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Sontie
Ill Omens EoN.
367
|
Posted - 2013.05.22 20:41:00 -
[1] - Quote
I did some tests and I can press the mouse about 60 times in 10 seconds. Thats 360 rounds per minute.
If the ROF of the TAC AR is changed to 360-450, that would make running a modded controller pointless. |
Exmaple Core
Hellstorm Inc League of Infamy
345
|
Posted - 2013.05.22 20:46:00 -
[2] - Quote
Sontie wrote:I did some tests and I can press the mouse about 60 times in 10 seconds. Thats 360 rounds per minute.
If the ROF of the TAC AR is changed to 360-450, that would make running a modded controller pointless. Most of us would rather have only a few try hards run turbo controllers than buffing an already OP weapon so ppl would not need the mod controller. |
Arkena Wyrnspire
Turalyon Plus
376
|
Posted - 2013.05.22 20:54:00 -
[3] - Quote
Exmaple Core wrote:Sontie wrote:I did some tests and I can press the mouse about 60 times in 10 seconds. Thats 360 rounds per minute.
If the ROF of the TAC AR is changed to 360-450, that would make running a modded controller pointless. Most of us would rather have only a few try hards run turbo controllers than buffing an already OP weapon so ppl would not need the mod controller. Is this a buff now? |
Kitten Empress
Ametat Security Amarr Empire
45
|
Posted - 2013.05.22 20:55:00 -
[4] - Quote
Exmaple Core wrote:Sontie wrote:I did some tests and I can press the mouse about 60 times in 10 seconds. Thats 360 rounds per minute.
If the ROF of the TAC AR is changed to 360-450, that would make running a modded controller pointless. Most of us would rather have only a few try hards run turbo controllers than buffing an already OP weapon so ppl would not need the mod controller. fail |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
471
|
Posted - 2013.05.22 22:20:00 -
[5] - Quote
Instead of nerfing the TAR now, how about we get the Rail Rifle and other unreleased weapons first. Mmmkay? |
BuTtHuRtPEepZ
Raging Pack of Homos
6
|
Posted - 2013.05.22 22:27:00 -
[6] - Quote
TAR makes snipers useless. it needs a range nerf imo |
Sontie
Ill Omens EoN.
367
|
Posted - 2013.05.22 22:53:00 -
[7] - Quote
It suffers significant range falloff after 60 meters, with a hard max range of 90 meters. Most snipers don't get anywhere near this close.
If you ARE one of those rare combat snipers, I love you. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
407
|
Posted - 2013.05.22 22:55:00 -
[8] - Quote
Tac AR's need a buff. I can't one-shot HAV's with them yet. |
BuTtHuRtPEepZ
Raging Pack of Homos
7
|
Posted - 2013.05.22 23:42:00 -
[9] - Quote
Sontie wrote:It suffers significant range falloff after 60 meters, with a hard max range of 90 meters. Most snipers don't get anywhere near this close.
If you ARE one of those rare combat snipers, I love you.
A sniper has 2 roles: 1) to defend an objective from an onslaught of soldiers at a distance (as in seeing enemies rushing to your objective) and 2) provide cover fire/clearing the way for assault players to rush an objective.
On skirmish, the Objectives are tightly knit together that a TAR can close the gap between objectives very easy, forcing snipers to hide much further to avoid getting killed. Because of this, snipers are useless to the team and have to resort to redlining. I personally objective snipe, moving from one to the other, providing supporting fire, keeping objectives from being taken, and countersniping redliners. However, due to the settle speed of the sniper, objective sniping gets near impossible since TAR users close the range gap very easily.
TAR is only good because the other weapons suck in comparison however there are easy ways to balance the assault rifle while retailing its effectiveness, yet making other weapons effective in their roles.
1. Reduce the range. this make snipers more effective at objective sniping BUT ALSO remove war points when sniping in redline to prevent redline sniping abuse 2. Either A) add a firecap, B) implement a heat build up and overheat mechanic, OR C) reduce the heat buildup on scrambler rifles so that assaults, lazer and scrambler are on par 3. Keep the range slightly further than the HMG, to keep HMG as a defensive role weapon
I think this alone would add variety to the metagame as there would be more viable weapon choices.
OFF TOPIC:
For weapons in general, i would implement the following:
1. Make Assault rifles fully auto and burst only 2. Make Scrambler rifles Semi-auto only and reduce their heat build up 3. Add a sight to lazer rifle
I also have ideas for armor tanking and dropsuits but thats another thread |
Sontie
Ill Omens EoN.
370
|
Posted - 2013.05.23 00:10:00 -
[10] - Quote
I would like to see bigger maps and more zoom options for the sniper rifle. You need a good medium range weapon, aka the TAC.
Maybe you should switch to the TAC if you want to play a support role at that range.
Or they need a 10 round clip tac sniper rifle. |
|
Terarrim
Valor Coalition RISE of LEGION
40
|
Posted - 2013.05.23 00:12:00 -
[11] - Quote
BuTtHuRtPEepZ wrote:Sontie wrote:It suffers significant range falloff after 60 meters, with a hard max range of 90 meters. Most snipers don't get anywhere near this close.
If you ARE one of those rare combat snipers, I love you. A sniper has 2 roles: 1) to defend an objective from an onslaught of soldiers at a distance (as in seeing enemies rushing to your objective) and 2) provide cover fire/clearing the way for assault players to rush an objective. On skirmish, the Objectives are tightly knit together that a TAR can close the gap between objectives very easy, forcing snipers to hide much further to avoid getting killed. Because of this, snipers are useless to the team and have to resort to redlining. I personally objective snipe, moving from one to the other, providing supporting fire, keeping objectives from being taken, and countersniping redliners. However, due to the settle speed of the sniper, objective sniping gets near impossible since TAR users close the range gap very easily. TAR is only good because the other weapons suck in comparison however there are easy ways to balance the assault rifle while retailing its effectiveness, yet making other weapons effective in their roles. 1. Reduce the range. this make snipers more effective at objective sniping BUT ALSO remove war points when sniping in redline to prevent redline sniping abuse 2. Either A) add a firecap, B) implement a heat build up and overheat mechanic, OR C) reduce the heat buildup on scrambler rifles so that assaults, lazer and scrambler are on par 3. Keep the range slightly further than the HMG, to keep HMG as a defensive role weapon I think this alone would add variety to the metagame as there would be more viable weapon choices. OFF TOPIC: For weapons in general, i would implement the following: 1. Make Assault rifles fully auto and burst only 2. Make Scrambler rifles Semi-auto only and reduce their heat build up 3. Add a sight to lazer rifle I also have ideas for armor tanking and dropsuits but thats another thread
I like my scrambler Cathum AR :( |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
192
|
Posted - 2013.05.23 00:39:00 -
[12] - Quote
No. Damage reduction is what is needed. |
Helper Friendly
Planetary Response Organization
14
|
Posted - 2013.05.23 01:00:00 -
[13] - Quote
The TAC can stay the same so long as CCP un nurfs all other AR's ranges.
Current maps are to small to make the sniper v TAC comparison clearly the TAC is the better choice anyone who thinks differently is ignorant.
Combine a TAC with 2 or 3 damage mods < nothing in the game can compete since the TAC has superior range, damage over all other light weapons except the sniper.
Serious fallout, max at 90? Bwahaha Our TAC users can nail injured heavies way more than 90 meters.
Now in defense of TAC's:
It takes skill to actually land shots any were outside 90 meters. It takes skill to actually land shots up close since your in a "turning fight" with a single shot weapon. Its not cheap.... They may get a lot of kills outside of your AR's range to even think about fighting back but when they die they die big!
It has a small mag size that one doesn't really matter since anything ( including proto's) with the exception of heavies will go down with less than one mag full of ammo if you have the skill to land viable shots.
Anyway re balance range's of other AR's this will take the "snipe" role away from TAC users making it a true mid range weapon. Aren't AR's mid range weapons? Yes so there is no reason a GEK can't reach out and touch a TAC user. Or for that matter any other AR. If he can hit you, you should be able to score hits on him ( not as accurately of course). There is no AR in the world that has such limited ranges as the ones in this game ( again brings back to maps are to small argument is why we aren't able to score hits out side of 50 meters with an AR due to nurff and trying to be fair to snipers bwaha).
Instead of standing in the open just picking players off they would actually have to hide when being shot back at....
|
Jin Robot
Foxhound Corporation General Tso's Alliance
575
|
Posted - 2013.05.23 01:08:00 -
[14] - Quote
Helper Friendly wrote:The TAC can stay the same so long as CCP un nurfs all other AR's ranges.
Current maps are to small to make the sniper v TAC comparison clearly the TAC is the better choice anyone who thinks differently is ignorant.
Combine a TAC with 2 or 3 damage mods < nothing in the game can compete since the TAC has superior range, damage over all other light weapons except the sniper.
Serious fallout, max at 90? Bwahaha Our TAC users can nail injured heavies way more than 90 meters.
Now in defense of TAC's:
It takes skill to actually land shots any were outside 90 meters. It takes skill to actually land shots up close since your in a "turning fight" with a single shot weapon. Its not cheap.... They may get a lot of kills outside of your AR's range to even think about fighting back but when they die they die big!
It has a small mag size that one doesn't really matter since anything ( including proto's) with the exception of heavies will go down with less than one mag full of ammo if you have the skill to land viable shots.
Anyway re balance range's of other AR's this will take the "snipe" role away from TAC users making it a true mid range weapon. Aren't AR's mid range weapons? Yes so there is no reason a GEK can't reach out and touch a TAC user. Or for that matter any other AR. If he can hit you, you should be able to score hits on him ( not as accurately of course). There is no AR in the world that has such limited ranges as the ones in this game ( again brings back to maps are to small argument is why we aren't able to score hits out side of 50 meters with an AR due to nurff and trying to be fair to snipers bwaha).
Instead of standing in the open just picking players off they would actually have to hide when being shot back at....
* |
Jin Robot
Foxhound Corporation General Tso's Alliance
575
|
Posted - 2013.05.23 01:09:00 -
[15] - Quote
Jin Robot wrote:Helper Friendly wrote:The TAC can stay the same so long as CCP un nurfs all other AR's ranges.
Current maps are to small to make the sniper v TAC comparison clearly the TAC is the better choice anyone who thinks differently is ignorant.
Combine a TAC with 2 or 3 damage mods < nothing in the game can compete since the TAC has superior range, damage over all other light weapons except the sniper.
Serious fallout, max at 90? Bwahaha Our TAC users can nail injured heavies way more than 90 meters.
Now in defense of TAC's:
It takes skill to actually land shots any were outside 90 meters. It takes skill to actually land shots up close since your in a "turning fight" with a single shot weapon. Its not cheap.... They may get a lot of kills outside of your AR's range to even think about fighting back but when they die they die big!
It has a small mag size that one doesn't really matter since anything ( including proto's) with the exception of heavies will go down with less than one mag full of ammo if you have the skill to land viable shots.
Anyway re balance range's of other AR's this will take the "snipe" role away from TAC users making it a true mid range weapon. Aren't AR's mid range weapons? Yes so there is no reason a GEK can't reach out and touch a TAC user. Or for that matter any other AR. If he can hit you, you should be able to score hits on him ( not as accurately of course). There is no AR in the world that has such limited ranges as the ones in this game ( again brings back to maps are to small argument is why we aren't able to score hits out side of 50 meters with an AR due to nurff and trying to be fair to snipers bwaha).
Instead of standing in the open just picking players off they would actually have to hide when being shot back at....
so small mag size, EVERYTHING cept heavies goes down in one mag. That seems like a dps issue. SUPER BULLETS
|
Helper Friendly
Planetary Response Organization
14
|
Posted - 2013.05.23 01:14:00 -
[16] - Quote
Dunno, Just stating what I see clan mates able to do ( i cant afford the TAC :( I die to much). Maybe DPS, maybe just they can tear into you WAY before you can even think about engaging them.
Literally see them out in the open un afraid of being shot at picking off enemies left and right cause they know the only other light weapon that can hurt them is the sniper Bwahaha |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:16:00 -
[17] - Quote
Helper Friendly wrote:The TAC can stay the same so long as CCP un nurfs all other AR's ranges.
Current maps are to small to make the sniper v TAC comparison clearly the TAC is the better choice anyone who thinks differently is ignorant.
Combine a TAC with 2 or 3 damage mods < nothing in the game can compete since the TAC has superior range, damage over all other light weapons except the sniper.
Serious fallout, max at 90? Bwahaha Our TAC users can nail injured heavies way more than 90 meters.
Now in defense of TAC's:
It takes skill to actually land shots any were outside 90 meters. It takes skill to actually land shots up close since your in a "turning fight" with a single shot weapon. Its not cheap.... They may get a lot of kills outside of your AR's range to even think about fighting back but when they die they die big!
It has a small mag size that one doesn't really matter since anything ( including proto's) with the exception of heavies will go down with less than one mag full of ammo if you have the skill to land viable shots.
Anyway re balance range's of other AR's this will take the "snipe" role away from TAC users making it a true mid range weapon. Aren't AR's mid range weapons? Yes so there is no reason a GEK can't reach out and touch a TAC user. Or for that matter any other AR. If he can hit you, you should be able to score hits on him ( not as accurately of course). There is no AR in the world that has such limited ranges as the ones in this game ( again brings back to maps are to small argument is why we aren't able to score hits out side of 50 meters with an AR due to nurff and trying to be fair to snipers bwaha).
Instead of standing in the open just picking players off they would actually have to hide when being shot back at....
so if we were to increase the range of said AR, wouldn't that make snipers completely useless? and since the maps are so close together, sniping isn't seen as much of an issue, so range shouldn't be an issue as well with the logic of maps being close together. I'm a sniper myself and i just plain hate the fact that the maps are so close together where i have to be within range of a tac. on top of that, a tac itself makes for a better sniper then an actual sniper, without the fear of close quarter combat or switching to a side arm. and when looking at an ammo mag for the tac, 30 is a bit much for a semi auto, non burst AR. that itself can kill at lease 3-5 people before reloading. i don't mind the tac myself, never used it, but i want to see somethings that does support sniping with a sniper, cause lots of maps don't show me that potential without giving something away or blocking off something from sniping view |
Altina McAlterson
Not Guilty EoN.
528
|
Posted - 2013.05.23 01:18:00 -
[18] - Quote
Just remove the TAR completely and increase the range on other AR's slight. Not to where they would have been with the old SS skill but more than they have now to compensate for the removal of the TAR. That's just my opinion though. I base it on the assumption that the DEVs do not have enough time to devote to testing needed to balance the weapon. The stats needed can not be guessed on paper but would require significant testing to determine just how accurate someone can be with it.
You have to keep the damage (I mean effective damage, not the actual damage stat or the DPS on paper) up high enough the weapon is at least somewhat accessible to most players but low enough that it has the potential to be broken. I understand that you can't nerf a weapon just because people are good with it but my real concern is that the TAR has no real drawbacks so the stats on the weapon have to be very, very precise to balance it.
The TAR was pretty much completely absent from the game from the time iron sights and recoil was introduced until Uprising only a few days ago and no one seemed to miss it. Get rid of it for now and come back to it when you've got the time to do it right, CCP.
|
Sloth9230
Reaper Galactic ROFL BROS
1458
|
Posted - 2013.05.23 01:20:00 -
[19] - Quote
Snipers should be useless, because snipers are useless to the team |
Helper Friendly
Planetary Response Organization
14
|
Posted - 2013.05.23 01:23:00 -
[20] - Quote
Quote: so if we were to increase the range of said AR, wouldn't that make snipers completely useless? and since the maps are so close together, sniping isn't seen as much of an issue, so range shouldn't be an issue as well with the logic of maps being close together. I'm a sniper myself and i just plain hate the fact that the maps are so close together where i have to be within range of a tac. on top of that, a tac itself makes for a better sniper then an actual sniper, without the fear of close quarter combat or switching to a side arm. and when looking at an ammo mag for the tac, 30 is a bit much for a semi auto, non burst AR. that itself can kill at lease 3-5 people before reloading. i don't mind the tac myself, never used it, but i want to see somethings that does support sniping with a sniper, cause lots of maps don't show me that potential without giving something away or blocking off something from sniping view
In theory yes. So two viable options: 1. Remove the TAC completely and extend range of current AR's a hair as the poster below suggests. 2. Make bigger maps and do as I said.
Snipers are useless now in most maps. TAC is the new sniper ( as far as I have seen anyway). The only "true" snipers are the ones who have done it all along or newbros who don't know any better yet. |
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ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:23:00 -
[21] - Quote
Sloth9230 wrote:Snipers should be useless, because snipers are useless to the team
they only appear to be useless in a team game cause of how close together everything is and how blocked off lots of objectives are. it's like a hidden nerf to snipers without affecting their skills or damage. |
Doc Noah
Algintal Core Gallente Federation
9
|
Posted - 2013.05.23 01:41:00 -
[22] - Quote
So your solution to fixing TAC is by restricting modded controller fire rate which more than 95% of the TAC users dont use? |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:47:00 -
[23] - Quote
i prefer a reduced clip or RoF change. also, some more ladders or something for snipers without using a dropship to expose where they are going |
Sontie
Ill Omens EoN.
380
|
Posted - 2013.05.23 01:49:00 -
[24] - Quote
Every map in PC has it's close in areas and far objectives. Snipers are still useful... IF they can hit their target 80% of the time or better. You don't do enough damage to afford to miss. |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:51:00 -
[25] - Quote
Sontie wrote:Every map in PC has it's close in areas and far objectives. Snipers are still useful... IF they can hit their target 80% of the time or better. You don't do enough damage to afford to miss.
then shouldn't snipers get a slight damage increase? or a variable zoom for better head shots and precisions? even if i hit my target, it doesn't mean they will die unless i score that headshot or if they have really bad gear |
Sontie
Ill Omens EoN.
380
|
Posted - 2013.05.23 01:55:00 -
[26] - Quote
snipers either need a buff, or AR as a weapon needs a nerf. I don't want my TAC nerfed because I don't want to use the AR.
I hate full auto weapons.
The balance game is a really tough one... I do not envy CCP. |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 02:01:00 -
[27] - Quote
i don't envy them either, a slight buff or nerf can go a long way with this game |
BuTtHuRtPEepZ
Raging Pack of Homos
7
|
Posted - 2013.05.23 02:08:00 -
[28] - Quote
Sloth9230 wrote:Snipers should be useless, because snipers are useless to the team
|
Neoproto D
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.05.23 02:59:00 -
[29] - Quote
A lot could be done to make other light weapons viable if CCP were able to improve their gun game. As it is Dust's style of play favors spray and pray techniques over deliberate aiming. |
Eldest Dragon
D3LTA ACADEMY
16
|
Posted - 2013.05.23 03:24:00 -
[30] - Quote
BuTtHuRtPEepZ wrote:TAR makes snipers useless. it needs a range nerf imo
Very much agreed, some kinda nerf anyway and tbh im an assault,but when u get hit from very far away and you get downed in almost 1 sec, that really sounds like a sniper! Sure does feel like it ! If nothing else leave the damage, maybe even the range, but lose the scope...and am I the only person who thinks assault should mainly be about closer range and more so automatics ...cmon people wtf, the best assault in my opinion should be something like the gex...but noooooooo........lets make em have scopes and damage like snipers.......and make out like the single shot firing (super fast at that) makes up for it! My fav weapon would have to be gex and prob douv ass rifle, bc its about the same, cant quite use it yet though. But when I can, unfortunatly I have a feeling ima have to use a tactical! For very obvious reasons!
P.S. People who agree please, assault or not for the sake of truth, hit the like button and lets see something done about this already!
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Eldest Dragon
D3LTA ACADEMY
16
|
Posted - 2013.05.23 03:28:00 -
[31] - Quote
1 more thing id like to add, if nothing is gonna be done about this or no1 else agrees, then why not just take out the gex and the douv ass rifle all togather whats the point rlly??? Either 1 against tactical atm, is almost pointess, I know from exp! |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 03:33:00 -
[32] - Quote
i would like to see something done about the tac as well, and add some things to some of the maps, like a ladder here and there for snipers |
Chinduko
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.05.23 05:05:00 -
[33] - Quote
I'd just lower the dmg on it to match other ARs so it's just an AR with a scope. It doesn't need the high dmg it has. |
Imp Smash
On The Brink CRONOS.
106
|
Posted - 2013.05.23 05:17:00 -
[34] - Quote
I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
199
|
Posted - 2013.05.23 05:26:00 -
[35] - Quote
TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not DUST? this would make snipers more useful and more interactive. It would also deal with the problem of assaults running up to you and close quarter unload a sniping weapon in your face. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 06:33:00 -
[36] - Quote
Ludvig Enraga wrote:TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not DUST? this would make snipers more useful and more interactive. It would also deal with the problem of assaults running up to you and close quarter unload a sniping weapon in your face.
the tactical sniper rifle is semi-auto. the regular is bolt action speed |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 06:45:00 -
[37] - Quote
Imp Smash wrote:I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly.
Edit note: on second thought, don't Nerf it. Make appropriate changes to other guns. We Nerf too easily here.
1) it would be easier to nerf 1 gun than to buff 3. 2) due to the long aim settle time on a sniper (operation V), a buff in damage would still be useless. it would only promote more redline 3) If anything, make all the ranges of scrambler rifles, assault rifles, and lazer rifles equivalent. This way, each weapon is on par with each other and the sniper still has a use (objectively) |
Ignatius Crumwald
IMPSwarm Negative-Feedback
501
|
Posted - 2013.05.23 06:45:00 -
[38] - Quote
Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 06:47:00 -
[39] - Quote
Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same.
Keep the damage, Lose the range. Thats all im saying |
Ignatius Crumwald
IMPSwarm Negative-Feedback
501
|
Posted - 2013.05.23 06:50:00 -
[40] - Quote
BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying
Then why have a scope? To be a Kill-boner tease?
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Novawolf McDustingham The514th
Amarr Templars Amarr Empire
61
|
Posted - 2013.05.23 06:53:00 -
[41] - Quote
I think we should all just get Tac-rifles this month, and then next month they can switch to some other weapon they want us to use way too much. June can be maybe the flaylock or the mass driver - Then in July, scrambler pistols for all my friends... |
Cass Barr
Red Star. EoN.
49
|
Posted - 2013.05.23 06:55:00 -
[42] - Quote
BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying
Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 06:58:00 -
[43] - Quote
Ignatius Crumwald wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Then why have a scope? To be a Kill-boner tease?
Then add a holographic/dot sight. my gripe is snipers cant be team players with tac AR users runing around doing a better job and sniping than snipers do. And no, redlining is not sniping, that is masturbating in the corner of a big room |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 07:00:00 -
[44] - Quote
Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help.
Burst arent around bc TAR's reach further and do more dmg |
Cass Barr
Red Star. EoN.
49
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Posted - 2013.05.23 07:23:00 -
[45] - Quote
Not really, I still see normal AR's around. I do think the stupid scope on there has a lot to do with it though. I can't stand it, personally; they have the same range as an AR, a distance which doesn't at all require a scope.
And a burst does more damage than a TAR bullet, and they have the highest ROF. I'd be interested in what the DPS difference would be at a reasonable ROF for the TAR, say 300. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
503
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Posted - 2013.05.23 07:28:00 -
[46] - Quote
Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help.
Nothing has the range of a Sniper rifle. I think you are being dramatic.
There should be an equal close range sniper rifle variant that is basically the same as the TAC but available to snipers. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 07:46:00 -
[47] - Quote
Ignatius Crumwald wrote:Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help. Nothing has the range of a Sniper rifle. I think you are being dramatic. There should be an equal close range sniper rifle variant that is basically the same as the TAC but available to snipers.
You are right. nothing has the range of a sniper. but unless u want snipers to sit on the mountains in the red zone all day and not be on the battlefield helping to capture/defend objectives, then something needs to change for snipers to be objectively useful. IMO that would dropping the range of AR's since objectives are so close together that ARs can close the range gap very easily. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
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Posted - 2013.05.23 07:54:00 -
[48] - Quote
I was playing earlier and ran into Nyain San their TAC was fully auto they shot that **** at Duvolle speed. |
Cass Barr
Red Star. EoN.
50
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Posted - 2013.05.23 07:58:00 -
[49] - Quote
Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers.
I can't tell you how many times I've just walked right up to a sniper who was taking potshots at me not 1 minute earlier. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
|
Posted - 2013.05.23 08:14:00 -
[50] - Quote
Cass Barr wrote:Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers.
I can't tell you how many times I've just walked right up to a sniper who was taking potshots at me not 1 minute earlier.
The objectives, objects and map placement make engagements at assault rifle range. For a sniper to engage and hold back AR users, the sniper has to retreat significantly further back to provide adequate time for the aim to settle (like 2 - 3 seconds). In that time, AR users can close the gap very quickly.
Think of it this way, if you see a red dot on ur minimap, u are in AR range. if you see player indicators ^ but that player does not appear on the minimap, then you are in SR range. However, placement of objects and objectives make most engagements fall into the first category.
Also, lowering the range of the TARs covers the disadvantages of the Scrambler and Lazer rifles (fast overheating) thus making them more viable.
If TAR users want to keep their range thats fine with me, as long as snipers get a faster aim steady time so TAR users have a counterbalance. |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
57
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Posted - 2013.05.23 08:59:00 -
[51] - Quote
lower the ROF and make the hipfire unpredictable and you will have a balanced weapon. I have spoken. |
Lea Silencio
D3ath D3alers RISE of LEGION
28
|
Posted - 2013.05.23 09:37:00 -
[52] - Quote
Eldest Dragon wrote:BuTtHuRtPEepZ wrote:TAR makes snipers useless. it needs a range nerf imo Very much agreed, some kinda nerf anyway and tbh im an assault,but when u get hit from very far away and you get downed in almost 1 sec, that really sounds like a sniper! Sure does feel like it ! If nothing else leave the damage, maybe even the range, but lose the scope...and am I the only person who thinks assault should mainly be about closer range and more so automatics ...cmon people wtf, the best assault in my opinion should be something like the gex...but noooooooo........lets make em have scopes and damage like snipers.......and make out like the single shot firing (super fast at that) makes up for it! My fav weapon would have to be gex and prob douv ass rifle, bc its about the same, cant quite use it yet though. But when I can, unfortunatly I have a feeling ima have to use a tactical! For very obvious reasons! P.S. People who agree please, assault or not for the sake of truth, hit the like button and lets see something done about this already!
Farming likes? Lolyou. The ONLY thing that needs to change on the TAC is a slight range nerf to put in in line with other weapons and its CQC capability minimized. A year ago, the breach was the king of CQC and it still should be. Every assault rifle needs its niche. TAC has its own and it needs its sights. I used the TAC ever since closed beta all the way up until Chromasome, even when it was still considered one of the worst weapons in game. It seems to have the most "ups and downs" of any single weapon to date though. That much, I am certain of.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
365
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Posted - 2013.05.23 11:40:00 -
[53] - Quote
TAC AR dominates in close to mid ranges which is wrong.
The reason for this is minimal hipfire kick. Autofire, which is unavoidable, combos creating this all-round monster.
To fix, add at least the same amount of kick as in scoped mode, better yet more as 'you're not controlling your powerful gun designed for single shot action'.
This simple thing takes the edge off from autofires in close quarters while not affecting the perfectly tuned long range scoped, which takes considerable skill. |
Jenova's Witness
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.23 11:41:00 -
[54] - Quote
Why not just rescind the 10% damage bonus all weapons got from the TAR? It wasn't an issue before that. |
Dale Templar
Regime Of Shadow Marines Alpha Wolf Pack
0
|
Posted - 2013.05.23 11:55:00 -
[55] - Quote
Why not stop whining about it and stop running into the line of fire? The weapon isn't over powered, it's harder to use than Full Auto AR's, I've died many times one on one using the Single Shot AR's.
You people are mistaking skill, in combination with a good weapon, for something being over powered.
Suck it up. |
Altina McAlterson
Not Guilty EoN.
528
|
Posted - 2013.05.23 13:20:00 -
[56] - Quote
Dale Templar wrote:Why not stop whining about it and stop running into the line of fire? The weapon isn't over powered, it's harder to use than Full Auto AR's, I've died many times one on one using the Single Shot AR's.
You people are mistaking skill, in combination with a good weapon, for something being over powered.
Suck it up. Actually you're mistaking a lack of ability to hit your target with the weapon being balanced.
The TAR is completely broken. Learn to aim. |
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