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D legendary hero
One-Armed Bandits Unclaimed.
51
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Posted - 2013.06.01 17:02:00 -
[1] - Quote
hey, did you think of this?
1. if an assault with a tac duvoule, or even basic assault rifle, a shotgunner, a massdriver, or even smg dude sneaks up on you, hell even if another sniper sneaks up on you, they should kill you because they are getting accurate shots at point blank range.
why should it be different for the heavy? why should the heavy not kill a scout in the same situation that another armor could?
2. the whole point to a scout is speed. if you wanted more armor, or shield should have used a logi or assault. a scout suit is designed for speed. so if you switch to you secondary and start strafing and using you speed advantage you can out manuver a heavy who is unskilled.
but the suits are balanced, based on mobility and armor. scout = fastest/lowest shield and armor; assault = fast/balanced shield and armor; logi = fast/many high and low power slots; heavy = slow/high armor and shields
heavies have been seriously nerfed and almost gimped. we desperately need a buff. but if you using a sniper why would you want to engage in close combat with anyone?
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D legendary hero
One-Armed Bandits Unclaimed.
51
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Posted - 2013.06.01 17:10:00 -
[2] - Quote
TheEnd762 wrote:I don't think heavies need a nerf, per se, but I do think their turning speed needs to be decreased a bit.
hahaha thats funny. while your at it, make their drop suits white with targets painted all over it. in fact lets make this easier for you, give the heavy, 100 shield and 100 armor, with a double damage point to anywhere on his body. reduce the hmg damage to 8 pershot because it does too much damage, and them the turn speed of an HAV. the hmg range should be reduced to shotgun range, because its a CQC point defense class.
^^this is sarcasm by the way. |
D legendary hero
One-Armed Bandits Unclaimed.
51
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Posted - 2013.06.01 17:12:00 -
[3] - Quote
General Erick wrote:Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. The sniper's 'fighting chance' was the distance that the heavy skillfully closed to turn it to his advantage of close range combat. Try again buddy.
^^yes +1 |
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