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Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 17:28:00 -
[1] - Quote
More and more I read about people who specced into vehicles whining about various things. Recently its this bogus claim that they are using LAVs to hit players because their vehicle skills are useless. All of this is BS, but it made me think about DUST as a game, and how AV just isnt very fun.
The main problem with vehicle/AV balance is the fact that it is not fun to be in a position where you can not reasonably expect to even damage the enemy unit. This is also why snipers are annoying. Nobody enjoys losing a fight they had zero chance of winning. Even a slimmer of hope is enough. A scout turning a corner and seeing a HMG in his face, he can TRY to dance and fire his SMG and maybe bring the heavy down. Will he? probably not, but its not a bad player experience to lose that lopsided fight.
But to see an LAV or an HAV and know "hey, my current load out makes it really impossible to do anything against this unit" is boring.
So why not spec into AV? Well, because that simply makes the problem even worse. Now, instead of having a feeling of "my loadout is useless against this one unit" you feel "well my loadout is useless against everyone except this one unit, which I still need help to destroy."
Forge guns are less of an issue with this, because they at least can fight infantry. But with Heavy suits being so situational and vulnerable, it isnt realistic to expect players to use it.
CCP needs to look at Battlefield and their balance or Halo and their balance. In battlefield the AV unit is provided with a good means of dealing with anti infantry. He does not feel overly gimped in an infantry combat. In DUST, side arm weapons are decent in situations, but you really are very limited.
Halo goes the other way, for most vehicals, the primary gun on most players can do damage. Banshees and ghosts can be brought down quickly by concentraited small arms fire. This means players dont feel useless against a vehicle they jsut need to coordinate.
It comes down to this, right now vehicles are treated mainly as an intrusion on a seperate game. There isnt really a balanced interaction between infantry and vehicles. It doesnt feel like an integrated game balanced for the two play styles to interact. It feels like vehicles sit on top of infantry gameplay, and if you want to interact with them you have to step out of infantry gameplay and go play with the tanks.
TLDR:
If you want stronger tanks, AV builds either needs to be better against infantry or infantry builds need to be somewhat effective against tanks. The all or nothing of DUSTs AV makes it boring. |
Takahiro Kashuken
Red Star. EoN.
538
|
Posted - 2013.05.24 17:37:00 -
[2] - Quote
lol infantry needs to be effective against tanks
lol he wants a proto TAC AR to take down a madrugar in a clip lolno |
Spkr4theDead
Namtar Elite Gallente Federation
82
|
Posted - 2013.05.24 17:42:00 -
[3] - Quote
Takahiro Kashuken wrote:lol infantry needs to be effective against tanks
lol he wants a proto TAC AR to take down a madrugar in a clip lolno I know
Get online |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 17:43:00 -
[4] - Quote
Lol that's what I said lol your post was insightful lollolno |
Spkr4theDead
Namtar Elite Gallente Federation
82
|
Posted - 2013.05.24 17:43:00 -
[5] - Quote
Bones McGavins wrote:More and more I read about people who specced into vehicles whining about various things. Recently its this bogus claim that they are using LAVs to hit players because their vehicle skills are useless. All of this is BS, but it made me think about DUST as a game, and how AV just isnt very fun.
The main problem with vehicle/AV balance is the fact that it is not fun to be in a position where you can not reasonably expect to even damage the enemy unit. This is also why snipers are annoying. Nobody enjoys losing a fight they had zero chance of winning. Even a slimmer of hope is enough. A scout turning a corner and seeing a HMG in his face, he can TRY to dance and fire his SMG and maybe bring the heavy down. Will he? probably not, but its not a bad player experience to lose that lopsided fight.
But to see an LAV or an HAV and know "hey, my current load out makes it really impossible to do anything against this unit" is boring.
So why not spec into AV? Well, because that simply makes the problem even worse. Now, instead of having a feeling of "my loadout is useless against this one unit" you feel "well my loadout is useless against everyone except this one unit, which I still need help to destroy."
Forge guns are less of an issue with this, because they at least can fight infantry. But with Heavy suits being so situational and vulnerable, it isnt realistic to expect players to use it.
CCP needs to look at Battlefield and their balance or Halo and their balance. In battlefield the AV unit is provided with a good means of dealing with anti infantry. He does not feel overly gimped in an infantry combat. In DUST, side arm weapons are decent in situations, but you really are very limited.
Halo goes the other way, for most vehicals, the primary gun on most players can do damage. Banshees and ghosts can be brought down quickly by concentraited small arms fire. This means players dont feel useless against a vehicle they jsut need to coordinate.
It comes down to this, right now vehicles are treated mainly as an intrusion on a seperate game. There isnt really a balanced interaction between infantry and vehicles. It doesnt feel like an integrated game balanced for the two play styles to interact. It feels like vehicles sit on top of infantry gameplay, and if you want to interact with them you have to step out of infantry gameplay and go play with the tanks.
TLDR:
If you want stronger tanks, AV builds either needs to be better against infantry or infantry builds need to be somewhat effective against tanks. The all or nothing of DUSTs AV makes it boring. What part of prototype AV versus standard tanks eludes you? I see AV grenades doing 3200 damage and up when I get destroyed by them.
You consider camping a nanohive with AV grenades to be legitimate AV, don't you? |
Iron Wolf Saber
Den of Swords
4615
|
Posted - 2013.05.24 17:44:00 -
[6] - Quote
Squadmates take note who has the anti vehicle weapons in your squad. Take note how they're generally ineffective against infantry. Escort them protect them help them get to their optimal kill spots since vehicles do move fast and AV needs to be placed in a position where they can hit even jeeps running away. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
|
Posted - 2013.05.24 17:46:00 -
[7] - Quote
you only need lai dai, a nanohive and a few hills to one man army a hav i do it all the time. |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 18:04:00 -
[8] - Quote
Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2.
And it's not about balance it's about fun. A guarentee you a majority of players have less fun using AV than standard infantry weapons. I'm saying make AV more fun. Or make small arms fire be able to contribute to AV. Not saying full damage but if a clip if my Scr or ar can drop 500-1000 health from a tank then you could have players work together to bring it down or hp the full AV players. It would be a more fun experience. You could then buff tanks a bit because players wouldn't hate them so much |
crazy6226
No-Mercy Get in the Van.
13
|
Posted - 2013.05.24 18:16:00 -
[9] - Quote
Bones McGavins wrote:Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2.
And it's not about balance it's about fun. A guarentee you a majority of players have less fun using AV than standard infantry weapons. I'm saying make AV more fun. Or make small arms fire be able to contribute to AV. Not saying full damage but if a clip if my Scr or ar can drop 500-1000 health from a tank then you could have players work together to bring it down or hp the full AV players. It would be a more fun experience. You could then buff tanks a bit because players wouldn't hate them so much
no just no |
Knarf Black
Subdreddit Test Alliance Please Ignore
830
|
Posted - 2013.05.24 18:20:00 -
[10] - Quote
If only there was some kind of rapid fire sidearm that you could spec into in order to hold your own against infantry while lugging around a swarm launcher.
Sorry guys, you don't get to focus on the God GunGäó and kill vehicles at the same time. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz
326
|
Posted - 2013.05.24 18:21:00 -
[11] - Quote
Bones McGavins wrote:Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2.
And it's not about balance it's about fun. A guarentee you a majority of players have less fun using AV than standard infantry weapons. I'm saying make AV more fun. Or make small arms fire be able to contribute to AV. Not saying full damage but if a clip if my Scr or ar can drop 500-1000 health from a tank then you could have players work together to bring it down or hp the full AV players. It would be a more fun experience. You could then buff tanks a bit because players wouldn't hate them so much then everyone will use AV and wat would tanks do. just NO. |
gbghg
L.O.T.I.S. RISE of LEGION
1781
|
Posted - 2013.05.24 18:31:00 -
[12] - Quote
Bones McGavins wrote:Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2.
And it's not about balance it's about fun. A guarentee you a majority of players have less fun using AV than standard infantry weapons. I'm saying make AV more fun. Or make small arms fire be able to contribute to AV. Not saying full damage but if a clip if my Scr or ar can drop 500-1000 health from a tank then you could have players work together to bring it down or hp the full AV players. It would be a more fun experience. You could then buff tanks a bit because players wouldn't hate them so much That would be fun for the infantry, but not fun for the vehicle users. As it stands its possible to kill vehicles with small arms fire, the driver just needs to go afk for half the match. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
|
Posted - 2013.05.24 18:34:00 -
[13] - Quote
Knarf Black wrote:If only there was some kind of rapid fire sidearm that you could spec into in order to hold your own against infantry while lugging around a swarm launcher.
Sorry guys, you don't get to focus on the God GunGäó and kill vehicles at the same time.
ishhy sub machine gun |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 18:41:00 -
[14] - Quote
Quote:then everyone will use AV and wat would tanks do. just NO. I dont know? Be good at the game and kill people who actually have the ability to fight back?
So let me get this straight. Tank users are admitting they want to feast on a game where 90% of the population cant fight back against them? So what if 100% of the players have AV capabilities, 100% of the players have anti-infantry capability? Why would it suddenly break the game if players could actually fight back? A gameplay mechanic that relies on a majority of the players being unable to fight back is a broken mechanic.
Based on the replies here it seems this games balance relies on AV being so unattractive a play style and so un-fun that a majority of the players stay away from it. Because if a majority of the players had it, tanks would feel pointless? Am I getting this correct? Does that, logically, sound like a solid system? |
Human Anamoly
Planetary Response Organization
7
|
Posted - 2013.05.24 18:48:00 -
[15] - Quote
Blowing up decent tanks with 2 Standard AV grenades and a Militia Swarm shot or two makes AV satisfying for me, and I'm not even specced into it. |
gbghg
L.O.T.I.S. RISE of LEGION
1781
|
Posted - 2013.05.24 18:55:00 -
[16] - Quote
Bones McGavins wrote:Quote:then everyone will use AV and wat would tanks do. just NO. I dont know? Be good at the game and kill people who actually have the ability to fight back? So let me get this straight. Tank users are admitting they want to feast on a game where 90% of the population cant fight back against them? So what if 100% of the players have AV capabilities, 100% of the players have anti-infantry capability? Why would it suddenly break the game if players could actually fight back? A gameplay mechanic that relies on a majority of the players being unable to fight back is a broken mechanic. Based on the replies here it seems this games balance relies on AV being so unattractive a play style and so un-fun that a majority of the players stay away from it. Because if a majority of the players had it, tanks would feel pointless? Am I getting this correct? Does that, logically, sound like a solid system? They can fight back, they have the weapons to fight back. All they have to is equip them and use them. The problem right now is that AV goes all the way up to proto level and vehicles don't leaving things very one sided, and is having to coordinate with another player or two in a team shooter to kill a tank really that bad? And I don't even use tanks I use dropships and LAV's. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz
326
|
Posted - 2013.05.24 18:59:00 -
[17] - Quote
Bones McGavins wrote:Quote:then everyone will use AV and wat would tanks do. just NO. I dont know? Be good at the game and kill people who actually have the ability to fight back? So let me get this straight. Tank users are admitting they want to feast on a game where 90% of the population cant fight back against them? So what if 100% of the players have AV capabilities, 100% of the players have anti-infantry capability? Why would it suddenly break the game if players could actually fight back? A gameplay mechanic that relies on a majority of the players being unable to fight back is a broken mechanic. Based on the replies here it seems this games balance relies on AV being so unattractive a play style and so un-fun that a majority of the players stay away from it. Because if a majority of the players had it, tanks would feel pointless? Am I getting this correct? Does that, logically, sound like a solid system? trust me i am very good as infantry. i don't think u want me rocking proto gear pub stomping you.i use the tank because it's fun. or was fun. now av destroys me in seconds. BTW 100% of ppl do have av it's called milita. whether you want better AV or not is another story.
Edit: Sorry misread about fight ppl trying to kill me. you realize how hard it is to kill a person in proto gear running at you and dodging. it's pretty hard. have u tried it. or they are in the mountains or on top of buildings with forges and swarms. You guys even said AV is meant to kill u if everyone had AV all the time such as a infantry av weapon thing then vehicles would be obselete. |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 19:01:00 -
[18] - Quote
Quote:They can fight back, they have the weapons to fight back. All they have to is equip them and use them
A majority of the players on the field do not use AV. I suggested making AV a bit more fun for infantry by increasing the anti-infantry ability a bit for AV. Tankers then complain that "no, then everyone would use AV and tanks would be pointless."
So the Tanker doesnt want AV on the field, they dont want the player to be able to fight back. They prefer a game where most players cant fight back. A suggestion, not to buff any AV capabiltiies, but to make AV more fun for the common user by reducing the anti-infantry limitations of them, is shot down by tankers.
An alternative suggestion of giving small arms fire a slightly bigger role in AV, by allowing them to actually widdle down the health a bit to support AV units, or in mass blobs, actually chase off a tank, is also rejected.
A majority of tankers dont want to fight AV, they dont want to fight anyone. They want to shoot targets who cant shoot back. If players can shoot back, suddenly "OMG tanks would be useless then!"
Literally, the response was that if you got a majority of players to use AV, tanks would be useless. I ask again, how is that a good balance? Isn't there a better scenario where both tanks and AV can have a role that isnt all or nothing?
Quote:i don't think u want me rocking proto gear pub stomping you.
OH noes! Bring the proto gear, since my gun can actually damage it, im sure I'll be fine :) |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz
326
|
Posted - 2013.05.24 19:05:00 -
[19] - Quote
Bones McGavins wrote:A majority of the players on the field do not use AV. I suggested making AV a bit more fun for infantry by increasing the anti-infantry ability a bit for AV. Tankers then complain that "no, then everyone would use AV and tanks would be pointless."
So the Tanker doesnt want AV on the field, they dont want the player to be able to fight back. They prefer a game where most players cant fight back. A suggestion, not to buff any AV capabiltiies, but to make AV more fun for the common user by reducing the anti-infantry limitations of them, is shot down by tankers.
An alternative suggestion of giving small arms fire a slightly bigger role in AV, by allowing them to actually widdle down the health a bit to support AV units, or in mass blobs, actually chase off a tank, is also rejected.
A majority of tankers dont want to fight AV, they dont want to fight anyone. They want to shoot targets who cant shoot back. If players can shoot back, suddenly "OMG tanks would be useless then!"
Literally, the response was that if you got a majority of players to use AV, tanks would be useless. I ask again, how is that a good balance? Isn't there a better scenario where both tanks and AV can have a role that isnt all or nothing? you want to know why. Because one AV person can destroy us easy. if everyone had it. hell there is no way a tank would survive 2 seconds on the field. just get GUD and get real AV. hell there's a respec get some if it's such a big problem to u. so if u want to kill tanks solo get av main weapons. want to kill vehicles as a group get AV nades. |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 19:11:00 -
[20] - Quote
Then perhaps AV gear needs to be slightly nerfed, but more appealing to play? You can't deny that right now its all or nothing. If folks bring out AV, apparently its an auto-win (which is being over-stated here, good Tank drivers still dominate a few dedicated AVers).
So the hope for tank drivers is nobody brings out AV otherwise they are auto-dead? Why is that a balance you support? Like, look through this thread, its tank drivers pretty much saying "If someone can fight back I automatically lose, so I dont want people to be able to fight back."
That sounds like a terrible experience from the tank side, I know its lame from the infantry side. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz
327
|
Posted - 2013.05.24 19:16:00 -
[21] - Quote
Bones McGavins wrote:Then perhaps AV gear needs to be slightly nerfed, but more appealing to play? You can't deny that right now its all or nothing. If folks bring out AV, apparently its an auto-win (which is being over-stated here, good Tank drivers still dominate a few dedicated AVers).
So the hope for tank drivers is nobody brings out AV otherwise they are auto-dead? Why is that a balance you support? Like, look through this thread, its tank drivers pretty much saying "If someone can fight back I automatically lose, so I dont want people to be able to fight back."
That sounds like a terrible experience from the tank side, I know its lame from the infantry side. i never said tht. i said if u want to kill me get av. then u say lets make a gun tht can be equally effective tht can kill tanks easily and infantry. Tht weapon exsisted once. The swarm launcher. guess wat happened to it. no more dumb fire. Now wat is so hard about getting. AV nades. if u have a problem use those. and guess wat u still have a main weapon to kill infantry with. wat tank driver dominates good. AV tell me. i would love to know him/her. i'm sure if their were good av after said person he/her would die easily. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
504
|
Posted - 2013.05.24 19:17:00 -
[22] - Quote
Hey, Bones. Sorry to hear about your struggles.
New Eden is a rock, paper, scissors game. What you're describing is an arcade game. You're pissing in the wind to convince anyone otherwise. But I feel for ya, I really do. I too struggled, but it gets better.
I'm an AV guy myself, with a couple specialty fits for infantry and close quarters gun play as required. It's doable. When I roll with my swarms I'm carrying a Flaylock. This pistol is versatile and deadly. I can kill at range (especially from height advantage), up close, and if my aim is off I generally scare people away. Three shots to the chest kills a heavy.
I lone wolf more than I should, have a positive KDR, and generally enjoy myself. You can too. It takes a lot of patience and practice, and you have to analyze your mistakes and adapt to get better. FWIW I have never worn a single proto suit, but I've mowed down so many I couldn't even keep track. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 19:18:00 -
[23] - Quote
wow.
You took a good point, and then chopped it up and fed it to the pigs, OP.
Your justifications are bad, and you should feel bad. Small arms fire should be WORTHLESS against HAVs and Dropships. It's actually the whole purpose behind having, you know, armored vehicles.
There's nothing useful here except a rather scattered attempt to say "AV is underpowered, Buff it."
There's a fine line here, and you trotted merrily over it. Saying blanketly that AV is underpowered is false. I point you to Swarm Launchers that can stack Complex damage mods on 5 high slot dropsuits.
The only one I think MAY need a buff MIGHT be Forge Guns,and i won't even go there until I get my proto basic frames, the complex mods and proficiency 5 and start shooting at tank drivers who aren't completely incompetent at fitting and driving.
If you have a problem with the power of HAVs then go into your SP spending chart, find "Swarms" and put points into it. or spec heavy and Forge gun. If it's anything like chromosome the tanks Vs AV question will solve itself quickly then. |
gbghg
L.O.T.I.S. RISE of LEGION
1782
|
Posted - 2013.05.24 19:19:00 -
[24] - Quote
BobThe843CakeMan wrote:Bones McGavins wrote:A majority of the players on the field do not use AV. I suggested making AV a bit more fun for infantry by increasing the anti-infantry ability a bit for AV. Tankers then complain that "no, then everyone would use AV and tanks would be pointless."
So the Tanker doesnt want AV on the field, they dont want the player to be able to fight back. They prefer a game where most players cant fight back. A suggestion, not to buff any AV capabiltiies, but to make AV more fun for the common user by reducing the anti-infantry limitations of them, is shot down by tankers.
An alternative suggestion of giving small arms fire a slightly bigger role in AV, by allowing them to actually widdle down the health a bit to support AV units, or in mass blobs, actually chase off a tank, is also rejected.
A majority of tankers dont want to fight AV, they dont want to fight anyone. They want to shoot targets who cant shoot back. If players can shoot back, suddenly "OMG tanks would be useless then!"
Literally, the response was that if you got a majority of players to use AV, tanks would be useless. I ask again, how is that a good balance? Isn't there a better scenario where both tanks and AV can have a role that isnt all or nothing? you want to know why. Because one AV person can destroy us easy. if everyone had it. hell there is no way a tank would survive 2 seconds on the field. just get GUD and get real AV. hell there's a respec get some if it's such a big problem to u. so if u want to kill tanks solo get av main weapons. want to kill vehicles as a group get AV nades. This, lets give an example.
I run ADS, I have 2 aziotropic ward extenders, and a shield amp as my tank modules. On top of that I also have lv5 shield upgrades, this gives me a total ehp of just under 3500hp, 1 I repeat 1 isukone assault forge gun can kill me in 3 shots or less than 10 seconds from firing the first shot to the last one. Another example is a proto or advanced breach forge gun which can one shot pretty much everything but the tankless HAV's.
There is one very good reason that tanks don't want more people to spec into AV, and that's because AV kills them very quickly.
Another thing, it sounds like your balancing from pub matches which we all know are simply terrible for balancing because it seriously messes up how things are balanced in PC battles. |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 19:23:00 -
[25] - Quote
See, you are saying "easily" I never said that. Ive suggested small arms fire doing a small amount of damage to tanks so that a blob of infantry may be able to chase a tank off or help AV destroy it. If 3 or 4 dudes firing a entire clip at a tank did as much damage as a standard proto shot, it would make the game play feel a TON less broken from the infantry side. Would that suddenly break tanks? I mean, if you are driving into an area surrounded by infantry who are free to shoot at you...you kinda deserve that punishment right?
On the flip side, I suggested AV should be a little less all or nothing, like BF. This doesnt mean AV gear that destroys infantry super easy. It maybe means slightly less powerful AV gear but that doesnt reduce the infantry effectiveness as much. This would get more people to be willing to use AV. Right now very few folks do.
I rock advanced, not proto, AV gear and Im usually the only one out there attacking tanks. I would like my team mates to be able to play a role in taking tanks down. You may say "well LOL go get proto" but I also rock advanced, not proto, anti-infantry weapons and do fine there. It shouldnt be a requirement that I get proto gear to battle tanks, it isnt a requirement to do so for any other class.
|
BobThe843CakeMan
Pink Fluffy Bounty Hunterz
327
|
Posted - 2013.05.24 19:29:00 -
[26] - Quote
Bones McGavins wrote:See, you are saying "easily" I never said that. Ive suggested small arms fire doing a small amount of damage to tanks so that a blob of infantry may be able to chase a tank off or help AV destroy it. If 3 or 4 dudes firing a entire clip at a tank did as much damage as a standard proto shot, it would make the game play feel a TON less broken from the infantry side. Would that suddenly break tanks? I mean, if you are driving into an area surrounded by infantry who are free to shoot at you...you kinda deserve that punishment right?
On the flip side, I suggested AV should be a little less all or nothing, like BF. This doesnt mean AV gear that destroys infantry super easy. It maybe means slightly less powerful AV gear but that doesnt reduce the infantry effectiveness as much. This would get more people to be willing to use AV. Right now very few folks do.
I rock advanced, not proto, AV gear and Im usually the only one out there attacking tanks. I would like my team mates to be able to play a role in taking tanks down. You may say "well LOL go get proto" but I also rock advanced, not proto, anti-infantry weapons and do fine there. It shouldnt be a requirement that I get proto gear to battle tanks, it isnt a requirement to do so for any other class.
And the PC battle argument is silly because, PC battles have been around, what, a week? And a what, 3% of the DUST players participate in them? I get you need to be concious about PC battles when balancing, but you cant just ignore 97% of the players experience because you feel thats not the "real" game. 1. You know wat tht sidearm is called AV nades. r u dumb or something?
2. Called the plasma launcher. U see how useful tht thing is
3. advanced is good enough u need damage mods nuff said.
4. PC is wat it needs to be balanced by because thts the selling point of the game. pub matches r not the selling point. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 19:29:00 -
[27] - Quote
prototype forge gun + no one else AV means "I get the 200+ warpoints for the dead HAV" and my squad gets orbitals faster. |
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 19:38:00 -
[28] - Quote
1. You know wat tht sidearm is called AV nades. r u dumb or something? Lol yep. Im dumb. Or maybe good tank drivers dont "park" and shoot and allow AV nades to walk up to them? Yes, if a tank is dumb enough to stay still long enough for 4-5 AV nades to hit it, its an easy kill. But we shouldnt be balancing AV weapons off the absolute worst tank drivers.
2. Called the plasma launcher. U see how useful tht thing is the plasma launcher isnt REMOTELY AV. You can't hit AV with it at all. It is an anti infantry weapon that can sort of damage AV. Hell the mass driver is a better AV weapon than the plasma.
3. advanced is good enough u need damage mods nuff said. Eh, advanced swarms are not good enough. If a tank driver is decent, at all, you are lucky to get more then one volley to hit them. Forge is likely good enough. Ill likely be getting some points into standard glass cannon heavy with advanced forge soon. But it shouldnt be so restrictive to have a role in AV.
4. PC is wat it needs to be balanced by because thts the selling point of the game. pub matches r not the selling point. And PC has been out a week, and youve played how many PC matches? Suddenly anyone who's been in 2 or 3 PC matches knows whats up based on like an hour of PC? Lets at least wait a few months before trying to tag some fancy "I play PC" tag on ourselves... |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz
327
|
Posted - 2013.05.24 19:41:00 -
[29] - Quote
Bones McGavins wrote:1. You know wat tht sidearm is called AV nades. r u dumb or something? Lol yep. Im dumb. Or maybe good tank drivers dont "park" and shoot and allow AV nades to walk up to them? Yes, if a tank is dumb enough to stay still long enough for 4-5 AV nades to hit it, its an easy kill. But we shouldnt be balancing AV weapons off the absolute worst tank drivers.
2. Called the plasma launcher. U see how useful tht thing is the plasma launcher isnt REMOTELY AV. You can't hit AV with it at all. It is an anti infantry weapon that can sort of damage AV. Hell the mass driver is a better AV weapon than the plasma.
3. advanced is good enough u need damage mods nuff said. Eh, advanced swarms are not good enough. If a tank driver is decent, at all, you are lucky to get more then one volley to hit them. Forge is likely good enough. Ill likely be getting some points into standard glass cannon heavy with advanced forge soon. But it shouldnt be so restrictive to have a role in AV.
4. PC is wat it needs to be balanced by because thts the selling point of the game. pub matches r not the selling point. And PC has been out a week, and youve played how many PC matches? Suddenly anyone who's been in 2 or 3 PC matches knows whats up based on like an hour of PC? Lets at least wait a few months before trying to tag some fancy "I play PC" tag on ourselves... i'm done with u. 1 u have no idea wat u r talking about and 2 if u can't hit a tank with av nades then u suck in general. |
gbghg
L.O.T.I.S. RISE of LEGION
1783
|
Posted - 2013.05.24 19:42:00 -
[30] - Quote
Bones McGavins wrote:See, you are saying "easily" I never said that. Ive suggested small arms fire doing a small amount of damage to tanks so that a blob of infantry may be able to chase a tank off or help AV destroy it. If 3 or 4 dudes firing a entire clip at a tank did as much damage as a standard proto shot, it would make the game play feel a TON less broken from the infantry side. Would that suddenly break tanks? I mean, if you are driving into an area surrounded by infantry who are free to shoot at you...you kinda deserve that punishment right?
On the flip side, I suggested AV should be a little less all or nothing, like BF. This doesnt mean AV gear that destroys infantry super easy. It maybe means slightly less powerful AV gear but that doesnt reduce the infantry effectiveness as much. This would get more people to be willing to use AV. Right now very few folks do.
I rock advanced, not proto, AV gear and Im usually the only one out there attacking tanks. I would like my team mates to be able to play a role in taking tanks down. You may say "well LOL go get proto" but I also rock advanced, not proto, anti-infantry weapons and do fine there. It shouldnt be a requirement that I get proto gear to battle tanks, it isnt a requirement to do so for any other class.
And the PC battle argument is silly because, PC battles have been around, what, a week? And a what, 3% of the DUST players participate in them? I get you need to be concious about PC battles when balancing, but you cant just ignore 97% of the players experience because you feel thats not the "real" game. The PC argument also applies to corp battles which when reintroduced will be a major part if the game, also as more districts open up more corps will be able to take land, more players will be involved in PC.
The AV situation changes radically in organized battles where everyone is using standard or advanced gear. And the whole point of the fitting menu is to allow you to have multiple roles you can use at any given time, it's like switching from medic to engineer in battlefield, you use the right tool for the right job.
Did you know that you can have up to 30 different fittings at once? That's 30 different roles/variations of roles. This isn't battlefield where you have classes where you can switch around a few things but still fulfill the exact same role, this is dust where you have to build each and every fit for one purpose. The game gives you a huge number of ways to fit your character but deliberately puts constraints on what you can fit, you have to compromise, you have to focus on one role. There is and never should be one fit that is capable of dealing with all situations, this game is all about specialization, and it rewards it. You can go wide and shallow in your SP layout and have access to several different roles but not be as effective in them, or you can go narrow and deep, and have one role you are very very good at.
If you want your friends to help you with AV, get them to drop the what? 40k sp to get a standard swarm launcher and put together a fit for it. |
|
Bones McGavins
TacoCat Industries
254
|
Posted - 2013.05.24 19:52:00 -
[31] - Quote
Quote:i'm done with u. 1 u have no idea wat u r talking about and 2 if u can't hit a tank with av nades then u suck in genera
If only HAV were as easy to beat as you are :)
Quote:If you want your friends to help you with AV, get them to drop the what? 40k sp to get a standard swarm launcher and put together a fit for it. Again, you guys are ignoring the point. AV isnt fun. NOBODY WANTS to use AV. Its not that they arent capable. Its that its boring so "let someone else deal with it." If the entire team spawned swarms as soon as a tank as on the field, HAV would be dead instantly. So why doesnt that happen? Because nobody wants to, its not a fun thing to do.
The point is an attempt to make AV versus HAV fun and vice versa. Right now, in this very thread, HAV have pretty much conceeded the dont play the game to fight AV, they play it to kill people who cant fight back and hope nobody uses AV. This thread isnt a balance thread, its a fun game thread. Regardless of balance, the relationship between HAV, infantry and AV isnt fun right now. Tanks whine and complain about AV op. Infantry whine and complain about tank OP and nobody really even uses AV because its boring. That's not the formula for a good, fun game. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 20:05:00 -
[32] - Quote
encourage forge guns. They are fun. And challenging. but most importantly fun. |
Bones McGavins
TacoCat Industries
255
|
Posted - 2013.05.24 20:12:00 -
[33] - Quote
Yeah. I am actually trying to convince my friends to at least spec into forge AV. But not really for fun, so so we can all bust out forge guns and collectively 2-3 shot most HAVs and be able to move onto more fun things. Itd also be interesting to 2-3 shot splash damage most infantry while we are at it :)
|
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 20:15:00 -
[34] - Quote
seeing tanks blow up is fun. making tankers **** themselves and think OMGMUSTSAVEMAITANK is fun
There's nothing bad about blowing up tanks, causing dropships to crash and splashing LAVs with a forge gun. it's kinda like having a lesser finger of God. |
Bones McGavins
TacoCat Industries
255
|
Posted - 2013.05.24 20:24:00 -
[35] - Quote
The result is a good feeling yes. But that doesnt mean the act is. It becomes frustrating when the tank has good squad support and you dont. Like, I LOVE dropping orbitals on tanks to kill them. I once nailed 2 with one orbital. The experience was overall awesome, but was the actual "gameplay" of going into a menu and clicking a button over two red squares actually solid gameplay I could recommend? |
gbghg
L.O.T.I.S. RISE of LEGION
1785
|
Posted - 2013.05.24 20:30:00 -
[36] - Quote
Bones McGavins wrote:The result is a good feeling yes. But that doesnt mean the act is. Like, I LOVE dropping orbitals on tanks to kill them. I once nailed 2 with one orbital. The experience was overall awesome, but was the actual "gameplay" of going into a menu and clicking a button over two red squares actually solid gameplay I could recommend? Would you not agree that shooting someone is not in itself a fun act? But killing them before they kill you is? Because the same thing applies to vehicles vs AV, it's just the time taken is generally longer (except where proto AV is involved, then vehicles are better off hiding or being recalled.)
As annoying as I find them, I do enjoy competing against AV users (as long as they aren't proto AV, or breach and assault forge guns) because it means I have to think several steps ahead and really push myself to avoid their fire while doing my job. |
ladwar
Dead Six Initiative Lokun Listamenn
489
|
Posted - 2013.05.24 21:08:00 -
[37] - Quote
halo has 3 "av weapons" the rocket launcher, not homing, the Spartan laser, short spool with a heat thing I believe, and fuel rod gun, arcing multi shot per clip-good. all are good vs people and only good vs vehicle because it has high damage dust- swarm laucher, homing, forge gun, long spool no heat, plasma cannon, single round arcing shoot. meant to damage vehicle because all other weapons take a penalty when shoting vehicles
so halo AV all dumbfire and meant to be effective dual usefulness dust meant to actually be used on vehicles with limits on infantry i'll going into why in a second. halo- tanks can shoot the driver out of the tank and can be thrown out and have no cost to any player and all set hp/fitting. dust- custom fitting that the driver can not be shot out of and need 2 other people to control other turrets. halo- flying vehicles- bashee= fighter so no able to compare duh. the other is basically the dropships but once again to no cost to the player dust-flying vehicles- DS LDS ADS. custom fittings that cost the players to call in.
so in halo all the vehicles are free to who ever getting inside them first and have no way on repairing them and have infantry the ability to kill/steal without the need to have av by ingame mechanics.so AV=not needed to beat any vehicle because they are free and easy to counter
dust cost ingame money and are made and fitted by the players and takes skill to use and thus it takes skills AV weapons the cost the player and fit and overcome another players choice and in game tactics. so until the whole skill tree and fitting goes away HTFU and don't compare Dust to Halo when they don't make sense. |
CharCharOdell
Pink Fluffy Bounty Hunterz
201
|
Posted - 2013.05.24 21:18:00 -
[38] - Quote
Takahiro Kashuken wrote:lol infantry needs to be effective against tanks
lol he wants a proto TAC AR to take down a madrugar in a clip lolno
lol |
Bones McGavins
TacoCat Industries
256
|
Posted - 2013.05.24 21:51:00 -
[39] - Quote
ladwar wrote:halo has 3 "av weapons" the rocket launcher, not homing, the Spartan laser, short spool with a heat thing I believe, and fuel rod gun, arcing multi shot per clip-good. all are good vs people and only good vs vehicle because it has high damage dust- swarm laucher, homing, forge gun, long spool no heat, plasma cannon, single round arcing shoot. meant to damage vehicle because all other weapons take a penalty when shoting vehicles
so halo AV all dumbfire and meant to be effective dual usefulness dust meant to actually be used on vehicles with limits on infantry i'll going into why in a second. halo- tanks can shoot the driver out of the tank and can be thrown out and have no cost to any player and all set hp/fitting. dust- custom fitting that the driver can not be shot out of and need 2 other people to control other turrets. halo- flying vehicles- bashee= fighter so no able to compare duh. the other is basically the dropships but once again to no cost to the player dust-flying vehicles- DS LDS ADS. custom fittings that cost the players to call in.
so in halo all the vehicles are free to who ever getting inside them first and have no way on repairing them and have infantry the ability to kill/steal without the need to have av by ingame mechanics.so AV=not needed to beat any vehicle because they are free and easy to counter and the driver takes damage from small arms fire even if the only hit the vehicle so you can kill the driver before the vehicle by only shooting the vehicle.
dust cost ingame money and are made and fitted by the players and takes skill to use and thus it takes skills AV weapons the cost the player and fit and overcome another players choice and in game tactics. so until the whole skill tree and fitting goes away HTFU and don't compare Dust to Halo when they don't make sense.
The only important comparison is AV isn't tedious and boringin halo and it is in dust |
Breakin Stuff
Goonfeet
884
|
Posted - 2013.05.25 07:38:00 -
[40] - Quote
Bones McGavins wrote:
The only important comparison is AV isn't tedious and boringin halo and it is in dust
the only Important comparison is # of players who want DUST to be a HALO clone and the # of players who do not.
The second group outnumbers the rest of you. |
|
ladwar
Dead Six Initiative Lokun Listamenn
494
|
Posted - 2013.05.25 07:42:00 -
[41] - Quote
Bones McGavins wrote: The only important comparison is AV isn't tedious and boring in halo and it is in dust
then your doing it wrong which is your fault not the games. |
Quirky CatchPhrase
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.25 09:02:00 -
[42] - Quote
shh no one mention Proximity traps ..... in no way should people spec into explosives, five prox-ex in a pile on the road is just stupid daft ... and don't bother with those AV nades... the combination doesnt scare anyone in the least :P |
BOZ MR
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.25 09:07:00 -
[43] - Quote
Remember when I told you that they will want a clip of AR to kill tanks, here they want it. That is the last step since anyone who is intelligent enough knows that AV is OP as fack.
Original Poster, go play halo do all of us a favor. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:15:00 -
[44] - Quote
Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:17:00 -
[45] - Quote
Spkr4theDead wrote:Bones McGavins wrote:More and more I read about people who specced into vehicles whining about various things. Recently its this bogus claim that they are using LAVs to hit players because their vehicle skills are useless. All of this is BS, but it made me think about DUST as a game, and how AV just isnt very fun.
The main problem with vehicle/AV balance is the fact that it is not fun to be in a position where you can not reasonably expect to even damage the enemy unit. This is also why snipers are annoying. Nobody enjoys losing a fight they had zero chance of winning. Even a slimmer of hope is enough. A scout turning a corner and seeing a HMG in his face, he can TRY to dance and fire his SMG and maybe bring the heavy down. Will he? probably not, but its not a bad player experience to lose that lopsided fight.
But to see an LAV or an HAV and know "hey, my current load out makes it really impossible to do anything against this unit" is boring.
So why not spec into AV? Well, because that simply makes the problem even worse. Now, instead of having a feeling of "my loadout is useless against this one unit" you feel "well my loadout is useless against everyone except this one unit, which I still need help to destroy."
Forge guns are less of an issue with this, because they at least can fight infantry. But with Heavy suits being so situational and vulnerable, it isnt realistic to expect players to use it.
CCP needs to look at Battlefield and their balance or Halo and their balance. In battlefield the AV unit is provided with a good means of dealing with anti infantry. He does not feel overly gimped in an infantry combat. In DUST, side arm weapons are decent in situations, but you really are very limited.
Halo goes the other way, for most vehicals, the primary gun on most players can do damage. Banshees and ghosts can be brought down quickly by concentraited small arms fire. This means players dont feel useless against a vehicle they jsut need to coordinate.
It comes down to this, right now vehicles are treated mainly as an intrusion on a seperate game. There isnt really a balanced interaction between infantry and vehicles. It doesnt feel like an integrated game balanced for the two play styles to interact. It feels like vehicles sit on top of infantry gameplay, and if you want to interact with them you have to step out of infantry gameplay and go play with the tanks.
TLDR:
If you want stronger tanks, AV builds either needs to be better against infantry or infantry builds need to be somewhat effective against tanks. The all or nothing of DUSTs AV makes it boring. What part of prototype AV versus standard tanks eludes you? I see AV grenades doing 3200 damage and up when I get destroyed by them. You consider camping a nanohive with AV grenades to be legitimate AV, don't you?
You do realize that the damage dealt shown in your killfeed is their TOTAL DAMAGE FOR THE MATCH, right? |
BOZ MR
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.25 09:21:00 -
[46] - Quote
Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. It does't take an entire team, you are just a loser. It takes 1 guy with AV grenades to kill. |
Breakin Stuff
Goonfeet
887
|
Posted - 2013.05.25 09:23:00 -
[47] - Quote
Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill.
I have proven over an over it only takes one dedicated AV player to neutralize an HAV on the field, either through destruction or forcing it to retreat constantly for fear of destruction. it's not even difficult if making a tank a mere nonfactor by retreat is your main goal. That's the low-hanging fruit of AV. Destruction of HAVs is significantly harder.
People who barf out poorly-formulated arguments about AV being insufficient do so having never explored actually going past basic swarms and militia forge guns. I assure you that Advanced AV with advanced damage mods appears to be up to the taks of clocking most HAVs. prototype weapons will decimate anyone who decides to do things most HAV drivers consider stupid.
There is no "40% of a team has to do AV." All it takes is one dedicated heavy, or a dedicated swarm jockey. Tank can be made a nonfactor. it's just challenging to do it with one person.
And no, shooting the HAV with a squad of assault rifles to kill it is stupid. I challenge you to use small arms to destroy a vietnam era M-60 tank. It doesn't work. i don't think in the future the tactic will work any better. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:26:00 -
[48] - Quote
BOZ MR wrote:Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. It does't take an entire team, you are just a loser. It takes 1 guy with AV grenades to kill.
Well stop being an idiot and getting close enough for AV Grenades to hit you, if you're close enough for an 8 meter track to hit you maybe you deserve to lose the tank. |
BOZ MR
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.25 09:28:00 -
[49] - Quote
Aeon Amadi wrote:BOZ MR wrote:Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. It does't take an entire team, you are just a loser. It takes 1 guy with AV grenades to kill. Well stop being an idiot and getting close enough for AV Grenades to hit you, if you're close enough for an 8 meter track to hit you maybe you deserve to lose the tank. Are you mentally challenged? You said it takes 6 or 4 guys to kill tanks and now you are telling me don't get close. Must be hard to live with that brain. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:29:00 -
[50] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. I have proven over an over it only takes one dedicated AV player to neutralize an HAV on the field, either through destruction or forcing it to retreat constantly for fear of destruction. it's not even difficult if making a tank a mere nonfactor by retreat is your main goal. That's the low-hanging fruit of AV. Destruction of HAVs is significantly harder. People who barf out poorly-formulated arguments about AV being insufficient do so having never explored actually going past basic swarms and militia forge guns. I assure you that Advanced AV with advanced damage mods appears to be up to the taks of clocking most HAVs. prototype weapons will decimate anyone who decides to do things most HAV drivers consider stupid. There is no "40% of a team has to do AV." All it takes is one dedicated heavy, or a dedicated swarm jockey. Tank can be made a nonfactor. it's just challenging to do it with one person. And no, shooting the HAV with a squad of assault rifles to kill it is stupid. I challenge you to use small arms to destroy a vietnam era M-60 tank. It doesn't work. i don't think in the future the tactic will work any better.
Assuming that was true (which it really isn't) than we wouldn't be having this resounding issue with LAVs running rampant all over the place.
Also, assuming that it was true (which it isn't!), I'd say it's fairly balanced. Both have equally destructive powers and you CANNOT tell me that an HAV doesn't have potential to kill whatever is firing at it. If it takes ONE AV PLAYER to disrupt ONE HAV DRIVER than it's perfectly balanced - otherwise that one HAV driver is setting his entire team up for victory against an outmatched team who all had to switch roles to deal with one guy. |
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:30:00 -
[51] - Quote
BOZ MR wrote:Aeon Amadi wrote:BOZ MR wrote:Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. It does't take an entire team, you are just a loser. It takes 1 guy with AV grenades to kill. Well stop being an idiot and getting close enough for AV Grenades to hit you, if you're close enough for an 8 meter track to hit you maybe you deserve to lose the tank. Are you mentally challenged? You said it takes 6 or 4 guys to kill tanks and now you are telling me don't get close. Must be hard to live with that brain.
Just using your logic against you. Your argument is that the AV is overpowered because of the Grenades, so I'm telling you not to get close and you won't have a problem. |
BOZ MR
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.25 09:32:00 -
[52] - Quote
Aeon Amadi wrote:BOZ MR wrote:Aeon Amadi wrote:BOZ MR wrote:Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill. It does't take an entire team, you are just a loser. It takes 1 guy with AV grenades to kill. Well stop being an idiot and getting close enough for AV Grenades to hit you, if you're close enough for an 8 meter track to hit you maybe you deserve to lose the tank. Are you mentally challenged? You said it takes 6 or 4 guys to kill tanks and now you are telling me don't get close. Must be hard to live with that brain. Just using your logic against you. Your argument is that the AV is overpowered because of the Grenades, so I'm telling you not to get close and you won't have a problem. Must be hard winning arguments with that brain. Yeah you are mentally challenged. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:33:00 -
[53] - Quote
BOZ MR wrote: Yeah you are mentally challenged.
If you have another argument as to why AV is imbalanced, I'll gladly hear it. Otherwise, try using Railguns as they seem to work just fine for everyone else. |
Breakin Stuff
Goonfeet
887
|
Posted - 2013.05.25 09:43:00 -
[54] - Quote
Aeon Amadi wrote:
Assuming that was true (which it really isn't) than we wouldn't be having this resounding issue with LAVs running rampant all over the place.
Also, assuming that it was true (which it isn't!), I'd say it's fairly balanced. Both have equally destructive powers and you CANNOT tell me that an HAV doesn't have potential to kill whatever is firing at it. If it takes ONE AV PLAYER to disrupt ONE HAV DRIVER than it's perfectly balanced - otherwise that one HAV driver is setting his entire team up for victory against an outmatched team who all had to switch roles to deal with one guy.
Did I say anything about LAVs? No I didn't. i think the beefed-up freefit LAVs are ********. You have to have a protoforge with complex mods to gank them. or a good breach.
and I disrupt HAV players all the time all by myself. HOW? I play heavy and use an assault forge gun. I can bombard a tank four times in under ten seconds if the driver isn't paying attention. My favorite thing is to make them panic and overheat their blasters or rails. then they're dead meat unless they run.
DAU/somedumbdesignator assault forge gun kills militia tanks in a few shots. Gunnlogi/Madrugar i can drive away in three, maybe four shots so they have to go repair. Idiots who drive a gunnlogi or madrugar and don't tank up properly die in 3 shots, or on the fifth one when i reload. All with a militia damage mod in my high slot.
So yeah, whine some more. you want the vehicles off the board? Either spec into good AV weapons or encourage a buddy or three to do it. AV is priceless in corp battles. keeps the goddamned tanks busy and panicking.
And ignore BOZ MR, he gets butthurt when someone suggests that tanks should be destructible by anything carried by infantry. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.05.25 10:59:00 -
[55] - Quote
Bones McGavins wrote:More and more I read about people who specced into vehicles whining about various things. Recently its this bogus claim that they are using LAVs to hit players because their vehicle skills are useless. All of this is BS, but it made me think about DUST as a game, and how AV just isnt very fun.
The main problem with vehicle/AV balance is the fact that it is not fun to be in a position where you can not reasonably expect to even damage the enemy unit. This is also why snipers are annoying. Nobody enjoys losing a fight they had zero chance of winning. Even a slimmer of hope is enough. A scout turning a corner and seeing a HMG in his face, he can TRY to dance and fire his SMG and maybe bring the heavy down. Will he? probably not, but its not a bad player experience to lose that lopsided fight.
But to see an LAV or an HAV and know "hey, my current load out makes it really impossible to do anything against this unit" is boring.
So why not spec into AV? Well, because that simply makes the problem even worse. Now, instead of having a feeling of "my loadout is useless against this one unit" you feel "well my loadout is useless against everyone except this one unit, which I still need help to destroy."
Forge guns are less of an issue with this, because they at least can fight infantry. But with Heavy suits being so situational and vulnerable, it isnt realistic to expect players to use it.
CCP needs to look at Battlefield and their balance or Halo and their balance. In battlefield the AV unit is provided with a good means of dealing with anti infantry. He does not feel overly gimped in an infantry combat. In DUST, side arm weapons are decent in situations, but you really are very limited.
Halo goes the other way, for most vehicals, the primary gun on most players can do damage. Banshees and ghosts can be brought down quickly by concentraited small arms fire. This means players dont feel useless against a vehicle they jsut need to coordinate.
It comes down to this, right now vehicles are treated mainly as an intrusion on a seperate game. There isnt really a balanced interaction between infantry and vehicles. It doesnt feel like an integrated game balanced for the two play styles to interact. It feels like vehicles sit on top of infantry gameplay, and if you want to interact with them you have to step out of infantry gameplay and go play with the tanks.
TLDR:
If you want stronger tanks, AV builds either needs to be better against infantry or infantry builds need to be somewhat effective against tanks. The all or nothing of DUSTs AV makes it boring.
Proto assault. Proto Tac AR. Highest tier Shield/armor modules. This unit is now an infantry killing MACHINE. He is 100% effective against every single infantry on the field.
Throw on an advanced packed AV grenade. This same unit that is 100% viable against infantry is now 100% viable against land based vehicles. Three in an LAV pull up next to a tank and pop it with ease. One standing on a nanohive with the tank in a poor spot can pop a tank with ease. Two in an LAV next to a tank and have a really good chance of popping the tank.
People that ***** about this kinda thing are so stupid. You have the means to do it, you just don't want to waste 300k SP that isn't helping you kill infantry.
|
Takahiro Kashuken
Red Star. EoN.
542
|
Posted - 2013.05.25 11:49:00 -
[56] - Quote
Basically he wants infantry to do everything on one fit
He complaining that HAVs can run around and kill ppl and other tanks so why cant infantry do the same? well currently AV nades on infantry guy and he can
Lets look at the AV
Forge gun - not lock on and requires aim, same as a railgun and can take out infantry and vehicles but only used on heavy suit Swarms - lock on and can only take out vehicles, but you have a sidearm slot so you can at least defend yourself from infantry, light weapon Plasma launcher - dumb fire and can kil infantry and vehicles, once again light weapon so sidearm slot to defend yourself AV nades - nade slot can put onto any dropsuit you can at least damage a vehicle to completely destroy one with AV nades
As i see it AV have it easy, you have proto AV vs basic vehicles, you have the swarm launcher which is fire and forget, you dont even have to keep it locked on, you have FG do more damage than a railgun, AV nades auto home in on a vehicle so you can never miss
DUST is about specializations and infantry generally cannot do everything due to limitations with the suit because if they could everyone would just go AV and vehicles would be killed off even more than now
Also its lazyness, infantry players dont want to spec into AV, they want the ability to do everything but wont skill into it
As for vehicles we sorta can do a bit of both but it all depends on your turret, railgun great against tanks but crap against infantry unless you get a direct hit since no splash, blasters good against infantry and vehicles but only if in range
But AV vs vehicles the FG/SL have great range espc if against a blaster, railgun can fight back but you have to get a direct hit and if you get into CQC range AV nades just home in
As it is AV holds all the cards already and we need advanced and proto vehicles |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
339
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Posted - 2013.05.25 12:26:00 -
[57] - Quote
I actually kind of agree with Bones, in the vehicle vs infantry needs to work drastically differently than the way it does now. I don't really like his suggestion, which basically amounts to "I don't want to need AV to kill HAVs". I think this old post of mine presents a better option. |
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