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Spkr4theDead
Namtar Elite Gallente Federation
91
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Posted - 2013.05.25 06:57:00 -
[1] - Quote
XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:55:00 -
[2] - Quote
XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier. |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:56:00 -
[3] - Quote
General Erick wrote:Yeah bravo, high-five, slow clap. It must take major skill to sit in the driver seat. You try keeping a LAV alive the entire match. |
Spkr4theDead
Namtar Elite Gallente Federation
93
|
Posted - 2013.05.25 07:57:00 -
[4] - Quote
mollerz wrote:yea. always fun to end up in a blueberry patch. none of us take that seriously of course. it's evident you didn't go up against anyone who knew what they were doing. You realize people stacked up on hundreds of the hacked EX0 grenades, right? You don't need to know what you're doing to throw an AV grenade. |
Spkr4theDead
Namtar Elite Gallente Federation
95
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Posted - 2013.05.25 07:58:00 -
[5] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:OP One of the many reasons this game sux. Opposed to now 80% of the player base using the Duvolle TAR? The reduced range of all other weapons created the tac epidemic... If they increase the range of other weapons we will see much less tac use. Range has nothing to do with it. It's a sound idea to go for the best all-around weapon that also has the highest damage. That happens to be the TAC ARs. CCP literally gave people no reason to use anything else once they have enough SP for the AR tier. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:00:00 -
[6] - Quote
Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:04:00 -
[7] - Quote
XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. I advise you to watch video of car crashes on YouTube, and figure out the forces at work when either one car collides with a wall, or two cars collide with each other. We have armor LAVs, they're not 3000lbs, more like 8000lbs when they're armor. You're talking almost 2.5 inches of very high-strength material. Why should they NOT be able to kill infantry fairly easily? There's absolutely no logical reason to remove a part of physics in a game taking place in the future, ie high impact damage, when people die from being hit by vehicles daily. |
Spkr4theDead
Namtar Elite Gallente Federation
95
|
Posted - 2013.05.25 08:07:00 -
[8] - Quote
XiBravo wrote:Spkr4theDead wrote:XiBravo wrote:Fiasco Llana wrote:XiBravo wrote:OP One of the many reasons this game sux. Says the guy who runs around with a Tac AR. LAV road killing is a game breaking exploit. Tac AR is one of the only weapons with reasonable range compared to map designs of dust... And I only have adv med frame suit and glu tac... U mad? Can damage mods be stacked towards the front or rear of the car? No? Then quit complaining. You're calling something CCP intended to be used a game-breaking mechanic. We're still limited to 7 vehicles per team, but there's no limit to the amount of TAC ARs that can be used per team. Maybe they should be put into the advanced sniper tier. What do damage mods and tac ars have to do with anything... I have been hit for over 10,000 damage by a LAV... That is the wrong answer in a first person shooter. The turret or "shooter" part of the lav should be the threat. If you want a shooter without vehicles, I think Call of Duty is right up your alley. |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:21:00 -
[9] - Quote
XiBravo wrote:You people are fcukin re tar did Because we're saying you can't ignore/stop/change physics? |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:26:00 -
[10] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Aeon Amadi wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
It shouldn't take entire squads of AV to deal with anything when one person can operate a vehicle. One guy running a Logistics LAV can effectively ruin a battle because they're so difficult to kill. One guy running an HAV (who knows what the hell he is doing) can force an entire squad's worth of players to go AV and put the team at a massive disadvantage because now they suddenly are playing 10 against 15 infantry-wise (-6 from the AV squad and -1 from the HAV driver) When it takes an entire squad to operate an HAV, I'll accept requiring an entire squad of AV. Until then, vehicles only upset the balance of teams in this game. Open world environment doesn't have that issue but when you have 16 v 16, it creates a giant gap in the power balance. And honestly, it shouldn't take more than one round from my Proto AV gear to kill a Militia LAV. I put millions of SP into it, and heaps of ISK. You put nothing into yours. Why should you have an advantage? I often roll in a tank with just two people, sometimes just two in the squad and end up doing quite well. I'm talking two orbs well. Yeah, see that to me seems like a major imbalance. You'll never see two guys going AV an entire match and landing two orbitals. Not with all of that anti-infantry capability running around on the enemy team. It seems a little ridiculous that a Tank can offset the balance to such an extreme, right down to removing enemy vehicles from play before they even land when using a Railgun. Then again, I've kept that from happening using a Railgun Installation. This isn't to say Tanks should be nerfed, but their mechanics shouldn't allow for ROFLROLLING from such a small team. I look at tanks in two fashions: Long range, active tanking which can survive the first few shots and have to find cover to make repairs - and short range, passive tanking which can survive entire onslaughts of AV but at the cost of not being able to repair it very quickly. Unfortunately, considering HAVs move faster than Scouts, this isn't the case. Most of the time they'll just slowly accelerate until they get into the Red-line and make a full recovery, or sit ontop of a -******* skyscraper- where even Orbital Strikes can't kill them. And it's at most three guys out of the entire team. Then again, if you applied a maximum ammo count on them............................. The tankers didn't write the coding that allows a Bolas to drop a tank off on top of a tower, nor did they/we write the coding that prevents an orb from striking the top of said tower/building. That's an issue entirely for CCP to address.
Why shouldn't a tank being dropped force the other team to counter it? It's the most skill-intensive role in the game, and that probably won't change. When I get my respec, I'll be getting back nearly 10.5 mil SP that I put into vehicles alone. I did some core dropsuit and weaponry skills, but that's it. Have you looked at the requirements to run a decent Madrugar? The skill cost is even higher for a Gunnlogi. Why shouldn't we make the other team heave a collective "OH SHIII" while they rush to supply depots to keep us from doing too much damage? |
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Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.25 08:29:00 -
[11] - Quote
Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. |
Spkr4theDead
Namtar Elite Gallente Federation
96
|
Posted - 2013.05.26 04:27:00 -
[12] - Quote
Aeon Amadi wrote:Spkr4theDead wrote:Ammo count won't mean anything, anyway. As soon as we use it up, we'll recall it, then have it dropped right back on the field. I do that with dropsuits at a supply depot when it won't give me anymore ammo/grenades. What would prevent people from doing that? Oh yeah, having to purchase our ammo, which I'm sure everybody that doesn't tank would love to see implemented.
And you know what? We'll find ways around that too. Top Jovian powerplant plus the top NOS module on an armor tank = bye-bye everything. The most skill intensive ships in Eve Online aren't good at everything, in fact, they can't even hit the smaller ships that aren't as skill intensive. Sure, you should have the ability to defend yourself, but Tankers should not be the end-all to everything in the game. They need to have a definite counter that they are poor against, something that isn't currently available. Abusing game mechanics only compounds that. Now you're going off on a tangent, mentioning CCP's first game whose skills have nothing to do with the skills in Dust.
There are counters to vehicles. They're called AV grenades, swarm launchers, forge guns, and orbital strikes.
If you can't bother using any of those to blow up vehicles, whose fault is it? Ours? |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 06:42:00 -
[13] - Quote
Rusty Shallows wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week. Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair. Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. How is that fair? Could you possibly explain how that's fair? |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:09:00 -
[14] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:Rusty Shallows wrote:XiBravo wrote:EKH0 0ne wrote:This is why i have no sympathy for people complaining about LAVs
The whole team cant take out a single LAV? They deserve to get killed 36 times
I have witnessed Forge guns shooting through moving lavs and av nades tracking but not damaging them... Couple that with their speed and they can retreat, repair, repeat. But the logi lavs don't even need to retreat as they can tank like crazy. I have no problem with them being tough... It's the insta kill of any suit at any speed. They need to MASSIVELY reduce the impact damage to reduce them back to a transport vehicle with the turret being the best offense it has. Oh thank goodness. Thought I was shooting blanks. Was going to see the Doctor next week. Rather than make LAV strikes less damaging CCP just needs to inflict the same amount of damage on the LAV that it causes. Maybe not the best use of Netwon's Laws of Motion but it is simple and fair. Let the LAV Menace continue. There are Logi LAV drivers who have been waiting so very long for their revenge. How is that fair? Could you possibly explain how that's fair? Which part? - Conservation of Momentum
- The LAV Menace
3. Forge Guns potentially phasing through targets. (unlikely this one but had to list all because a three-point bulletin looks smarter)
Hitting a dropsuit doing the equal amount of damage to the vehicle. |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:46:00 -
[15] - Quote
Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability.
Go back to Call of Duty. |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:49:00 -
[16] - Quote
Kazeno Rannaa wrote:All the more reason to take away the BPO's for vehicles and nerf the HP for LAVs, say 15%. Does that mean we get our 25% PG back? Because if not, then we won't have a deal.
Also, we don't all use the free LAVs. I'm spec'd out for the Methana, Saga, Charybdis, Limbus, and Callisto (useless). Why should I be nerfed when the only time I take out a free LAV (non-BPO for me) is to rendezvous with someone? |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 07:51:00 -
[17] - Quote
Kazeno Rannaa wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Actually the one hit kill by a vehicle is more COD than what the previous person was asking for. No reason to be a crappy to someone. There's no reason for physics to be denied just because he gets killed when things work the way they're supposed to. Why shouldn't people be killed by vehicles when they're moving at a decent speed? Like I've said before, the armor LAVs weigh a couple of tons. Is there any valid, logical reason that a few thousand pounds traveling 70mph shouldn't easily kill a dropsuit? |
Spkr4theDead
Namtar Elite Gallente Federation
97
|
Posted - 2013.05.26 08:04:00 -
[18] - Quote
XiBravo wrote:Spkr4theDead wrote:Kazeno Rannaa wrote:Spkr4theDead wrote:Commander Tuna wrote:I don't care of the defensive capabilities of LAVs. However it is bullshit how easy it is be killed simply by being hit by one. Seriously, it should either take out our shields or take 50% of our total health. Another one that wishes for physics to be thrown out because they can't bother with any AV capability. Go back to Call of Duty. Actually the one hit kill by a vehicle is more COD than what the previous person was asking for. No reason to be a crappy to someone. There's no reason for physics to be denied just because he gets killed when things work the way they're supposed to. Why shouldn't people be killed by vehicles when they're moving at a decent speed? Like I've said before, the armor LAVs weigh a couple of tons. Is there any valid, logical reason that a few thousand pounds traveling 70mph shouldn't easily kill a dropsuit? There is no logic and no need for it. It's a GAME, bases on science fiction, and Should be BALANCED. Also you are a complete Dbag and nowhere near as intelligent as you would like others to believe. So by balanced, you mean physics done away with so cars can't kill people when they run into them. Got it.
Going to sleep now, have drinking to do during the day. |
Spkr4theDead
Namtar Elite Gallente Federation
100
|
Posted - 2013.05.27 16:03:00 -
[19] - Quote
Bones McGavins wrote:Fix radar so lavs can't sneak up on people and it'd be fine. There's no reason hav and lav shouldn't be on radar 100% of the time. That or make AV less boring so folks actually use it. Swarms suck and nobody wants to be super slow to use forge. You're.... joking, right? |
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