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SILVERBACK 02
BetaMax. CRONOS.
84
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Posted - 2013.05.30 06:32:00 -
[1] - Quote
it looks like the CSG is going to be the next deopsuot loadout to ne spammed by every man and his dog omce the TAR is nerfed....Ad sue to ots range disadvantage it will be very unlikly to be nerfed guys so get amongst it! :) |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
62
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Posted - 2013.05.30 06:32:00 -
[2] - Quote
SG is Gallente.... |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
184
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Posted - 2013.05.30 06:33:00 -
[3] - Quote
Caldari shotgun?? What are you talking about?? |
Zero Harpuia
WarRavens
497
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Posted - 2013.05.30 06:51:00 -
[4] - Quote
Feh, I protoed the Shotty out weeks ago. It's nice, but really doesn;t feel different from the ADV unless you solely fight midtier heavies or ProtoCallogis, those bananas take 4 shells. |
SILVERBACK 02
BetaMax. CRONOS.
84
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Posted - 2013.05.30 06:51:00 -
[5] - Quote
Caldari logi suit, Shotgun |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
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Posted - 2013.05.30 06:59:00 -
[6] - Quote
I can't wait until the Caldari's racial bonus gets toned down to ~2-3% per level. All your tears are going to be so delicious when you cry for another respec. |
The Robot Devil
BetaMax. CRONOS.
323
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Posted - 2013.05.30 07:02:00 -
[7] - Quote
Cosgar's Alt wrote:I can't wait until the Caldari's racial bonus gets toned down to ~2-3% per level. All your tears are going to be so delicious when you cry for another respec.
My cup is ready. Tissues on hand. It will be glorious. |
SoCal Ninja
IMPSwarm Negative-Feedback
77
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Posted - 2013.05.30 07:06:00 -
[8] - Quote
That racial fix won't destroy the suit, I'm sorry if you think so. The issue is CPU/PG and Slots not the shield extenders. |
WyrmHero1945
SyNergy Gaming EoN.
341
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Posted - 2013.05.30 07:11:00 -
[9] - Quote
SILVERBACK 02 wrote:Caldari logi suit, Shotgun Caldari logi suit is slow. Why use a slow suit with a shotgun? |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
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Posted - 2013.05.30 07:13:00 -
[10] - Quote
SoCal Ninja wrote:That racial fix won't destroy the suit, I'm sorry if you think so. The issue is CPU/PG and Slots not the shield extenders. It brings the suit down to everyone's level significantly. CaLogi's base stats are less than an Amarr assault. |
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SoCal Ninja
IMPSwarm Negative-Feedback
77
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Posted - 2013.05.30 07:17:00 -
[11] - Quote
WyrmHero1945 wrote:SILVERBACK 02 wrote:Caldari logi suit, Shotgun Caldari logi suit is slow. Why use a slow suit with a shotgun?
10.36 m/s is slow? hmmm I thought that the ability to keep up with a scout and have more HP and more equipment space was a good thing... Maybe you're right. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
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Posted - 2013.05.30 07:21:00 -
[12] - Quote
SoCal Ninja wrote:WyrmHero1945 wrote:SILVERBACK 02 wrote:Caldari logi suit, Shotgun Caldari logi suit is slow. Why use a slow suit with a shotgun? 10.36 m/s is slow? hmmm I thought that the ability to keep up with a scout and have more HP and more equipment space was a good thing... Maybe you're right. CaLogi moves at 4.7m/s runs at 6.6m/s for only 12 seconds. Where do you people get your numbers from? |
WyrmHero1945
SyNergy Gaming EoN.
341
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Posted - 2013.05.30 07:24:00 -
[13] - Quote
Cosgar's Alt wrote:SoCal Ninja wrote:WyrmHero1945 wrote:SILVERBACK 02 wrote:Caldari logi suit, Shotgun Caldari logi suit is slow. Why use a slow suit with a shotgun? 10.36 m/s is slow? hmmm I thought that the ability to keep up with a scout and have more HP and more equipment space was a good thing... Maybe you're right. CaLogi moves at 4.7m/s runs at 6.6m/s for only 12 seconds. Where do you people get your numbers from?
Yeah. I'd use something like Minmatar...or the Caldari assault.
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SoCal Ninja
IMPSwarm Negative-Feedback
77
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Posted - 2013.05.30 07:31:00 -
[14] - Quote
WyrmHero1945 wrote:Cosgar's Alt wrote:SoCal Ninja wrote:WyrmHero1945 wrote:SILVERBACK 02 wrote:Caldari logi suit, Shotgun Caldari logi suit is slow. Why use a slow suit with a shotgun? 10.36 m/s is slow? hmmm I thought that the ability to keep up with a scout and have more HP and more equipment space was a good thing... Maybe you're right. CaLogi moves at 4.7m/s runs at 6.6m/s for only 12 seconds. Where do you people get your numbers from? Yeah. I'd use something like Minmatar...or the Caldari assault.
Add triple complex kinetic catalyzers.
6.6 x 1.05 (Biotic SP bonus) x 1.126(efficacy increase from Kinetic SP bonus) x (1+ (.126 x .87)) x (1+ (.126 x .57)) = 9.27
my 10.36 was actually from my gallente stat crunch. My bad. But yeah there are shotgun logis in this game that are destroying people because they are sprinting at enhanced scout speed with crazy shielding. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
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Posted - 2013.05.30 07:38:00 -
[15] - Quote
9.27 is pretty slow, even for a properly fitted scout's standards, plus a logi's scan signature and yellow suit are as subtle as a kick to the nuts. Every suit still out classes a logi in their respective role framework. Except the CaLogi, that racial bonus is insane. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
2
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Posted - 2013.05.30 07:44:00 -
[16] - Quote
How does one run that much Proto gear? That's 5 complex shields, 3 pro Kinetic catalyzers, plus a nice shotgun. That person has no grenade and cannot be running any equipment (or very low tier).
I run Caldari shotty Logi since I could not give up my multiple REs and Mines. So the secret to beating a shotgunner is BACK UP AND SHOOT they cannot shoot while sprinting and are easily outranged and dead before they can make up the ground. If they are flanking you I don't think it matters what suit.
Plus buy some fused nades, these will pop them fast. |
SoCal Ninja
IMPSwarm Negative-Feedback
77
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Posted - 2013.05.30 07:54:00 -
[17] - Quote
Cosgar's Alt wrote:9.27 is pretty slow, even for a properly fitted scout's standards, plus a logi's scan signature and yellow suit are as subtle as a kick to the nuts. Every suit still out classes a logi in their respective role framework. Except the CaLogi, that racial bonus is insane.
Actually the fastest a scout can go is 11.06 m/s, and that would give them 18 PG (All PG skills maxed out and in proto suit) to fix any other modules, weapons, or equipment.
You're much more likely to see the 10.36 double Kinetic Minmatar with only 48PG and 245CPU to spend on other modules and equipment. But the 9.27 logo has 56.4 PG and 426 CPU to use plus 1 extra low slot, 5 highs, and 3 equipment slots.
The 1m/s difference is easily made up with 426CPU worth of Shield mods... |
Garrett Blacknova
Codex Troopers
3135
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Posted - 2013.05.30 07:56:00 -
[18] - Quote
Your Logi suit can out-sprint my Scout over short distances.
I can keep sprinting for about 20 seconds longer than you.
I don't see the problem.
For sustained speed, Scouts will always either have enough of an advantage in stamina or speed to outmatch a Logi for the job of regular fast repositioning. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
64
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Posted - 2013.05.30 07:56:00 -
[19] - Quote
SoCal Ninja wrote:Cosgar's Alt wrote:9.27 is pretty slow, even for a properly fitted scout's standards, plus a logi's scan signature and yellow suit are as subtle as a kick to the nuts. Every suit still out classes a logi in their respective role framework. Except the CaLogi, that racial bonus is insane. Actually the fastest a scout can go is 11.06 m/s, and that would give them 18 PG (All PG skills maxed out and in proto suit) to fix any other modules, weapons, or equipment. You're much more likely to see the 10.36 double Kinetic Minmatar with only 48PG and 245CPU to spend on other modules and equipment. But the 9.27 logo has 56.4 PG and 426 CPU to use plus 1 extra low slot, 5 highs, and 3 equipment slots. The 1m/s difference is easily made up with 426CPU worth of Shield mods... Think about how much that fitting is going to cost compared to an actual Scout, that can actually strafe. CaLogi is still stuck at moving 4.7m/s |
Calamity Jane II
TeamPlayers EoN.
92
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Posted - 2013.05.30 08:05:00 -
[20] - Quote
Galvan Nized wrote:How does one run that much Proto gear? That's 5 complex shields, 3 pro Kinetic catalyzers, plus a nice shotgun. That person has no grenade and cannot be running any equipment (or very low tier).
I run Caldari shotty Logi since I could not give up my multiple REs and Mines. So the secret to beating a shotgunner is BACK UP AND SHOOT they cannot shoot while sprinting and are easily outranged and dead before they can make up the ground. If they are flanking you I don't think it matters what suit.
Plus buy some fused nades, these will pop them fast.
Here's the trick. Annie and i speced into this when the new build first hit so from first hand experience let us explain. Not all the gear is proto, hell we run the crg-3 just to fit in as much bee juice as we can. You technically could go all proto. proto shotty proto shields *all 5* 2 lvl 5 red catas and one lvl 5 green cata, but you NEED a lvl 5 pg unit along with core suit lvl 5 to even begin to think of carrying nades and nano hive. But it does fit.
What we discovered is balance. if you want to run at 9.25 m/s *what it caps at 3 reds* and still carry a lvl 5 green catalyzer in low, you need 4 proto shields *one enhanced if you don't have the pg* and a microfibril stim *or your substitue here* on the 5th high slot. To run this build you will need to use the crg-3 or specialist shotgun, there is no way you can fit a credron on this and still carry nano's and nades.
Now you may ask, why in gods name would you do this calamity? simple, speed tanking and the 3 lvl5 shields and one lvl 3 shields will still give you about 588 shields or there abouts with lvl 3 armor in your suit you should have 103 armor, so your still near 700 hp. so, not only will you melee at 148 damage a swing *with lvl3 micro fibril*, run at 9.25 m/s and have around 249 stamina, but you will also be an effective shield tank.
This being said, Annie and I have respeced from logi to mimi logi. we are effectively 150 hp less than the last build i just mentioned but we run at 9.83 m/s have 50% base to hack speed but still have the flexibility of the other logi suits as far as cpu and pg goes. Why would we do this? simple. ever see 2 bee's hack a point in a PC match in about 3 seconds? We have. We are tailoring ourselves for PC matches and in doing so have given up the caldari suit. I do miss it at times but the mimi logi is so neat with its hacking skill I think its a must have for a front line attacker like me.
To each his own, caldari shotty is a beast, enjoy it, play with it and be creative people! you have 5 high slots to tinker with for pete's sake :) Any questions regarding mimi or caldari logi shotty feel free to send a mail in game. I can at least relate my personal ideas on builds etc if nothing else. gl out there fellow shotty users! |
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Calamity Jane II
TeamPlayers EoN.
92
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Posted - 2013.05.30 08:10:00 -
[21] - Quote
Garrett Blacknova wrote:Your Logi suit can out-sprint my Scout over short distances.
I can keep sprinting for about 20 seconds longer than you.
I don't see the problem.
For sustained speed, Scouts will always either have enough of an advantage in stamina or speed to outmatch a Logi for the job of regular fast repositioning.
not necesarily true, 2 lvl5 greens and 2 lvl 5 reds and the caldari runs at 8.63 m/s with a whopping 495 stamina. you can run for days! |
Calamity Jane II
TeamPlayers EoN.
92
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Posted - 2013.05.30 08:12:00 -
[22] - Quote
Cosgar's Alt wrote:SoCal Ninja wrote:Cosgar's Alt wrote:9.27 is pretty slow, even for a properly fitted scout's standards, plus a logi's scan signature and yellow suit are as subtle as a kick to the nuts. Every suit still out classes a logi in their respective role framework. Except the CaLogi, that racial bonus is insane. Actually the fastest a scout can go is 11.06 m/s, and that would give them 18 PG (All PG skills maxed out and in proto suit) to fix any other modules, weapons, or equipment. You're much more likely to see the 10.36 double Kinetic Minmatar with only 48PG and 245CPU to spend on other modules and equipment. But the 9.27 logo has 56.4 PG and 426 CPU to use plus 1 extra low slot, 5 highs, and 3 equipment slots. The 1m/s difference is easily made up with 426CPU worth of Shield mods... Think about how much that fitting is going to cost compared to an actual Scout, that can actually strafe. CaLogi is still stuck at moving 4.7m/s
true the fit can be expensive, but for a kb+m user like me the strafe speed is always running strafe. Look at the videos of us in the battles vs imps. You don't see me walking and strafing, its always a run strafe at 9.25 m/s. Its a scary thing. if your strafing in a logi suit and not running your doing something wrong. |
trollsroyce
Seraphim Initiative. CRONOS.
518
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Posted - 2013.05.30 08:15:00 -
[23] - Quote
I have to ask the obvious question: where are damage mods in those? Going from 3shot to 2shot, or 2shot to 1shot surely would be worth dropping extender or 2? You gain in PG also in the fitting side of things, to fit those red cans. |
Calamity Jane II
TeamPlayers EoN.
92
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Posted - 2013.05.30 08:18:00 -
[24] - Quote
trollsroyce wrote:I have to ask the obvious question: where are damage mods in those? Going from 3shot to 2shot, or 2shot to 1shot surely would be worth dropping extender or 2? You gain in PG also in the fitting side of things, to fit those red cans.
EDIT: I know nothing about shotguns so its a genuine question.
never found a real need for them, but again im a survivalist. To each their own, i have no doubt it would make a decent fit with 2 mods and 3 proto shields. you'd still have over 600 effective hp too. |
trollsroyce
Seraphim Initiative. CRONOS.
518
|
Posted - 2013.05.30 08:21:00 -
[25] - Quote
I wonder if the damage bonus would allow kills from further away, or to kill some aggroed hostiles before damage is taken. I ran minmatar shotty before respec and frankly sucked at it (blaming it on mouse aiming issues rather than the fact i suck)... I just went 3 damage mods flat so that might have contributed to fail :) |
DJINN Marauder
Purgatorium of the Damned League of Infamy
716
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Posted - 2013.05.30 08:21:00 -
[26] - Quote
Scout shotty all the way!
Logi shotties are good.... But I'm still making the scout shotty work. |
Calamity Jane II
TeamPlayers EoN.
98
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Posted - 2013.05.30 08:26:00 -
[27] - Quote
DJINN Marauder wrote:Scout shotty all the way!
Logi shotties are good.... But I'm still making the scout shotty work.
And it will always work!!! :) more power to the scout shotties! Only reason i tried logi was the flexibility to experiment With new ways to murdelate people and fit what i wanted onto my suit. same reason i went assault suit last build. More power to my fellow scout shotties though. I tip my hat to you. |
SoCal Ninja
IMPSwarm Negative-Feedback
77
|
Posted - 2013.05.30 08:36:00 -
[28] - Quote
Thanks for sharing Calamity. Been saying this kinda stuff for awhile now with just some general handwaving at stats but never been able to get a full build due to never having specced Logi before. I know people will listen to that kind of break down. Very clear that a Logi completely outclasses a scout in every way.
I love scouts but Logi's are just stupid OP right now. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
716
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Posted - 2013.05.30 08:43:00 -
[29] - Quote
SoCal Ninja wrote:Thanks for sharing Calamity. Been saying this kinda stuff for awhile now with just some general handwaving at stats but never been able to get a full build due to never having specced Logi before. I know people will listen to that kind of break down. Very clear that a Logi completely outclasses a scout in every way.
I love scouts but Logi's are just stupid OP right now. No the logi doesn't outclass it. The scout shotty is just as good as the logi shotty in cqc. The logi shotty just has more survivability when caught out in the open or by surprise. |
SoCal Ninja
IMPSwarm Negative-Feedback
79
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Posted - 2013.05.30 08:49:00 -
[30] - Quote
My bad, I was under the impression that survivability helped in CQC... |
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