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![Icy TIG3R Icy TIG3R](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Icy TIG3R
Ametat Security Amarr Empire
273
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Posted - 2013.05.30 02:16:00 -
[1] - Quote
"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. |
![Big miku Big miku](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Big miku
Internal Error. Negative-Feedback
211
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Posted - 2013.05.30 02:23:00 -
[2] - Quote
Good thing, I was already getting tired of being pelted by 40 rounds in 2 seconds from 45m in my fatsuit.
Next on the chopping block: Nerf Dropships Harder. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
107
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 02:23:00 -
[3] - Quote
Inb4 you still get fragged by the TAC rifle and ***** and moan about it some more |
![Commander Tuna Commander Tuna](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Commander Tuna
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2013.05.30 02:27:00 -
[4] - Quote
Tac Ars will always be useful and fit my playstyle. Expect more bitching and a double nerf. |
![KOBLAKA1 KOBLAKA1](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
KOBLAKA1
Opus Arcana Orion Empire
8
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Posted - 2013.05.30 02:29:00 -
[5] - Quote
At least they are listening, thanks CCP. |
![iceyburnz iceyburnz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
iceyburnz
Crux Special Tasks Group Gallente Federation
513
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Posted - 2013.05.30 02:29:00 -
[6] - Quote
Swings.
And roundabouts. |
![Drake435 Drake435](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Drake435
Algintal Core Gallente Federation
51
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Posted - 2013.05.30 02:38:00 -
[7] - Quote
Commander Tuna wrote:Tac Ars will always be useful and fit my playstyle. Expect more bitching and a double nerf.
Exactly. Increased hip-fire spread and lower ROF does not affect me at all. I use the scope 99% of the time anyway and I don't spam bullets (unless they're walking in an obvious pattern or when they stand still).
Smaller clip? Please, the damage is still high enough for me to take out people in a couple of bullets. |
![DigiOps DigiOps](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DigiOps
Kirkinen Risk Control Caldari State
291
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Posted - 2013.05.30 02:43:00 -
[8] - Quote
Cool. It'll still be useful. Considering I can drop people with less than half a magazine, the decreased size doesn't phase me. These are all fixes we've been proposing for a while. |
![Zekain K Zekain K](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Zekain K
Expert Intervention Caldari State
66
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Posted - 2013.05.30 02:43:00 -
[9] - Quote
Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. |
![Raizor Feddie Raizor Feddie](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Raizor Feddie
Seraphim Auxiliaries CRONOS.
44
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Posted - 2013.05.30 02:44:00 -
[10] - Quote
Inb4 Tac AR users: "I don't care! It's still good!"
Please, say that, watch people aim for a double nerf, out of spite. |
|
![GVGISDEAD GVGISDEAD](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.30 02:52:00 -
[11] - Quote
Carthum Assault Scrambler Rifle is next in my arsenal.
a) 72 clip b) 39.6 base damage c) +% damage against shields d) Heat up is a joke you can literally go full auto with them
"The scrambler rifleGÇÖs optimal range will be increased " - CCP Remnant
XOXO |
![Drake435 Drake435](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Drake435
Algintal Core Gallente Federation
51
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Posted - 2013.05.30 02:58:00 -
[12] - Quote
GVGISDEAD wrote:Carthum Assault Scrambler Rifle is next in my arsenal.
a) 72 clip b) 39.6 base damage c) +% damage against shields d) Heat up is a joke you can literally go full auto with them
"The scrambler rifleGÇÖs optimal range will be increased " - CCP Remnant
XOXO
Mmmm....that sounds yummy.
Is the range increase going to apply to the semi as well? |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3337
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Posted - 2013.05.30 03:00:00 -
[13] - Quote
Big miku wrote:Good thing, I was already getting tired of being pelted by 40 rounds in 2 seconds from 45m in my fatsuit.
Next on the chopping block: Nerf Dropships Harder.
They should add in random gravity wells, so if you fly into one, it instantly draws you straight towards the ground. That would really reward good dropship piloting, by preventing your ship from dying to enemy AV. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
61
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Posted - 2013.05.30 04:49:00 -
[14] - Quote
Curious about the RoF nerf, pretty sure they only did that for modded controllers and that fast trigger finger is still possible.
I doubt it would be enough to change things honestly. TAC will still be top tier. |
![Geth Massredux Geth Massredux](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Geth Massredux
Defensores Doctrina
371
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Posted - 2013.05.30 04:52:00 -
[15] - Quote
Well they are testing the TAR because its in place for the minmitar combat rifle and Caldari rail rifle... Geth has spoken...
- Geth |
![ShakeMS ShakeMS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ShakeMS
Red and Silver Hand Amarr Empire
2
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Posted - 2013.05.30 04:57:00 -
[16] - Quote
I think they should make SR do maybe 50% damage to armor since it's damage is a lot higher than AR like 5 full points? More bullets per clip it has like almost Balacs Clip. |
![SuperKing BigNuts SuperKing BigNuts](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SuperKing BigNuts
Contract Hunters
56
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Posted - 2013.05.30 05:01:00 -
[17] - Quote
Geth Massredux wrote:Well they are testing the TAR because its in place for the minmitar combat rifle and Caldari rail rifle... Geth has spoken...
- Geth
ishukone sniper rifle anyone? kaalakiota? both caldari corporations, making caldari rail rifles... im just sayin |
![GVGISDEAD GVGISDEAD](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.30 05:03:00 -
[18] - Quote
Even better than a Balac since it does additional damage to shields and most people use them... |
![Gods Architect Gods Architect](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Gods Architect
SVER True Blood Unclaimed.
61
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 05:49:00 -
[19] - Quote
Icy TIG3R wrote:"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm leaving the game |
![Buster Friently Buster Friently](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Buster Friently
Rosen Association
553
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 05:51:00 -
[20] - Quote
Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster.
Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins".
CCP is on the right track. |
|
![lowratehitman lowratehitman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
lowratehitman
Subdreddit Test Alliance Please Ignore
621
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Posted - 2013.05.30 05:54:00 -
[21] - Quote
NEXT on the chopping blocks.........Contact grenades. |
![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
704
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Posted - 2013.05.30 05:57:00 -
[22] - Quote
CCP Wolfman wrote:WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
THIS is the kind of tweaking that should be happening. Small, measured doses. To be honest, there should be little changes done to items every week, with a forum thread allowing for player feedback towards these changes, then adjusting accordingly. Hell, this should have happened back when we just hopped into Tranquility. |
![Talos Alomar Talos Alomar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Talos Alomar
Subdreddit Test Alliance Please Ignore
832
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Posted - 2013.05.30 06:20:00 -
[23] - Quote
I'm not looking up the exact quote, but CCP remnaant stated that the AR variants were stand-ins to test the various racial rifles which were paired up like so:
standard - Gallente breach - caldari (it seems odd to me, but I guess we'll see what they've got planned) burst - Minmatar Tac - scrambler rifle
I'd like to see what the AssScram is going to be like with a range buff. I might actually use it. |
![Skyhound Solbrave Skyhound Solbrave](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skyhound Solbrave
Rough Riders..
110
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Posted - 2013.05.30 06:28:00 -
[24] - Quote
I can already see the assault SR becoming the next flavor of the month and people are going to want to nerf it. A squad mate of mine uses it and he can take down opponents pretty well. Took down 4 at once one time. The regular SR is good too. I just really this range buff doesn't make the AR heads QQ for its nerf. The SR would be the perfect weapon with a little more range. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
109
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Posted - 2013.05.30 06:33:00 -
[25] - Quote
Buster Friently wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins". CCP is on the right track.
I disagree, being killed in a shot or two can make someone think faaaar more tactically I know speaking of the franchise gets people all riled up but play some hardcore search and destroy in COD, its a vastly different creature from team death match |
![SuperKing BigNuts SuperKing BigNuts](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SuperKing BigNuts
Contract Hunters
59
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 06:44:00 -
[26] - Quote
Delta 749 wrote:Buster Friently wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins". CCP is on the right track. I disagree, being killed in a shot or two can make someone think faaaar more tactically I know speaking of the franchise gets people all riled up but play some hardcore search and destroy in COD, its a vastly different creature from team death match
too slow and you end up needing a swarm of players to take down a single player in a timely fashion... too fast and a single player can take out a blob before they realize hes there...
i feel, that for the most part, its relatively decent as it stands... there is balancing that can and or needs to be done, but i dont think its drastic enough to the point that 'EVERYTHING needs buffed' or 'EVERYTHING needs nerfed'... though i feel armor tank is a bit lack luster compared to shields... |
![Buwaro Draemon Buwaro Draemon](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Buwaro Draemon
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
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Posted - 2013.05.30 06:47:00 -
[27] - Quote
Geth Massredux wrote:Well they are testing the TAR because its in place for the minmitar combat rifle and Caldari rail rifle... Geth has spoken...
- Geth
No....
Minmatar Combat rifle= 3 shot burst Caldari Rail rifle= how the breach assault riffle works now Amarr scramble rifle= as the tactical is now Gallente Blaster Rifle= Fully automatic
Of course all races will still have all variants of the assault rifle category. Meaning all races will still get: 3 shot burst, tactical, breach and fully automatic variants but all will have their weakness and advantages do to racial difference. |
![Buster Friently Buster Friently](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Buster Friently
Rosen Association
557
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Posted - 2013.05.30 06:47:00 -
[28] - Quote
Delta 749 wrote:Buster Friently wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins". CCP is on the right track. I disagree, being killed in a shot or two can make someone think faaaar more tactically I know speaking of the franchise gets people all riled up but play some hardcore search and destroy in COD, its a vastly different creature from team death match
Sure, there's more heft to what you do before you engage, but once you engage, or are engaged, it's over. So you get a lot more sneaking around and OHKs. That's not better tactics though. With a slower game, all the tactics you use in a faster game still work, plus you have actual combat tactics. |
![Icedslayer Icedslayer](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Icedslayer
SVER True Blood Unclaimed.
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 07:00:00 -
[29] - Quote
Gods Architect wrote:Icy TIG3R wrote:"Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman"
And so the crutch is knocked out of the arms of the "1337" players.
Finally, Dust gets interesting. If this happens I'm leaving the game Why? You still have the Normal AR to fall back onto too. Plus you had to be fooling yourself thinking that the TAC would not see a nerf, honestly its the least skilled weapon in the game atm, Try picking up the Scrambler rifle, it does around the same damage but if you spam (90% of TAC AR user do) you'll overheat and jam your weapon making yourself a sitting duck (can't switch to sidearm or run).Or try picking up the SMG's they tear through suits like butter but that does involve getting withing 40 m of your target. Or here's one all the TAC ar users said to the people complaining about the gun "HTFU this is new eden Adopt or die" |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
111
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Posted - 2013.05.30 07:06:00 -
[30] - Quote
Buster Friently wrote:Delta 749 wrote:Buster Friently wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins". CCP is on the right track. I disagree, being killed in a shot or two can make someone think faaaar more tactically I know speaking of the franchise gets people all riled up but play some hardcore search and destroy in COD, its a vastly different creature from team death match Sure, there's more heft to what you do before you engage, but once you engage, or are engaged, it's over. So you get a lot more sneaking around and OHKs. That's not better tactics though. With a slower game, all the tactics you use in a faster game still work, plus you have actual combat tactics.
Yeah, bunny hopping around is the pinnacle of combat tactics Real combat tactics include everything up to the engagement and the engagement itself, setting up ambush points, flanking the enemy, all that stuff is combat tactics Bouncing around like a 10 year old with ADD and spraying bullets everywhere is not |
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