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Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
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Posted - 2013.05.24 14:11:00 -
[1] - Quote
I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance. |
Delirium Inferno
Edoras Corporation
404
|
Posted - 2013.05.24 14:12:00 -
[2] - Quote
Looks like somebody forgot their logibro today
Though if you're talking about TARs then I agree. |
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:14:00 -
[3] - Quote
Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
46
|
Posted - 2013.05.24 14:14:00 -
[4] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance.
Carry some flux grenades, I can chew through those shield tanked protos with my standard HMG like a wet paper bag if you drop those shields first. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:16:00 -
[5] - Quote
Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. |
Lilah Silverstone
The Arrow Project
35
|
Posted - 2013.05.24 14:16:00 -
[6] - Quote
Pub matches are full of AR toting proto dudes, common knowledge by now, however it seems that at least from my experience FW has far less of these guys, not sure about PC. So if you don't like em, you can at least weather the storm in FW matches. |
DigiOps
Kirkinen Risk Control Caldari State
265
|
Posted - 2013.05.24 14:16:00 -
[7] - Quote
How close were they and what dropsuit where they using? Granted, it already sounds like a Caldari.
Usually, engaging heavies at range is the only safe way to do it. I've killed my fair share, but I'm not going anywhere near them unless their back is turned and I have my knives on me. |
Sergamon Draco
Rautaleijona Gentlemen's Agreement
28
|
Posted - 2013.05.24 14:18:00 -
[8] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Yeah tars need nerfing but leave the rest ar alone.
|
Panther Alpha
WarRavens
277
|
Posted - 2013.05.24 14:19:00 -
[9] - Quote
I'm a Scout with 160hp shield.. and you can't even get half of my shields down, because i use an AR ? ... maybe you should get better ? yes ? |
steadyhand amarr
BetaMax Beta CRONOS.
603
|
Posted - 2013.05.24 14:20:00 -
[10] - Quote
TARS just need the 10% damage buff taken back off and they should be fine |
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Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:21:00 -
[11] - Quote
DigiOps wrote:How close were they and what dropsuit where they using? Granted, it already sounds like a Caldari.
Usually, engaging heavies at range is the only safe way to do it. I've killed my fair share, but I'm not going anywhere near them unless their back is turned and I have my knives on me.
It is usually Caldari but sometimes they are wearing logi suits but I never see them heal or anything. Not sure why that is. Usually looks Amarr when they are in the logi suite, but not sure if Amarr make a logi lol. |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 14:22:00 -
[12] - Quote
Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ?
Perhaps it has something to do with the speed of the kill... as opposed to the ability level of your opponent? |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:23:00 -
[13] - Quote
Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ? Scouts are usually not problem my HMG tears them up, but they can circle and jump faster than I can turn but thats one of the downfalls to a heavy. |
Panther Alpha
WarRavens
277
|
Posted - 2013.05.24 14:25:00 -
[14] - Quote
Crash Monster wrote:Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ? Perhaps it has something to do with the speed of the kill... as opposed to the ability level of your opponent?
No really... against a heavy i have not chance... AR or not.... |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
89
|
Posted - 2013.05.24 14:25:00 -
[15] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Thanks for clarifying that you meant Tactical version, lol cuz I was about to go aggro. The regular AR's are fine. The tactical Duvolle definitely needs either hipfire dispersion or damage nerfed. it sounds like you are getting out-ranged for the most part. friday nights are pretty active corp wise and i don't think we've squadded up yet. i'll roll w ya if you get on this evening and show you how to counter it. |
Delirium Inferno
Edoras Corporation
405
|
Posted - 2013.05.24 14:26:00 -
[16] - Quote
Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range.
I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. |
BASSMEANT
ZionTCD Unclaimed.
266
|
Posted - 2013.05.24 14:27:00 -
[17] - Quote
vage vage vage... wah wah wah.
it's not the gun it's the player
you get beat by better players and you blame the guns.
Peace B |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
91
|
Posted - 2013.05.24 14:31:00 -
[18] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. no matter how many times someone brings up this point, the butthurt anti-AR people are always going to complain. a more COMMON weapon does not mean overpowered weapon. the AR is just a very vanilla go-to choice for infantry. so a lot of people use it. so a lot of people die by it.
of course except the TAR.. which legitimately has issues. to the OP, heavies need chubby chasers, and you need to roll in a squad. usually strafing is the best counter for the TAR for right now, but as a heavy you're kinda s.o.l. on that. stick to your squad and dont fight in the open. the TAR will rip ANYONE to shreds that way. not just heavies. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:34:00 -
[19] - Quote
stormtroopin wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Thanks for clarifying that you meant Tactical version, lol cuz I was about to go aggro. The regular AR's are fine. The tactical Duvolle definitely needs either hipfire dispersion or damage nerfed. it sounds like you are getting out-ranged for the most part. friday nights are pretty active corp wise and i don't think we've squadded up yet. i'll roll w ya if you get on this evening and show you how to counter it. Thank you I do get out ranged quite a bit. I don't think we have squaded up either . |
Mike Poole
Kirkinen Risk Control Caldari State
45
|
Posted - 2013.05.24 14:37:00 -
[20] - Quote
steadyhand amarr wrote:TARS just need the 10% damage buff taken back off and they should be fine
Seriously?
The entire concept of the weapon is broken. It's higher damage and range is supposed to be offset by the fact it's a single shot weapon with a rate of fire cap induced by it's lack of a mechanical advantage.
The devs were too dim to realize that there is a distinct difference between how quickly someone could pull a trigger and have the weapon unload a round compared to how quickly someone can simply spam a button. |
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Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:37:00 -
[21] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. I know that Heavy Machine Guns got nerfed on damage and range. I can't think of any others off the top of my head. |
Hey Fatty
SVER True Blood Unclaimed.
20
|
Posted - 2013.05.24 14:37:00 -
[22] - Quote
Another one of these? Mkay.
|
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:41:00 -
[23] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:41:00 -
[24] - Quote
Sorry its another one of these posts I know there are a lot of them but I was kinda mad about it. But it seems to be a hot topic on the forums to me lol |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 14:44:00 -
[25] - Quote
Pyro Danielson wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. I know that Heavy Machine Guns got nerfed on damage and range. I can't think of any others off the top of my head. but it also received a 10% damage buff after that. and the AR and LR got range increase skill taken away. heavies aren't the mid range mowers they used to be (i think intentionally). if you don't enjoy playing the heavy as they are now you might consider taking CCP up on the optional respec, because i believe heavies may not be changing much if at all. you will notice a big difference if/when the TAR gets nerfed, but if you're being taken out by regular AR users easily, it may be that the role of heavy isnt your thing.
(also don't forget to try rolling in a squad when you get online. heavy rolling by himself is prime target and you won't last long. ask for squads in the corp channel, or dust.gents channel.) |
Delirium Inferno
Edoras Corporation
408
|
Posted - 2013.05.24 14:48:00 -
[26] - Quote
The most recent weapon to receive a buff was the HMG is I recall correctly. While every weapon got a 10% damage buff (besides the flaylock and plasma cannon for stupid reasons I'm sure), the HMG got another 10% damage buff (so 20% total) and a decrease to dispersion. |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 14:48:00 -
[27] - Quote
Jenova's Witness wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. EVERYTHING else is ****? lol.. dude common sense should tell you that you just suck with everything else if other people can kill things just fine with snipers/FG's/MD's/SCR's/flaylocks/etc.. |
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:52:00 -
[28] - Quote
stormtroopin wrote:Jenova's Witness wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. EVERYTHING else is ****? lol.. dude common sense should tell you that you just suck with everything else if other people can kill things just fine with snipers/FG's/MD's/SCR's/flaylocks/etc.. Yeah, attack a person's skills and avoid the facts. I'd throw out some numbers, but you'd probably try to get me burned at the stake for being a warlock. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:53:00 -
[29] - Quote
I love the heavy my kd ratio is 2.4 last time I looked ( is probably lower now had a couple really bad games). I dont think they need to buff the heavy any (little more range would be nice but thats bias lol). I try to roll with the squad or defend an area as much as possible. BTW I'm really liking the corps |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 14:55:00 -
[30] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing.
Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun.
I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun.
OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. If mostly if not all the players are using that one weapon, something is wrong.
I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance.
So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. |
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Mike Poole
Kirkinen Risk Control Caldari State
47
|
Posted - 2013.05.24 14:55:00 -
[31] - Quote
Delirium Inferno wrote:The most recent weapon to receive a buff was the HMG is I recall correctly. While every weapon got a 10% damage buff (besides the flaylock and plasma cannon for stupid reasons I'm sure), the HMG got another 10% damage buff (so 20% total) and a decrease to dispersion.
A near pointless buff since the HMG's wide dispersion and significantly reduced range means that 9/10 times you're dead before anyone is even in your range.
|
StubbyDucky
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.05.24 14:56:00 -
[32] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance.
At least your sh*t cost's less now.
|
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:57:00 -
[33] - Quote
EVERYTHING else is ****? lol.. dude common sense should tell you that you just suck with everything else if other people can kill things just fine with snipers/FG's/MD's/SCR's/flaylocks/etc..[/quote] Yeah, attack a person's skills and avoid the facts. I'd throw out some numbers, but you'd probably try to get me burned at the stake for being a warlock. [/quote] I have to agree with stormtroopin sorry. The rest of the guns seem to be pretty equal. |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 15:00:00 -
[34] - Quote
SERPENT-Adamapple wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. oh they know. CCP has brought the nerf hammer with far less complaints before. the TAR is mega-busted. right now people are just getting their fill before it goes away. so for the time being, just gotta hang in there and hope that SoonGäó actually means Soon. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 15:01:00 -
[35] - Quote
SERPENT-Adamapple wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun. I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there are whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun. OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. Mostly if not all the players are using that one weapon, something is wrong. I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance. So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. I actually read that post of your about the game becoming like halo and I have to agree with you on it. But I don't want to attack the CCP because I think they are trying their best but I'm pretty sure this company is brand new to fps so it will take them time to understand lol. But I hope it get nerfed soon. |
Delirium Inferno
Edoras Corporation
411
|
Posted - 2013.05.24 15:11:00 -
[36] - Quote
Mike Poole wrote:Delirium Inferno wrote:The most recent weapon to receive a buff was the HMG is I recall correctly. While every weapon got a 10% damage buff (besides the flaylock and plasma cannon for stupid reasons I'm sure), the HMG got another 10% damage buff (so 20% total) and a decrease to dispersion. A near pointless buff since the HMG's wide dispersion and significantly reduced range means that 9/10 times you're dead before anyone is even in your range. Perhaps then you should change your play style so you avoid encounters with enemies over great distances? Avoid large open areas and if you must cross one then either do so in a vehicle or with a squad.
Heavies are deadly when used in the right situations. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 15:23:00 -
[37] - Quote
Delirium Inferno wrote:Mike Poole wrote:Delirium Inferno wrote:The most recent weapon to receive a buff was the HMG is I recall correctly. While every weapon got a 10% damage buff (besides the flaylock and plasma cannon for stupid reasons I'm sure), the HMG got another 10% damage buff (so 20% total) and a decrease to dispersion. A near pointless buff since the HMG's wide dispersion and significantly reduced range means that 9/10 times you're dead before anyone is even in your range. Perhaps then you should change your play style so you avoid encounters with enemies over great distances? Avoid large open areas and if you must cross one then either do so in a vehicle or with a squad. Heavies are deadly when used in the right situations. I agree haha but heavies should atleast be able to put support fire down at a range. Because they are super slow and if there is a fight going on a ways away they should be able to assist their team. Atleast shoot as far as the AR's I mean its a HMG, In real life (I know I'm stepping into dangerous territory now) the HMG round shot further and is still accurate even on miniguns. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 15:28:00 -
[38] - Quote
Pyro Danielson wrote:SERPENT-Adamapple wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun. I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there are whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun. OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. Mostly if not all the players are using that one weapon, something is wrong. I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance. So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. I actually read that post of your about the game becoming like halo and I have to agree with you on it. But I don't want to attack the CCP because I think they are trying their best but I'm pretty sure this company is brand new to fps so it will take them time to understand lol. But I hope it get nerfed soon.
By all means, I'm not attacking CCP, and I love this game because it (was) so different then your average FPS(Halo, COD, BF). I was just trying to let them know that the game is unbalanced right now with that weapon and something needs to be done quick before New players start leaving in droves. Everytime I'm put up against one of these corps, the game is over with a loss and potential bad KDR, before it even started.
So, I say to the new players that are reading this, go into instant battle skirmish, since PC and FW only have that game mode. They are either playing one of the ambush modes or domination. You will see less TAC users and have a fighting chance. It feels balanced when your not playing against a whole team of TAC users.
|
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
17
|
Posted - 2013.05.24 15:30:00 -
[39] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. Guns don't kill... Players do. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 15:31:00 -
[40] - Quote
SERPENT-Adamapple wrote:Pyro Danielson wrote:SERPENT-Adamapple wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun. I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there are whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun. OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. Mostly if not all the players are using that one weapon, something is wrong. I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance. So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. I actually read that post of your about the game becoming like halo and I have to agree with you on it. But I don't want to attack the CCP because I think they are trying their best but I'm pretty sure this company is brand new to fps so it will take them time to understand lol. But I hope it get nerfed soon. By all means, I'm not attacking CCP, and I love this game because it (was) so different then your average FPS(Halo, COD, BF). I was just trying to let them know that the game is unbalanced right now with that weapon and something needs to be done quick before New players start leaving in droves. Everytime I'm put up against one of these corps, the game is over with a loss and potential bad KDR, before it even started. So, I say to the new players that are reading this, go into instant battle skirmish, since PC and FW only have that game mode. They are either playing one of the ambush modes or domination. You will see less TAC users and have a fighting chance. It feels balanced when your not playing against a whole team of TAC users. Ok I understand now. TAR makes the game like I said earlier unenjoyable. |
|
Mobius Wyvern
BetaMax. CRONOS.
1623
|
Posted - 2013.05.24 15:31:00 -
[41] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance. Here's an idea:
How about everyone try and play to the specialization they pick instead of claiming imbalance because it doesn't do better at the assault role than Assault suits.
Know what happens to a Proto Assault Suit with a Duvolle Tac AR when it runs around a corner and a Proto Sentinel is standing there with a Boundless HMG?
It dies. Hard. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 15:35:00 -
[42] - Quote
Tectonic Fusion wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. Guns don't kill... Players do. Agreed but the player has a better chance of killing if the gun he's using is strong/op. Thats why we send our troops over with m4s not .22s |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 15:39:00 -
[43] - Quote
Mobius Wyvern wrote:Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance. Here's an idea: How about everyone try and play to the specialization they pick instead of claiming imbalance because it doesn't do better at the assault role than Assault suits. Know what happens to a Proto Assault Suit with a Duvolle Tac AR when it runs around a corner and a Proto Sentinel is standing there with a Boundless HMG? It dies. Hard. But now correct me if I'm wrong isn't the heavy supposed to be a tank(mmorpg terms tank) and be able to get shot more than 3 times and have his/her entire shield gone. I don't try to be an assault but I do try to help my team in battles. |
Mike Poole
Kirkinen Risk Control Caldari State
48
|
Posted - 2013.05.24 15:40:00 -
[44] - Quote
Mobius Wyvern wrote: Know what happens to a Proto Assault Suit with a Duvolle Tac AR when it runs around a corner and a Proto Sentinel is standing there with a Boundless HMG?
It dies. Hard.
An entire playstyle shouldn't need to rely on the rare occasions someone else f's up.
9/10 times that heavy is going to be at a disadvantage on a map designed for mid-long range combat and their range gimped HMG isn't even going to tickle that assault as they spam headshots.
|
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 15:50:00 -
[45] - Quote
Pyro Danielson wrote:SERPENT-Adamapple wrote:Pyro Danielson wrote:SERPENT-Adamapple wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun. I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there are whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun. OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. Mostly if not all the players are using that one weapon, something is wrong. I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance. So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. I actually read that post of your about the game becoming like halo and I have to agree with you on it. But I don't want to attack the CCP because I think they are trying their best but I'm pretty sure this company is brand new to fps so it will take them time to understand lol. But I hope it get nerfed soon. By all means, I'm not attacking CCP, and I love this game because it (was) so different then your average FPS(Halo, COD, BF). I was just trying to let them know that the game is unbalanced right now with that weapon and something needs to be done quick before New players start leaving in droves. Everytime I'm put up against one of these corps, the game is over with a loss and potential bad KDR, before it even started. So, I say to the new players that are reading this, go into instant battle skirmish, since PC and FW only have that game mode. They are either playing one of the ambush modes or domination. You will see less TAC users and have a fighting chance. It feels balanced when your not playing against a whole team of TAC users. Ok I understand now. TAR makes the game like I said earlier unenjoyable.
There's times I feel like throwing my controller through the screen.
Picture this: I'm having a 1v1 with a TAC user while I'm using my scrambler rifle. We are shooting each other but somehow his TAC is causing more DPS then then my SCR causing me to seek cover. O.K. let's try this again. Nope my shields are being brought down with 2-3 hits while my SCR s taking 5-7 hits to take his shield down and that's with damage mods. I thought SCR easily destroys shields? Oh-oh, here comes 3 of his boys with the same gun coming to flank me and my squad. Let me try to at least take this one guy out before I get kil...I just got 3 shotted by all of them in a matter of half a second, along with the squad I was with. |
iceyburnz
Crux Special Tasks Group Gallente Federation
475
|
Posted - 2013.05.24 15:58:00 -
[46] - Quote
The tar is pretty aweful in close range engagements.
Thats why most Tar users try to outrange people. Or use a SMG for close in fire.
If your in a heavy suit, out in the open and run towards someone with a tar YOU ARE GOING TO DIE. Infact you shouln't expect to live. I would argue that any heavy one v one verses any other suit in the open should lose.
This is not rocket science.
Seems like everyone in this game wants thier pet fitting to Masta cheef everything and cry nerf when they die in rediculious circumstances.
Ive seen some really dumb heavies running about in the open expecting thier suit to somehow make them immune from bullets. A heavy is for objective protection the extra hitpoints is allow you to survive against multiple opponents not give you carte blache to run about the map like a mech. If you do that, you will also die.
When the TAR gets nerfed you'll all just complain about another gun you die a lot from. Probably the Duvalle assault rifle.
Its pointless. Just suck it up. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 16:03:00 -
[47] - Quote
SERPENT-Adamapple I call lies haha in my heavy suite they 3 shot my shields and I have about 480 give or take 20 |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
1
|
Posted - 2013.05.24 16:11:00 -
[48] - Quote
iceyburnz wrote:The tar is pretty aweful in close range engagements.
Thats why most Tar users try to outrange people. Or use a SMG for close in fire.
If your in a heavy suit, out in the open and run towards someone with a tar YOU ARE GOING TO DIE. Infact you shouln't expect to live. I would argue that any heavy one v one verses any other suit in the open should lose.
This is not rocket science.
Seems like everyone in this game wants thier pet fitting to Masta cheef everything and cry nerf when they die in rediculious circumstances.
Ive seen some really dumb heavies running about in the open expecting thier suit to somehow make them immune from bullets. A heavy is for objective protection the extra hitpoints is allow you to survive against multiple opponents not give you carte blache to run about the map like a mech. If you do that, you will also die.
When the TAR gets nerfed you'll all just complain about another gun you die a lot from. Probably the Duvalle assault rifle.
Its pointless. Just suck it up. I know my suite won't make me invincible and I don't want it to but if its meant for living a decent amount of time against multiple enemies then I should be able to take more than 6 hits from the TAR. If 4 people with the TAR try to take what me and my squad are protecting close range or long I'm going to die in 6 shots Its to fast for me to even do any damage or help the team. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 16:12:00 -
[49] - Quote
iceyburnz wrote:The tar is pretty aweful in close range engagements.
Thats why most Tar users try to outrange people. Or use a SMG for close in fire.
If your in a heavy suit, out in the open and run towards someone with a tar YOU ARE GOING TO DIE. Infact you shouln't expect to live. I would argue that any heavy one v one verses any other suit in the open should lose.
This is not rocket science.
Seems like everyone in this game wants thier pet fitting to Masta cheef everything and cry nerf when they die in rediculious circumstances.
Ive seen some really dumb heavies running about in the open expecting thier suit to somehow make them immune from bullets. A heavy is for objective protection the extra hitpoints is allow you to survive against multiple opponents not give you carte blache to run about the map like a mech. If you do that, you will also die.
When the TAR gets nerfed you'll all just complain about another gun you die a lot from. Probably the Duvalle assault rifle.
Its pointless. Just suck it up.
This post is not about heavy's and their HMG(which was recently buffed). They are fine now for their intended role. It's about the TAC being able to kill faster then any weapon in the game sans the Sniper rifle, plama cannon or forge gun. Two of those is meant for vehicles. Read my last post for a better example as to why it needs a nerf.
Also the duvolle AR is actually on par with the cradium(forgot name) Assault scrambler rifle, so no complaints there. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 16:18:00 -
[50] - Quote
SERPENT-Adamapple wrote:iceyburnz wrote:The tar is pretty aweful in close range engagements.
Thats why most Tar users try to outrange people. Or use a SMG for close in fire.
If your in a heavy suit, out in the open and run towards someone with a tar YOU ARE GOING TO DIE. Infact you shouln't expect to live. I would argue that any heavy one v one verses any other suit in the open should lose.
This is not rocket science.
Seems like everyone in this game wants thier pet fitting to Masta cheef everything and cry nerf when they die in rediculious circumstances.
Ive seen some really dumb heavies running about in the open expecting thier suit to somehow make them immune from bullets. A heavy is for objective protection the extra hitpoints is allow you to survive against multiple opponents not give you carte blache to run about the map like a mech. If you do that, you will also die.
When the TAR gets nerfed you'll all just complain about another gun you die a lot from. Probably the Duvalle assault rifle.
Its pointless. Just suck it up. This post is not about heavy's and their HMG(which was recently buffed). They are fine now for their intended role. It's about the TAC being able to kill faster at any range then any weapon in the game sans the Sniper rifle, plama cannon or forge gun. Two of those is meant for vehicles. Read my last post for a better example as to why it needs a nerf. Also the duvolle AR is actually on par with the cradium(forgot name) Assault scrambler rifle, so no complaints there.
|
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Sir Petersen
Valhalla Nord
133
|
Posted - 2013.05.24 16:53:00 -
[51] - Quote
Another thread with people complaining about something when nothing is wrong..
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Chinduko
KILL-EM-QUICK RISE of LEGION
99
|
Posted - 2013.05.24 17:07:00 -
[52] - Quote
CCP does not care about the heavy suit or the HMG at all. We will eventually have to accept it. They only care about the AR and the medium suits. That's it. The scout and heavy suit along with most other if not all other weapons are unimportant to CCP. As long as the AR and medium suits are the most powerful, they will consider Dust working as expected. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
2
|
Posted - 2013.05.24 17:07:00 -
[53] - Quote
Sir Petersen wrote:Another thread with people complaining about something when nothing is wrong.. You are one of the people using the TAR lol. Of course you wouldn't see anything wrong when you use the weapon you want it to stay the same so you can keep getting easy kills. Well the rest of us just try to live instead of trying to capture points or get kills. Pretty bad when my main goal is just trying to stay alive instead of playing the game. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
2
|
Posted - 2013.05.24 17:10:00 -
[54] - Quote
Chinduko wrote:CCP does not care about the heavy suit or the HMG at all. We will eventually have to accept it. They only care about the AR and the medium suits. That's it. The scout and heavy suit along with most other if not all other weapons are unimportant to CCP. As long as the AR and medium suits are the most powerful, they will consider Dust working as expected. Off topic but I recently just got destroyed by your corp. Nothing against 'em but they all used the TAR and it was by far the worst match I have ever played I didn't even want to spawn anymore because wasting suites. |
Crash Monster
Snipers Anonymous
369
|
Posted - 2013.05.24 17:11:00 -
[55] - Quote
Y'know, I'd be alright with everything else getting some minor tweaky buffs. We don't need to fix everything at once but we could incrementally make changes -- as long as we keep moving in the right direction.
It shouldn't be that hard to sneak into the minor releases if the changes are small enough. |
Rusty Shaklefurd
Couch Legion
31
|
Posted - 2013.05.24 19:50:00 -
[56] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance.
Can I has ur stuff? |
Schalac 17
Murderz for hire
164
|
Posted - 2013.05.24 19:57:00 -
[57] - Quote
The problem is the amount of tank a medium suit can fit. Not the power of the weapon that it carries. If they reduced the shields and armor of a few of the proto medium suits then their weapons wouldn't be so OP in a head on gunbattle. If you get picked off from the side though and are not firing at your attacker then it doesn't matter what weapon they are using. |
LT Dans Legs
The Tritan Industries RISE of LEGION
106
|
Posted - 2013.05.24 20:07:00 -
[58] - Quote
How much complaining will it take before they nerf TARs. I mean seriously. Apparently CCP doesn't even play the game because if they did they would be like dang we need to do something about this. I dont usually complain either but this is ridiculous. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 20:23:00 -
[59] - Quote
Schalac 17 wrote:The problem is the amount of tank a medium suit can fit. Not the power of the weapon that it carries. If they reduced the shields and armor of a few of the proto medium suits then their weapons wouldn't be so OP in a head on gunbattle. If you get picked off from the side though and are not firing at your attacker then it doesn't matter what weapon they are using.
Point taken, but if I'm getting shot by TAC AR all at the same time and can't even step out of cover, I'm dead before I can even react. Too many times I've been in a situation where I'm 1v1ing a TAC user just trying to down his shield( because my scrambler rifle has **** range) and his squad mates(also with tacs) begin to rush my position and I can't relocate because I'll be dead before i take 3 steps, so I have to stay in cover knowing there's a swarm of TAC users coming for me, also his squad mates knowing I'm having problems with their lonely squad mate, and can't do anything about it. I have aways been able to get out of near impossible situations with my team in other FPS. In dust It's blatantly impossible. |
Kitten Empress
Ametat Security Amarr Empire
53
|
Posted - 2013.05.24 20:30:00 -
[60] - Quote
AR's don't out DPS every weapon. Scrambler rifle has the same DPS. SMG has more DPS (secondary weapon lol) HMG has more DPS
Any other weapon is not MEANT to out DPS an AR.
TAR however, is ridiculous. It needs to have the same fire rate as the DMR from Halo Reach. |
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Konohamaru Sarutobi
Ahrendee Mercenaries
215
|
Posted - 2013.05.24 21:02:00 -
[61] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance.
Nerf this thread. |
Chinduko
KILL-EM-QUICK RISE of LEGION
101
|
Posted - 2013.05.24 21:23:00 -
[62] - Quote
Kitten Empress wrote:AR's don't out DPS every weapon. Scrambler rifle has the same DPS. SMG has more DPS (secondary weapon lol) HMG has more DPS
Any other weapon is not MEANT to out DPS an AR.
TAR however, is ridiculous. It needs to have the same fire rate as the DMR from Halo Reach.
Your analysis looks good on paper. I wish that was how it worked in the game. |
SmileB4Death
Seraphim Auxiliaries CRONOS.
85
|
Posted - 2013.05.24 21:28:00 -
[63] - Quote
BASSMEANT wrote:vage vage vage... wah wah wah.
it's not the gun it's the player
you get beat by better players and you blame the guns.
Peace B Keep defending them bro I think it's not that they need a nerf, other weapons need to be on par, I'm guessing you use the TAR, not hating, I do too. But the fact that 90% of the kill feed is TAR's, proves something is wrong. Enough with nerfs, all the nerfs are dicking the game up. We need buffs, but Not stupid buffs like the MLT LAV.. |
Zahle Undt
The Tritan Industries RISE of LEGION
108
|
Posted - 2013.05.24 21:47:00 -
[64] - Quote
steadyhand amarr wrote:TARS just need the 10% damage buff taken back off and they should be fine
I disagree. they need their rate of fire decreased as well. Then they will be the mid to long range battle rifle they should be and not the better than almost everything else in every situation weapon they are now.
For those who joined after closed beta, we had this problem with the Tac ARs before, then CCP nerfed them into uselessness. Now with Uprising they upped them back to where they were before the nerf while simultaneously nerfing everything else. You would think that the Devs could have found a middle ground between nearly useless and god mode gun |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
71
|
Posted - 2013.07.06 08:06:00 -
[65] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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BARDAS
DUST University Ivy League
42
|
Posted - 2013.07.06 08:15:00 -
[66] - Quote
This game is as balanced as the German Blitzkrieg into Poland. Matchmaking needs top priority work. |
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