Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nomed Deeps
The Exemplars Gentlemen's Agreement
143
|
Posted - 2013.05.30 20:32:00 -
[61] - Quote
Could the source where Wolfman posted this please be posted? Not that I don't trust the author but I don't trust anyone involved with New Eden. |
Kitten Empress
Ametat Security Amarr Empire
126
|
Posted - 2013.05.30 20:37:00 -
[62] - Quote
People seem to forget that the max ROF x damage = over 1000 damage without any skills or damage mods. At any range this is ridiculous. |
Nonya Bizznizz
DUST University Ivy League
16
|
Posted - 2013.05.30 20:47:00 -
[63] - Quote
Gods Architect wrote:Icy TIG3R wrote:"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm leaving the game So your leaving because an overpowered weapon is now almost at the level of every other weapon in the game. If so, goodbye. No one will miss you. |
Ghost Mason
Grupo de Asalto Chacal CRONOS.
41
|
Posted - 2013.05.30 21:17:00 -
[64] - Quote
Icedslayer wrote:Gods Architect wrote:[quote=Icy TIG3R]"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm leaving the game Why? You still have the Normal AR to fall back onto too. Plus you had to be fooling yourself thinking that the TAC would not see a nerf, honestly its the least skilled weapon in the game atm, Try picking up the Scrambler rifle, it does around the same damage but if you spam (90% of TAC AR user do) you'll overheat and jam your weapon making yourself a sitting duck (can't switch to sidearm or run).Or try picking up the SMG's they tear through suits like butter but that does involve getting withing 40 m of your target. Or here's one all the TAC ar users said to the people complaining about the gun "HTFU this is new eden Adopt or die"[/quote]
OH NOOOO! IM NOT READY FOR CHILDRENS! D: |
Knarf Black
Subdreddit Test Alliance Please Ignore
871
|
Posted - 2013.05.30 21:24:00 -
[65] - Quote
Cyn Bruin wrote:Icy TIG3R wrote:And so the crutch is knocked out of the arms of the "1337" players. Really? Come on man, you're a veteran you should know this... CCP has over nerfed everything in the game at one time or another and the best players keep on being good. It doesn't matter what they nerf, good players will pick up another weapon and be just as good at it. This has happened through multiple builds, they already nerfed the TAR in a previous build and it didn't slow down good players then. Most will probably move to Scrambler or back to regular Duvolle. If all they nerf is the CQC on the TAR, players can just use the TAR and a Flaylock (needs to be toned down too).
Man, why does everyone take nerfs so personally. Of course good players will continue being good with other weapons. In a properly balanced and tuned game, a good player should be able to continue being good with any and (if for some reason they wanted to) every one of the weapons.
Yes, a Flaylock will allow a TAR deadeye to be just as deadly in CQC as they are right now (leveled up SMG is probably better; Flaylocks aren't as good at CQ as everyone seems to think) but that is the game working as intended. I don't understand how you can look at the current incarnation of the TAR, which is deadly at all (non-sniper) ranges without the need for any messy sidearm switching, and think that everything is AOK. |
hooc order
Deep Space Republic Gentlemen's Agreement
153
|
Posted - 2013.05.30 21:47:00 -
[66] - Quote
Icy TIG3R wrote:"And so the crutch is knocked out of the arms of the "1337" players. .
*sigh*
it never was the TAC it was the 10 million SP and all the armor shields and damage bonuses that comes with it.
They will just switch back to an AR and everyone will claim the AR is OP even though it has not changed.
The crutch has always been the "1337" players being carried by a monstrous chasm between a few million SP and 10 million SP. |
Bones McGavins
TacoCat Industries
273
|
Posted - 2013.05.30 21:57:00 -
[67] - Quote
Why would someone with awesome aim bother to use the flaylock in CQ when they could use the scrambler pistol and net 450+ damage a shot with 11 clip size and a much higher rate of fire?
Flaylock sounds more like a crutch for folks with bad aim than those with good. Sure a body shot is cool and all, but its the splash that makes it decent in CQ. Scrambler Pistol headshot is way better if you can pull it off. Not to mention how unreliable explosive damage is in this game. |
dustwaffle
Ill Omens EoN.
29
|
Posted - 2013.05.31 02:32:00 -
[68] - Quote
Gods Architect wrote:Icy TIG3R wrote:"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm leaving the game Can I have your stuff?
|
Sollemnis Aelinos
89th Infantry Division
29
|
Posted - 2013.05.31 02:37:00 -
[69] - Quote
Gods Architect wrote:Icy TIG3R wrote:"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm crying to my mom so she can give me apple juice :,(
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 02:50:00 -
[70] - Quote
hooc order wrote:Icy TIG3R wrote:"And so the crutch is knocked out of the arms of the "1337" players. . *sigh* it never was the TAC it was the 10 million SP and all the armor shields and damage bonuses that comes with it. They will just switch back to an AR and everyone will claim the AR is OP even though it has not changed. The crutch has always been the "1337" players being carried by the monstrous chasm between a few million SP and 10 million SP. The AR is OP because it's a placeholder for all the racial takes on a rifle all wrapped into one weapon with none of the weaknesses. Once all the variants are split up with their respective damage modifiers, ranges, and ROF, then and only then, will the AR be balanced. |
|
The Spinner
TeamPlayers EoN.
35
|
Posted - 2013.05.31 03:01:00 -
[71] - Quote
I for one welcome the new TAC nerf, I've missed being able to use the Duvolle AR, but until this guy gets a range nerf, I forsee a TAC/SMG or TAC/Flaylock combo to still be king. |
Bubba Brown
Militaires Sans Jeux
132
|
Posted - 2013.05.31 03:33:00 -
[72] - Quote
Kitten Empress wrote:People seem to forget that the max ROF x damage = over 1000 damage without any skills or damage mods. At any range this is ridiculous.
with half a normal clip and terrible hipfire accuracy, this means the full power is only really felt in short bursts at ADS range, which is what the tac AR is for anyway |
dabest2evadoit7
Cyberdyne Systems and Technology
59
|
Posted - 2013.05.31 03:39:00 -
[73] - Quote
Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. +1 Smartest idea I read on the forums in a while. |
Buster Friently
Rosen Association
618
|
Posted - 2013.05.31 03:43:00 -
[74] - Quote
hooc order wrote:Icy TIG3R wrote:"And so the crutch is knocked out of the arms of the "1337" players. . *sigh* it never was the TAC it was the 10 million SP and all the armor shields and damage bonuses that comes with it. They will just switch back to an AR and everyone will claim the AR is OP even though it has not changed. The crutch has always been the "1337" players being carried by the monstrous chasm between a few million SP and 10 million SP.
Yes, because a weapon with the longest range short of a sniper or forge gun, more DPS than a blaster turret, less hipfire spread than a standard AR, and an optimal that outranges many weapons' max range, and can be carried in a light weapon slot isn't OP. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
104
|
Posted - 2013.05.31 03:44:00 -
[75] - Quote
dabest2evadoit7 wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. +1 Smartest idea I read on the forums in a while. Work on your gun game if you want to kill faster. If you want to play this game like CoD, stack damage mods then and accept the downsides. If not, then let the grown ups play. |
Mobius Wyvern
BetaMax. CRONOS.
1722
|
Posted - 2013.05.31 03:46:00 -
[76] - Quote
Cosgar's Alt wrote:dabest2evadoit7 wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. +1 Smartest idea I read on the forums in a while. Work on your gun game if you want to kill faster. If you want to play this game like CoD, stack damage mods then and accept the downsides. If not, then let the grown ups play. ^This. |
dabest2evadoit7
Cyberdyne Systems and Technology
59
|
Posted - 2013.05.31 04:05:00 -
[77] - Quote
Someone let me know when they get this **** right, if ever. Till then, I am going back to BF3, and if BF4 drops b4 they get this game together. I won't be mad that I wasted my time. |
Kitten Empress
Ametat Security Amarr Empire
162
|
Posted - 2013.05.31 04:14:00 -
[78] - Quote
Bubba Brown wrote:Kitten Empress wrote:People seem to forget that the max ROF x damage = over 1000 damage without any skills or damage mods. At any range this is ridiculous. with half a normal clip and terrible hipfire accuracy, this means the full power is only really felt in short bursts at ADS range, which is what the tac AR is for anyway 1000 DPS is crazy, you do not even understand. This is the stuff that blaster turrets dish out. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
105
|
Posted - 2013.05.31 04:24:00 -
[79] - Quote
Kitten Empress wrote:Bubba Brown wrote:Kitten Empress wrote:People seem to forget that the max ROF x damage = over 1000 damage without any skills or damage mods. At any range this is ridiculous. with half a normal clip and terrible hipfire accuracy, this means the full power is only really felt in short bursts at ADS range, which is what the tac AR is for anyway 1000 DPS is crazy, you do not even understand. This is the stuff that blaster turrets dish out. Actually, it's more:
Exmaple Core wrote:As you all know, this weapon is the go to weapon for noobs, casuals, ringers, hardcore players, CPMs, pubs, PC, ect. We all bickered about the weapon because its too powerful but there has been a lack of proper reasoning beyond bable. Heres my bable:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Pro 5 is VERY easy to do and will basically be manditory with the respec and reduction in SP cost. 4 damage mods is ligit if your doing some support gunning behind the scenes, if you disagree it is certainly used in pubs. So with how easy this will be to obtain for alot of players, PC demands this exploit. In conclusion, DUST's most common battlefeild weapon can do more damage than ANY non proto blaster turrent. If you want more sheilds then take off a damage mod or 2 and your doing as much damage as low grade advanced tank turrents.
Lets compare this fit to an Ion Cannon.
This AR does 121.675 damage, only 14.85 damage less than an Ion Cannon The Duvolle Tac has a 30 round clip wich is about equivilant in the volume of rounds of the ion cannon's coolent before it overheats. Both have 100% perfect accuracy Both can zoom The Tac does not have a small blast but the Ion Cannon does The rate of fire can be jus as bast as Ion Cannon with no damage/rof enhancer with a fast trigger (no skill required) Both are hybrid weapons (does 100% damage to both sheilds and armor)
So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces
|
Bubba Brown
Militaires Sans Jeux
135
|
Posted - 2013.05.31 04:24:00 -
[80] - Quote
Kitten Empress wrote:Bubba Brown wrote:
with half a normal clip and terrible hipfire accuracy, this means the full power is only really felt in short bursts at ADS range, which is what the tac AR is for anyway
1000 DPS is crazy, you do not even understand. This is the stuff that blaster turrets dish out.
if you can land all those hits with normal fast firing (without a modded controller) then more power to you. most will get about half that if they're lucky and get the jump on the guy |
|
Imp Smash
On The Brink CRONOS.
112
|
Posted - 2013.05.31 06:03:00 -
[81] - Quote
I always felt the problem was the recoil. Tac ARs should be monsters at 60m out. But the whole not having to wait at ALL before firing again and maintaining the same accuracy was always odd to me. Like heat is the fire limiter on SRs the recoil should be the limiter on ARs.
I personally had little to no problem with the hip fire and no problem with the damage output and clip size.
Just my 2isk though. |
Sontie
Ill Omens EoN.
501
|
Posted - 2013.05.31 06:31:00 -
[82] - Quote
Yay, I get to play test the new TAC in PC matches with a lot on the line! Almost as if this was a Beta still and we were play testing |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
111
|
Posted - 2013.05.31 06:33:00 -
[83] - Quote
Sontie wrote:Yay, I get to play test the new TAC in PC matches with a lot on the line! Almost as if this was a Beta still and we were play testing Silly, beta never ends. EVE Online has been around for 10 years and it's still in beta. |
Kitten Empress
Ametat Security Amarr Empire
169
|
Posted - 2013.05.31 11:09:00 -
[84] - Quote
The biggest problem with this fix is the clip size hit. At longer distances, its harder to hit targets, and this weapon is intended for longer distances. It usually takes 3/4 or a full clip to take down a moving target. So reducing clip size will also damage the weapon at the long range, which is something you don't want to do. |
Jack McReady
DUST University Ivy League
283
|
Posted - 2013.05.31 11:38:00 -
[85] - Quote
ShakeMS wrote:I think they should make SR do maybe 50% damage to armor since it's damage is a lot higher than AR like 5 full points? More bullets per clip it has like almost Balacs Clip. current ARs deal more dps on average. your point is invalid.
Skyhound Solbrave wrote:I can already see the assault SR becoming the next flavor of the month and people are going to want to nerf it. A squad mate of mine uses it and he can take down opponents pretty well. Took down 4 at once one time. The regular SR is good too. I just really this range buff doesn't make the AR heads QQ for its nerf. The SR would be the perfect weapon with a little more range. not the weapons fault that every scrub went for caldari suits and are running around with 500 shields and 200 armor that is what you get for skilling up to be a one trick pony. adapt or die.
anyway, currently ARs deal more dps on average, thus your point is invalid. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
125
|
Posted - 2013.05.31 12:03:00 -
[86] - Quote
Kitten Empress wrote:The biggest problem with this fix is the clip size hit. At longer distances, its harder to hit targets, and this weapon is intended for longer distances. It usually takes 3/4 or a full clip to take down a moving target. So reducing clip size will also damage the weapon at the long range, which is something you don't want to do. This is what the weapon needed all along. With the reduced clip size, you're forced to choose your engagements and line up your sights wisely instead of praying and spraying in someone's general direction. Since they went Tonya Harding on the MD with the nerf bat, I might take on the new incarnation of the TAR as my new support weapon. |
Kitten Empress
Ametat Security Amarr Empire
173
|
Posted - 2013.05.31 12:35:00 -
[87] - Quote
Cosgar's Alt wrote:Kitten Empress wrote:The biggest problem with this fix is the clip size hit. At longer distances, its harder to hit targets, and this weapon is intended for longer distances. It usually takes 3/4 or a full clip to take down a moving target. So reducing clip size will also damage the weapon at the long range, which is something you don't want to do. This is what the weapon needed all along. With the reduced clip size, you're forced to choose your engagements and line up your sights wisely instead of praying and spraying in someone's general direction. Since they went Tonya Harding on the MD with the nerf bat, I might take on the new incarnation of the TAR as my new support weapon. Choose my engagements? Anyone with half a brain knows to keep moving. Only standing targets really work with this weapon. Also, I didn't say I spray and pray, but you do need to keep doing damage faster than, you know, their shields start regenerate and destroy all your work? |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |