Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:11:00 -
[1] - Quote
I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance. |
Delirium Inferno
Edoras Corporation
404
|
Posted - 2013.05.24 14:12:00 -
[2] - Quote
Looks like somebody forgot their logibro today
Though if you're talking about TARs then I agree. |
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:14:00 -
[3] - Quote
Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
46
|
Posted - 2013.05.24 14:14:00 -
[4] - Quote
Pyro Danielson wrote:I don't usually complain on game forums about stuff being overpowered or underpowered but. The AR's need a nerf they chew through my heavy before I can even get half their shields down. It makes the game unenjoyable and might actually stop playing because of it. I just want to be able to go toe to toe with these guys I don't even stand a chance.
Carry some flux grenades, I can chew through those shield tanked protos with my standard HMG like a wet paper bag if you drop those shields first. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:16:00 -
[5] - Quote
Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. |
Lilah Silverstone
The Arrow Project
35
|
Posted - 2013.05.24 14:16:00 -
[6] - Quote
Pub matches are full of AR toting proto dudes, common knowledge by now, however it seems that at least from my experience FW has far less of these guys, not sure about PC. So if you don't like em, you can at least weather the storm in FW matches. |
DigiOps
Kirkinen Risk Control Caldari State
265
|
Posted - 2013.05.24 14:16:00 -
[7] - Quote
How close were they and what dropsuit where they using? Granted, it already sounds like a Caldari.
Usually, engaging heavies at range is the only safe way to do it. I've killed my fair share, but I'm not going anywhere near them unless their back is turned and I have my knives on me. |
Sergamon Draco
Rautaleijona Gentlemen's Agreement
28
|
Posted - 2013.05.24 14:18:00 -
[8] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Yeah tars need nerfing but leave the rest ar alone.
|
Panther Alpha
WarRavens
277
|
Posted - 2013.05.24 14:19:00 -
[9] - Quote
I'm a Scout with 160hp shield.. and you can't even get half of my shields down, because i use an AR ? ... maybe you should get better ? yes ? |
steadyhand amarr
BetaMax Beta CRONOS.
603
|
Posted - 2013.05.24 14:20:00 -
[10] - Quote
TARS just need the 10% damage buff taken back off and they should be fine |
|
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:21:00 -
[11] - Quote
DigiOps wrote:How close were they and what dropsuit where they using? Granted, it already sounds like a Caldari.
Usually, engaging heavies at range is the only safe way to do it. I've killed my fair share, but I'm not going anywhere near them unless their back is turned and I have my knives on me.
It is usually Caldari but sometimes they are wearing logi suits but I never see them heal or anything. Not sure why that is. Usually looks Amarr when they are in the logi suite, but not sure if Amarr make a logi lol. |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 14:22:00 -
[12] - Quote
Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ?
Perhaps it has something to do with the speed of the kill... as opposed to the ability level of your opponent? |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:23:00 -
[13] - Quote
Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ? Scouts are usually not problem my HMG tears them up, but they can circle and jump faster than I can turn but thats one of the downfalls to a heavy. |
Panther Alpha
WarRavens
277
|
Posted - 2013.05.24 14:25:00 -
[14] - Quote
Crash Monster wrote:Panther Alpha wrote:I'm a Scout with 160hp shield.. and you can't even get half my of shields down, because i use an AR ? ... maybe you should get better ? yes ? Perhaps it has something to do with the speed of the kill... as opposed to the ability level of your opponent?
No really... against a heavy i have not chance... AR or not.... |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
89
|
Posted - 2013.05.24 14:25:00 -
[15] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Thanks for clarifying that you meant Tactical version, lol cuz I was about to go aggro. The regular AR's are fine. The tactical Duvolle definitely needs either hipfire dispersion or damage nerfed. it sounds like you are getting out-ranged for the most part. friday nights are pretty active corp wise and i don't think we've squadded up yet. i'll roll w ya if you get on this evening and show you how to counter it. |
Delirium Inferno
Edoras Corporation
405
|
Posted - 2013.05.24 14:26:00 -
[16] - Quote
Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range.
I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. |
BASSMEANT
ZionTCD Unclaimed.
266
|
Posted - 2013.05.24 14:27:00 -
[17] - Quote
vage vage vage... wah wah wah.
it's not the gun it's the player
you get beat by better players and you blame the guns.
Peace B |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
91
|
Posted - 2013.05.24 14:31:00 -
[18] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. no matter how many times someone brings up this point, the butthurt anti-AR people are always going to complain. a more COMMON weapon does not mean overpowered weapon. the AR is just a very vanilla go-to choice for infantry. so a lot of people use it. so a lot of people die by it.
of course except the TAR.. which legitimately has issues. to the OP, heavies need chubby chasers, and you need to roll in a squad. usually strafing is the best counter for the TAR for right now, but as a heavy you're kinda s.o.l. on that. stick to your squad and dont fight in the open. the TAR will rip ANYONE to shreds that way. not just heavies. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:34:00 -
[19] - Quote
stormtroopin wrote:Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing. Thanks for clarifying that you meant Tactical version, lol cuz I was about to go aggro. The regular AR's are fine. The tactical Duvolle definitely needs either hipfire dispersion or damage nerfed. it sounds like you are getting out-ranged for the most part. friday nights are pretty active corp wise and i don't think we've squadded up yet. i'll roll w ya if you get on this evening and show you how to counter it. Thank you I do get out ranged quite a bit. I don't think we have squaded up either . |
Mike Poole
Kirkinen Risk Control Caldari State
45
|
Posted - 2013.05.24 14:37:00 -
[20] - Quote
steadyhand amarr wrote:TARS just need the 10% damage buff taken back off and they should be fine
Seriously?
The entire concept of the weapon is broken. It's higher damage and range is supposed to be offset by the fact it's a single shot weapon with a rate of fire cap induced by it's lack of a mechanical advantage.
The devs were too dim to realize that there is a distinct difference between how quickly someone could pull a trigger and have the weapon unload a round compared to how quickly someone can simply spam a button. |
|
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:37:00 -
[21] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. I know that Heavy Machine Guns got nerfed on damage and range. I can't think of any others off the top of my head. |
Hey Fatty
SVER True Blood Unclaimed.
20
|
Posted - 2013.05.24 14:37:00 -
[22] - Quote
Another one of these? Mkay.
|
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:41:00 -
[23] - Quote
Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:41:00 -
[24] - Quote
Sorry its another one of these posts I know there are a lot of them but I was kinda mad about it. But it seems to be a hot topic on the forums to me lol |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 14:44:00 -
[25] - Quote
Pyro Danielson wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. I know that Heavy Machine Guns got nerfed on damage and range. I can't think of any others off the top of my head. but it also received a 10% damage buff after that. and the AR and LR got range increase skill taken away. heavies aren't the mid range mowers they used to be (i think intentionally). if you don't enjoy playing the heavy as they are now you might consider taking CCP up on the optional respec, because i believe heavies may not be changing much if at all. you will notice a big difference if/when the TAR gets nerfed, but if you're being taken out by regular AR users easily, it may be that the role of heavy isnt your thing.
(also don't forget to try rolling in a squad when you get online. heavy rolling by himself is prime target and you won't last long. ask for squads in the corp channel, or dust.gents channel.) |
Delirium Inferno
Edoras Corporation
408
|
Posted - 2013.05.24 14:48:00 -
[26] - Quote
The most recent weapon to receive a buff was the HMG is I recall correctly. While every weapon got a 10% damage buff (besides the flaylock and plasma cannon for stupid reasons I'm sure), the HMG got another 10% damage buff (so 20% total) and a decrease to dispersion. |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
93
|
Posted - 2013.05.24 14:48:00 -
[27] - Quote
Jenova's Witness wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. EVERYTHING else is ****? lol.. dude common sense should tell you that you just suck with everything else if other people can kill things just fine with snipers/FG's/MD's/SCR's/flaylocks/etc.. |
Jenova's Witness
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.05.24 14:52:00 -
[28] - Quote
stormtroopin wrote:Jenova's Witness wrote:Delirium Inferno wrote:Jenova's Witness wrote:Delirium Inferno wrote:Looks like somebody forgot their logibro today Though if you're talking about TARs then I agree. It's all ARs, they out DPS every weapon in the game. This is intentional for some reason because everything else keeps getting nerfed. What got nerfed while the ARs didn't? Only thing I can think of is laser rifles which did need to happen but was over-corrected. Also ARs did get nerfed at the same time with range. I've tried all ARs and gone up against all ARs, the only one that needs fixing is the TAR. Did you ever perhaps think that since ARs are the general go-to weapon that there are simply more players who spec'd into them (and would of regardless of how powerful they are). More players using a weapon means more chance of a good player using a weapon. Don't call for a nerf because the player is good. HMG, Shotgun, MD, lasers and scrambler pistols all took a damage or utility hit. HMG got double nerfed in DPS and range, shotguns got a wider spread, MD got damage/radius nerf with the nanohive nerf starving the weapon, lasers tickle and taste like lemon and scrambler pistols lost the headshot multiplier. I wouldn't expect you to keep up with this stuff since the HMG was the only one that was listed on the patch notes, the rest were ninja nerfed. I didn't even know about half of these until I found out from friends and on the forums. The removal of sharpshooter wasn't an AR nerf, it was the removal of a game breaking mechanic that affected all weapons. While everything else was nerfed to laughable levels, the AR stayed the same. But when the 10% damage boost came in, the AR didn't need the full 10% (maybe only 5%) and the TAR sure as hell didn't need it. We didn't even have a problem with the TAR until after that damage buff. Want to know why 90% of our players run around with the AR? It's not because it's not because it's a good weapon. It's because it's the only good weapon because everything else is ****. EVERYTHING else is ****? lol.. dude common sense should tell you that you just suck with everything else if other people can kill things just fine with snipers/FG's/MD's/SCR's/flaylocks/etc.. Yeah, attack a person's skills and avoid the facts. I'd throw out some numbers, but you'd probably try to get me burned at the stake for being a warlock. |
Pyro Danielson
Cygnus Tactical Operations Gentlemen's Agreement
0
|
Posted - 2013.05.24 14:53:00 -
[29] - Quote
I love the heavy my kd ratio is 2.4 last time I looked ( is probably lower now had a couple really bad games). I dont think they need to buff the heavy any (little more range would be nice but thats bias lol). I try to roll with the squad or defend an area as much as possible. BTW I'm really liking the corps |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
83
|
Posted - 2013.05.24 14:55:00 -
[30] - Quote
Pyro Danielson wrote:Opps I missed the "T" yeah I'm talking TARs even with a logi they tear through me like I'm nothing.
Be careful what you say about the TAR around these forums. You will get shunned by glorified users of that gun.
I wrote a whole essay as to why it needs to be nerfed and got called an idiot for it. Basically I said this game is turning into Halo (Battle Rifle/DMR) with only one weapon in mind. I tried explaining that there whole corps pubstomping New players in instant battle to feel elitist with that easy mode gun.
OP, I have been here since the the start of the open beta, have over 5mil SP, and it was never like this before the uprising build. Players where actually using all types of weapons and all the TAR needed was a slight buff, not this mega-op-buff we have now. Top corps abuse this broken gun and they know it. If mostly if not all the players are using that one weapon, something is wrong.
I found that if I select instant battle (skirmish) you will find that none of these big corps are playing that game mode because that's all there is in Planetary Conquest. They are mostly playing the ambush game modes. Funny thing is that I was having more fun playing with either non-player corps or small corps that can't compete against large corps in PC, and hardly anyone was using the TAR. Once again, the gun game felt balanced. I was getting one shotted from multiple angles, and actually had a chance.
So don't fret OP, I feel your pain. I just hope CCP realizes how much damage the TAR is doing to this game and making new player's leave. Pretty soon all that's going to be left are corps from PC playing their game TAC 514. It needs a nerf, pronto. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |