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Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 05:56:00 -
[1] - Quote
Somethings wrong I think I'm OP. Neft me please getting kills is so easy. |
Nariec
Carbon 7
23
|
Posted - 2013.05.25 06:01:00 -
[2] - Quote
Good job, want some cookies? |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 06:03:00 -
[3] - Quote
Nariec wrote:Good job, want some cookies?
yes lol |
Kinkku-Ananas Kepappi
Rautaleijona Gentlemen's Agreement
31
|
Posted - 2013.05.25 06:05:00 -
[4] - Quote
I went 365-0 with Melee |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 06:08:00 -
[5] - Quote
Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee
really? you're hand must be so tired lol... from killing.
|
DJINN Marauder
Purgatorium of the Damned League of Infamy
681
|
Posted - 2013.05.25 06:09:00 -
[6] - Quote
17-0 MLT LAV |
XiBravo
TeamPlayers EoN.
52
|
Posted - 2013.05.25 06:09:00 -
[7] - Quote
OP One of the many reasons this game sux. |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 06:10:00 -
[8] - Quote
DJINN Marauder wrote:17-0 MLT LAV
nice bro. |
General Erick
Onslaught Inc RISE of LEGION
24
|
Posted - 2013.05.25 06:11:00 -
[9] - Quote
Yeah bravo, high-five, slow clap. It must take major skill to sit in the driver seat. |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 06:14:00 -
[10] - Quote
General Erick wrote:Yeah bravo, high-five, slow clap. It must take major skill to sit in the driver seat.
yea bro. |
|
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 06:16:00 -
[11] - Quote
XiBravo wrote:OP One of the many reasons this game sux.
hahahaha. |
mollerz
s1ck3r Corp
292
|
Posted - 2013.05.25 06:24:00 -
[12] - Quote
yea. always fun to end up in a blueberry patch. none of us take that seriously of course. it's evident you didn't go up against anyone who knew what they were doing. |
Leeroy SnakeBite
SVER True Blood Unclaimed.
5
|
Posted - 2013.05.25 06:25:00 -
[13] - Quote
XiBravo wrote:OP One of the many reasons this game sux. +1 |
Fiasco Llana
SVER True Blood Unclaimed.
284
|
Posted - 2013.05.25 06:33:00 -
[14] - Quote
XiBravo wrote:OP One of the many reasons this game sux.
Says the guy who runs around with a Tac AR. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
15
|
Posted - 2013.05.25 06:46:00 -
[15] - Quote
Gonna start putting proxies on all my dropsuits. |
Cyrius Li-Moody
The Unholy Legion of Darkstar DARKSTAR ARMY
122
|
Posted - 2013.05.25 06:48:00 -
[16] - Quote
Stupid Blueberry wrote:Gonna start putting proxies on all my dropsuits.
I've gotten much better at luring LAVs into proxy traps in a technique I like to call, the LAV bullfight. |
XiBravo
TeamPlayers EoN.
52
|
Posted - 2013.05.25 06:57:00 -
[17] - Quote
Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR.
LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? |
Spkr4theDead
Namtar Elite Gallente Federation
91
|
Posted - 2013.05.25 06:57:00 -
[18] - Quote
XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? |
XiBravo
TeamPlayers EoN.
52
|
Posted - 2013.05.25 07:03:00 -
[19] - Quote
Spkr4theDead wrote:XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? The reduced range of all other weapons created the tac epidemic... If they increase the range of other weapons we will see much less tac use. |
CharCharOdell
Shining Flame Amarr Empire
212
|
Posted - 2013.05.25 07:04:00 -
[20] - Quote
LAVs unite! |
|
Jason Pearson
Seraphim Initiative. CRONOS.
1343
|
Posted - 2013.05.25 07:09:00 -
[21] - Quote
o7 |
EKH0 0ne
R.I.f.t Orion Empire
41
|
Posted - 2013.05.25 07:18:00 -
[22] - Quote
This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
|
Jason Pearson
Seraphim Initiative. CRONOS.
1343
|
Posted - 2013.05.25 07:22:00 -
[23] - Quote
EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
No proper AV unless it's a tank, that's the rule. |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 07:34:00 -
[24] - Quote
EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
Seriously man its ridiculous lol |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1373
|
Posted - 2013.05.25 07:36:00 -
[25] - Quote
EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle.
One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill.
One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver)
When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance.
And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? |
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 07:44:00 -
[26] - Quote
EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy.
I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. |
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.25 07:49:00 -
[27] - Quote
XiBravo wrote:OP One of the many reasons this game sux. not really , i havent seen him , im usually a LAV's stopper
|
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.25 07:50:00 -
[28] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. if they MASSIIVELY reduce impact damage LAV become ...paper LAV's does that make any sense?
sitting LAV is EASY target |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 07:55:00 -
[29] - Quote
S0LlD SNAKE wrote:XiBravo wrote:OP One of the many reasons this game sux. not really , i havent seen him , im usually a LAV's stopper
I'm the LAV god, broo. |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:55:00 -
[30] - Quote
XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier. |
|
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:56:00 -
[31] - Quote
General Erick wrote:Yeah bravo, high-five, slow clap. It must take major skill to sit in the driver seat. You try keeping a LAV alive the entire match. |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:57:00 -
[32] - Quote
mollerz wrote:yea. always fun to end up in a blueberry patch. none of us take that seriously of course. it's evident you didn't go up against anyone who knew what they were doing. You realize people stacked up on hundreds of the hacked EX0 grenades, right? You don't need to know what you're doing to throw an AV grenade. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 07:58:00 -
[33] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? The reduced range of all other weapons created the tac epidemic... If they increase the range of other weapons we will see much less tac use. Range has nothing to do with it. It's a sound idea to go for the best all-around weapon that also has the highest damage. That happens to be the TAC ARs. CCP literally gave people no reason to use anything else once they have enough SP for the AR tier. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:00:00 -
[34] - Quote
Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. |
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:01:00 -
[35] - Quote
S0LlD SNAKE wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. if they MASSIIVELY reduce impact damage LAV become ...paper LAV's does that make any sense? sitting LAV is EASY target
What are you talking about... Reducing impact damage to dropsuits creates a paper LAV how? And I agree that a LAV sitting still is an easy target when did I say otherwise ? |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 08:02:00 -
[36] - Quote
Spkr4theDead
+1
Become my lawyer bro lol great counter arguments. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:04:00 -
[37] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. I advise you to watch video of car crashes on YouTube, and figure out the forces at work when either one car collides with a wall, or two cars collide with each other. We have armor LAVs, they're not 3000lbs, more like 8000lbs when they're armor. You're talking almost 2.5 inches of very high-strength material. Why should they NOT be able to kill infantry fairly easily? There's absolutely no logical reason to remove a part of physics in a game taking place in the future, ie high impact damage, when people die from being hit by vehicles daily. |
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:05:00 -
[38] - Quote
Spkr4theDead wrote:XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier.
What do damage mods and tac ars have to do with anything... I have been hit for over 10,000 damage by a LAV... That is the wrong answer in a first person shooter. The turret or "shooter" part of the lav should be the threat. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:07:00 -
[39] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier. What do damage mods and tac ars have to do with anything... I have been hit for over 10,000 damage by a LAV... That is the wrong answer in a first person shooter. The turret or "shooter" part of the lav should be the threat. If you want a shooter without vehicles, I think Call of Duty is right up your alley. |
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.25 08:08:00 -
[40] - Quote
XiBravo wrote:S0LlD SNAKE wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. if they MASSIIVELY reduce impact damage LAV become ...paper LAV's does that make any sense? sitting LAV is EASY target What are you talking about... Reducing impact damage to dropsuits creates a paper LAV how? And I agree that a LAV sitting still is an easy target when did I say otherwise ?
u want LAV's to be reduced to transport ..
what transport?
of 1 person?
and turret firing and the only good method using that turret is sitting still hence the EASY target
LAV's are heavier than a heavy suit , if impact is reduce ...pape..targe...
do i really have to explain this basic stuff?
how old are you?
stop being ignorant
|
|
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:10:00 -
[41] - Quote
You people are fcukin re tar did |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 08:15:00 -
[42] - Quote
Spkr4theDead wrote:Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well.
Yeah, see that to me seems like a major imbalance. You'll never see two guys going AV an entire match and landing two orbitals. Not with all of that anti-infantry capability running around on the enemy team.
It seems a little ridiculous that a Tank can offset the balance to such an extreme, right down to removing enemy vehicles from play before they even land when using a Railgun. Then again, I've kept that from happening using a Railgun Installation.
This isn't to say Tanks should be nerfed, but their mechanics shouldn't allow for ROFLROLLING from such a small team. I look at tanks in two fashions: Long range, active tanking which can survive the first few shots and have to find cover to make repairs - and short range, passive tanking which can survive entire onslaughts of AV but at the cost of not being able to repair it very quickly.
Unfortunately, considering HAVs move faster than Scouts, this isn't the case. Most of the time they'll just slowly accelerate until they get into the Red-line and make a full recovery, or sit ontop of a -******* skyscraper- where even Orbital Strikes can't kill them.
And it's at most three guys out of the entire team.
Then again, if you applied a maximum ammo count on them.............................
|
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:21:00 -
[43] - Quote
XiBravo wrote:You people are fcukin re tar did Because we're saying you can't ignore/stop/change physics? |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:26:00 -
[44] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. Yeah, see that to me seems like a major imbalance. You'll never see two guys going AV an entire match and landing two orbitals. Not with all of that anti-infantry capability running around on the enemy team. It seems a little ridiculous that a Tank can offset the balance to such an extreme, right down to removing enemy vehicles from play before they even land when using a Railgun. Then again, I've kept that from happening using a Railgun Installation. This isn't to say Tanks should be nerfed, but their mechanics shouldn't allow for ROFLROLLING from such a small team. I look at tanks in two fashions: Long range, active tanking which can survive the first few shots and have to find cover to make repairs - and short range, passive tanking which can survive entire onslaughts of AV but at the cost of not being able to repair it very quickly. Unfortunately, considering HAVs move faster than Scouts, this isn't the case. Most of the time they'll just slowly accelerate until they get into the Red-line and make a full recovery, or sit ontop of a -******* skyscraper- where even Orbital Strikes can't kill them. And it's at most three guys out of the entire team. Then again, if you applied a maximum ammo count on them............................. The tankers didn't write the coding that allows a Bolas to drop a tank off on top of a tower, nor did they/we write the coding that prevents an orb from striking the top of said tower/building. That's an issue entirely for CCP to address.
Why shouldn't a tank being dropped force the other team to counter it? It's the most skill-intensive role in the game, and that probably won't change. When I get my respec, I'll be getting back nearly 10.5 mil SP that I put into vehicles alone. I did some core dropsuit and weaponry skills, but that's it. Have you looked at the requirements to run a decent Madrugar? The skill cost is even higher for a Gunnlogi. Why shouldn't we make the other team heave a collective "OH SHIII" while they rush to supply depots to keep us from doing too much damage? |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:29:00 -
[45] - Quote
Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. |
DUST Fiend
OSG Planetary Operations
3216
|
Posted - 2013.05.25 08:34:00 -
[46] - Quote
I've accepted the fact that balance in this game is going to be touch and go at best for a few more years, so grab an LAV, grab an AR, and DESTROY ALL THE THINGS
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 08:41:00 -
[47] - Quote
Spkr4theDead wrote:Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything.
The most skill intensive ships in Eve Online aren't good at everything, in fact, they can't even hit the smaller ships that aren't as skill intensive.
Sure, you should have the ability to defend yourself, but Tankers should not be the end-all to everything in the game. They need to have a definite counter that they are poor against, something that isn't currently available. Abusing game mechanics only compounds that. |
Succendo
Goonfeet
25
|
Posted - 2013.05.25 08:46:00 -
[48] - Quote
LAVs are taxis that ferry the dim-witted into my bullets. Pay the fare; the price is your fit. |
Robert JD Niewiadomski
NULLIMPEX INC
136
|
Posted - 2013.05.25 09:31:00 -
[49] - Quote
Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.25 09:35:00 -
[50] - Quote
Robert JD Niewiadomski wrote:Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? Well that went right over your head. |
|
Robert JD Niewiadomski
NULLIMPEX INC
136
|
Posted - 2013.05.25 09:42:00 -
[51] - Quote
Commander Tuna wrote:Robert JD Niewiadomski wrote:Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? Well that went right over your head. Enlighten me then
|
Sir Petersen
Valhalla Nord
133
|
Posted - 2013.05.25 09:45:00 -
[52] - Quote
XiBravo wrote:OP One of the many reasons this game sux. Then why are you here?
|
Synthetic Perception
Venilen Eugenics Agency
20
|
Posted - 2013.05.25 10:27:00 -
[53] - Quote
People being to damn stupid to pull out any form of AV is OP.
I put enough SP to get an advanced Swarm launcher, loaded a domination match, and climbed a ladder.
An amazing thing happend..
After blowing through a K2 nanohive people no longer spammed LAV's.
Odd how that works.
Just because people are stubborn and decide they are only going to spawn one fitting the entire match (instead of adapting to the flow of the battle) does not mean LAV's are OP.
What is does show is that QQ'ing and being a fool is UP.
/derp |
Jenova's Witness
Red and Silver Hand Amarr Empire
26
|
Posted - 2013.05.25 10:29:00 -
[54] - Quote
XiBravo wrote:OP One of the many reasons this game sux. My forge gun begs to differ. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
175
|
Posted - 2013.05.25 10:59:00 -
[55] - Quote
XiBravo wrote:OP One of the many reasons this game sux.
Lol gets run over allot .
You mad bro. |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.26 04:27:00 -
[56] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. The most skill intensive ships in Eve Online aren't good at everything, in fact, they can't even hit the smaller ships that aren't as skill intensive. Sure, you should have the ability to defend yourself, but Tankers should not be the end-all to everything in the game. They need to have a definite counter that they are poor against, something that isn't currently available. Abusing game mechanics only compounds that. Now you're going off on a tangent, mentioning CCP's first game whose skills have nothing to do with the skills in Dust.
There are counters to vehicles. They're called AV grenades, swarm launchers, forge guns, and orbital strikes.
If you can't bother using any of those to blow up vehicles, whose fault is it? Ours? |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
105
|
Posted - 2013.05.26 04:35:00 -
[57] - Quote
i went 6-9 with your mother |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
65
|
Posted - 2013.05.26 04:36:00 -
[58] - Quote
Dark Deviser wrote:XiBravo wrote:OP One of the many reasons this game sux. hahahaha.
|
Rusty Shallows
Black Jackals
85
|
Posted - 2013.05.26 04:46:00 -
[59] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week.
Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair.
Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. |
Skihids
The Tritan Industries RISE of LEGION
1484
|
Posted - 2013.05.26 05:33:00 -
[60] - Quote
Inflicting collision damage on LAVs won't be noticed by a LLAV. Figure 600 armor tops on a suit, then remove 20% right off the top for base resistance skills. You are down to 480 for hitting an armor tanked heavy. That will be covered by passive reps. |
|
Rusty Shallows
Black Jackals
85
|
Posted - 2013.05.26 05:57:00 -
[61] - Quote
Logi-Lavs aren't the problem. Collateral damage isn't a fix. Just something to help even things out. I don't think running people over should be prevented but it should have consequence. The Risk/Reward dynamic and all that.
Lastly throw in the shield damage too. That barrier prevents damage so let it dish out too. |
EKH0 0ne
R.I.f.t Orion Empire
43
|
Posted - 2013.05.26 06:09:00 -
[62] - Quote
Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage?
NO SYMPATHY |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
570
|
Posted - 2013.05.26 06:30:00 -
[63] - Quote
cry more and post pic or it didnt happen..
|
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 06:42:00 -
[64] - Quote
Rusty Shallows wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week. Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair. Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. How is that fair? Could you possibly explain how that's fair? |
XeroTheBigBoss
TeamPlayers EoN.
359
|
Posted - 2013.05.26 06:51:00 -
[65] - Quote
LAVS are crazy every game you go there is like 2-3 guys driving around going like 8-1 15-1 in LAVs. I am thinking of just playing in BPO and running people over. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
109
|
Posted - 2013.05.26 06:52:00 -
[66] - Quote
XeroTheBigBoss wrote:LAVS are crazy every game you go there is like 2-3 guys driving around going like 8-1 15-1 in LAVs. I am thinking of just playing in BPO and running people over.
Do it. |
XiBravo
TeamPlayers EoN.
58
|
Posted - 2013.05.26 06:53:00 -
[67] - Quote
Rusty Shallows wrote: Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes.
I'm all for that considering lavs hit dropsuits for over 10,000 damage... Fukem' |
Rusty Shallows
Black Jackals
86
|
Posted - 2013.05.26 07:06:00 -
[68] - Quote
Spkr4theDead wrote:Rusty Shallows wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week. Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair. Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. How is that fair? Could you possibly explain how that's fair? Which part?
- Conservation of Momentum
- The LAV Menace
3. Forge Guns potentially phasing through targets. (unlikely this one but had to list all because a three-point bulletin looks smarter)
|
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:09:00 -
[69] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:Rusty Shallows wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week. Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair. Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. How is that fair? Could you possibly explain how that's fair? Which part? - Conservation of Momentum
- The LAV Menace
3. Forge Guns potentially phasing through targets. (unlikely this one but had to list all because a three-point bulletin looks smarter)
Hitting a dropsuit doing the equal amount of damage to the vehicle. |
Rusty Shallows
Black Jackals
87
|
Posted - 2013.05.26 07:24:00 -
[70] - Quote
Spkr4theDead wrote:Rusty Shallows wrote:Which part? - Conservation of Momentum
- The LAV Menace
3. Forge Guns potentially phasing through targets. (unlikely this one but had to list all because a three-point bulletin looks smarter)
Hitting a dropsuit doing the equal amount of damage to the vehicle. Doing an equal damage isn't exactly fair. Some of the kinetic energy is transferred into flinging the merc away. If these things are built anything like the modern humvees running someone over isn't exactly going to cave in the hood.
I'm just saying CCP needs to take into account that there is an opposite force vectoring back into the LAV at impact. No free rides (pun intended) when it comes to running people over.
Aside I think roadkill should be part of this game. |
|
Commander Tuna
KILL-EM-QUICK RISE of LEGION
34
|
Posted - 2013.05.26 07:35:00 -
[71] - Quote
I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:46:00 -
[72] - Quote
Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability.
Go back to Call of Duty. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.05.26 07:47:00 -
[73] - Quote
All the more reason to take away the BPO's for vehicles and nerf the HP for LAVs, say 15%. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.05.26 07:48:00 -
[74] - Quote
Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty.
Actually the one hit kill by a vehicle is more COD than what the previous person was asking for.
No reason to be a crappy to someone. |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:49:00 -
[75] - Quote
Kazeno Rannaa wrote:All the more reason to take away the BPO's for vehicles and nerf the HP for LAVs, say 15%. Does that mean we get our 25% PG back? Because if not, then we won't have a deal.
Also, we don't all use the free LAVs. I'm spec'd out for the Methana, Saga, Charybdis, Limbus, and Callisto (useless). Why should I be nerfed when the only time I take out a free LAV (non-BPO for me) is to rendezvous with someone? |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:51:00 -
[76] - Quote
Kazeno Rannaa wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Actually the one hit kill by a vehicle is more COD than what the previous person was asking for. No reason to be a crappy to someone. There's no reason for physics to be denied just because he gets killed when things work the way they're supposed to. Why shouldn't people be killed by vehicles when they're moving at a decent speed? Like I've said before, the armor LAVs weigh a couple of tons. Is there any valid, logical reason that a few thousand pounds traveling 70mph shouldn't easily kill a dropsuit? |
XiBravo
TeamPlayers EoN.
59
|
Posted - 2013.05.26 07:59:00 -
[77] - Quote
Spkr4theDead wrote:Kazeno Rannaa wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Actually the one hit kill by a vehicle is more COD than what the previous person was asking for. No reason to be a crappy to someone. There's no reason for physics to be denied just because he gets killed when things work the way they're supposed to. Why shouldn't people be killed by vehicles when they're moving at a decent speed? Like I've said before, the armor LAVs weigh a couple of tons. Is there any valid, logical reason that a few thousand pounds traveling 70mph shouldn't easily kill a dropsuit?
There is no logic and no need for it. It's a GAME, bases on science fiction, and Should be BALANCED. Also you are a complete Dbag and nowhere near as intelligent as you would like others to believe. |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 08:04:00 -
[78] - Quote
XiBravo wrote:Spkr4theDead wrote:Kazeno Rannaa wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Actually the one hit kill by a vehicle is more COD than what the previous person was asking for. No reason to be a crappy to someone. There's no reason for physics to be denied just because he gets killed when things work the way they're supposed to. Why shouldn't people be killed by vehicles when they're moving at a decent speed? Like I've said before, the armor LAVs weigh a couple of tons. Is there any valid, logical reason that a few thousand pounds traveling 70mph shouldn't easily kill a dropsuit? There is no logic and no need for it. It's a GAME, bases on science fiction, and Should be BALANCED. Also you are a complete Dbag and nowhere near as intelligent as you would like others to believe. So by balanced, you mean physics done away with so cars can't kill people when they run into them. Got it.
Going to sleep now, have drinking to do during the day. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.26 08:55:00 -
[79] - Quote
Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Why can't inertia dampeners work the other way? Since when did COD have vehicles in multiplayer other then tanks in WAW? You do realize this game attracks the cod/battlefield crowd. Also go suck a chode. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
117
|
Posted - 2013.05.26 12:15:00 -
[80] - Quote
Commander Tuna wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Why can't inertia dampeners work the other way? Since when did COD have vehicles in multiplayer other then tanks in WAW? You do realize this game attracks the cod/battlefield crowd. Also go suck a chode.
we realise this. its obvious by the amount of people who are crying about LAVs instead of destroying them |
|
Yuki752
Intara Direct Action Caldari State
0
|
Posted - 2013.05.26 13:27:00 -
[81] - Quote
Maybe damage to the Vehicle should also be sustained when running over a character. Because right now there is no risk atm for the LAV user, especially a buffed Logi LAV. As much as I find it hilarious to watch, I question it whenever a Heavy, or a Proto Suit gets one hit ko'd at what looks like 10mph. Talking about heavies, I even tried sniping out the driver to find he was a Heavy. Maybe disallow heavies to drive or even mount LAVs and HAVs, their supposed size should restrict them from even doing so. Limit them to only mounting dropships.
That and I've specialized into grenades and am using AV Grenades, which do absolutely minimal damage to heavy duty LAVs. Fine, yes, they are just grenades. So I even tried Swarm and Forge. NOTHING, dents them. Even if they do, they just turn tail repair and come back. Hell, a Logi LAV's defense feels like what all HAV's should be. At the moment I LAUGH at HAV's as I chuck AV Grenades at them.
Tl:DR
- Maybe vehicles should sustain damage when running over characters. - Heavies should not be allowed to mount LAVs, rather Dropships. - LAV defense too high, HAV defense laughably too low. Switch them around. |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
25
|
Posted - 2013.05.26 13:29:00 -
[82] - Quote
Dark Deviser wrote:EDIT: why the hell would I run a tank when I can kill loads more people with a ****ing LAV?
23-4 my best.. course i do this all with a FREE ice cream truck, if you dont like it dont run AR's.. I hunt them specifically |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
118
|
Posted - 2013.05.26 13:33:00 -
[83] - Quote
were still crying about LAVs?
Dont worry buddy theres Wolves about, we'll protect you. Every one of us has AV nades and a forge gun.
it was pretty simple we just went to the militia store and stocked up. the AV nades were harder to come by but only morons dont spec into the first level of grenades |
Panther Alpha
WarRavens
297
|
Posted - 2013.05.26 13:38:00 -
[84] - Quote
Dark Deviser wrote:EDIT: why the hell would I run a tank when I can kill loads more people with a ****ing LAV?
Because is a "LAV Third Person View Road Kill game ( LTRK )" ? ... come on.. is so obvious..ohh.. wait.. you thought that was a FPS game ? No sorry. |
BOOOOOOM Headshot
Grupo de Asalto Chacal CRONOS.
4
|
Posted - 2013.05.26 15:05:00 -
[85] - Quote
Dark Deviser wrote:EDIT: why the hell would I run a tank when I can kill loads more people with a ****ing LAV? Same here 39-0 with a logistics LAV , got some bonus WP by recharging shields |
J Lav
Opus Arcana Orion Empire
75
|
Posted - 2013.05.26 15:47:00 -
[86] - Quote
Hmmm, let's say I'm a newish player, with ~ 300 ehp, and I skilled into a scrambler rifle to see how it works. Now do I want to face a guy with 700 ehp, with a TAC rifle with 3 damage mods that does 2 x the damage, and can shoot further? Or do I get in a jeep and run him down because he's too stupid to take cover, having built bad habits of running around screaming "I'm indEstructAble!!!!!"
You've skilled into good weaponry, and it kills better than an LAV. Stop running around in the open, thinking you're amazing. |
Bones McGavins
TacoCat Industries
261
|
Posted - 2013.05.26 15:50:00 -
[87] - Quote
Fix radar so lavs can't sneak up on people and it'd be fine. There's no reason hav and lav shouldn't be on radar 100% of the time. That or make AV less boring so folks actually use it. Swarms suck and nobody wants to be super slow to use forge. |
Spkr4theDead
Namtar Elite Gallente Federation
100
|
Posted - 2013.05.27 16:03:00 -
[88] - Quote
Bones McGavins wrote:Fix radar so lavs can't sneak up on people and it'd be fine. There's no reason hav and lav shouldn't be on radar 100% of the time. That or make AV less boring so folks actually use it. Swarms suck and nobody wants to be super slow to use forge. You're.... joking, right? |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
580
|
Posted - 2013.05.27 16:12:00 -
[89] - Quote
Dark Deviser wrote:why the hell would I run a tank when I can kill loads more people with a ****ing LAV? 36-0. Screen cap or it didn't happen. |
Scheneighnay McBob
Bojo's School of the Trades
1367
|
Posted - 2013.05.27 16:24:00 -
[90] - Quote
I hate it when people go for the FOTM.
Last build, I don't think a single person outside of BSOTT used LAVs for more than transport. |
|
limit rush
Valor Coalition RISE of LEGION
3
|
Posted - 2013.05.27 16:25:00 -
[91] - Quote
Problem is you have to run out in the open to get to objectives. Grenade throwing mechanics are too slow to counter the speed of lavs if it takes 2 advanced and proto av nades. |
EKH0 0ne
R.I.f.t
45
|
Posted - 2013.05.27 16:27:00 -
[92] - Quote
Full Metal Kitten wrote:Dark Deviser wrote:why the hell would I run a tank when I can kill loads more people with a ****ing LAV? 36-0. Screen cap or it didn't happen.
How does a screen cap prove anything?
Jim: Hey i made a hole in one on a par 5! Bob: No way i dont believe you Jim: Look heres a picture of the ball in the hole Bob: Oh wow i guess you did |
EKH0 0ne
R.I.f.t
46
|
Posted - 2013.05.27 16:34:00 -
[93] - Quote
Jim: I guess we should change the par 5 to a par 3 Bob: Well its never been a problem before ever and no ones ever complained about it before ever, but if you say so Jim i guess your an expert. Lets change it and ruin it for everyone who liked it the way it was, because your a big fat ugly cry baby and we all know cry babys get their way. Jim:QQ Bob: Ill talk to a dev.... |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
76
|
Posted - 2013.05.27 16:34:00 -
[94] - Quote
EKH0 0ne wrote:Full Metal Kitten wrote:Dark Deviser wrote:why the hell would I run a tank when I can kill loads more people with a ****ing LAV? 36-0. Screen cap or it didn't happen. How does a screen cap prove anything? Jim: Hey i made a hole in one on a par 5! Bob: No way i dont believe you Jim: Look heres a picture of the ball in the hole Bob: Oh wow i guess you did
wow. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
580
|
Posted - 2013.05.27 17:39:00 -
[95] - Quote
EKH0 0ne wrote:Jim: I guess we should change the par 5 to a par 3 Bob: Well its never been a problem before ever and no ones ever complained about it before ever, but if you say so Jim i guess your an expert. Lets change it and ruin it for everyone who liked it the way it was, because your a big fat ugly cry baby and we all know cry babys get their way. Jim:QQ Bob: Ill talk to a dev.... Icdumpeople |
Osiris Ausare
TeamPlayers EoN.
81
|
Posted - 2013.05.27 19:32:00 -
[96] - Quote
The biggest problem of the LAV epidemic is the loss of teamwork, I saw this red-dot go 11-2 in an LAV, with ~500wp. His team got slaughtered (he wasn't the only one there was about 5 of these "murder taxis"). The sad thing is the damage they are doing to their own team. Yes I know that the TAC can be considered overpowered, but you can easily counter it, just increase your speed and you can out strafe most of the TAC users (or like in last build with the laser rifles, use some tactics and flank the user). Furthermore, the TAC users had to at least work for the SP needed as well as spend a solid amount of isk to equip them. The MLT LAV is free, requires no SP and has a one shot kill, even against heavies who are supposed to be infantry tanks. This is getting out of hand and is taking the fun out of this game.
Also, the biggest problem is the newberries taking the easy way out, instead of complaining how hard the game is or how they can't dominate like they were in the academy (I guess those newberries really aren't gun gods like they thought they were) why not work on your gun game and dropsuit. Learn to strafe, learn to work with a team and learn to play. This game isn't that hard, but it takes some thought and strategy to win.
The best solution, take away the damage done by LAVs.
This really needs to be addressed and hopefully CCP does something about it (however, I really hope CCP doesn't do what they always do and nerf the entire vehicle class which would be catastrophic to this game). |
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