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RINON114
B.S.A.A.
158
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Posted - 2013.05.17 15:45:00 -
[1] - Quote
Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later. |
Buster Friently
Rosen Association
453
|
Posted - 2013.05.17 15:46:00 -
[2] - Quote
RINON114 wrote:Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later. No.
Please go find some other game to fit your AR514 mentality. |
RINON114
B.S.A.A.
159
|
Posted - 2013.05.18 05:56:00 -
[3] - Quote
Buster Friently wrote:RINON114 wrote:Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later. No. Please go find some other game to fit your AR514 mentality. Whoa, slow down there pickle. Sorry I didn't have time to elaborate but seriously, hold onto those presumptuous horses of yours.
The reason I suggested this is because I feel like logistics suits have too much of an advantage over assault, let alone basic medium frames. Sure they don't get a sidearm but they can stack all kinds of modules that negate all their other weaknesses.
Perhaps to further define their role they could lose some high and low slots so they aren't better on the frontline than assault soldiers. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
288
|
Posted - 2013.05.18 06:08:00 -
[4] - Quote
Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) |
RINON114
B.S.A.A.
159
|
Posted - 2013.05.18 06:14:00 -
[5] - Quote
Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1000
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Posted - 2013.05.18 09:08:00 -
[6] - Quote
RINON114 wrote:Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time... Caldari logistics are the problem, carry flux grenades, a laser, or a scrambler rifle. Problem solved. If you see any Minmatar logistics out there tearing stuff up, be sure to catch their names. I want to know what they're doing that I'm apparently not. Instead of nerfing the **** out of everything find ways to beat it outside of holding down R1 and bunny hopping when you run out of ammo.
Now, if you'll excuse me, I'll be putting my super OP hacking bonus that's only relatively good in one game mode to use before all your QQing does turn this game into AR 514.
(wth is wrong with people?) |
Medic 1879
The Tritan Industries RISE of LEGION
340
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Posted - 2013.05.18 09:47:00 -
[7] - Quote
Cosgar wrote:RINON114 wrote:Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time... Caldari logistics are the problem, carry flux grenades, a laser, or a scrambler rifle. Problem solved. If you see any Minmatar logistics out there tearing stuff up, be sure to catch their names. I want to know what they're doing that I'm apparently not. Instead of nerfing the **** out of everything find ways to beat it outside of holding down R1 and bunny hopping when you run out of ammo. Now, if you'll excuse me, I'll be putting my super OP hacking bonus that's only relatively good in one game mode to use before all your QQing does turn this game into AR 514. (wth is wrong with people?)
Totaly agree with Cosgar what is OP about any logi bar the Caldari? Instead of nerfing all logi's because the Cal has a fantastic bonus just remove its bonus and give the assault suits useful bonus's instead. |
RINON114
B.S.A.A.
160
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Posted - 2013.05.18 10:46:00 -
[8] - Quote
Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary. |
David Spd
Isuuaya Tactical Caldari State
18
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Posted - 2013.05.18 11:27:00 -
[9] - Quote
RINON114 wrote:Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later.
The only problem with logistics is that people aren't using the suit for logistics. The suit that should be equally useful is, in fact, a waste of SP, ISK and ***** to be given.
Should the assault suit ever get stats that benefit the assault mentality we may start to see people skill into them. |
Coleman Gray
GunFall Mobilization Covert Intervention
278
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Posted - 2013.05.18 11:30:00 -
[10] - Quote
So any other bright ideas you like to share with the class before we throw you out the airlock? |
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RINON114
B.S.A.A.
160
|
Posted - 2013.05.18 11:39:00 -
[11] - Quote
Coleman Gray wrote:So any other bright ideas you like to share with the class before we throw you out the airlock? Add something to the discussion you ludicrous infant, instead of polishing that tiny glimmer in your pants that you like to kid yourself into believing is any form of an e-peen.
Back to the matter at hand.
Logis were great in chromosone as they weren't the only suit able to fulfil the role. Proto assaults got a second slot and so they seemed to be more balanced but the fact that people are using logistics suits as assault suits is telling me that something is wrong. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1004
|
Posted - 2013.05.18 12:01:00 -
[12] - Quote
RINON114 wrote:Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary.
Do you even Logi, bro?
The problem, is that you're generalizing and throwing fuel on an already dying fire. The addition of the Scrambler Rifle is taking care of the source of the "Logi Gate" issue: Caldari Logistics. (I put it in bold in case if you missed it the first time)
There's been a ton of threads on here on the issue here, here, and here. After we all realized what the real issue was, the (bolding again for you) Caldari Logi because of their overpowered racial bonus, the current sensible members of our community have been discussing the Caldari Logi, and the issue with the Assault class being relatively underpowered here. But, you decided to come along with your unwarranted sense of self entitlement and make yet, another nerf all the logis thread without using the search function.
On the topic of versatility, I'll leave a good quote from another thread on the topic:
NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats, but all those extra slots will cost you more ISK.
Why can't a heavy run at 8m/s? Because it's a heavy.
And if that's not enough to convince you that the Caldari Logistics is the real problem, then let me put it this way. Let's say just because the tactical assault rifle is OP right now, several "ZoMg! NeRf ThE, AR!" threads popped up when it's only the TAR that needs rebalancing. Generalizing doesn't feel too good now does it? Welcome to my world, and excuse me for being a bit pissed off about a dead horse being beaten, injected with nanites, put down and beaten again.
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RINON114
B.S.A.A.
160
|
Posted - 2013.05.18 12:36:00 -
[13] - Quote
Cosgar wrote:RINON114 wrote:Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary. Do you even Logi, bro? The problem, is that you're generalizing and throwing fuel on an already dying fire. The addition of the Scrambler Rifle is taking care of the source of the "Logi Gate" issue: Caldari Logistics. (I put it in bold in case if you missed it the first time) There's been a ton of threads on here on the issue here, here, and here. After we all realized what the real issue was, the (bolding again for you) Caldari Logi because of their overpowered racial bonus, the current sensible members of our community have been discussing the Caldari Logi, and the issue with the Assault class being relatively underpowered here. But, you decided to come along with your unwarranted sense of self entitlement and make yet, another nerf all the logis thread without using the search function. On the topic of versatility, I'll leave a good quote from another thread on the topic: NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats, but all those extra slots will cost you more ISK.
Why can't a heavy run at 8m/s? Because it's a heavy. And if that's not enough to convince you that the Caldari Logistics is the real problem, then let me put it this way. Let's say just because the tactical assault rifle is OP right now, several "ZoMg! NeRf ThE, AR!" threads popped up when it's only the TAR that needs rebalancing. Generalizing doesn't feel too good now does it? Welcome to my world, and excuse me for being a bit pissed off about a dead horse being beaten, injected with nanites, put down and beaten again. Ugh. I'm not asking for a nerf. I might have accidentally implied it in a rushed post between teaching classes but seriously, all this effort to put down a long standing member of the community? Ty, GÇ£broGÇ¥.
And no I don't logi, not anymore but from a logical standpoint they don't seem to have many tradeoffs for all their strengths where the assault suit gets nothing. Thanks for linking me to those threads, but I don't really need them. This was simply a quick thought that I scribbled on the forums before going to bed, ready to be expanded later and all I see is pure asinine defense for the logi instead of reading the true intent which is to make an intermediary.
/done |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1006
|
Posted - 2013.05.18 13:06:00 -
[14] - Quote
RINON114 wrote: Ugh. I'm not asking for a nerf. I might have accidentally implied it in a rushed post between teaching classes but seriously, all this effort to put down a long standing member of the community? Ty, GÇ£broGÇ¥.
And no I don't logi, not anymore but from a logical standpoint they don't seem to have many tradeoffs for all their strengths where the assault suit gets nothing. Thanks for linking me to those threads, but I don't really need them. This was simply a quick thought that I scribbled on the forums before going to bed, ready to be expanded later and all I see is pure asinine defense for the logi instead of reading the true intent which is to make an intermediary.
/done
Allow me to correct you again, but what you were doing was reaching for the idea of a nerf. Whether you used the term or not, but you were the first person to bring up the idea of a nerf here:
RINON114 wrote: Whoa, slow down there pickle. Sorry I didn't have time to elaborate but seriously, hold onto those presumptuous horses of yours.
The reason I suggested this is because I feel like logistics suits have too much of an advantage over assault, let alone basic medium frames. Sure they don't get a sidearm but they can stack all kinds of modules that negate all their other weaknesses.
Perhaps to further define their role they could lose some high and low slots so they aren't better on the frontline than assault soldiers.
Then, you found someone to take the bait and join in on your little indirect "suggestion" and got a little braver here
RINON114 wrote:Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time...
You came across some people with some rationale and tried to backpedal here:
RINON114 wrote:Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary. And now you're trying to save face by hiding behind a shield of benign ignorance and artful dodging to flip my own defense of the now non-issue. Even if you think that my defense is asinine, your thread title has the biggest tell: A problem with logistics?
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RINON114
B.S.A.A.
160
|
Posted - 2013.05.18 13:55:00 -
[15] - Quote
I hope you're not a psychologist because you're entirely wrong. My problem here is that I had only a few minutes to post between teaching today but felt like this was a subject I needed to address. I GÇ£reachedGÇ¥ for the idea of a GÇ£nerfGÇ¥ because I like to keep the discussion going. Can I clarify here?
- I do not want a nerf of logistics. I want clearly defined roles or better yet an intermediary.
There is a problem when logistics can do a better job than an assault suit in all situations though, and you didn't really need to be such a jerk about it. Again, I thank you for bringing my attention to the large discussion already in progress.
To hopefully finish this GÇ£argumentGÇ¥: I wasn't calling you asinine, your defence is perfectly valid. |
Doshneil Antaro
SVER True Blood Unclaimed.
59
|
Posted - 2013.05.18 14:08:00 -
[16] - Quote
Ive said this before, but these type of post keep poping up. All those extra mod slots logis have are used to get the suit stats close to par to that of an unmodded assault. Once the assault is modded, its stats still trump that of the logis. take a proto assault full mod and compare it to that of a proto logi with identical mods plus fill the extra slots with whatever, and you will see the assault is still superior. assault is the best assault class. Logis are used to being outmatched, so we have to build on our individual tactics for survivability. Assualt players that die to logis are just out skilled, as assault players tend to just rush at everything, and tend to use less tactics. Get over the fact that assualt shouldn't be easy mode that you want, get some real skills, then come back with more constructive posts.
That being said, I laughed when I wo so many people go caldari logi. I expect most of those silly assault players that went this route will be assault again once the petitioned respec is up. Once again, these were assault style players looking for an easy mode. |
RINON114
B.S.A.A.
160
|
Posted - 2013.05.18 14:24:00 -
[17] - Quote
Doshneil Antaro wrote:Ive said this before, but these type of post keep poping up. All those extra mod slots logis have are used to get the suit stats close to par to that of an unmodded assault. Once the assault is modded, its stats still trump that of the logis. take a proto assault full mod and compare it to that of a proto logi with identical mods plus fill the extra slots with whatever, and you will see the assault is still superior. assault is the best assault class. Logis are used to being outmatched, so we have to build on our individual tactics for survivability. Assualt players that die to logis are just out skilled, as assault players tend to just rush at everything, and tend to use less tactics. Get over the fact that assualt shouldn't be easy mode that you want, get some real skills, then come back with more constructive posts.
That being said, I laughed when I wo so many people go caldari logi. I expect most of those silly assault players that went this route will be assault again once the petitioned respec is up. Once again, these were assault style players looking for an easy mode. Please understand that this is not a QQ about logi troops, I honestly wish there were more. It's a cry for something to be done about the disparity between the logi and the assault. Thank you for not just jumping entirely down my throat on this one. |
Doshneil Antaro
SVER True Blood Unclaimed.
61
|
Posted - 2013.05.18 14:53:00 -
[18] - Quote
Well my point is valid, as my proto basic med frame (assualt) I had to unlock to get proto logi is superior for killing compared to my logi. Both suits set up identical, plus one extra armor plate on the logi, and the basic still trumps my logi in every stat minus the armor, but still has more combined hp than the logi. better shield hp, shield recharge, stamina, speeds. Until these points are argued, these posts are invalid. |
Cass Barr
Red Star. EoN.
0
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Posted - 2013.05.18 17:22:00 -
[19] - Quote
I run Caldari Logi with (usually) a Tac-AR. I'm a horrible person, I know.
It's not my fault that CCP made 2 Logi suits with a racial bonus that actually helps us do our job. Gallente's is a somewhat close second, but the best equipment in the world doesn't matter if they're dead, so I went with the tank bonus. But considering the very high PG/CPU requirements of properly fitting a Logi, and the fact that CCP nerfed all the equipment skills (they used to lower fitting reqs iirc), Gallente's bonus is definitely useful. Or it would be for me, at least. But the tank bonus is invaluable, considering that logi's are a prime target, and the fact that using an Injector means potentially exposing yourself for up to ten seconds. Not to mention I often have to use my own body to shield the person I just stabbed from the useless sniper up in the hills looking for the only kill he's capable of getting. Meanwhile of course I'm repping the newly revived merc and hoping he's actually bothering to move to cover. So yeah that racial bonus is invaluable for simply accomplishing my job.
As for the AR, I have to kill people. Often. It's far more useful for me to be shooting the reddots during a firefight and repping up afterwards. DPS far exceeds a rep tool's output. Both my DPS and theirs. I also have to make sure nearby enemies are cleaned up or hiding before I pull out the Injector. Now with no sidearm to cover my gun's weakness, do you REALLY think I'm going to use a specialized weapon with significant drawbacks or am I going to use the most versatile weapon I can fit? Seriously there's so many people on these forums that ***** about never getting heals or revives, then turn around and QQ when a Logi kills them b/c they think we should be free kills. Quite frankly, most of the people I kill would have died regardless of which AR I was using. Hell I probably could have used a pistol. They were either looking the wrong way, had ****** aim (or even worse than mine at least), or just playing stupidly. But when I need the AR I want the thing around.
And as for people fitting Logi's to be a pure killer (especially the Caldari QQ magnet), so? There are multiple tools for destroying shields in seconds. If you're too stubborn to use any of them and simply want CCP to do it for you, that's your own damn fault. I promise if people REALLY thought the Caldari shield suits were taking over the world, they'd be carrying Flux grenades more often. But it's not actually THAT big of a problem, apparently, since I don't see them nearly as often as Locus. Hell, I run Flux myself. That or AV, depending on the map and how things are going.
And the other issue regarding the killer bees is that, frankly, the Assault racials suck, with the possible exception of the Amarr's (buff LR range by the way). If you're looking through the assault suit bonuses as I did, and see that none of them looks all that great or even useful, THAT'S A PROBLEM. It's likely MOST of the problem.
W/E though, I'm finished. |
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