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CPL Bloodstone
SVER True Blood Unclaimed.
67
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Posted - 2013.05.16 15:11:00 -
[1] - Quote
Sorry to say i have petitioned for a refund. Many threads have come down about dropships in general and i feel im going to follow Skihids (sp?) and refund. I will more than likely specialize in one thing like medic and if i have some points left over, might throw a few towards some basic ships for now. For being one of the most fun things to do in dust it has become the most painful experience as well.
Perhaps one day when CCP finishes dealing with QQ over AR & SR's maybe just maybe they will take a look at Dropships and not with the nerf hammer they continually swing at it. All in all im just dissapointed, im not even mad anymore.
Good luck to those who continue to fly fully spec'd into ADS, i applaud you and will cheer when i see you guys flying above and morn you when you are killed by militia forge gun. I will say a little prayer.
"There are old pilots and bold pilots but few if any old-bold pilots" |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
63
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Posted - 2013.05.16 15:18:00 -
[2] - Quote
CPL Bloodstone wrote:Sorry to say i have petitioned for a refund. Many threads have come down about dropships in general and i feel im going to follow Skihids (sp?) and refund. I will more than likely specialize in one thing like medic and if i have some points left over, might throw a few towards some basic ships for now. For being one of the most fun things to do in dust it has become the most painful experience as well.
Perhaps one day when CCP finishes dealing with QQ over AR & SR's maybe just maybe they will take a look at Dropships and not with the nerf hammer they continually swing at it. All in all im just dissapointed, im not even mad anymore.
Good luck to those who continue to fly fully spec'd into ADS, i applaud you and will cheer when i see you guys flying above and morn you when you are killed by militia forge gun. I will say a little prayer.
"There are old pilots and bold pilots but few if any old-bold pilots"
Personally as a long time drop ship pilot myself i fly logistics only, because it can act as an assault (and in many cases even better than an assault) in battle because of the 2 side turrets, all that's missing in the equation are gunners who are skilled. With good gunners however, they have gone 20-0 in my DS while i also reap the assist rewards, and also turret destruction awards. Honestly i truly believe the Eryx (or the other logi) is the only practical (even though it's still way un-practical for profit) way to be a DS pilot. I suggest you convert into Logistics if you really want to still fly, and just sheild tank it like i do. I have an Overdrive injector that allows me to escape out of the battle when i get hit by an FG, i can even get out in time to survive those proto Assault FG's in some cases. I agree with you though that they really ****** up on the assault dropships, because they aren't assault dropships at all. The only thing that in CCP's minds that apparently makes a dropship an "assault dropship" (And because of this deems a 300K boost more than logi???) is because it gets 1 more stupid, useless turret that the pilot can hardly control let alone get kills with. So again, my advice, go logi. |
CPL Bloodstone
SVER True Blood Unclaimed.
69
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Posted - 2013.05.16 15:22:00 -
[3] - Quote
i have some skills into the eryx as well. Fully tanked with dam resist mods and im still one shotted out the sky, 1 million gone poof. Afterburners wont save you, moving around will give you another few seconds. only staying very very high to which almost no WP/ISk rewards..
I ran a few times with some awesome gunners who went 20/0 as well. It was only because the other team was stupid and didn't bring out forge guns. even militia. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
63
|
Posted - 2013.05.16 15:32:00 -
[4] - Quote
CPL Bloodstone wrote:i have some skills into the eryx as well. Fully tanked with dam resist mods and im still one shotted out the sky, 1 million gone poof. Afterburners wont save you, moving around will give you another few seconds. only staying very very high to which almost no WP/ISk rewards..
I ran a few times with some awesome gunners who went 20/0 as well. It was only because the other team was stupid and didn't bring out forge guns. even militia.
I woudn't tank into resist mods, and instead go into extender mods. I have 3 sheild extenders on my Eryx and it can withstand about 4 shots from FG's before loosing its shields, which about 85% of the time gives me enough time to activate my overdrive injector and get out of there. I'm not using an afterburner, just 1 high-slot over-drive injector with PG extenders in my low-slots so it can afford the PG to have 3 sheild extenders and 1 Afterburner |
CPL Bloodstone
SVER True Blood Unclaimed.
69
|
Posted - 2013.05.16 15:49:00 -
[5] - Quote
ive tanked that way as well with 3 extenders and a clarity booster and 2 power plants and max shield skills. I can tank swarms better this build but between railguns and tanks and forges. the risk vs reward is still not there bro. Not QQ just stating facts.
I think most DS pilots are awesome and to the point as well as passionate about flying. They are also very kind in they are willing to help anyone that wants to fly as well as give pointers and such. Its a tight group of excellent players. Shame we are pooped on so much. |
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
14
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Posted - 2013.05.16 16:00:00 -
[6] - Quote
I never could get the damn thing off the ground without crashing it. I applaud anyone I see flying in one for more than a minute. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
320
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Posted - 2013.05.16 16:43:00 -
[7] - Quote
Serimos Haeraven wrote:CPL Bloodstone wrote:i have some skills into the eryx as well. Fully tanked with dam resist mods and im still one shotted out the sky, 1 million gone poof. Afterburners wont save you, moving around will give you another few seconds. only staying very very high to which almost no WP/ISk rewards..
I ran a few times with some awesome gunners who went 20/0 as well. It was only because the other team was stupid and didn't bring out forge guns. even militia. I woudn't tank into resist mods, and instead go into extender mods. I have 3 sheild extenders on my Eryx and it can withstand about 4 shots from FG's before loosing its shields, which about 85% of the time gives me enough time to activate my overdrive injector and get out of there. I'm not using an afterburner, just 1 high-slot over-drive injector with PG extenders in my low-slots so it can afford the PG to have 3 sheild extenders and 1 Afterburner Resistance mods increase your effective health, not your actual health. This not only improves how you take shots, it also affects how you rep. This means (with a 15% resist mod) that for every point you rep, you gain 1.17 effective health. In short, you're repping like your health sucks, but as a whole your health is decent. It's not as good as if you'd put extenders on it, but resist mods take astronomically less power grid than an extender, meaning you can fit something else in those lows if you want. For example, my Python has 2 proto damage mods, 2 proto extenders, a proto amplifier, a proto booster, and 3 proto missile launchers. You can tweak that to make it more tanky by adding PDU's in the lows, and if you really have no care for offensive capabilities then you can go for a pure buffer tank. |
ladwar
Dead Six Initiative Lokun Listamenn
416
|
Posted - 2013.05.16 16:58:00 -
[8] - Quote
I hate to bring this up but from the view of a tanker the ADS is like the enforcer tanks, while pretty and you get more DPS just really are not worth skilling into without a set goal in mind and a set exit plan to return your pricey tool for when the right time to use it again while in the mean time go back to your normal setup. there will be a very very few who can ran it as a normal setup but most won't be able to. |
Skihids
The Tritan Industries RISE of LEGION
1329
|
Posted - 2013.05.16 17:03:00 -
[9] - Quote
The Eryx is definately better than the Python as far as usability is concerned, but it handles like a pig. I put a Jovian prop mod on to improve handling, but it's still a real slow moving bus. You just don't have the time to get out of dodge once you start taking hits most of the time, and that's even if you run the moment you notice the first shot. An afterburner is a requirement, but then that requires a high slot which reduces your passive defense.
I've been playing around in Domination with an Eryx equiped with the top of the line active scanner, two Azeotropic Shield extenders, one Light Clarity Ward Shield booster in the highs, and a Jovian prop mod and a Local Power Diagnostics mod in the lows.
I hover over the objective, activate the scanner, and wait for gunners to spawn. It worked out well on the open city map the one time I got it, but that may have been due to our team stomping the other. Skim Junction was more challenging due to having to hover inside the tall walls. The slow accelleration of the Eryx even with the Jovian mod meant that somone with a FG had a good chance of taking me out before I could escape. Swarms weren't so much of a threat if it was one player, but if two or three got into the act I didn't get away.
I suppose I could have increased my survivability by hovering at the height of the city walls, but then the scanner would have been usesless due to its radial nature. Gunners are also more accurate if you get them closer to their targets, and the low level hover let me position accurately over the objective for spawners to jump out.
The one time I tried it out on Line Harvest I was nearly taken out by a FG on the table top before I could do anything. I ran and recalled it.
Overall, I think that was the most effective use of a DS as far as helping my team goes. Providing a spawn point, gun platform, and enemy position report all in one package is about as logistical as you can get.
The problem is it wasn't practical given the losses I suffered, up to two ships in a match at times. I could have increased my survivability if I swapped out the scanner for an AB, but then I lose one third of utility of the ship.
Has anyone else played around with fits in Domination? |
gbghg
L.O.T.I.S. RISE of LEGION
1679
|
Posted - 2013.05.16 17:32:00 -
[10] - Quote
Tried double stacking jovians on an eryx, improved the accerlation hugely but I don't think the loss of tank is entirely worth it. And I've gotten burned badly with some useless bluedots in an eryx, idiot gunners shot a blaster installation and that thing ripped through me. Have to recommend putting joves on a ADS though, makes the python go so fast. And I might spec into LLAV's after the respec, give myself a cheaper way of helping my team than flying a pi+Ķata. |
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Garrett Blacknova
Codex Troopers
3051
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Posted - 2013.05.16 17:44:00 -
[11] - Quote
Halador Osiris wrote:Resistance mods increase your effective health, not your actual health. This not only improves how you take shots, it also affects how you rep. This means (with a 15% resist mod) that for every point you rep, you gain 1.17 effective health. In short, you're repping like your health sucks, but as a whole your health is decent. It's not as good as if you'd put extenders on it, but resist mods take astronomically less power grid than an extender, meaning you can fit something else in those lows if you want. For example, my Python has 2 proto damage mods, 2 proto extenders, a proto amplifier, a proto booster, and 3 proto missile launchers. You can tweak that to make it more tanky by adding PDU's in the lows, and if you really have no care for offensive capabilities then you can go for a pure buffer tank. Worth mentioning, because of how they work, Resistance Amps are hit HARD by stacking penalties. With most things, they say never to stack more than 3, with resistance, it's probably not worth having more than 2. |
Skihids
The Tritan Industries RISE of LEGION
1329
|
Posted - 2013.05.16 17:50:00 -
[12] - Quote
gbghg wrote:Tried double stacking jovians on an eryx, improved the accerlation hugely but I don't think the loss of tank is entirely worth it. And I've gotten burned badly with some useless bluedots in an eryx, idiot gunners shot a blaster installation and that thing ripped through me. Have to recommend putting joves on a ADS though, makes the python go so fast. And I might spec into LLAV's after the respec, give myself a cheaper way of helping my team than flying a pi+Ķata.
Yeah, blue dot gunners are "hit or miss". I try to never expose myself to enemy turrets with a blue dot in my ship just for that reason. My main purpose of bringing the Eryx was to have a mobile spawn point directly over the objective but it wasn't taken advantage of nearly as often as I would have hoped. I blame the cluster spawn mechanism because people probably want to spawn with the blob for saftey.
I'll try the Joves on the ADS while I still have it. I loved the agile responsiveness of Precursor and that might just duplicate it. |
CPL Bloodstone
SVER True Blood Unclaimed.
71
|
Posted - 2013.05.16 18:19:00 -
[13] - Quote
a lot of the things mentioned on here i have tried. if you aren't pub stomping its not worth bring out period. I liked being a mobile cru platform but in the end im getting the short end of the stick. I accept that. My cash is running out faster than i can make it as most of my Eryx run about 1 mil and ADS run about 1.8 mil. I did buy the elite merc pack and have a way of earning some cash. So i fly until i lose a ship (usually 1-3 rounds) then run 10 infantry rounds.
Ill keep doing this till i get my respec then chiao. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
63
|
Posted - 2013.05.16 18:22:00 -
[14] - Quote
Believe me i know there are still many problems with being a DS pilot (my topic with 9 pages and a dev reply will show) there is no way to make money right now by being a DS pilot, however, you can still contribute a lot to your team in PC's and skirms by being that useful pilot who can drop units where they need to be, and that's my role in dust right now. |
martinofski
Rebelles A Quebec Orion Empire
102
|
Posted - 2013.05.16 18:26:00 -
[15] - Quote
I have seen an assault DS last night, we shoot him my and another guy. My DAU assault forge and his swarm...couldn't bring the thing down.
Grats to the pilot, he was shooting jeep in movements, infantry and turrets with good enough precision. Flying low, pulling away fast.
If he way a high end dropship, it was damn good I would say.
My comments aren't really constructive as I didn't skill any, but I would say from a forge gunner which it the DS about 4-5 shots, it didn't go through is shield. Even though a swarm was also hitting. Probably militia swarm.
Normal DS, just not any reason(WP wise) to fly that around I guess.
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gbghg
L.O.T.I.S. RISE of LEGION
1679
|
Posted - 2013.05.16 18:49:00 -
[16] - Quote
Skihids wrote:gbghg wrote:Tried double stacking jovians on an eryx, improved the accerlation hugely but I don't think the loss of tank is entirely worth it. And I've gotten burned badly with some useless bluedots in an eryx, idiot gunners shot a blaster installation and that thing ripped through me. Have to recommend putting joves on a ADS though, makes the python go so fast. And I might spec into LLAV's after the respec, give myself a cheaper way of helping my team than flying a pi+Ķata. Yeah, blue dot gunners are "hit or miss". I try to never expose myself to enemy turrets with a blue dot in my ship just for that reason. My main purpose of bringing the Eryx was to have a mobile spawn point directly over the objective but it wasn't taken advantage of nearly as often as I would have hoped. I blame the cluster spawn mechanism because people probably want to spawn with the blob for saftey. I'll try the Joves on the ADS while I still have it. I loved the agile responsiveness of Precursor and that might just duplicate it. Yeah I wouldn't double stack them in the lows on the ADS, it makes it feel kinda weird and doesn't feel like it offers a huge bonus over just one. And CPL if your ADS cost that much I assume your running 3 proto turrets, don't do that, honestly how often do you use the side turrets on an ADS? And it just increases your losses when you go down. |
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