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Eldest Dragon
D3LTA ACADEMY
16
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Posted - 2013.05.23 03:28:00 -
[31] - Quote
1 more thing id like to add, if nothing is gonna be done about this or no1 else agrees, then why not just take out the gex and the douv ass rifle all togather whats the point rlly??? Either 1 against tactical atm, is almost pointess, I know from exp! |
ShinyJay
Foxhound Corporation General Tso's Alliance
1
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Posted - 2013.05.23 03:33:00 -
[32] - Quote
i would like to see something done about the tac as well, and add some things to some of the maps, like a ladder here and there for snipers |
Chinduko
KILL-EM-QUICK RISE of LEGION
93
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Posted - 2013.05.23 05:05:00 -
[33] - Quote
I'd just lower the dmg on it to match other ARs so it's just an AR with a scope. It doesn't need the high dmg it has. |
Imp Smash
On The Brink CRONOS.
106
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Posted - 2013.05.23 05:17:00 -
[34] - Quote
I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
199
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Posted - 2013.05.23 05:26:00 -
[35] - Quote
TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not DUST? this would make snipers more useful and more interactive. It would also deal with the problem of assaults running up to you and close quarter unload a sniping weapon in your face. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 06:33:00 -
[36] - Quote
Ludvig Enraga wrote:TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not DUST? this would make snipers more useful and more interactive. It would also deal with the problem of assaults running up to you and close quarter unload a sniping weapon in your face.
the tactical sniper rifle is semi-auto. the regular is bolt action speed |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 06:45:00 -
[37] - Quote
Imp Smash wrote:I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly.
Edit note: on second thought, don't Nerf it. Make appropriate changes to other guns. We Nerf too easily here.
1) it would be easier to nerf 1 gun than to buff 3. 2) due to the long aim settle time on a sniper (operation V), a buff in damage would still be useless. it would only promote more redline 3) If anything, make all the ranges of scrambler rifles, assault rifles, and lazer rifles equivalent. This way, each weapon is on par with each other and the sniper still has a use (objectively) |
Ignatius Crumwald
IMPSwarm Negative-Feedback
501
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Posted - 2013.05.23 06:45:00 -
[38] - Quote
Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 06:47:00 -
[39] - Quote
Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same.
Keep the damage, Lose the range. Thats all im saying |
Ignatius Crumwald
IMPSwarm Negative-Feedback
501
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Posted - 2013.05.23 06:50:00 -
[40] - Quote
BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying
Then why have a scope? To be a Kill-boner tease?
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Novawolf McDustingham The514th
Amarr Templars Amarr Empire
61
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Posted - 2013.05.23 06:53:00 -
[41] - Quote
I think we should all just get Tac-rifles this month, and then next month they can switch to some other weapon they want us to use way too much. June can be maybe the flaylock or the mass driver - Then in July, scrambler pistols for all my friends... |
Cass Barr
Red Star. EoN.
49
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Posted - 2013.05.23 06:55:00 -
[42] - Quote
BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying
Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 06:58:00 -
[43] - Quote
Ignatius Crumwald wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Then why have a scope? To be a Kill-boner tease?
Then add a holographic/dot sight. my gripe is snipers cant be team players with tac AR users runing around doing a better job and sniping than snipers do. And no, redlining is not sniping, that is masturbating in the corner of a big room |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 07:00:00 -
[44] - Quote
Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help.
Burst arent around bc TAR's reach further and do more dmg |
Cass Barr
Red Star. EoN.
49
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Posted - 2013.05.23 07:23:00 -
[45] - Quote
Not really, I still see normal AR's around. I do think the stupid scope on there has a lot to do with it though. I can't stand it, personally; they have the same range as an AR, a distance which doesn't at all require a scope.
And a burst does more damage than a TAR bullet, and they have the highest ROF. I'd be interested in what the DPS difference would be at a reasonable ROF for the TAR, say 300. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
503
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Posted - 2013.05.23 07:28:00 -
[46] - Quote
Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help.
Nothing has the range of a Sniper rifle. I think you are being dramatic.
There should be an equal close range sniper rifle variant that is basically the same as the TAC but available to snipers. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 07:46:00 -
[47] - Quote
Ignatius Crumwald wrote:Cass Barr wrote:BuTtHuRtPEepZ wrote:Ignatius Crumwald wrote:Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds.
Range and damage can stay the same. Keep the damage, Lose the range. Thats all im saying Which basically makes it a Burst AR. There's a reason you don't see those around. Although the pointless and obtrusive scope on them doesn't help. Nothing has the range of a Sniper rifle. I think you are being dramatic. There should be an equal close range sniper rifle variant that is basically the same as the TAC but available to snipers.
You are right. nothing has the range of a sniper. but unless u want snipers to sit on the mountains in the red zone all day and not be on the battlefield helping to capture/defend objectives, then something needs to change for snipers to be objectively useful. IMO that would dropping the range of AR's since objectives are so close together that ARs can close the range gap very easily. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
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Posted - 2013.05.23 07:54:00 -
[48] - Quote
I was playing earlier and ran into Nyain San their TAC was fully auto they shot that **** at Duvolle speed. |
Cass Barr
Red Star. EoN.
50
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Posted - 2013.05.23 07:58:00 -
[49] - Quote
Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers.
I can't tell you how many times I've just walked right up to a sniper who was taking potshots at me not 1 minute earlier. |
BuTtHuRtPEepZ
Raging Pack of Homos
8
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Posted - 2013.05.23 08:14:00 -
[50] - Quote
Cass Barr wrote:Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers.
I can't tell you how many times I've just walked right up to a sniper who was taking potshots at me not 1 minute earlier.
The objectives, objects and map placement make engagements at assault rifle range. For a sniper to engage and hold back AR users, the sniper has to retreat significantly further back to provide adequate time for the aim to settle (like 2 - 3 seconds). In that time, AR users can close the gap very quickly.
Think of it this way, if you see a red dot on ur minimap, u are in AR range. if you see player indicators ^ but that player does not appear on the minimap, then you are in SR range. However, placement of objects and objectives make most engagements fall into the first category.
Also, lowering the range of the TARs covers the disadvantages of the Scrambler and Lazer rifles (fast overheating) thus making them more viable.
If TAR users want to keep their range thats fine with me, as long as snipers get a faster aim steady time so TAR users have a counterbalance. |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
57
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Posted - 2013.05.23 08:59:00 -
[51] - Quote
lower the ROF and make the hipfire unpredictable and you will have a balanced weapon. I have spoken. |
Lea Silencio
D3ath D3alers RISE of LEGION
28
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Posted - 2013.05.23 09:37:00 -
[52] - Quote
Eldest Dragon wrote:BuTtHuRtPEepZ wrote:TAR makes snipers useless. it needs a range nerf imo Very much agreed, some kinda nerf anyway and tbh im an assault,but when u get hit from very far away and you get downed in almost 1 sec, that really sounds like a sniper! Sure does feel like it ! If nothing else leave the damage, maybe even the range, but lose the scope...and am I the only person who thinks assault should mainly be about closer range and more so automatics ...cmon people wtf, the best assault in my opinion should be something like the gex...but noooooooo........lets make em have scopes and damage like snipers.......and make out like the single shot firing (super fast at that) makes up for it! My fav weapon would have to be gex and prob douv ass rifle, bc its about the same, cant quite use it yet though. But when I can, unfortunatly I have a feeling ima have to use a tactical! For very obvious reasons! P.S. People who agree please, assault or not for the sake of truth, hit the like button and lets see something done about this already!
Farming likes? Lolyou. The ONLY thing that needs to change on the TAC is a slight range nerf to put in in line with other weapons and its CQC capability minimized. A year ago, the breach was the king of CQC and it still should be. Every assault rifle needs its niche. TAC has its own and it needs its sights. I used the TAC ever since closed beta all the way up until Chromasome, even when it was still considered one of the worst weapons in game. It seems to have the most "ups and downs" of any single weapon to date though. That much, I am certain of.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
365
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Posted - 2013.05.23 11:40:00 -
[53] - Quote
TAC AR dominates in close to mid ranges which is wrong.
The reason for this is minimal hipfire kick. Autofire, which is unavoidable, combos creating this all-round monster.
To fix, add at least the same amount of kick as in scoped mode, better yet more as 'you're not controlling your powerful gun designed for single shot action'.
This simple thing takes the edge off from autofires in close quarters while not affecting the perfectly tuned long range scoped, which takes considerable skill. |
Jenova's Witness
Red and Silver Hand Amarr Empire
4
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Posted - 2013.05.23 11:41:00 -
[54] - Quote
Why not just rescind the 10% damage bonus all weapons got from the TAR? It wasn't an issue before that. |
Dale Templar
Regime Of Shadow Marines Alpha Wolf Pack
0
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Posted - 2013.05.23 11:55:00 -
[55] - Quote
Why not stop whining about it and stop running into the line of fire? The weapon isn't over powered, it's harder to use than Full Auto AR's, I've died many times one on one using the Single Shot AR's.
You people are mistaking skill, in combination with a good weapon, for something being over powered.
Suck it up. |
Altina McAlterson
Not Guilty EoN.
528
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Posted - 2013.05.23 13:20:00 -
[56] - Quote
Dale Templar wrote:Why not stop whining about it and stop running into the line of fire? The weapon isn't over powered, it's harder to use than Full Auto AR's, I've died many times one on one using the Single Shot AR's.
You people are mistaking skill, in combination with a good weapon, for something being over powered.
Suck it up. Actually you're mistaking a lack of ability to hit your target with the weapon being balanced.
The TAR is completely broken. Learn to aim. |
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