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Onesimus Tarsus
Planetary Response Organization
57
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Posted - 2013.05.24 22:19:00 -
[1] - Quote
I fall firmly on the side of the people not steeped in the EvE universe stuff. I've never played the modern CoD games and I've only extensively played Battlefield 1943 (but I do to this day love love love it), plus a few other older FPS titles. I think that I only barely perceive what CCP is going for then when I witness them trying to weld the MMORPG to the FPS. All that being said, I just want to throw out some whys and why nots. Feel free to answer or ignore them.
1. Why did CCP not flesh out the racial storyline better, either by customizing the cut-scene sequence(s) after you had chosen your race, or by more obvious racial segregation in instant match selection (i.e. Amarrs v Caldari) or some other game mechanic?
2. Why did they instead go with the Corp system of random recruiting across all races, further muddying the water when it came to character motivation by removing it from lore and making loyalty ad hoc?
3. Why didn't they then focus upon providing all the races with suits of all makes, even if they had to at first be statistically identical, then later shade in the racial differences?
4. Why did they choose to make such a cryptic mix of weapons that do largely the same thing, instead of (as in my upper example) releasing racially stylized (and racially exclusive) but statistically identical general weapons and then gradually roll out more statistical complexity as the game gained size, speed, and subscriber base?
5. Why Militia gear at all, instead of simply low-end racially-identified gear?
I could whinge on, but I believe you see my general thrust. It's not that I hate this game, and I am starting to see the potential, but it just seems that they squandered a lot of built-in lore-driven storyline for a shifting, uneven feel of who the character actually is in this game |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
507
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Posted - 2013.05.24 22:21:00 -
[2] - Quote
Next time they have an open position you should apply for it. o7 |
Baal Roo
Subdreddit Test Alliance Please Ignore
1402
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Posted - 2013.05.24 22:26:00 -
[3] - Quote
Onesimus Tarsus wrote:I fall firmly on the side of the people not steeped in the EvE universe stuff. I've never played the modern CoD games and I've only extensively played Battlefield 1943 (but I do to this day love love love it), plus a few other older FPS titles. I think that I only barely perceive what CCP is going for then when I witness them trying to weld the MMORPG to the FPS. All that being said, I just want to throw out some whys and why nots. Feel free to answer or ignore them.
1. Why did CCP not flesh out the racial storyline better, either by customizing the cut-scene sequence(s) after you had chosen your race, or by more obvious racial segregation in instant match selection (i.e. Amarrs v Caldari) or some other game mechanic?
2. Why did they instead go with the Corp system of random recruiting across all races, further muddying the water when it came to character motivation by removing it from lore and making loyalty ad hoc?
I'd much rather choose my allegiance based on mutual interest and camaraderie than being forced into allegiances based on a arbitrary choice made at character creation.
Onesimus Tarsus wrote: 3. Why didn't they then focus upon providing all the races with suits of all makes, even if they had to at first be statistically identical, then later shade in the racial differences?
They clearly intended to exactly this, but the game is in such terrible shape it seems they've had to put major chunks of development on hold just to try and make the thing playable. Considering it's still an absolute mess, I think they made the right choice.
Onesimus Tarsus wrote: 4. Why did they choose to make such a cryptic mix of weapons that do largely the same thing, instead of (as in my upper example) releasing racially stylized (and racially exclusive) but statistically identical general weapons and then gradually roll out more statistical complexity as the game gained size, speed, and subscriber base?
The weapon variety is pretty low. I'm not sure I understand what you're saying.
Onesimus Tarsus 5. Why Militia gear at all, instead of simply low-end racially-identified gear?[/quote wrote:
I don't understand this one either. Isn't this rather superficial?
[quote=Onesimus Tarsus] I could whinge on, but I believe you see my general thrust. It's not that I hate this game, and I am starting to see the potential, but it just seems that they squandered a lot of built-in lore-driven storyline for a shifting, uneven feel of who the character actually is in this game
I think they've chosen to allow players to be the players, rather than TELLING us who we are. We define our own corporations and our own place within them. We don't need made up lore when we can create our own.
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Onesimus Tarsus
Planetary Response Organization
57
|
Posted - 2013.05.24 22:31:00 -
[4] - Quote
"I think they've chosen to allow players to be the players, rather than TELLING us who we are. We define our own corporations and our own place within them. We don't need made up lore when we can create our own."
(sorry, messed up the quote)
So, then, the back story simply doesn't matter? And by extension, the tie to EvE is unneeded? |
iceyburnz
Crux Special Tasks Group Gallente Federation
481
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Posted - 2013.05.24 22:32:00 -
[5] - Quote
Onesimus Tarsus wrote:
1. Why did CCP not flesh out the racial storyline better, either by customizing the cut-scene sequence(s) after you had chosen your race, or by more obvious racial segregation in instant match selection (i.e. Amarrs v Caldari) or some other game mechanic?
2. Why did they instead go with the Corp system of random recruiting across all races, further muddying the water when it came to character motivation by removing it from lore and making loyalty ad hoc?
3. Why didn't they then focus upon providing all the races with suits of all makes, even if they had to at first be statistically identical, then later shade in the racial differences?
4. Why did they choose to make such a cryptic mix of weapons that do largely the same thing, instead of (as in my upper example) releasing racially stylized (and racially exclusive) but statistically identical general weapons and then gradually roll out more statistical complexity as the game gained size, speed, and subscriber base?
5. Why Militia gear at all, instead of simply low-end racially-identified gear?
1. My guess is they are hooked on this sandbox idea where people will make thier own factions. Im not sure this fits that well with dust at the moment. You can always pick the side you want to fight for in FW however, the faction selection machanic seems very lazy.
2. Because, speaking from eve experience. Its a pain when you make a caldari corp and two of your mates make gallente characters, then you have to wait 3 days for them to join while you train multicultural management or whatever the skill was.
3. Good questions. CCP have tradionally been very slow at making art assets. I have no idea why. I took them a year to introduce spaceships they got deviant art to design. A year.
4. They are. The present assault rifle is a Gallente weapon. Caldari and Minmatar assult rifles are incoming. *(probably sometime in 2034 )
5. Because sometimes its fun just to role with cheap gear in order to get some cash. proto stuff is expensive and going over 5 deaths often represents a net loss.
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Onesimus Tarsus
Planetary Response Organization
57
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Posted - 2013.05.24 22:38:00 -
[6] - Quote
See, it's weird: choosing what skills you build and weapons you choose has crippling consequence and everyone likes that, but having your very race have a lasting impact on who can and cannot be your running buddy is just a bridge too far? |
ladwar
Dead Six Initiative Lokun Listamenn
492
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Posted - 2013.05.24 22:38:00 -
[7] - Quote
Onesimus Tarsus wrote:I fall firmly on the side of the people not steeped in the EvE universe stuff. I've never played the modern CoD games and I've only extensively played Battlefield 1943 (but I do to this day love love love it), plus a few other older FPS titles. I think that I only barely perceive what CCP is going for then when I witness them trying to weld the MMORPG to the FPS. All that being said, I just want to throw out some whys and why nots. Feel free to answer or ignore them.
1. Why did CCP not flesh out the racial storyline better, either by customizing the cut-scene sequence(s) after you had chosen your race, or by more obvious racial segregation in instant match selection (i.e. Amarrs v Caldari) or some other game mechanic?
2. Why did they instead go with the Corp system of random recruiting across all races, further muddying the water when it came to character motivation by removing it from lore and making loyalty ad hoc?
3. Why didn't they then focus upon providing all the races with suits of all makes, even if they had to at first be statistically identical, then later shade in the racial differences?
4. Why did they choose to make such a cryptic mix of weapons that do largely the same thing, instead of (as in my upper example) releasing racially stylized (and racially exclusive) but statistically identical general weapons and then gradually roll out more statistical complexity as the game gained size, speed, and subscriber base?
5. Why Militia gear at all, instead of simply low-end racially-identified gear?
I could whinge on, but I believe you see my general thrust. It's not that I hate this game, and I am starting to see the potential, but it just seems that they squandered a lot of built-in lore-driven storyline for a shifting, uneven feel of who the character actually is in this game 1. wall of text, cutscenes to last hours of game, naw the wall of text from the tutorial is enough to scare people as it is. read the eve lore, theres tons of it. 2.meh... because they made it so you have to be in some corp and he easy way was to.. 3. because that's 12 shades of grey and im not big on grey 4. time... 5. 12 shades of grey |
Baal Roo
Subdreddit Test Alliance Please Ignore
1403
|
Posted - 2013.05.24 22:39:00 -
[8] - Quote
Onesimus Tarsus wrote:"I think they've chosen to allow players to be the players, rather than TELLING us who we are. We define our own corporations and our own place within them. We don't need made up lore when we can create our own."
(sorry, messed up the quote)
So, then, the back story simply doesn't matter? And by extension, the tie to EvE is unneeded?
I don't see how the latter follows from the former, but no, as the game currently stands neither is particularly needed. |
gbghg
L.O.T.I.S. RISE of LEGION
1788
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Posted - 2013.05.24 22:45:00 -
[9] - Quote
The point is, your a mercenary, your allegiance is what you choose it to be, not what the game decides it is. Our only allegiance is to ISK and whatever we want it to be. If you want to be true to your faction and run gallente weapons on a gallente suit and only use gallente vehicles go ahead, and if the whole story thing matters so much to you I'm sure there's one or two RP dust corps around you could look for. The fact is not many people are overly bothered by the eve lore, I (and many others) take an interest in it, but I don't think it should have a huge impact on gameplay though. |
Iron Wolf Saber
Den of Swords
4636
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Posted - 2013.05.24 23:05:00 -
[10] - Quote
Just because you went to an American Boot camp doesn't disqualify you from picking up an AK-47 when you're entirely out of ammo for your m-16. |
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Onesimus Tarsus
Planetary Response Organization
66
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Posted - 2013.05.24 23:06:00 -
[11] - Quote
Iron Wolf Saber wrote:Just because you went to an American Boot camp doesn't disqualify you from picking up an AK-47 when you're entirely out of ammo for your m-16.
What? |
Onesimus Tarsus
Planetary Response Organization
66
|
Posted - 2013.05.24 23:07:00 -
[12] - Quote
Iron Wolf Saber wrote:Just because you went to an American Boot camp doesn't disqualify you from picking up an AK-47 when you're entirely out of ammo for your m-16.
When in DUST does anything roughly analogous to that scenario happen? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
338
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Posted - 2013.05.24 23:08:00 -
[13] - Quote
Hell, good luck firing someone else's M-16 and hitting anything at range. Everyone sights their weapon differently. |
Kane Fyea
BetaMax. CRONOS.
171
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Posted - 2013.05.24 23:14:00 -
[14] - Quote
Onesimus Tarsus wrote:Iron Wolf Saber wrote:Just because you went to an American Boot camp doesn't disqualify you from picking up an AK-47 when you're entirely out of ammo for your m-16. What? He's saying just because you are of a certain nationality/race doesn't mean you can't use things from another nationality/race.
Edit: M16 = American AK-47 = Russian
I may be wrong though |
Jotun Hiem
The Tritan Industries RISE of LEGION
698
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Posted - 2013.05.24 23:21:00 -
[15] - Quote
Onesimus Tarsus wrote:1. Why did CCP not flesh out the racial storyline better, either by customizing the cut-scene sequence(s) after you had chosen your race, or by more obvious racial segregation in instant match selection (i.e. Amarrs v Caldari) or some other game mechanic?
2. Why did they instead go with the Corp system of random recruiting across all races, further muddying the water when it came to character motivation by removing it from lore and making loyalty ad hoc?
3. Why didn't they then focus upon providing all the races with suits of all makes, even if they had to at first be statistically identical, then later shade in the racial differences?
4. Why did they choose to make such a cryptic mix of weapons that do largely the same thing, instead of (as in my upper example) releasing racially stylized (and racially exclusive) but statistically identical general weapons and then gradually roll out more statistical complexity as the game gained size, speed, and subscriber base?
5. Why Militia gear at all, instead of simply low-end racially-identified gear? 1. The initial storylines are ultimately arbitrary for a DUST merc. The whole idea is that the universe wants to shoot you and there are people willing to pay you to shoot at someone else. Whether or not you choose to discriminate your fire is a personal choice.
2. Because DUST clones don't belong to any of the empires. They've all been officially disowned by there respective peoples.
3. This answer's got two parts. First: Not all the models are done yet. As far as I know, there's only about seventy people on the CCP Shanghai team, which doesn't leave a lot of resources to dedicate to artistic development. Second: Each races weapons will likely end up functioning drastically different from one another, it would suck for people who took one weapon for it's looks and then got screwed over because the weapon developed in the opposite direction of their playstyle.
4. Uhm... the weapons all behave very differently as far as I can tell, so I don't know where you're going with this. And I don't know how you could ever classify a selection of weapons as 'cryptic.' Some clarification there would be appreciated.
5. We'll likely get racial militia gear as assets for it are completed, but the art team is the bottleneck for that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3982
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Posted - 2013.05.24 23:26:00 -
[16] - Quote
We're mercenaries, not national soldiers. |
Maken Tosch
DUST University Ivy League
2409
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Posted - 2013.05.25 00:01:00 -
[17] - Quote
To answer your first question, I don't like being segregated based on which race I choose. Just like Eve players, my allegiance is towards power and profit. Nothing else. |
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