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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Quill Killian
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 155
 
 
      | Posted - 2013.05.29 20:32:00 -
          [1] - Quote 
 CCP:
 
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
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        |  Noc Tempre
 Commando Perkone
 Caldari State
 
 1719
 
 
      | Posted - 2013.05.29 20:34:00 -
          [2] - Quote 
 
 Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them?
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        |  K9 Wez
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 50
 
 
      | Posted - 2013.05.29 20:36:00 -
          [3] - Quote 
 
 Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 
 Seems to me that you failed in your attempt to adjust your aim to try and account for that rise.
 
 HTFU
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        |  Azura Sakura
 Militaires-Sans-Frontieres
 
 47
 
 
      | Posted - 2013.05.29 20:36:00 -
          [4] - Quote 
 
 Noc Tempre wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Also... Forge gun that ass!
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        |  CASHERN X2
 DIOS X. II
 
 23
 
 
      | Posted - 2013.05.29 20:37:00 -
          [5] - Quote 
 While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!?
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        |  gbghg
 L.O.T.I.S.
 RISE of LEGION
 
 1913
 
 
      | Posted - 2013.05.29 20:50:00 -
          [6] - Quote 
 
 CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!?  Godmobile Nuff said.
 
 Also swarms are annoying enough as it is, seriously while they do stupid stuff like fly into the ground in front of the target, they have a tendency to do the outright insane, like turn 90 degrees, or turn invisible, or continue to follow you when your behind cover so as soon as you appear again they slam into you.
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        |  StubbyDucky
 KILL-EM-QUICK
 RISE of LEGION
 
 28
 
 
      | Posted - 2013.05.29 20:54:00 -
          [7] - Quote 
 Looks like one little Kitten Bear should not have spent so much SP into a LOL swarm launcher.
 
 Quick ask for a respec, oh wait.
 
 Did you respec into them?
 
 LOLOLOLOL if you did.
 
 Such a sad little Kitten Bear.
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        |  Bones McGavins
 TacoCat Industries
 
 268
 
 
      | Posted - 2013.05.29 20:56:00 -
          [8] - Quote 
 
 StubbyDucky wrote:Looks like one little Kitten Bear should not have spent so much SP into a LOL swarm launcher. 
 Quick ask for a respec, oh wait.
 
 Did you respec into them?
 
 LOLOLOLOL if you did.
 
 Such a sad little Kitten Bear.
 
 Wow, DUST really has the user base with the lowest self esteem doesnt it?
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        |  Schalac 17
 Isuuaya Tactical
 Caldari State
 
 181
 
 
      | Posted - 2013.05.29 21:33:00 -
          [9] - Quote 
 
 Noc Tempre wrote:This. Can't we all just agree lock-on weapons are stupid and remove them? 
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        |  Rasatsu
 Much Crying Old Experts
 
 782
 
 
      | Posted - 2013.05.29 21:36:00 -
          [10] - Quote 
 
 CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!?  They somehow managed to swap the LAV and HAV stats, it will be fixed next build.
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        |  Arrach Sarkal
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 0
 
 
      | Posted - 2013.05.29 21:38:00 -
          [11] - Quote 
 Terrain navigation in general needs looking at, I keep tripping over invisible knee-high boxes or getting stuck in slight slopes.
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        |  Bones McGavins
 TacoCat Industries
 
 269
 
 
      | Posted - 2013.05.29 21:40:00 -
          [12] - Quote 
 
 Schalac 17 wrote:Noc Tempre wrote: Can't we all just agree lock-on weapons are stupid and remove them? This.  
 Agreed. Part of what makes AV so boring is that outside of forge, its all "get in position and let homing devices do all the work"
 
 I mean, it takes skill to get into position. But theres only so much fun to be had doing so. I want the AV equivilant of nailing a headshot while jumping over a ledge to get a split second glimpse at the dude below me. That is sort of possible with Forge, but I hate being so fat.
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        |  Full Metal Kitten
 Chatelain Rapid Response
 Gallente Federation
 
 627
 
 
      | Posted - 2013.05.29 21:40:00 -
          [13] - Quote 
 
 OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you.
 
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        |  Quill Killian
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 155
 
 
      | Posted - 2013.05.29 21:53:00 -
          [14] - Quote 
 
 Noc Tempre wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? 
 Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1724
 
 
      | Posted - 2013.05.29 21:55:00 -
          [15] - Quote 
 
 Quill Killian wrote:Noc Tempre wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them. 
 https://forums.dust514.com/default.aspx?g=posts&t=44430
 
 I wish CCP was listening a bit more.
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        |  Quill Killian
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 155
 
 
      | Posted - 2013.05.29 21:55:00 -
          [16] - Quote 
 
 Full Metal Kitten wrote:OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you.  
 Who are you two again? Oh, that's right: A pair of forgettable insects whose names and actions aren't worth remembering. Do the world a favor and run into a windshield at 75 mph. Thanks.
 
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        |  Quill Killian
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 155
 
 
      | Posted - 2013.05.29 22:09:00 -
          [17] - Quote 
 
 Noc Tempre wrote:Quill Killian wrote:https://forums.dust514.com/default.aspx?g=posts&t=44430Noc Tempre wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them? Unfortunately, at this stage of Dust 514, I really don't see CCP removing lock-on weapons. As such, it'd be nice if they could at least address everyone's concerns regarding them. I wish CCP was listening a bit more. 
 The link you provided was quite informative and thought-provoking, Noc Tempre. (And, yes, I'm being serious.) The options within that thread, well, I don't see why it would be difficult for CCP to incorporate them into, at a minimum, the next build or two of Dust 514.
 
 As for the YouTube video, I got a kick of out it, too. I noticed it was posted in 2010 ... as such, should I be disappointed that the graphics on that game were better in 2010 than those on Dust in 2013? (I'm assuming the video footage is from a console; correct me if that's not so).
 
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 522
 
 
      | Posted - 2013.05.29 22:53:00 -
          [18] - Quote 
 
 Full Metal Kitten wrote:OP - I'm going to call K9's HTFU, and raise you an STFU. Turn off the game and delete it. We don't want you.  OP- im going to call kittens STFU and raise you a adopt or die.
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        |  Delta 749
 Kestrel Reconnaissance
 
 100
 
 
      | Posted - 2013.05.29 22:59:00 -
          [19] - Quote 
 Screw lock on with horrible tracking
 Lets get controllable swarms with a timer or range limitation on how long you can manually guide them
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1732
 
 
      | Posted - 2013.05.29 23:00:00 -
          [20] - Quote 
 
 Delta 749 wrote:Screw lock on with horrible trackingLets get controllable swarms with a timer or range limitation on how long you can manually guide them
 
 https://forums.dust514.com/default.aspx?g=posts&m=878819#post878819
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        |  KOBLAKA1
 Opus Arcana
 Orion Empire
 
 6
 
 
      | Posted - 2013.05.29 23:03:00 -
          [21] - Quote 
 Just an observation I noticed today but my swarms relentlessly chase down ground targets like honor roll students. But when they go after air targets they are like that 16 y/o still in the 7th grade (sorry if this describes anyone here)
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        |  Spkr4theDead
 Namtar Elite
 Gallente Federation
 
 119
 
 
      | Posted - 2013.05.29 23:05:00 -
          [22] - Quote 
 
 Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Do you also not want swarm launchers to have a maximum range? Yeah, I'm sure you don't want them to detonate at a certain distance, you want unlimited range for your swarms.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 522
 
 
      | Posted - 2013.05.29 23:05:00 -
          [23] - Quote 
 that's because they follow the path of the vehicle so any loops and what now they do aswell and dropships are the fastest vehicles.
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        |  Spkr4theDead
 Namtar Elite
 Gallente Federation
 
 119
 
 
      | Posted - 2013.05.29 23:05:00 -
          [24] - Quote 
 
 Noc Tempre wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Lol, you know vehicles have to deal with invisible swarms, 90 degree turn swarms, and tracking around corner swarms. Can't we all just agree lock-on weapons are stupid and remove them?https://forums.dust514.com/default.aspx?g=posts&t=44430 Careful, I was suspended for two weeks for suggesting that.
 
 They do much more than 90 degrees, more like 180.
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        |  Spkr4theDead
 Namtar Elite
 Gallente Federation
 
 119
 
 
      | Posted - 2013.05.29 23:07:00 -
          [25] - Quote 
 
 CASHERN X2 wrote:While your at it CCP, Can you please explain to me why the Kitten an LAV can survive over 7 volley's of my proto swarms!?!?  It's called 9 million skill points.
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        |  Jason Pearson
 Seraphim Initiative.
 CRONOS.
 
 1405
 
 
      | Posted - 2013.05.29 23:11:00 -
          [26] - Quote 
 Swarms are bad. Should be dumbfire, no lock. Or.. you know they could have **** tracking and be pure AA, because atm, these things seem to either fly into a wall trying to hit something or as the Vehicle drives behind it, follows it around. Also if I drive back past it in my LAV, missing it completely it does a 180 and carries on chasing.
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        |  Delta 749
 Kestrel Reconnaissance
 
 100
 
 
      | Posted - 2013.05.29 23:12:00 -
          [27] - Quote 
 
 
 There isnt a thing about that I didnt like
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        |  The Loathing
 The Southern Legion
 RISE of LEGION
 
 84
 
 
      | Posted - 2013.05.29 23:27:00 -
          [28] - Quote 
 
 
 All I can say is: "Bloody hell I wish CCP had gone and used the Frostbite engine". I miss those TRULY epic moments of AV from Battlefield.
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        |  Quill Killian
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 155
 
 
      | Posted - 2013.05.30 05:48:00 -
          [29] - Quote 
 
 Spkr4theDead wrote:Quill Killian wrote:CCP:
 Can you comprehend the subject line, CCP? I sure as hell hope so, because I am sick and tired of vehicle users hiding behind hills, mountains and even small rises in the map to avoid being struck by swarm missiles. I just got out of a match where an HAV slipped behind a slight rise in the land GÇö not even a damn hill, let alone a freaking mountain GÇö and my Wirkoyomi (sp) swarm launcher missiles decided to slam into the rise, rather than the HAV. And this was after I adjusted the aim to try and account for that rise.
 
 Good freaking grief, CCP. Dust 514, my buttocks! It's more like Vehicle Spam 514. At this rate, you're going to be lucky to ever get more than an average of 4000 to 7000 players on this "free to play" game of yours.
 Do you also not want swarm launchers to have a maximum range? Yeah, I'm sure you don't want them to detonate at a certain distance, you want unlimited range for your swarms. 
 Unlimited range would make them OP, but I'm sure you're aware of that and are simply trying to be annoying.
 
 The OP was created from the perspective of a swarm launcher user who has not specced into any vehicle skills GÇö namely, me. Some subsequent posts by other forum members GÇö Noc, in particular GÇö brought it to my attention that vehicle users, too, are a wee bit upset with swarm missiles GÇö-áissues I didn't know they had until they made me aware of them. So, it appears CCP has its work cut out for it if its going to do anything to please both sides of the equation.
 
 And for the folks whose "contributions" to this thread involved one-liners invoking various wishes toward me, well, perhaps you oughta get to know a person before summarily dismissing them. But, hey, that requires diligence and work on your part, doesn't it, and we don't want that in today's anonymous online world, do we?
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        |  Charlotte O'Dell
 Molon Labe.
 League of Infamy
 
 369
 
 
      | Posted - 2013.05.30 06:19:00 -
          [30] - Quote 
 Funny guy. I have no respect for people who spec into swarm launchers. They require no skill at all to use, just like AV nades. CCP needs to remove homing AV completely from this game and let the real skilled AV do their jobs (forges and rails). It's a lot harder for us. When we hit a lav going at full speed at 300m, it is skill, not a cheap lock on feature.
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