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Clyde Night
Villore Sec Ops Gallente Federation
14
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Posted - 2013.05.20 17:42:00 -
[31] - Quote
BASSMEANT wrote: it's not the car it's the driver.
you got faced by a better gamer
That's really funny to hear you say considering how much you complained on the MAG forums. I owned you every time I met you by the way, but I'm not going to say who I am.
I guess it depends on what you consider makes someone a "better" gamer. Several times now, I've caught a heavy as he was in a firefight with one or more of my teammates. I'll unload my clip in his back, get hit markers but just can't finish him. Then he'll direct his attention on me and shred my handsome ass to pieces. Not sure where in that transaction he demonstrated he was a "better" gamer than I.
Also to anyone who reads this I've played CoD less than 5 times my entire life, so stop saying I want to make this game like CoD. I don't even know what CoD is like. |
Raizor Feddie
On The Brink CRONOS.
5
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Posted - 2013.05.20 17:43:00 -
[32] - Quote
Clyde Night wrote:BASSMEANT wrote: it's not the car it's the driver.
you got faced by a better gamer
That's really funny to hear you say considering how much you complained on the MAG forums. I owned you every time I met you by the way, but I'm not going to say who I am. I guess it depends on what you consider makes someone a "better" gamer. Several times now, I've caught a heavy as he was in a firefight with one or more of my teammates. I'll unload my clip in his back, get hit markers but just can't finish him. Then he'll direct his attention on me and shred my handsome ass to pieces. Not sure where in that transaction he demonstrated he was a "better" gamer than I. Also to anyone who reads this I've played CoD less than 5 times my entire life, so stop saying I want to make this game like CoD. I don't even know what CoD is like.
CoD was your description of what you wanted this game to be. |
Clyde Night
Villore Sec Ops Gallente Federation
14
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Posted - 2013.05.20 19:29:00 -
[33] - Quote
Lol maybe I should try CoD again when I'm not drunk at a friends house then.
Really what I had in mind for how I would like the controls and enemy encounters of this game to be would be like MAG/Resistance 2/3. You could perk your character plenty and change how much health they had but everyone always had a legitimate chance to win or lose a faceoff - which is where guns skill determined the victor. You can't say that about this game. |
Succendo
Goonfeet
9
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Posted - 2013.05.20 20:11:00 -
[34] - Quote
Linear power progression is a genuine issue in Dust. Prototfits are qualitatively stronger than basic fits in every way. That's bad shooter design. You can disagree, but you're wrong + stupid. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
61
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Posted - 2013.05.20 20:14:00 -
[35] - Quote
Clyde Night wrote:Full Metal Kitten wrote:Clyde Night wrote: TL;DR VERSION If everyone had about the same health, and/or the weapons did a decent amount of damage regardless of the weapons tier then this might be funner to play. You are describing an arcade game. DUST 514 was not made for you. I don't mean any disrespect, but I wouldn't wait around to see if your vision for DUST materializes. It won't. I promise you. I promise you this game won't become popular enough for ANYONE'S vision of it to materialize. You can't make a FPS game this enormous then expect that many people to be okay with their gun game being completed disregarded. I appreciate your polite response though. I was expecting a more hostile crowd.
You =/= Everyone. Go somewhere else. You aren't wanted. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
61
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Posted - 2013.05.20 20:16:00 -
[36] - Quote
The person earned their SP. They should use the suits and builds they wish to use. Why fault people for successful fits? Why not look at what you are doing and fix that? |
Crash Monster
Snipers Anonymous
311
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Posted - 2013.05.20 20:18:00 -
[37] - Quote
This game isn't a pure shooter... so it is going to be different than a pure shooter. We just want it to work good... not to make everyone the same. |
Luk Manag
of Terror
8
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Posted - 2013.05.20 20:21:00 -
[38] - Quote
Clyde Night wrote:... everyone always had a legitimate chance to win or lose a faceoff - ....
You could try flanking tactics + militia shotgun...even vs. proto-heavy, it'll get the job done.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1363
|
Posted - 2013.05.20 20:21:00 -
[39] - Quote
BetterHideGood wrote:
If everyone had about the same health, and/or the weapons did a decent amount of damage regardless of the weapons tier then this might be funner to play, but as it is right now you can have every beginning advantage when fighting someone and still lose, simply because they just have so many more hitpoints than you. 80 bullets should kill anyone. And if it doesn't kill anyone, then that weapon better reload fast as **** - but no, you have to spend hundreds of thousands of skill points to level up a weapon to have attributes it should already have.
Right now, this game is like playing paper, rock, scissors with worse graphics.
You really haven't experienced dust for what it is until you squad up with several guys who have played longer than 30 min's and realize that you actually do "need your team mates" to succeed and have fun... Yes it does placate to the mmorpg crowd and it's supposed to... It can still be fun to fps players of all categories if they can spend enough time to figure out that you can't rambo **** in dust...
I personally think they need to make more games like this that take more than "just" a quick hand/eye
CCP's biggest failing here is not shoving the TEAM and SQUAD aspects down the throats of new players with a rusty spoon. They should be barraged with tutorials and such explaining the absolute vital need of finding a corporation and playing in a squad with voice comms activated.
I see that the OP isn't even in a corporation, and he's already made his judgement on the game. This is a MAJOR problem that needs addressed. He hasn't even PLAYED Dust 514 yet, at least, not really. |
Buster Friently
Rosen Association
466
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Posted - 2013.05.20 20:26:00 -
[40] - Quote
Succendo wrote:Linear power progression is a genuine issue in Dust. Prototfits are qualitatively stronger than basic fits in every way. That's bad shooter design. You can disagree, but you're wrong + stupid. Dust is an MMO, and a shooter. It is a hybrid. It will continue to be a hybrid. It isn't bad design, it's something different. Go away if you want the same old thing, and play the same old thing.
In Dust you won't be competitive on day one. Just like every MMO in existence. |
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TrusouLjah
Internal Error. Negative-Feedback
6
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Posted - 2013.05.20 20:36:00 -
[41] - Quote
Poorest FPS mechanics ever, games nothing but a zerg close quarters, with whoever has the most stacked team wins. No tactics, no skill, just re re's driving LAV's, camping behind the redline. The spawning is worse then black ops 1, you could be anywhere on the map and someone will spawn behind you, not to mention multiple enemy's can spawn right next to you like you were there personal droplink. Are you fanboys really gonna give CCP credit they don't deserve? Ya they might of made a great game but its still a POS IMO, and no matter how much CCP will try to fix it, keep in mind once ****, always ****. |
Terra Thesis
HDYLTA
46
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Posted - 2013.05.20 20:47:00 -
[42] - Quote
William 'Liam' Helmstronand wrote:This game is the only game that encourages team play because Rock, Paper, Scissors. If your just a long rock your going to get owned.
jesus the pc crap has extended to long rocks? because that is all those things are, and no one was bawling when that scout got shot for eating that heavy's face. so are you racist for long rocks over paper? hippocrites. |
Arc Brimstone
Stella Pulvis
4
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Posted - 2013.05.20 20:55:00 -
[43] - Quote
TrusouLjah wrote:Poorest FPS mechanics ever, games nothing but a zerg close quarters, with whoever has the most stacked team wins. No tactics, no skill, just re re's driving LAV's, camping behind the redline. The spawning is worse then black ops 1, you could be anywhere on the map and someone will spawn behind you, not to mention multiple enemy's can spawn right next to you like you were there personal droplink. Are you fanboys really gonna give CCP credit they don't deserve? Ya they might of made a great game but its still a POS IMO, and no matter how much CCP will try to fix it, keep in mind once ****, always ****.
And yet you're still here playing it, so it's clearly not that bad. |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 21:01:00 -
[44] - Quote
Number of players mean nothing. Sure, 6000-9000 players concurrently online may seem impressive but that's nothing. On the other hand, several million players in other titles mean nothing as well.
Let's take World of Warcraft and Eve Online as examples. WoW has millions of subscribers compared to Eve's 500,000+ subscribers but the quality of the playerbase is not impressive as one expects. Eve Online on the other hand has a small but highly advanced playerbase who take meta gaming to extreme heights like no other. Much of them are actual professionals with real lives and strong careers who see Eve as an extension of their lives. It's really hard to explain in a few sentences but I can tell you that Eve Online is a very powerful competitor to WoW regardless of how big WoW is with subscription numbers.
DUST is like that. It is meant to work with a specific group of players willing to dedicate themselves to earn their keep rather than get stuck with the monotony of arcade style games. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
178
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Posted - 2013.05.20 21:21:00 -
[45] - Quote
lol to emptying 80 round clip and the person doesn't die..
Sounds like someone has some bad aim.
Lack of sharpshooter hurts the smg a bit too. |
Cinnamon267
The Southern Legion RISE of LEGION
64
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Posted - 2013.05.20 21:28:00 -
[46] - Quote
Quote: I guess it depends on what you consider makes someone a "better" gamer. Several times now, I've caught a heavy as he was in a firefight with one or more of my teammates. I'll unload my clip in his back, get hit markers but just can't finish him. Then he'll direct his attention on me and shred my handsome ass to pieces. Not sure where in that transaction he demonstrated he was a "better" gamer than I.
You are terribad at aiming, it sounds like. Doesn't happen with me and I use standard/advanced gear in pub matches. Your argument isn't helped by "I play now and then", either. You're putting your faults, and, to be honest, the games CQC aiming, at fault. The latter is a perfectly reasonable thing to blame. But, what you're describing sounds like the players inability to do something. |
Richard Sebire
Osmon Surveillance Caldari State
21
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Posted - 2013.05.20 21:29:00 -
[47] - Quote
The SoonGäó is disappearing slowly but surely. The player base will continue to grow as this games main mechanic encourages patience, and rewards for it. I still play Slay in Dust 514's virtual home on the PSN. It's taken me a year and a half and so far I've got 6 levels done. Looks can be deceptive, it's quality that counts, and not forgetting fun. I've ticketed for an account reset, so I can start again, just for the fun of it. 12.000.000 SP wasted? Nope the games just beginning. |
Biven Gumbo
DUST University Ivy League
9
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Posted - 2013.05.20 21:31:00 -
[48] - Quote
I agree with some of the points that the OP made about Dust. In my opinion, this game belongs on a PC, not a console. On a PC, you can play meta games in the forum. You can look at fit spreadsheets. You can use chat clients that are not in game. These are pretty hard to do on the console. These EVE like features belong on a PC.
Currently, it isn't a very good shooter from a mechanical stand point. There are issues that do not exist in most modern shooters. It also currently struggles as an MMO. Right now there is nothing to do but grind. No real status to gain, just grind for SP and ISK. Currently, PC means nothing to most of us.
For a Squad based shooter, the squad mechanics are pretty rough. And because of the way PC works, most of us are stuck in PuB matches, squadding with Rambo, and getting squashed. In an MMO, you can level up in PVE. Here, you level up getting T-bagged by a guy in Protogear. the few times that I have been in good squads, this game was fun. The rest of the time it is just frustrating.
It is a free game. And from what I have learned about EVE, I think that it will get better. I think the OP and I share the same concern...if CCP is banking on the CoD\BF crowd to flock here, it isn't going to happen. Stereo-typically, they will swoop in, max out and leave in a few months.
I see what CCP is trying to do, and I hope they can do it. I don't think that they should have removed the Beta tag quite yet..
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Deadeye Dic
Condotta Rouvenor Gallente Federation
61
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Posted - 2013.05.20 21:32:00 -
[49] - Quote
Laheon wrote:Clyde Night wrote: Wow, okay, the game JUST released. Games are most popular when they just release. On release day, Black Ops had the following playing:
PC - 75,000 PS3 - 80,000 360 - 3,000,000
I'd like to point something out... The Call of Duty series goes back to 2003, with a WW2 shooter. In essence, CoD is a franchise with a large, well-known publisher, and a relatively long lifespan already. It has a pre-existing fanbase stretching back to PS2, and Battlefield stretches back to 2002, with Battlefield 1942. Both franchises have had a huge advertising budget spent on each of them, along with a large fanbase who will buy into the games already. Also, due to the large fanbase, gathering more fans (up to a certain point) is exponential due to word-of-mouth. You're more likely to play a game a friend has recommended than a game you've heard about from the TV. In essence, 9k on release weekend for a little-known shooter with barely any advertising, no pre-existing fanbase and a barely known developer is pretty good. I think Super MNC hit 10k max, and it had a predecessor in MNC, which was fairly popular.
I'd like to point out that CCP has advertised to some 50 million plus people. Dust is currently on the What's New area when you turn your PS on, twice, and is billed as NEW. You argument holds no water when you speak purely on an advertising basis. Furthermore, Dust has been advertised ever since it went into open beta and actually was advertised during the later part of closed beta. There has been plenty of advertising for Dust. Not in the traditional sense, no, but advertising nonetheless. Everyone who owns a PS3 has at the very least seen the Dust Tile on their PS3. And at no time since Open Beta has there been 50 million players playing Dust, much less 100K. So 9K is low for Dust compared to the number of people who have at least seen the Dust Tile.
However, I agree that the real issue is that CCP is comparatively a small company who does everything in house. They don't have big backers like EA or Ubi who have deep pockets. Additionally, EvE has only been advertised on a large scale, once in 10 years, that I can remember, so while MMO gamers may be familiar with EvE, many console players got their first look into when Dust was announced. So as a developer with a 10 year old game, you are right CCP isn't well known across the board when it comes to gamers.
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zeroknexus
DUST University Ivy League
5
|
Posted - 2013.05.20 22:08:00 -
[50] - Quote
Full Metal Kitten wrote:Clyde Night wrote: TL;DR VERSION If everyone had about the same health, and/or the weapons did a decent amount of damage regardless of the weapons tier then this might be funner to play. You are describing an arcade game. DUST 514 was not made for you. I don't mean any disrespect, but I wouldn't wait around to see if your vision for DUST materializes. It won't. I promise you.
Gåæ Gåæ Gåæ This
I thought some might struggle with life in New Eden but the flood of tears on the forums is absolutely frightening. As an Eve vet I feel like a grown up surrounded by an enormous crowd of screaming and crying children, who are being told to calm down which is only fueling further tantrums. I have gone past trying to tell them to calm down by explaining New Eden and I am now just watching with amusement as the tantrums rage around me and the tears flow. Sooner or later they will tire themselves out and accept that this is how New Eden is, grow up (climb the curve) and join the rest of us in the real game. |
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Master Jaraiya
Ultramarine Corp Orion Empire
73
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Posted - 2013.05.20 22:17:00 -
[51] - Quote
Clyde Night wrote:BASSMEANT wrote: it's not the car it's the driver.
you got faced by a better gamer
That's really funny to hear you say considering how much you complained on the MAG forums. I owned you every time I met you by the way, but I'm not going to say who I am. I guess it depends on what you consider makes someone a "better" gamer. Several times now, I've caught a heavy as he was in a firefight with one or more of my teammates. I'll unload my clip in his back, get hit markers but just can't finish him. Then he'll direct his attention on me and shred my handsome ass to pieces. Not sure where in that transaction he demonstrated he was a "better" gamer than I. Also to anyone who reads this I've played CoD less than 5 times my entire life, so stop saying I want to make this game like CoD. I don't even know what CoD is like.
If you pay attention when you target your opponent a percentage pops up telling you how much of your potential damage will be dont to him.
It also tells you what kind of suit your opponent is wearing.
If the suit is beyond your level maybe you shouldn't try to take him.
Although IMHO I think you may be stretching the truth a little here. I'm a heavy you see, so I know what can take me down and what can't. I run in a MLT suit and get taken out by MLT ARs all the time.
Here is what you do not understand.
In a gunfight who could take more damage and kill faster: shooter a(full body armor and M134 minigun) or shooter b(flak jacket and an AR15)?
Now DUST 514 who can take more damage and kill faster shooter a (heavy with hmg) or shooter b (assault with AR) |
Marston VC
SVER True Blood Unclaimed.
254
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Posted - 2013.05.20 22:47:00 -
[52] - Quote
Theres actually a lot of maps that have close range..... This isn't cod where everythings one big cluster kitten |
Succendo
Goonfeet
18
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Posted - 2013.05.20 22:55:00 -
[53] - Quote
Buster Friently wrote:Succendo wrote:Linear power progression is a genuine issue in Dust. Prototfits are qualitatively stronger than basic fits in every way. That's bad shooter design. You can disagree, but you're wrong + stupid. Dust is an MMO, and a shooter. It is a hybrid. It will continue to be a hybrid. It isn't bad design, it's something different. Go away if you want the same old thing, and play the same old thing.
It is bad design. For proper MMOFPS progression design, look at Planetside 2. |
Mad Proffeser
MAJOR DISTRIBUTION
0
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Posted - 2013.05.20 22:56:00 -
[54] - Quote
A good match making system would help with most complaints of pub stomping.Sorted by sp or gear, maybe both. Make it optional though, if noobz want to play with vets so be it.
I remember CCP talking about high, low and null sec being for different things and having different security in each. If that's the planetary conquest battles CCP needs to ramp them up or something to get proto players away from new players. |
BASSMEANT
ZionTCD Unclaimed.
255
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Posted - 2013.05.20 23:00:00 -
[55] - Quote
"games nothing but a zerg close quarters"
that's what ya get because you protoads vaged about getting beat up by militia ar.
they actually think this is how the game is supposed to be.
Peace B |
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