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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1000
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Posted - 2013.05.18 09:08:00 -
[1] - Quote
RINON114 wrote:Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time... Caldari logistics are the problem, carry flux grenades, a laser, or a scrambler rifle. Problem solved. If you see any Minmatar logistics out there tearing stuff up, be sure to catch their names. I want to know what they're doing that I'm apparently not. Instead of nerfing the **** out of everything find ways to beat it outside of holding down R1 and bunny hopping when you run out of ammo.
Now, if you'll excuse me, I'll be putting my super OP hacking bonus that's only relatively good in one game mode to use before all your QQing does turn this game into AR 514.
(wth is wrong with people?) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1004
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Posted - 2013.05.18 12:01:00 -
[2] - Quote
RINON114 wrote:Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary.
Do you even Logi, bro?
The problem, is that you're generalizing and throwing fuel on an already dying fire. The addition of the Scrambler Rifle is taking care of the source of the "Logi Gate" issue: Caldari Logistics. (I put it in bold in case if you missed it the first time)
There's been a ton of threads on here on the issue here, here, and here. After we all realized what the real issue was, the (bolding again for you) Caldari Logi because of their overpowered racial bonus, the current sensible members of our community have been discussing the Caldari Logi, and the issue with the Assault class being relatively underpowered here. But, you decided to come along with your unwarranted sense of self entitlement and make yet, another nerf all the logis thread without using the search function.
On the topic of versatility, I'll leave a good quote from another thread on the topic:
NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats, but all those extra slots will cost you more ISK.
Why can't a heavy run at 8m/s? Because it's a heavy.
And if that's not enough to convince you that the Caldari Logistics is the real problem, then let me put it this way. Let's say just because the tactical assault rifle is OP right now, several "ZoMg! NeRf ThE, AR!" threads popped up when it's only the TAR that needs rebalancing. Generalizing doesn't feel too good now does it? Welcome to my world, and excuse me for being a bit pissed off about a dead horse being beaten, injected with nanites, put down and beaten again.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1006
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Posted - 2013.05.18 13:06:00 -
[3] - Quote
RINON114 wrote: Ugh. I'm not asking for a nerf. I might have accidentally implied it in a rushed post between teaching classes but seriously, all this effort to put down a long standing member of the community? Ty, GÇ£broGÇ¥.
And no I don't logi, not anymore but from a logical standpoint they don't seem to have many tradeoffs for all their strengths where the assault suit gets nothing. Thanks for linking me to those threads, but I don't really need them. This was simply a quick thought that I scribbled on the forums before going to bed, ready to be expanded later and all I see is pure asinine defense for the logi instead of reading the true intent which is to make an intermediary.
/done
Allow me to correct you again, but what you were doing was reaching for the idea of a nerf. Whether you used the term or not, but you were the first person to bring up the idea of a nerf here:
RINON114 wrote: Whoa, slow down there pickle. Sorry I didn't have time to elaborate but seriously, hold onto those presumptuous horses of yours.
The reason I suggested this is because I feel like logistics suits have too much of an advantage over assault, let alone basic medium frames. Sure they don't get a sidearm but they can stack all kinds of modules that negate all their other weaknesses.
Perhaps to further define their role they could lose some high and low slots so they aren't better on the frontline than assault soldiers.
Then, you found someone to take the bait and join in on your little indirect "suggestion" and got a little braver here
RINON114 wrote:Martin0 Brancaleone wrote:Just make them slower than assault suits, it worked before uprising.
Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) This is my point exactly really, currently logistics are better for frontline assault and, in fact, better at almost everything, lacking a sidearm isn't the biggest drawback ever unless you're using a sniper rifle. My point here is also to do the exact opposite of Presumptuous Mcgee and stop the AR logistics being king of the field. More later when I have time...
You came across some people with some rationale and tried to backpedal here:
RINON114 wrote:Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There's a reason logi's usually come top of the board and that's not because they're OP, it's because they are far too versatile.
I'm not even suggesting a nerf, not really, what I am suggesting is that there is an intermediary.
Logi's have better CPU and PG but instead of lacking any drawback to not using it for it's intended role, they get a bonus to CPU and PG in unused equipment slots.
Like I said earlier, the point is NOT to nerf the logi, but to have an intermediary. And now you're trying to save face by hiding behind a shield of benign ignorance and artful dodging to flip my own defense of the now non-issue. Even if you think that my defense is asinine, your thread title has the biggest tell: A problem with logistics?
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