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Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:56:00 -
[31] - Quote
General Erick wrote:Yeah bravo, high-five, slow clap. It must take major skill to sit in the driver seat. You try keeping a LAV alive the entire match. |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:57:00 -
[32] - Quote
mollerz wrote:yea. always fun to end up in a blueberry patch. none of us take that seriously of course. it's evident you didn't go up against anyone who knew what they were doing. You realize people stacked up on hundreds of the hacked EX0 grenades, right? You don't need to know what you're doing to throw an AV grenade. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 07:58:00 -
[33] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? The reduced range of all other weapons created the tac epidemic... If they increase the range of other weapons we will see much less tac use. Range has nothing to do with it. It's a sound idea to go for the best all-around weapon that also has the highest damage. That happens to be the TAC ARs. CCP literally gave people no reason to use anything else once they have enough SP for the AR tier. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:00:00 -
[34] - Quote
Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. |
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:01:00 -
[35] - Quote
S0LlD SNAKE wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. if they MASSIIVELY reduce impact damage LAV become ...paper LAV's does that make any sense? sitting LAV is EASY target
What are you talking about... Reducing impact damage to dropsuits creates a paper LAV how? And I agree that a LAV sitting still is an easy target when did I say otherwise ? |
Dark Deviser
Death Assault X-Men
3
|
Posted - 2013.05.25 08:02:00 -
[36] - Quote
Spkr4theDead
+1
Become my lawyer bro lol great counter arguments. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:04:00 -
[37] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. I advise you to watch video of car crashes on YouTube, and figure out the forces at work when either one car collides with a wall, or two cars collide with each other. We have armor LAVs, they're not 3000lbs, more like 8000lbs when they're armor. You're talking almost 2.5 inches of very high-strength material. Why should they NOT be able to kill infantry fairly easily? There's absolutely no logical reason to remove a part of physics in a game taking place in the future, ie high impact damage, when people die from being hit by vehicles daily. |
XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:05:00 -
[38] - Quote
Spkr4theDead wrote:XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier.
What do damage mods and tac ars have to do with anything... I have been hit for over 10,000 damage by a LAV... That is the wrong answer in a first person shooter. The turret or "shooter" part of the lav should be the threat. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:07:00 -
[39] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier. What do damage mods and tac ars have to do with anything... I have been hit for over 10,000 damage by a LAV... That is the wrong answer in a first person shooter. The turret or "shooter" part of the lav should be the threat. If you want a shooter without vehicles, I think Call of Duty is right up your alley. |
S0LlD SNAKE
PLAYSTATION4
53
|
Posted - 2013.05.25 08:08:00 -
[40] - Quote
XiBravo wrote:S0LlD SNAKE wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. if they MASSIIVELY reduce impact damage LAV become ...paper LAV's does that make any sense? sitting LAV is EASY target What are you talking about... Reducing impact damage to dropsuits creates a paper LAV how? And I agree that a LAV sitting still is an easy target when did I say otherwise ?
u want LAV's to be reduced to transport ..
what transport?
of 1 person?
and turret firing and the only good method using that turret is sitting still hence the EASY target
LAV's are heavier than a heavy suit , if impact is reduce ...pape..targe...
do i really have to explain this basic stuff?
how old are you?
stop being ignorant
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XiBravo
TeamPlayers EoN.
53
|
Posted - 2013.05.25 08:10:00 -
[41] - Quote
You people are fcukin re tar did |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 08:15:00 -
[42] - Quote
Spkr4theDead wrote:Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well.
Yeah, see that to me seems like a major imbalance. You'll never see two guys going AV an entire match and landing two orbitals. Not with all of that anti-infantry capability running around on the enemy team.
It seems a little ridiculous that a Tank can offset the balance to such an extreme, right down to removing enemy vehicles from play before they even land when using a Railgun. Then again, I've kept that from happening using a Railgun Installation.
This isn't to say Tanks should be nerfed, but their mechanics shouldn't allow for ROFLROLLING from such a small team. I look at tanks in two fashions: Long range, active tanking which can survive the first few shots and have to find cover to make repairs - and short range, passive tanking which can survive entire onslaughts of AV but at the cost of not being able to repair it very quickly.
Unfortunately, considering HAVs move faster than Scouts, this isn't the case. Most of the time they'll just slowly accelerate until they get into the Red-line and make a full recovery, or sit ontop of a -******* skyscraper- where even Orbital Strikes can't kill them.
And it's at most three guys out of the entire team.
Then again, if you applied a maximum ammo count on them.............................
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Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:21:00 -
[43] - Quote
XiBravo wrote:You people are fcukin re tar did Because we're saying you can't ignore/stop/change physics? |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:26:00 -
[44] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. Yeah, see that to me seems like a major imbalance. You'll never see two guys going AV an entire match and landing two orbitals. Not with all of that anti-infantry capability running around on the enemy team. It seems a little ridiculous that a Tank can offset the balance to such an extreme, right down to removing enemy vehicles from play before they even land when using a Railgun. Then again, I've kept that from happening using a Railgun Installation. This isn't to say Tanks should be nerfed, but their mechanics shouldn't allow for ROFLROLLING from such a small team. I look at tanks in two fashions: Long range, active tanking which can survive the first few shots and have to find cover to make repairs - and short range, passive tanking which can survive entire onslaughts of AV but at the cost of not being able to repair it very quickly. Unfortunately, considering HAVs move faster than Scouts, this isn't the case. Most of the time they'll just slowly accelerate until they get into the Red-line and make a full recovery, or sit ontop of a -******* skyscraper- where even Orbital Strikes can't kill them. And it's at most three guys out of the entire team. Then again, if you applied a maximum ammo count on them............................. The tankers didn't write the coding that allows a Bolas to drop a tank off on top of a tower, nor did they/we write the coding that prevents an orb from striking the top of said tower/building. That's an issue entirely for CCP to address.
Why shouldn't a tank being dropped force the other team to counter it? It's the most skill-intensive role in the game, and that probably won't change. When I get my respec, I'll be getting back nearly 10.5 mil SP that I put into vehicles alone. I did some core dropsuit and weaponry skills, but that's it. Have you looked at the requirements to run a decent Madrugar? The skill cost is even higher for a Gunnlogi. Why shouldn't we make the other team heave a collective "OH SHIII" while they rush to supply depots to keep us from doing too much damage? |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:29:00 -
[45] - Quote
Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. |
DUST Fiend
OSG Planetary Operations
3216
|
Posted - 2013.05.25 08:34:00 -
[46] - Quote
I've accepted the fact that balance in this game is going to be touch and go at best for a few more years, so grab an LAV, grab an AR, and DESTROY ALL THE THINGS
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 08:41:00 -
[47] - Quote
Spkr4theDead wrote:Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything.
The most skill intensive ships in Eve Online aren't good at everything, in fact, they can't even hit the smaller ships that aren't as skill intensive.
Sure, you should have the ability to defend yourself, but Tankers should not be the end-all to everything in the game. They need to have a definite counter that they are poor against, something that isn't currently available. Abusing game mechanics only compounds that. |
Succendo
Goonfeet
25
|
Posted - 2013.05.25 08:46:00 -
[48] - Quote
LAVs are taxis that ferry the dim-witted into my bullets. Pay the fare; the price is your fit. |
Robert JD Niewiadomski
NULLIMPEX INC
136
|
Posted - 2013.05.25 09:31:00 -
[49] - Quote
Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.25 09:35:00 -
[50] - Quote
Robert JD Niewiadomski wrote:Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? Well that went right over your head. |
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Robert JD Niewiadomski
NULLIMPEX INC
136
|
Posted - 2013.05.25 09:42:00 -
[51] - Quote
Commander Tuna wrote:Robert JD Niewiadomski wrote:Kinkku-Ananas Kepappi wrote:I went 365-0 with Melee With 150 clones? Well that went right over your head. Enlighten me then
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Sir Petersen
Valhalla Nord
133
|
Posted - 2013.05.25 09:45:00 -
[52] - Quote
XiBravo wrote:OP One of the many reasons this game sux. Then why are you here?
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Synthetic Perception
Venilen Eugenics Agency
20
|
Posted - 2013.05.25 10:27:00 -
[53] - Quote
People being to damn stupid to pull out any form of AV is OP.
I put enough SP to get an advanced Swarm launcher, loaded a domination match, and climbed a ladder.
An amazing thing happend..
After blowing through a K2 nanohive people no longer spammed LAV's.
Odd how that works.
Just because people are stubborn and decide they are only going to spawn one fitting the entire match (instead of adapting to the flow of the battle) does not mean LAV's are OP.
What is does show is that QQ'ing and being a fool is UP.
/derp |
Jenova's Witness
Red and Silver Hand Amarr Empire
26
|
Posted - 2013.05.25 10:29:00 -
[54] - Quote
XiBravo wrote:OP One of the many reasons this game sux. My forge gun begs to differ. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
175
|
Posted - 2013.05.25 10:59:00 -
[55] - Quote
XiBravo wrote:OP One of the many reasons this game sux.
Lol gets run over allot .
You mad bro. |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.26 04:27:00 -
[56] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. The most skill intensive ships in Eve Online aren't good at everything, in fact, they can't even hit the smaller ships that aren't as skill intensive. Sure, you should have the ability to defend yourself, but Tankers should not be the end-all to everything in the game. They need to have a definite counter that they are poor against, something that isn't currently available. Abusing game mechanics only compounds that. Now you're going off on a tangent, mentioning CCP's first game whose skills have nothing to do with the skills in Dust.
There are counters to vehicles. They're called AV grenades, swarm launchers, forge guns, and orbital strikes.
If you can't bother using any of those to blow up vehicles, whose fault is it? Ours? |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
105
|
Posted - 2013.05.26 04:35:00 -
[57] - Quote
i went 6-9 with your mother |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
65
|
Posted - 2013.05.26 04:36:00 -
[58] - Quote
Dark Deviser wrote:XiBravo wrote:OP One of the many reasons this game sux. hahahaha.
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Rusty Shallows
Black Jackals
85
|
Posted - 2013.05.26 04:46:00 -
[59] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week.
Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair.
Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. |
Skihids
The Tritan Industries RISE of LEGION
1484
|
Posted - 2013.05.26 05:33:00 -
[60] - Quote
Inflicting collision damage on LAVs won't be noticed by a LLAV. Figure 600 armor tops on a suit, then remove 20% right off the top for base resistance skills. You are down to 480 for hitting an armor tanked heavy. That will be covered by passive reps. |
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