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noob cavman
Shadow Company HQ
0
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Posted - 2013.05.20 01:08:00 -
[31] - Quote
The only gripe I have with the scout shotty are,
1) the aiming feels a little numb but that should be sorted in due time
2) the scout proto is more expensive than a assault proto.
But hell , dragonfly with basic shotty and 2 mil red juice has become my go to suit for all games now, will admit most of the time im side charging a red chanting please dont see me please dont seemme oh bugger your looking at me .... |
Superluminal Replicant
Planetary Response Organization
46
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Posted - 2013.05.20 01:23:00 -
[32] - Quote
Skinweave minmatar logistics shotgun/remote explosives fit is much more fun, especially on the domination maps. Also it runs almost as fast as a scout suit.
I use the scout suite shotgun usually just once, at the beginning of the match to rush the objective, and drop an uplink.
Nova sword main weapon would be ******* epic, CCP please add this. |
Kai Wulf
Villore Sec Ops Gallente Federation
1
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Posted - 2013.05.20 01:27:00 -
[33] - Quote
In his latest video, CEOPyrex is starting to get fed up with the aiming issues... http://www.youtube.com/watch?v=lfaaAn9od1A
It looks like he's just rubbish at aiming and he has even admitted that he's not the best at it, but even I have noticed the weird aiming going on. It's like the sensitivity setting is set to random in some games, while working fine in others. |
noob cavman
Shadow Company HQ
0
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Posted - 2013.05.20 01:31:00 -
[34] - Quote
It has to do with how terrible the mouse sensitivity is I believe. Tried it once with the shotty..... never ever EVER again.
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Shotty GoBang
Pro Hic Immortalis RISE of LEGION
11
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Posted - 2013.05.20 01:31:00 -
[35] - Quote
Delirium Inferno wrote:I still think it would be nice if they introduced a variant that had a little more spread.
I agree 100% Delirium. And if they do, I'll be among the first to use it. I've been missing shots all day every day since Uprising.
Isn't there a Dev thread dedicated to new weapon suggestions? Thought for sure I saw something along these lines from CCPWolfman.
+1 to a variant shotgun with increased spread. Very few will claim that Breach SG variants are effective; how about an opposite-of-breach SG? |
bumm baliste
TTCorp
8
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Posted - 2013.05.20 01:34:00 -
[36] - Quote
Orenji Jiji wrote:crazy space 1 wrote:I just went 25/7 with shotguns, and ceoprex goes 48 kills with the shotgun in this video.. one sec I'll fin it. anyways, your wrong http://www.youtube.com/watch?v=CtHoNQSpt20Watch this and really tell me you think shotguns need a buff. In on the other hand speed boosters cost more sp than most skills and yet they resently nerfed how much of a bonus they give. Scouts should be a bit faster with modules fitted. Actually you're wrong. * Shotgun from 4th level takes 3 point blank shots to down STD Assault. * He counts OB into shotgun kills, nice. * He just takes kills from his team mates. That's where majority of his frags came from. * He's playing against noobs that are not noticing shotgun and don't even turn around when he packs two slugs in their back. Try doing that in EU servers, facing full teams of KBM tryhards who turn on a dime and headshot you with their TAC Duvolle.Seriously. Try shotgunning against good players in shield buffed PRO suits. It was viable in previous build, it's not viable now. Damn, it's 100x easier to get them down with SMG. And he even says it in the video you linked, LOL, he says "shotgun is underpowered now". And it's true. You could have two-shot heavies with CRG-3 previous build, you need to point blank STD heavy 4 times now, and you better be hitting his ugly face. He says "get a shotgun, put it on a dragonfly", while his fav suit of the match was Minmi MK0 with complex shield extenders and ADV shotty. And he still managed to die 9 times in that. LOL I used them heavily before and I will say this: shotguns are borked this build. Why? Because it's easier to get kills with knife, than with shotgun, from 1m away. That's why.
I don't disagree with you but I'm gonna leave this here.
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Keeriam Miray
IMPSwarm Negative-Feedback
10
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Posted - 2013.05.20 02:15:00 -
[37] - Quote
Basically shotgun is plasma weapon, not projectile... just exchange "number of pellets" into "area of effect" - that can solve the problem with damage, spread & hitting targets. Shotgun skill instead of reducing spread can expand it, so leveling up will make it easier to use, more deadly at close range.
"plasma does not have a definite shape or a definite volume unless enclosed in a container; unlike gas, under the influence of a magnetic field, it may form structures such as filaments, beams and double layers" |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
95
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Posted - 2013.05.20 02:17:00 -
[38] - Quote
gtfo you havnt seen any boobs. |
Shotty GoBang
Pro Hic Immortalis RISE of LEGION
13
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Posted - 2013.05.20 12:12:00 -
[39] - Quote
Keeriam Miray wrote:Basically shotgun is plasma weapon, not projectile... just exchange "number of pellets" into "area of effect" - that can solve the problem with damage, spread & hitting targets. Shotgun skill instead of reducing spread can expand it, so leveling up will make it easier to use, more deadly at close range. That means anything in "area of effect" will take full damage of plasma shot.
"plasma does not have a definite shape or a definite volume unless enclosed in a container; unlike gas, under the influence of a magnetic field, it may form structures such as filaments, beams and double layers"
+1 for thinking outside the box, Keeriam. A short-range BFG 9000. I like it :-).
boba's fetta wrote:gtfo you havnt seen any boobs.
Not sure how to respond to this, brother. Can someone from Thukker Tribe please help Boba with his English?
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Rainn Ender
L.O.T.I.S. RISE of LEGION
28
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Posted - 2013.05.20 12:48:00 -
[40] - Quote
shotgun is much more difficult to land hits in this build and when it does the damage is laughable on PRO gear but dodging fire and closing the gap is so much easier now in return.
flanking is not a tactic of mine any more, i cannot hit someone dancing around if they are focused on another player. i have to get their attention and play them into my sights using cover and speed because shooting someone directly in the face seems to be the only way to land a hit.
ccp have increased the risk but lowered the reward |
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Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2013.05.20 18:11:00 -
[41] - Quote
OP is dead on with his topic. I played heavily in Beta but took a vacation the last couple of months. Used to run shotgun scout exclusively so specced this way coming into release. SG has definitely taken a beating with a Nerf Bat. Maybe it needed it even, but in conjunction with the Scout Suit and the SG's even greater lack of range makes me think Nova Knifes are the way to go. I haven't tried the Knives since they became non-standard but already specced gallente which would seem a waste.
Anyways, +1 OP as now I have been playing again and can concur with your statements 100%.
Honestly, I think this spec was more balanced a few months ago as you would die a lot but could at least kill a lot as well. Now the only kills I get are mainly from me being super sneaky, which tbh it wouldn't make any difference to what weapon I had at that point as I would've achieved the same results.
The only promising thing I have noticed is the few times you get the one shot kill. This only happens if they have a weak enough suit and you are hugging them however, and even then you must apparently be an immaculate shot as somehow you will barely miss and feel like an idiot. Point to Nova's in those instances.
Give SG's a bit more range please. Also, the hipfire aiming reticle is off, you must actually aim for an imaginary smaller circle inside the aiming reticle circle. Can this be made smaller to reflect the actual spread of the shot? I literally have to imagine a smaller reticle inside the actual one, because it will very easily miss if I dont.
Thanks! |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2013.05.20 18:32:00 -
[42] - Quote
Maybe even increase spread, meaning less projectiles land, and increase dmg for each projectile.
This would reward a very accurate shot, (accurate and close that is), while at least doing SOME dmg for a less than accurate shot.
With an AR having such high capacity and fire rate, you don't have to be accurate to spray and pray, but you get the best results if you are, (head shot bonus and more dmg output per second). Why not do the same for a shotty? Shotty is limited in capacity and range, but should be made up for by the need to not be as accurate at these ranges so that some dmg is done with an inaccurate shot, but you can do MAX dmg output with a precise shot. Hence the "skill" factor.
Seems a fair assessment in mho. |
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