting anyone who sneaks up on you can kill you without much of a fighting chance as long as they know how to cook a nade or equip contact nades. Your back takes extra damage and those nades pack a punch. Then there's the question of range of engagement, an HMG or Shotgun in CQC should more often than not spell doom for anyone rocking a Sniper, Laser, or Tac.
Quote: Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
Again see my above, I can use a free scout fit and a free SMG to kill an ADV Heavy under current game mechanics. Want better odds than ~1:3? Sure use nades (there are MLT versions no SP required). Or run with a squad, no heavy required just keep the range of that HMG in mind and don't get in close from the front/where the Heavy sees you. Or better yet just don't get in close at all and pick him off from range. Then there are always Dropships, HAVs and LAVs all of which tend to be great counters to an HMG Heavy (watch out for those Forge Guns tho ).
Quote: There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
Too much a Heavy can do? Oh you mean like run Or carry equipment Or level up his full racial proto with the same amount of SP as a light or medium frame? (granted it's not a ton more but it's still more).
Quote: I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this.
Heavies (like most well balanced things) are deadly when you are in their optimal engagement conditions. Some ways to counter them, aside from nades and LAVs et al.
If you're quick and shield tanked move cover to cover, make the heavy shoot you then regen your shields. Keep this dance up for awhile and the heavy starts to lose ammo and/or you can open up a greater distance. In either case this is your chance to either apply dps to the heavy or to break contact. If you're with a squad focus fire is great but even better is flanking, make sure that you're all at different clock points relative to the heavy. Whoever is being looked out ducks into cover or moves out of range while the rest keep the dps on. That heavy will drop.
What about when the heavy is stationed in an inclosed area with only one or two points of ingress? That's his golden zone and you're going to need an explosive weapon, a clear line of sight with a Sniper, Laser, TAR etc or to simply ignore the heavy and go elsewhere. That heavy is entrenched and slow, he'll stay there and you can go elsewhere to hack, kill etc. without the trouble of dealing with him. Oh and carry AV, for those heavies who like to ride around in LAVs. All the eHP on those heavy suits is meaningless when their ride explodes around them.
The 0.02 ISK of someone who doesn't play Heavy. Cross
EDIT:
Zethnos wrote:How did I know you guys would not read the actual post and just start spamming that this is not a problem xD I am not even going to take time explaining why they should be nerfed if you did not get it from the post. Besides I never said nurf heavy. I said develope some way to be able to have a highting chance. Example. Tone down the weapon damage so you are not dead in 3 hits. I am no longer reading any comments that are not from Devs. thank you. silly peoples A couple quick notes, first I read every word of the OP and second lowering the damage on a weapon is a nerf so your example of how to have a fighting chance is asking to nerf them. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1060
|
Posted - 2013.06.01 20:27:00 -
[26] - Quote
TheEnd762 wrote:I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit. I request clarification. How is reducing the stats of an object/fit/suit not nerfing it? Or were those two separate statements 1) Heavies don't need a nerf 2) All turning speed game wide needs to be decreased a bit
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Dust HaHakoke
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.06.01 20:32:00 -
[27] - Quote
The heavy as a rule is suppose to dominate cqc this is intended also you can kill a heavy if your smart sneaking behind them and shooting, firing at range mid or long, strafing, etc. |
TcuBe3
THE STAR BORN Dark Taboo
16
|
Posted - 2013.06.01 20:38:00 -
[28] - Quote
So you want your light scout suit to have a competitive advantage against a heavy? It's called range... Lets close this thread already. |
TheEnd762
Algintal Core Gallente Federation
46
|
Posted - 2013.06.01 21:10:00 -
[29] - Quote
Shadow Archeus wrote:TheEnd762 wrote:I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit. You are out of your mind.......turning speed is terrible as is........I want it buffed
Of course you do, you're probably a Heavy user. But a human-tank shouldn't be able to turn faster than a Scout can strafe.
D legendary wrote: herohahaha thats funny. while your at it, make their drop suits white with targets painted all over it. in fact lets make this easier for you, give the heavy, 100 shield and 100 armor, with a double damage point to anywhere on his body. reduce the hmg damage to 8 pershot because it does too much damage, and them the turn speed of an HAV. the hmg range should be reduced to shotgun range, because its a CQC point defense class.
^^this is sarcasm by the way.
No... that would just be a Scout with slow turning speed then. Like I said, they're supposed to be tanks. Make them move like them, so it balances out their HP/armor. It's called "balance".
Cross Atu wrote:I request clarification. How is reducing the stats of an object/fit/suit not nerfing it? Or were those two separate statements 1) Heavies don't need a nerf 2) All turning speed game wide needs to be decreased a bit It's not a stat, per se. I'm not asking for them to do less damage. Just to turn slower. Again, "balance", not the same as a nerf. |
Lichsmash RN
Quackery Labs Roid Addicts
4
|
Posted - 2013.06.01 21:17:00 -
[30] - Quote
i used to run a scout with a shotgun all the time its no longer my favorite suit but it still eats heavies f0or breakfast their such a big target that with how close you have to get with the shotgun that every single bit of plasma lands on them but shotgun scouts are a different breed i used to one running in a pro corp squad all the time back in chromosome
now in uprising Ive yet to see one not running solo i sorely miss my type 2 type b and scout k1 suits that had extra equipment slots but that's best for another thread
overall the scout frame can easily go toe to toe with heavies and win and not just the cheap eons either but a sniper is playing a heavy's game when the heavy get that close |
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