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Cody Sietz
The Tritan Industries RISE of LEGION
180
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Posted - 2013.05.31 15:16:00 -
[1] - Quote
New recruits should be allowed to grind to 2 million sp, then they get sp on a normal rate.
Or we can give them a "permanent" till they hit 1 million, then they hit the normal rate but still gain SP at a unlimited rate till 2 million. |
Cyn Bruin
Imperfects Negative-Feedback
994
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Posted - 2013.05.31 15:19:00 -
[2] - Quote
Cody Sietz wrote:New recruits should be allowed to grind to 2 million sp, then they get sp on a normal rate.
Or we can give them a "permanent" till they hit 1 million, then they hit the normal rate but still gain SP at a unlimited rate till 2 million.
It's called a rollover cap, CCP needs to implement the rollover system we voted on months ago...
They put that in the game and new players can grind to their hearts content to make up the SP.
Until this is in the game new players will shy away from staying unless they are gluttons for punishment.
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Baldr Grimm
OSG Planetary Operations Covert Intervention
28
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Posted - 2013.05.31 15:22:00 -
[3] - Quote
Agreed, up til about 2 mil you can't field an actually useful fit. |
Cody Sietz
The Tritan Industries RISE of LEGION
181
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Posted - 2013.05.31 15:29:00 -
[4] - Quote
Cyn Bruin wrote:Cody Sietz wrote:New recruits should be allowed to grind to 2 million sp, then they get sp on a normal rate.
Or we can give them a "permanent" till they hit 1 million, then they hit the normal rate but still gain SP at a unlimited rate till 2 million. It's called a rollover cap, CCP needs to implement the rollover system we voted on months ago... They put that in the game and new players can grind to their hearts content to make up the SP. Until this is in the game new players will shy away from staying unless they are gluttons for punishment. As long as the newer players can get a leg up. Im all for it. |
Nova Fortis
Commando Perkone Caldari State
13
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Posted - 2013.05.31 15:31:00 -
[5] - Quote
As a new player, I completely agree. |
Shadowswipe
WarRavens
89
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Posted - 2013.05.31 15:34:00 -
[6] - Quote
Baldr Grimm wrote:Agreed, up til about 2 mil you can't field an actually useful fit. That is not true. You can get into and Adv suit and an adv weapon for less than 700k skill points. Don't most players start with 500k? Advanced armor/weapons with militia modules in the right hands can easily go toe to toe with weak Proto fit. |
Cody Sietz
The Tritan Industries RISE of LEGION
181
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Posted - 2013.05.31 15:40:00 -
[7] - Quote
Shadowswipe wrote:Baldr Grimm wrote:Agreed, up til about 2 mil you can't field an actually useful fit. That is not true. You can get into and Adv suit and an adv weapon for less than 700k skill points. Don't most players start with 500k? Advanced armor/weapons with militia modules in the right hands can easily go toe to toe with weak Proto fit. You do start with 500k, and you are right, you can get a decent fit by around 750k but its tough.
You really need at least a little over 1 million before you start to become really conformable and start to branch out with different fits.
That first million needs to be good use, otherwise your gonna keep getting killed over and over again and then you won't be having a good time. |
Yagihige
Crux Special Tasks Group Gallente Federation
232
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Posted - 2013.05.31 15:40:00 -
[8] - Quote
What i always thought of was that as the game grows, they could change the initial amount of SP and maybe also ISK given to a new player.
So today a new player starts with 500k SP and 250k ISK to spend. And maybe sometime in the future they change that to 1 million SP and 500k ISK.
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Cody Sietz
The Tritan Industries RISE of LEGION
181
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Posted - 2013.05.31 15:46:00 -
[9] - Quote
Yagihige wrote:What i always thought of was that as the game grows, they could change the initial amount of SP and maybe also ISK given to a new player.
So today a new player starts with 500k SP and 250k ISK to spend. And maybe sometime in the future they change that to 1 million SP and 500k ISK.
Honestly, a great idea. and I'd like to see it work like that in the future as well.
For now though, I think we should let the newer players grind if they feel the need to. |
Cyn Bruin
Imperfects Negative-Feedback
994
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Posted - 2013.05.31 15:46:00 -
[10] - Quote
Yagihige wrote:What i always thought of was that as the game grows, they could change the initial amount of SP and maybe also ISK given to a new player.
So today a new player starts with 500k SP and 250k ISK to spend. And maybe sometime in the future they change that to 1 million SP and 500k ISK.
CCP took a players poll on what kind of SP system they wanted... the Rollover Cap system won. And then that was it... nothing further ever came of it even though they implied they were working to implement it.
The poll I'm talking about was months ago, was looking for the post but not having any luck atm.
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BatKing Deltor
Tank Bros. DARKSTAR ARMY
32
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Posted - 2013.05.31 15:48:00 -
[11] - Quote
change starter sp to 750k? and activate the cap limits at 2.5mill. |
Bones McGavins
TacoCat Industries
278
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Posted - 2013.05.31 15:52:00 -
[12] - Quote
I like the idea of no SP cap up to 2 million SP. Allow new users, who are likely excited to play a new game, go to town and have a slight ability to catch up.
A rollover system is nice, but that helps vets more than new players... |
Delirium Inferno
Edoras Corporation
489
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Posted - 2013.05.31 15:53:00 -
[13] - Quote
I took a break from my proto logi to try a new character, and I agree with this. When you're in battle academy everything is fine and dandy, but it only took me one day to get kicked out. I'm now approaching 600k skill points and it's pretty awful in public matches. Still somewhat fun but you're at an extreme disadvantage. I'd be more in favor of new players getting a skill booster as opposed to unlimited cap. |
IamI3rian
OSG Planetary Operations Covert Intervention
113
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Posted - 2013.05.31 15:59:00 -
[14] - Quote
Baldr Grimm wrote:Agreed, up til about 2 mil you can't field an actually useful fit.
You of all people should realize that's not true at all.
I'm staying (decidedly) positive, and I haven't spent a point on an account since respec. = D
Either way though, I agree that it's certainly tough. My main has more BPO's than any newbie will be able to field as well. |
Maken Tosch
DUST University Ivy League
2487
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Posted - 2013.05.31 15:59:00 -
[15] - Quote
This rollover cap thing is nice to have for CCP to implement, but consider the problems CCP has to deal with at the moment.
PC Lag/framerates Bugged comms Matchmaking needs work Nova knives not dealing damage when they were suppose to Hit detection a pain the ass for many of us Tactical Assault Rifles being the FOTM for modded controller users Getting stuck on the edge of a building Heavies needing work Petitions being processed to address the whole negative-ISK problem Petitions being processed until the last moment of the 31st for skill respecs
I can go on. |
Altina McAlterson
Not Guilty EoN.
547
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Posted - 2013.05.31 16:05:00 -
[16] - Quote
New players are the ones buying boosters so unfortunately I just don't see something like this happening. |
PonyClause Rex
TRAMADOL KNIGHTS
33
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Posted - 2013.05.31 16:07:00 -
[17] - Quote
Stop helping new players other wise they might stay for good and increase the player base -sarcasm |
ZDub 303
TeamPlayers EoN.
272
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Posted - 2013.05.31 16:18:00 -
[18] - Quote
i disagree, they should just start with 2 million SP.
Prices went up a lot with the new tree, starting SP should as well. |
Cody Sietz
The Tritan Industries RISE of LEGION
181
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Posted - 2013.05.31 16:33:00 -
[19] - Quote
ZDub 303 wrote:i disagree, they should just start with 2 million SP.
Prices went up a lot with the new tree, starting SP should as well. I think the grind will help players learn the ropes and prevent newer players from just tossing their points into random skills.
Also, it helps to prevent abuse of system. |
Shadowswipe
WarRavens
89
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Posted - 2013.05.31 20:22:00 -
[20] - Quote
Bones McGavins wrote:I like the idea of no SP cap up to 2 million SP. Allow new users, who are likely excited to play a new game, go to town and have a slight ability to catch up.
A rollover system is nice, but that helps vets more than new players... Quite the opposite, it allows new players to catch up to vets if they put the extra time in. |
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Cody Sietz
The Tritan Industries RISE of LEGION
182
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Posted - 2013.05.31 20:40:00 -
[21] - Quote
Shadowswipe wrote:Bones McGavins wrote:I like the idea of no SP cap up to 2 million SP. Allow new users, who are likely excited to play a new game, go to town and have a slight ability to catch up.
A rollover system is nice, but that helps vets more than new players... Quite the opposite, it allows new players to catch up to vets if they put the extra time in. Exactly, I wanna see new guys stick around and expand the player base. |
Schalac 17
Seituoda Taskforce Command Caldari State
200
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Posted - 2013.05.31 20:54:00 -
[22] - Quote
They should just remove the cap altogether. What purpose does it actually serve? A few months down the line no matter how much you grind you are always going to be behind the 8ball against those that have been in game since open beta with the cap in place. So get rid of it. People are still going to buy boosters because more is more, and cap or no cap someone is still going to grind more than you do. |
Shadowswipe
WarRavens
89
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Posted - 2013.05.31 21:50:00 -
[23] - Quote
Schalac 17 wrote:They should just remove the cap altogether. What purpose does it actually serve? A few months down the line no matter how much you grind you are always going to be behind the 8ball against those that have been in game since open beta with the cap in place. So get rid of it. People are still going to buy boosters because more is more, and cap or no cap someone is still going to grind more than you do. Because having a cap fosters players doing something other than straight killing all day. Without a cap, people wouldn't slow down to do more meaningful things like take control of a planet, because they are super worried about falling behind in skill points and must play every second they are on instead of forming a team and waiting for a PC match to start.
Later, when they add more non-straight FPS action, this will be even more important as they may need to wait for EVE support for this added content, and some won't be bothered if that means taking 3 hours out of their 'grind' time. People complain about a grind all the time, without a cap of some sort, the grind never ends, ever.
With a rolling cap, the newbies can put more effort in and get up to "pro" level of skill points faster. Which means more able bodies for all the extra content. |
Cody Sietz
The Tritan Industries RISE of LEGION
183
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Posted - 2013.05.31 22:48:00 -
[24] - Quote
Schalac 17 wrote:They should just remove the cap altogether. What purpose does it actually serve? A few months down the line no matter how much you grind you are always going to be behind the 8ball against those that have been in game since open beta with the cap in place. So get rid of it. People are still going to buy boosters because more is more, and cap or no cap someone is still going to grind more than you do. I suppose its so some people can't just blow by everyone and become some sort of ubergod. |
Don Von Hulio
Not Guilty EoN.
269
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Posted - 2013.05.31 23:07:00 -
[25] - Quote
I think the only thing keeping CCP from implementing the Rollover cap is money. Only thing making people buy booster is so they can get the max out of their character or catch up to others.
But when the rollover is implemented, how will they use boosters? Will it just speed up the gain of SP without actually awarding any extra, or will it boost the the possible amount of SP based on what you sill have left top grind...
The first option is stupid and anyone smart would not buy boosters if it didnt increase the maximum possible amount like we are used too, and the second one can easily be exploited by vets who would probably go as far as making a new character and throwing money at it till they reached 35mil SP in one month.
So if an when they ever bring in the rollover cap, boosters will most likely be a clear waste of money. Besides the passive one that is. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
7
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Posted - 2013.05.31 23:12:00 -
[26] - Quote
If people actually posted an input on threads in the feedback/suggestions section GO HERE, MAYBE HERE or HTFU HERE |
Cody Sietz
The Tritan Industries RISE of LEGION
183
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Posted - 2013.06.01 06:14:00 -
[27] - Quote
Yeah...that forum doesn't usually get too many post... |
Osbor robsO
Eyniletti Rangers Minmatar Republic
2
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Posted - 2013.06.01 06:22:00 -
[28] - Quote
SP booster in place until the 1mil or 2mil sp mark, gain sp at triple rate. they do something similar in eve for very similar reasons and it makes the game feel a lot less grindy when you're getting 12k sp per game instead of 4k
hell why not raise it to 10x? gets new players up to snuff REALLY fast |
dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
66
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Posted - 2013.06.01 07:02:00 -
[29] - Quote
Cyn Bruin wrote:Cody Sietz wrote:New recruits should be allowed to grind to 2 million sp, then they get sp on a normal rate.
Or we can give them a "permanent" till they hit 1 million, then they hit the normal rate but still gain SP at a unlimited rate till 2 million. It's called a rollover cap, CCP needs to implement the rollover system we voted on months ago... They put that in the game and new players can grind to their hearts content to make up the SP. Until this is in the game new players will shy away from staying unless they are gluttons for punishment. +1 I thought this was best idea for an sp solution. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
3
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Posted - 2013.06.01 09:03:00 -
[30] - Quote
Love the rollover cap idea, but what way do you make this work with Boosters? You would have to completely change how these work, perhaps they only give a set amount max, like how passives work.
Rollover is a great idea, but let's not kid ourselves Boosters are where most of the money this game produces comes from. Make Boosters work with these without making them feel cheap and CCP would most likely start this. |
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