|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
gbghg
L.O.T.I.S. RISE of LEGION
1781
|
Posted - 2013.05.24 18:31:00 -
[1] - Quote
Bones McGavins wrote:Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2.
And it's not about balance it's about fun. A guarentee you a majority of players have less fun using AV than standard infantry weapons. I'm saying make AV more fun. Or make small arms fire be able to contribute to AV. Not saying full damage but if a clip if my Scr or ar can drop 500-1000 health from a tank then you could have players work together to bring it down or hp the full AV players. It would be a more fun experience. You could then buff tanks a bit because players wouldn't hate them so much That would be fun for the infantry, but not fun for the vehicle users. As it stands its possible to kill vehicles with small arms fire, the driver just needs to go afk for half the match. |
gbghg
L.O.T.I.S. RISE of LEGION
1781
|
Posted - 2013.05.24 18:55:00 -
[2] - Quote
Bones McGavins wrote:Quote:then everyone will use AV and wat would tanks do. just NO. I dont know? Be good at the game and kill people who actually have the ability to fight back? So let me get this straight. Tank users are admitting they want to feast on a game where 90% of the population cant fight back against them? So what if 100% of the players have AV capabilities, 100% of the players have anti-infantry capability? Why would it suddenly break the game if players could actually fight back? A gameplay mechanic that relies on a majority of the players being unable to fight back is a broken mechanic. Based on the replies here it seems this games balance relies on AV being so unattractive a play style and so un-fun that a majority of the players stay away from it. Because if a majority of the players had it, tanks would feel pointless? Am I getting this correct? Does that, logically, sound like a solid system? They can fight back, they have the weapons to fight back. All they have to is equip them and use them. The problem right now is that AV goes all the way up to proto level and vehicles don't leaving things very one sided, and is having to coordinate with another player or two in a team shooter to kill a tank really that bad? And I don't even use tanks I use dropships and LAV's. |
gbghg
L.O.T.I.S. RISE of LEGION
1782
|
Posted - 2013.05.24 19:19:00 -
[3] - Quote
BobThe843CakeMan wrote:Bones McGavins wrote:A majority of the players on the field do not use AV. I suggested making AV a bit more fun for infantry by increasing the anti-infantry ability a bit for AV. Tankers then complain that "no, then everyone would use AV and tanks would be pointless."
So the Tanker doesnt want AV on the field, they dont want the player to be able to fight back. They prefer a game where most players cant fight back. A suggestion, not to buff any AV capabiltiies, but to make AV more fun for the common user by reducing the anti-infantry limitations of them, is shot down by tankers.
An alternative suggestion of giving small arms fire a slightly bigger role in AV, by allowing them to actually widdle down the health a bit to support AV units, or in mass blobs, actually chase off a tank, is also rejected.
A majority of tankers dont want to fight AV, they dont want to fight anyone. They want to shoot targets who cant shoot back. If players can shoot back, suddenly "OMG tanks would be useless then!"
Literally, the response was that if you got a majority of players to use AV, tanks would be useless. I ask again, how is that a good balance? Isn't there a better scenario where both tanks and AV can have a role that isnt all or nothing? you want to know why. Because one AV person can destroy us easy. if everyone had it. hell there is no way a tank would survive 2 seconds on the field. just get GUD and get real AV. hell there's a respec get some if it's such a big problem to u. so if u want to kill tanks solo get av main weapons. want to kill vehicles as a group get AV nades. This, lets give an example.
I run ADS, I have 2 aziotropic ward extenders, and a shield amp as my tank modules. On top of that I also have lv5 shield upgrades, this gives me a total ehp of just under 3500hp, 1 I repeat 1 isukone assault forge gun can kill me in 3 shots or less than 10 seconds from firing the first shot to the last one. Another example is a proto or advanced breach forge gun which can one shot pretty much everything but the tankless HAV's.
There is one very good reason that tanks don't want more people to spec into AV, and that's because AV kills them very quickly.
Another thing, it sounds like your balancing from pub matches which we all know are simply terrible for balancing because it seriously messes up how things are balanced in PC battles. |
gbghg
L.O.T.I.S. RISE of LEGION
1783
|
Posted - 2013.05.24 19:42:00 -
[4] - Quote
Bones McGavins wrote:See, you are saying "easily" I never said that. Ive suggested small arms fire doing a small amount of damage to tanks so that a blob of infantry may be able to chase a tank off or help AV destroy it. If 3 or 4 dudes firing a entire clip at a tank did as much damage as a standard proto shot, it would make the game play feel a TON less broken from the infantry side. Would that suddenly break tanks? I mean, if you are driving into an area surrounded by infantry who are free to shoot at you...you kinda deserve that punishment right?
On the flip side, I suggested AV should be a little less all or nothing, like BF. This doesnt mean AV gear that destroys infantry super easy. It maybe means slightly less powerful AV gear but that doesnt reduce the infantry effectiveness as much. This would get more people to be willing to use AV. Right now very few folks do.
I rock advanced, not proto, AV gear and Im usually the only one out there attacking tanks. I would like my team mates to be able to play a role in taking tanks down. You may say "well LOL go get proto" but I also rock advanced, not proto, anti-infantry weapons and do fine there. It shouldnt be a requirement that I get proto gear to battle tanks, it isnt a requirement to do so for any other class.
And the PC battle argument is silly because, PC battles have been around, what, a week? And a what, 3% of the DUST players participate in them? I get you need to be concious about PC battles when balancing, but you cant just ignore 97% of the players experience because you feel thats not the "real" game. The PC argument also applies to corp battles which when reintroduced will be a major part if the game, also as more districts open up more corps will be able to take land, more players will be involved in PC.
The AV situation changes radically in organized battles where everyone is using standard or advanced gear. And the whole point of the fitting menu is to allow you to have multiple roles you can use at any given time, it's like switching from medic to engineer in battlefield, you use the right tool for the right job.
Did you know that you can have up to 30 different fittings at once? That's 30 different roles/variations of roles. This isn't battlefield where you have classes where you can switch around a few things but still fulfill the exact same role, this is dust where you have to build each and every fit for one purpose. The game gives you a huge number of ways to fit your character but deliberately puts constraints on what you can fit, you have to compromise, you have to focus on one role. There is and never should be one fit that is capable of dealing with all situations, this game is all about specialization, and it rewards it. You can go wide and shallow in your SP layout and have access to several different roles but not be as effective in them, or you can go narrow and deep, and have one role you are very very good at.
If you want your friends to help you with AV, get them to drop the what? 40k sp to get a standard swarm launcher and put together a fit for it. |
gbghg
L.O.T.I.S. RISE of LEGION
1785
|
Posted - 2013.05.24 20:30:00 -
[5] - Quote
Bones McGavins wrote:The result is a good feeling yes. But that doesnt mean the act is. Like, I LOVE dropping orbitals on tanks to kill them. I once nailed 2 with one orbital. The experience was overall awesome, but was the actual "gameplay" of going into a menu and clicking a button over two red squares actually solid gameplay I could recommend? Would you not agree that shooting someone is not in itself a fun act? But killing them before they kill you is? Because the same thing applies to vehicles vs AV, it's just the time taken is generally longer (except where proto AV is involved, then vehicles are better off hiding or being recalled.)
As annoying as I find them, I do enjoy competing against AV users (as long as they aren't proto AV, or breach and assault forge guns) because it means I have to think several steps ahead and really push myself to avoid their fire while doing my job. |
|
|
|