|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 19:18:00 -
[1] - Quote
wow.
You took a good point, and then chopped it up and fed it to the pigs, OP.
Your justifications are bad, and you should feel bad. Small arms fire should be WORTHLESS against HAVs and Dropships. It's actually the whole purpose behind having, you know, armored vehicles.
There's nothing useful here except a rather scattered attempt to say "AV is underpowered, Buff it."
There's a fine line here, and you trotted merrily over it. Saying blanketly that AV is underpowered is false. I point you to Swarm Launchers that can stack Complex damage mods on 5 high slot dropsuits.
The only one I think MAY need a buff MIGHT be Forge Guns,and i won't even go there until I get my proto basic frames, the complex mods and proficiency 5 and start shooting at tank drivers who aren't completely incompetent at fitting and driving.
If you have a problem with the power of HAVs then go into your SP spending chart, find "Swarms" and put points into it. or spec heavy and Forge gun. If it's anything like chromosome the tanks Vs AV question will solve itself quickly then. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 19:29:00 -
[2] - Quote
prototype forge gun + no one else AV means "I get the 200+ warpoints for the dead HAV" and my squad gets orbitals faster. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 20:05:00 -
[3] - Quote
encourage forge guns. They are fun. And challenging. but most importantly fun. |
Breakin Stuff
Goonfeet
879
|
Posted - 2013.05.24 20:15:00 -
[4] - Quote
seeing tanks blow up is fun. making tankers **** themselves and think OMGMUSTSAVEMAITANK is fun
There's nothing bad about blowing up tanks, causing dropships to crash and splashing LAVs with a forge gun. it's kinda like having a lesser finger of God. |
Breakin Stuff
Goonfeet
884
|
Posted - 2013.05.25 07:38:00 -
[5] - Quote
Bones McGavins wrote:
The only important comparison is AV isn't tedious and boringin halo and it is in dust
the only Important comparison is # of players who want DUST to be a HALO clone and the # of players who do not.
The second group outnumbers the rest of you. |
Breakin Stuff
Goonfeet
887
|
Posted - 2013.05.25 09:23:00 -
[6] - Quote
Aeon Amadi wrote:Pretty much defines how I feel about the situation.
I think it's absolute BS that a single tank has to force an entire squad to go AV just to deal with it, sacrificing 40%+ of the entire team's effectiveness because they suddenly don't stand a chance against the 15 other guys who are running infantry.
When a Tank requires an entire squad to operate, I'll accept it taking an entire squad of AV to kill.
I have proven over an over it only takes one dedicated AV player to neutralize an HAV on the field, either through destruction or forcing it to retreat constantly for fear of destruction. it's not even difficult if making a tank a mere nonfactor by retreat is your main goal. That's the low-hanging fruit of AV. Destruction of HAVs is significantly harder.
People who barf out poorly-formulated arguments about AV being insufficient do so having never explored actually going past basic swarms and militia forge guns. I assure you that Advanced AV with advanced damage mods appears to be up to the taks of clocking most HAVs. prototype weapons will decimate anyone who decides to do things most HAV drivers consider stupid.
There is no "40% of a team has to do AV." All it takes is one dedicated heavy, or a dedicated swarm jockey. Tank can be made a nonfactor. it's just challenging to do it with one person.
And no, shooting the HAV with a squad of assault rifles to kill it is stupid. I challenge you to use small arms to destroy a vietnam era M-60 tank. It doesn't work. i don't think in the future the tactic will work any better. |
Breakin Stuff
Goonfeet
887
|
Posted - 2013.05.25 09:43:00 -
[7] - Quote
Aeon Amadi wrote:
Assuming that was true (which it really isn't) than we wouldn't be having this resounding issue with LAVs running rampant all over the place.
Also, assuming that it was true (which it isn't!), I'd say it's fairly balanced. Both have equally destructive powers and you CANNOT tell me that an HAV doesn't have potential to kill whatever is firing at it. If it takes ONE AV PLAYER to disrupt ONE HAV DRIVER than it's perfectly balanced - otherwise that one HAV driver is setting his entire team up for victory against an outmatched team who all had to switch roles to deal with one guy.
Did I say anything about LAVs? No I didn't. i think the beefed-up freefit LAVs are ********. You have to have a protoforge with complex mods to gank them. or a good breach.
and I disrupt HAV players all the time all by myself. HOW? I play heavy and use an assault forge gun. I can bombard a tank four times in under ten seconds if the driver isn't paying attention. My favorite thing is to make them panic and overheat their blasters or rails. then they're dead meat unless they run.
DAU/somedumbdesignator assault forge gun kills militia tanks in a few shots. Gunnlogi/Madrugar i can drive away in three, maybe four shots so they have to go repair. Idiots who drive a gunnlogi or madrugar and don't tank up properly die in 3 shots, or on the fifth one when i reload. All with a militia damage mod in my high slot.
So yeah, whine some more. you want the vehicles off the board? Either spec into good AV weapons or encourage a buddy or three to do it. AV is priceless in corp battles. keeps the goddamned tanks busy and panicking.
And ignore BOZ MR, he gets butthurt when someone suggests that tanks should be destructible by anything carried by infantry. |
|
|
|