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ShinyJay
Foxhound Corporation General Tso's Alliance
1
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Posted - 2013.05.23 01:16:00 -
[1] - Quote
Helper Friendly wrote:The TAC can stay the same so long as CCP un nurfs all other AR's ranges.
Current maps are to small to make the sniper v TAC comparison clearly the TAC is the better choice anyone who thinks differently is ignorant.
Combine a TAC with 2 or 3 damage mods < nothing in the game can compete since the TAC has superior range, damage over all other light weapons except the sniper.
Serious fallout, max at 90? Bwahaha Our TAC users can nail injured heavies way more than 90 meters.
Now in defense of TAC's:
It takes skill to actually land shots any were outside 90 meters. It takes skill to actually land shots up close since your in a "turning fight" with a single shot weapon. Its not cheap.... They may get a lot of kills outside of your AR's range to even think about fighting back but when they die they die big!
It has a small mag size that one doesn't really matter since anything ( including proto's) with the exception of heavies will go down with less than one mag full of ammo if you have the skill to land viable shots.
Anyway re balance range's of other AR's this will take the "snipe" role away from TAC users making it a true mid range weapon. Aren't AR's mid range weapons? Yes so there is no reason a GEK can't reach out and touch a TAC user. Or for that matter any other AR. If he can hit you, you should be able to score hits on him ( not as accurately of course). There is no AR in the world that has such limited ranges as the ones in this game ( again brings back to maps are to small argument is why we aren't able to score hits out side of 50 meters with an AR due to nurff and trying to be fair to snipers bwaha).
Instead of standing in the open just picking players off they would actually have to hide when being shot back at....
so if we were to increase the range of said AR, wouldn't that make snipers completely useless? and since the maps are so close together, sniping isn't seen as much of an issue, so range shouldn't be an issue as well with the logic of maps being close together. I'm a sniper myself and i just plain hate the fact that the maps are so close together where i have to be within range of a tac. on top of that, a tac itself makes for a better sniper then an actual sniper, without the fear of close quarter combat or switching to a side arm. and when looking at an ammo mag for the tac, 30 is a bit much for a semi auto, non burst AR. that itself can kill at lease 3-5 people before reloading. i don't mind the tac myself, never used it, but i want to see somethings that does support sniping with a sniper, cause lots of maps don't show me that potential without giving something away or blocking off something from sniping view |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
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Posted - 2013.05.23 01:23:00 -
[2] - Quote
Sloth9230 wrote:Snipers should be useless, because snipers are useless to the team
they only appear to be useless in a team game cause of how close together everything is and how blocked off lots of objectives are. it's like a hidden nerf to snipers without affecting their skills or damage. |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:47:00 -
[3] - Quote
i prefer a reduced clip or RoF change. also, some more ladders or something for snipers without using a dropship to expose where they are going |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 01:51:00 -
[4] - Quote
Sontie wrote:Every map in PC has it's close in areas and far objectives. Snipers are still useful... IF they can hit their target 80% of the time or better. You don't do enough damage to afford to miss.
then shouldn't snipers get a slight damage increase? or a variable zoom for better head shots and precisions? even if i hit my target, it doesn't mean they will die unless i score that headshot or if they have really bad gear |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
|
Posted - 2013.05.23 02:01:00 -
[5] - Quote
i don't envy them either, a slight buff or nerf can go a long way with this game |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
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Posted - 2013.05.23 03:33:00 -
[6] - Quote
i would like to see something done about the tac as well, and add some things to some of the maps, like a ladder here and there for snipers |
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