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![Quill Killian Quill Killian](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
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Posted - 2013.05.29 20:32:00 -
[1] - Quote
CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. |
![Noc Tempre Noc Tempre](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Noc Tempre
Commando Perkone Caldari State
1719
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:34:00 -
[2] - Quote
Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? |
![K9 Wez K9 Wez](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:36:00 -
[3] - Quote
Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
Seems to me that you failed in your attempt to adjust your aim to try and account for that rise.
HTFU |
![Azura Sakura Azura Sakura](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Azura Sakura
Militaires-Sans-Frontieres
47
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:36:00 -
[4] - Quote
Noc Tempre wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Also... Forge gun that ass! |
![CASHERN X2 CASHERN X2](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
CASHERN X2
DIOS X. II
23
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:37:00 -
[5] - Quote
While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!? |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1913
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:50:00 -
[6] - Quote
CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!? Godmobile Nuff said.
Also swarms are annoying enough as it is, seriously while they do stupid stuff like fly into the ground in front of the target, they have a tendency to do the outright insane, like turn 90 degrees, or turn invisible, or continue to follow you when your behind cover so as soon as you appear again they slam into you. |
![StubbyDucky StubbyDucky](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
StubbyDucky
KILL-EM-QUICK RISE of LEGION
28
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:54:00 -
[7] - Quote
Looks like one little Kitten Bear should not have spent so much SP into a LOL swarm launcher.
Quick ask for a respec, oh wait.
Did you respec into them?
LOLOLOLOL if you did.
Such a sad little Kitten Bear. |
![Bones McGavins Bones McGavins](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Bones McGavins
TacoCat Industries
268
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 20:56:00 -
[8] - Quote
StubbyDucky wrote:Looks like one little Kitten Bear should not have spent so much SP into a LOL swarm launcher.
Quick ask for a respec, oh wait.
Did you respec into them?
LOLOLOLOL if you did.
Such a sad little Kitten Bear.
Wow, DUST really has the user base with the lowest self esteem doesnt it? |
![Schalac 17 Schalac 17](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Schalac 17
Isuuaya Tactical Caldari State
181
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:33:00 -
[9] - Quote
Noc Tempre wrote: Can't we all just agree lock-on weapons are stupid and remove them? This.
|
![Rasatsu Rasatsu](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rasatsu
Much Crying Old Experts
782
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:36:00 -
[10] - Quote
CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!? They somehow managed to swap the LAV and HAV stats, it will be fixed next build. |
|
![Arrach Sarkal Arrach Sarkal](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
0
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Posted - 2013.05.29 21:38:00 -
[11] - Quote
Terrain navigation in general needs looking at, I keep tripping over invisible knee-high boxes or getting stuck in slight slopes. |
![Bones McGavins Bones McGavins](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Bones McGavins
TacoCat Industries
269
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:40:00 -
[12] - Quote
Schalac 17 wrote:Noc Tempre wrote: Can't we all just agree lock-on weapons are stupid and remove them? This.
Agreed. Part of what makes AV so boring is that outside of forge, its all "get in position and let homing devices do all the work"
I mean, it takes skill to get into position. But theres only so much fun to be had doing so. I want the AV equivilant of nailing a headshot while jumping over a ledge to get a split second glimpse at the dude below me. That is sort of possible with Forge, but I hate being so fat. |
![Full Metal Kitten Full Metal Kitten](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
627
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Posted - 2013.05.29 21:40:00 -
[13] - Quote
OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you.
|
![Quill Killian Quill Killian](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:53:00 -
[14] - Quote
Noc Tempre wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them?
Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them. |
![Noc Tempre Noc Tempre](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1724
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:55:00 -
[15] - Quote
Quill Killian wrote:Noc Tempre wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them.
https://forums.dust514.com/default.aspx?g=posts&t=44430
I wish CCP was listening a bit more. |
![Quill Killian Quill Killian](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 21:55:00 -
[16] - Quote
Full Metal Kitten wrote:OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you.
Who are you two again? Oh, that's right: A pair of forgettable insects whose names and actions aren't worth remembering. Do the world a favor and run into a windshield at 75 mph. Thanks.
|
![Quill Killian Quill Killian](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 22:09:00 -
[17] - Quote
Noc Tempre wrote:Quill Killian wrote:Noc Tempre wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them. https://forums.dust514.com/default.aspx?g=posts&t=44430I wish CCP was listening a bit more.
The link you provided was quite informative and thought-provoking, Noc Tempre. (And, yes, I'm being serious.) The options within that thread, well, I don't see why it would be difficult for CCP to incorporate them into, at a minimum, the next build or two of Dust 514.
As for the YouTube video, I got a kick of out it, too. I noticed it was posted in 2010 ... as such, should I be disappointed that the graphics on that game were better in 2010 than those on Dust in 2013? (I'm assuming the video footage is from a console; correct me if that's not so).
|
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
522
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 22:53:00 -
[18] - Quote
Full Metal Kitten wrote:OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you. OP- im going to call kittens STFU and raise you a adopt or die. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
100
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Posted - 2013.05.29 22:59:00 -
[19] - Quote
Screw lock on with horrible tracking Lets get controllable swarms with a timer or range limitation on how long you can manually guide them |
![Noc Tempre Noc Tempre](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1732
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:00:00 -
[20] - Quote
Delta 749 wrote:Screw lock on with horrible tracking Lets get controllable swarms with a timer or range limitation on how long you can manually guide them
https://forums.dust514.com/default.aspx?g=posts&m=878819#post878819 |
|
![KOBLAKA1 KOBLAKA1](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
KOBLAKA1
Opus Arcana Orion Empire
6
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:03:00 -
[21] - Quote
Just an observation I noticed today but my swarms relentlessly chase down ground targets like honor roll students. But when they go after air targets they are like that 16 y/o still in the 7th grade (sorry if this describes anyone here) |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:05:00 -
[22] - Quote
Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Do you also not want swarm launchers to have a maximum range? Yeah, I'm sure you don't want them to detonate at a certain distance, you want unlimited range for your swarms. |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
522
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:05:00 -
[23] - Quote
that's because they follow the path of the vehicle so any loops and what now they do aswell and dropships are the fastest vehicles. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:05:00 -
[24] - Quote
Noc Tempre wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? https://forums.dust514.com/default.aspx?g=posts&t=44430 Careful, I was suspended for two weeks for suggesting that.
They do much more than 90 degrees, more like 180. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Namtar Elite Gallente Federation
119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:07:00 -
[25] - Quote
CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!? It's called 9 million skill points. |
![Jason Pearson Jason Pearson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jason Pearson
Seraphim Initiative. CRONOS.
1405
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:11:00 -
[26] - Quote
Swarms are bad. Should be dumbfire, no lock. Or.. you know they could have **** tracking and be pure AA, because atm, these things seem to either fly into a wall trying to hit something or as the Vehicle drives behind it, follows it around. Also if I drive back past it in my LAV, missing it completely it does a 180 and carries on chasing. |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
100
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:12:00 -
[27] - Quote
There isnt a thing about that I didnt like |
![The Loathing The Loathing](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
The Loathing
The Southern Legion RISE of LEGION
84
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.29 23:27:00 -
[28] - Quote
All I can say is: "Bloody hell I wish CCP had gone and used the Frostbite engine". I miss those TRULY epic moments of AV from Battlefield. |
![Quill Killian Quill Killian](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
155
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 05:48:00 -
[29] - Quote
Spkr4theDead wrote:Quill Killian wrote:CCP:
Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours. Do you also not want swarm launchers to have a maximum range? Yeah, I'm sure you don't want them to detonate at a certain distance, you want unlimited range for your swarms.
Unlimited range would make them OP, but I'm sure you're aware of that and are simply trying to be annoying.
The OP was created from the perspective of a swarm launcher user who has not specced into any vehicle skills GÇö namely, me. Some subsequent posts by other forum members GÇö Noc, in particular GÇö brought it to my attention that vehicle users, too, are a wee bit upset with swarm missiles GÇö-áissues I didn't know they had until they made me aware of them. So, it appears CCP has its work cut out for it if its going to do anything to please both sides of the equation.
And for the folks whose "contributions" to this thread involved one-liners invoking various wishes toward me, well, perhaps you oughta get to know a person before summarily dismissing them. But, hey, that requires diligence and work on your part, doesn't it, and we don't want that in today's anonymous online world, do we? |
![Charlotte O'Dell Charlotte O'Dell](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Charlotte O'Dell
Molon Labe. League of Infamy
369
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.30 06:19:00 -
[30] - Quote
Funny guy. I have no respect for people who spec into swarm launchers. They require no skill at all to use, just like AV nades. CCP needs to remove homing AV completely from this game and let the real skilled AV do their jobs (forges and rails). It's a lot harder for us. When we hit a lav going at full speed at 300m, it is skill, not a cheap lock on feature. |
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