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Zero Harpuia
WarRavens
454
|
Posted - 2013.05.15 18:23:00 -
[1] - Quote
OHMYGODHEUSEDTHETWORD. Head for the hills!
In all seriousness, I just want to start some tank players and AV players chatting about the average speed of the HAV. I find it to be a bit fast, and if they decided to add some HitPoints to them in exchange for some speed, I'd like that. Thing is, I'm not a tank pilot anymore, nor am I the Forge Gunner I used to be, so I have no say in the matter beyond 'that guy that got gun down by a tank that one time' so lets get the ball rolling.
Or at least, can we discuss the uses of Stasis Webbifiers in the context of DUST514? Maybe Equipment, maybe a vehicle module? A mine? A repair tool like device? A sidearm? |
Mobius Wyvern
BetaMax. CRONOS.
1526
|
Posted - 2013.05.15 18:26:00 -
[2] - Quote
Zero Harpuia wrote:OHMYGODHEUSEDTHETWORD. Head for the hills!
In all seriousness, I just want to start some tank players and AV players chatting about the average speed of the HAV. I find it to be a bit fast, and if they decided to add some HitPoints to them in exchange for some speed, I'd like that. Thing is, I'm not a tank pilot anymore, nor am I the Forge Gunner I used to be, so I have no say in the matter beyond 'that guy that got gun down by a tank that one time' so lets get the ball rolling. They don't actually move that fast, man. I was actually somewhat impressed that tanks in this game can move at a reasonable speed, unlike in so many other shooters that feature them.
The other factor is how long it takes them to accelerate. They aren't exactly nimble enough to evade your Plasma Cannon shot from point-blank, if that's what you're worried about.
Also, the last thing we need is any vehicle suffering a speed reduction while the Forge Gun is still practically instant-hit and capable of 2-3 shotting any HAV if you use the Breach. |
Zero Harpuia
WarRavens
454
|
Posted - 2013.05.15 18:36:00 -
[3] - Quote
Mobius Wyvern wrote:Zero Harpuia wrote:OHMYGODHEUSEDTHETWORD. Head for the hills!
In all seriousness, I just want to start some tank players and AV players chatting about the average speed of the HAV. I find it to be a bit fast, and if they decided to add some HitPoints to them in exchange for some speed, I'd like that. Thing is, I'm not a tank pilot anymore, nor am I the Forge Gunner I used to be, so I have no say in the matter beyond 'that guy that got gun down by a tank that one time' so lets get the ball rolling. They don't actually move that fast, man. I was actually somewhat impressed that tanks in this game can move at a reasonable speed, unlike in so many other shooters that feature them. The other factor is how long it takes them to accelerate. They aren't exactly nimble enough to evade your Plasma Cannon shot from point-blank, if that's what you're worried about. Also, the last thing we need is any vehicle suffering a speed reduction while the Forge Gun is still practically instant-hit and capable of 2-3 shotting any HAV if you use the Breach. I see you edited the OP, and I am ALL about some webs. If they put in capacitors for vehicles, I'd love to see cap-drain grenades too. Ewar would add a lot more spice to the combat.
Yea, the forums ate my thread, but when I grabbed the draft it didn't have the webifier portion :l
I'd really like to see webbifier as a sidearm, get a Scout to tackle the tank so the Heavies can catch up to the HAV and grind it to dust. Requires teamwork to get the vehicle, and it doesn't equate to a permanent nerf to the tank like a lower speed cap would. Also, capacitors would be nice, as would limited ammunition. |
Iron Wolf Saber
Den of Swords
4117
|
Posted - 2013.05.15 18:39:00 -
[4] - Quote
Long long time ago well before the chomosome CCP Wolfman did mention a webifier mine. |
Zero Harpuia
WarRavens
454
|
Posted - 2013.05.15 18:43:00 -
[5] - Quote
Iron Wolf Saber wrote:Long long time ago well before the chomosome CCP Wolfman did mention a webifier mine.
I remember like it was yesterday, back when I used golden Hoovs with so much HP and an Ishukone Assault Forge... wish they'd get back to these kind of things that make EVE EVE rather than worrying about more SPACE versions of modern firearms. Would still prefer it as an overheating sidearm though, useable on dropsuits and vehicles. |
Fro Diesel
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.05.15 18:44:00 -
[6] - Quote
I'm a forge gunner. From my point of view tank speed is fine. I use a 9k330 most times which can take out tanks fairly well. Especially in combo with an av grenade or two. At range though tanks most times can duck and cover before I can pop the cherry. Unless they are mlt then they are toast. To me that is the right balance. As a tanker if you get close enough to get grenaded you are doing it wrong or you just got out played, learn from the loss. If you are at range and are fitted well you should survive long enough to find cover. If you can't you probably got out played. I still think tanks could use a slight buff to hp. Maybe not base but give them slightly better plates and extenders. I should not be chasing away a proto fit tank solo. It should take 2 av or 1 full protoav to scare a proto tank and 2 proto or 3+ av to destroy one. |
The Robot Devil
BetaMax. CRONOS.
229
|
Posted - 2013.05.15 18:44:00 -
[7] - Quote
I would like to see it implemented like the rep/transfer from a vehicle and small less powerful mine types. Vehicle drivers and infantry could work together and make it difficult for other vehicles.
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crazy space 1
Krullefor Organization Minmatar Republic
1147
|
Posted - 2013.05.15 18:52:00 -
[8] - Quote
Tanks really do move fast
We need webs |
Cyrius Li-Moody
The Unholy Legion of Darkstar DARKSTAR ARMY
69
|
Posted - 2013.05.15 18:57:00 -
[9] - Quote
Sometimes I'll get a tank down to critical and it'll jet off. Then be on THE OTHER SIDE OF THE MAP in a blink of an eye practically fully repaired. It's mind boggling. How tanks can move at the pace of an LAV is beyond me. Webs are definitely needed for those slippery tanks. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.15 19:00:00 -
[10] - Quote
The Robot Devil wrote:I would like to see it implemented like the rep/transfer from a vehicle and small less powerful mine types. Vehicle drivers and infantry could work together and make it difficult for other vehicles.
I like the idea of a vehicle mounted webby, but I don't like the lifespan prospects of a tank-tackling LAV. Not saying we shouldn't have vehicle ones, but we should have both vehicle and infantry ones at least for testing purposes. |
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Fro Diesel
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.05.15 19:01:00 -
[11] - Quote
To add to the webbie discussion I think they would be great. I personally would like to see them in 2 flavors. The first being a deployable much like a (haven't played eve in forever so this may be wrong) warp scrambler. It would be destroyable but could beplaced ontop of a low building or behind an object preventing the tank from ppopping it. This one could be a low penalty, like 15% max speed debuf Iinside of its radius of say 10m, skilling into them could increase the radius maybe.The second would be a weapon slot variant. I would say light slot similar to a webbifier in eve. This version I would say max range 60 m with a massive 50% speed debuff. It should have an overheat type limiting factor. I would think 10 seconds worth of active time and a 15 second cooldown. If the target breaks range or los the effect breaks. Weapon must stay aimed at the hit box for effect to stay active |
Garrett Blacknova
Codex Troopers
2989
|
Posted - 2013.05.15 19:05:00 -
[12] - Quote
You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime. |
Garrett Whetshaft
Hateful Munitions Totally Consensual
43
|
Posted - 2013.05.15 19:11:00 -
[13] - Quote
Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime.
+1
I like your style, don't meet many Garrett's in New Eden, Kudos |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.15 19:18:00 -
[14] - Quote
Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime.
I don't want 'my' tank to have more EHP in exchange for speed. How about you read the entire OP before you try to feed your like received e-peen? |
crazy space 1
Krullefor Organization Minmatar Republic
1147
|
Posted - 2013.05.15 19:18:00 -
[15] - Quote
Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime. They are still to fast compared to tanks today, that's ok but since tanks are so fast we need equipment that webs |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.15 19:20:00 -
[16] - Quote
crazy space 1 wrote:Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime. They are still to fast compared to tanks today, that's ok but since tanks are so fast we need equipment that webs
This guy gets it, danke. |
Garrett Blacknova
Codex Troopers
2991
|
Posted - 2013.05.15 19:39:00 -
[17] - Quote
Zero Harpuia wrote:Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime. I don't want 'my' tank to have more EHP in exchange for speed. How about you read the entire OP before you try to feed your like received e-peen? Oh, I'm sorry. I wasn't intending for that post to be taken seriously.
I'm kind of overdue on sleep right now. I'm sometimes a bit more stupid than usual in this state. I'll try and have a more sensible reply for you later. And yes, I did read the whole post, but I'll admit I'm a bit hazy on the details right now, which is why I didn't give you a sensible reply yet. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.15 22:43:00 -
[18] - Quote
Garrett Blacknova wrote:Zero Harpuia wrote:Garrett Blacknova wrote:You want your tank to have more HP at the cost of speed.
Have you heard of "Armour Plates" yet?
They're wonderful things, take up a low slot. They give you extra HP at the cost of speed. Check them out sometime. I don't want 'my' tank to have more EHP in exchange for speed. How about you read the entire OP before you try to feed your like received e-peen? Oh, I'm sorry. I wasn't intending for that post to be taken seriously. I'm kind of overdue on sleep right now. I'm sometimes a bit more stupid than usual in this state. I'll try and have a more sensible reply for you later. And yes, I did read the whole post, but I'll admit I'm a bit hazy on the details right now, which is why I didn't give you a sensible reply yet. Totally understandable. I found myself making a 'remove Assault Rifles' thread last build under the effects of sleep deprivation, so I get it quite well. I'll be looking forward to your ideas on the subject, especially on the Webbifiers. My afterthought appears to be more threadworthy than the initial posting idea. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.15 22:50:00 -
[19] - Quote
Fro Diesel wrote:To add to the webbie discussion I think they would be great. I personally would like to see them in 2 flavors. The first being a deployable much like a (haven't played eve in forever so this may be wrong) warp scrambler. It would be destroyable but could beplaced ontop of a low building or behind an object preventing the tank from ppopping it. This one could be a low penalty, like 15% max speed debuf Iinside of its radius of say 10m, skilling into them could increase the radius maybe.The second would be a weapon slot variant. I would say light slot similar to a webbifier in eve. This version I would say max range 60 m with a massive 50% speed debuff. It should have an overheat type limiting factor. I would think 10 seconds worth of active time and a 15 second cooldown. If the target breaks range or los the effect breaks. Weapon must stay aimed at the hit box for effect to stay active
I like where this is going, now to flesh it out. Stacking stationary ones on top of each other is an obvious no-no, and stacking the personal ones would be far too powerful, but do the stationary ones stack with the personal ones? What should they increase with skill and meta-level? Range, de-buff percentage, time to overheat, number held? Will it have self damage for overheat?
Another idea, webbie patch. Think the sapper from TF2, but for vehicles. Get up to the vehicle's weakpoint, the hood for the LAV, the rear exhaust for the HAV, the *classified* of the MAV, and place it. Lowers speed by 10%std-20%prototype, needs to be shot off by a friendly, and most importantly DOES NOT STACK with other webbies. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
284
|
Posted - 2013.05.16 00:12:00 -
[20] - Quote
EWAR equipment would be nice. Imagine a little hack tool that you can place on a tank, go through a timer and then use the hack tool to overheat the tanks guns.....
Now wouldnt that be amazing to see. A tank pinning down a squad when all of a sudden a mad logi makes the hack and shut down all of those guns.....
However as the webifier perhaps it could be a dropship tool? Float above the tank activate and then watch as your target is anhilated. However Tanks would need to get something back.
Like Seige Modules! |
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CharCharOdell
Ametat Security Amarr Empire
78
|
Posted - 2013.05.16 01:22:00 -
[21] - Quote
With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP. |
CharCharOdell
Ametat Security Amarr Empire
78
|
Posted - 2013.05.16 01:24:00 -
[22] - Quote
Fro Diesel wrote:I'm a forge gunner. From my point of view tank speed is fine. I use a 9k330 most times which can take out tanks fairly well. Especially in combo with an av grenade or two. At range though tanks most times can duck and cover before I can pop the cherry. Unless they are mlt then they are toast. To me that is the right balance. As a tanker if you get close enough to get grenaded you are doing it wrong or you just got out played, learn from the loss. If you are at range and are fitted well you should survive long enough to find cover. If you can't you probably got out played. I still think tanks could use a slight buff to hp. Maybe not base but give them slightly better plates and extenders. I should not be chasing away a proto fit tank solo. It should take 2 av or 1 full protoav to scare a proto tank and 2 proto or 3+ av to destroy one.
I love you. |
Garrett Blacknova
Codex Troopers
3004
|
Posted - 2013.05.16 01:49:00 -
[23] - Quote
I'm back, and this time, I've had a chance to actually get some rest. Unfortunately, not as much as I'd have liked, but anyway... I feel conscious again. So... Re-reading OP.
Zero Harpuia wrote:OHMYGODHEUSEDTHETWORD. Head for the hills!
In all seriousness, I just want to start some tank players and AV players chatting about the average speed of the HAV. I find it to be a bit fast, and if they decided to add some HitPoints to them in exchange for some speed, I'd like that. Thing is, I'm not a tank pilot anymore, nor am I the Forge Gunner I used to be, so I have no say in the matter beyond 'that guy that got gun down by a tank that one time' so lets get the ball rolling.
Or at least, can we discuss the uses of Stasis Webbifiers in the context of DUST514? Maybe Equipment, maybe a vehicle module? A mine? A repair tool like device? A sidearm? To be fair, average speed isn't significantly different from the average speed of a real-world tank. And the top speed you can get with a speed-tanked HAV isn't much different from the best a real-world tank can manage. But in saying that, game balance does need to be considered. Webifiers have been sort-of confirmed, and it's been hinted that they'll be Equipment (something beginning with "W").
If a Webifier is an equipment item that functions like the Repair Tool, I'd be VERY interested in seeing it used in battle. Get in close, lock on, and the enemy tank is slowed down massively (reduced movement, turret turn rate, fire rate, shield regen, everything). But you not only have to get close, you have to STAY close, making it a very risky option. Leave the enemy tank exposed to your team's AV weapons - or maybe toss an AV grenade then Web before they can outpace the blast.
The other possibility is that they make Webifier mines that have a limited duration effect once activated, whether remote triggered or Prox. This would probably be more user-friendly, but I'd prefer to see a more squad-based approach with an active Equipment item.
Although I do think I was onto a legitimate point in my less-than-coherent state before - giving us the freedom to choose speed tanking over HP tanking is an important option - buffing your speed and using that to be a difficult target SHOULD be a viable option, particularly if/when Enforcers become a viable option. They're designed to be low-defense high-attack. Why not use the passives in place of damage mods, then speed-tank so you're a fast-moving, hard-hitting platform that dies as soon as someone gets a line on you? Allowing for a greater variety of options isn't a bad thing. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.16 04:06:00 -
[24] - Quote
CharCharOdell wrote:With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP.
Your argument against having webbifiers is that they'd get you killed? That's kinda the point. In EVE we have tacklers who are supposed to bum rush a target and put a 'point and web' on them, which means they need to put a point of Warp Scrambler on the target along with a Stasis Webbifier to prevent the target from warping out and flying freely. If the enemy is coordinated enough to do such, you deserve death, and you deserve it swiftly. To put it in DUST terms if you let an infantry guy stroll up to you and web you, you deserve to be shelled into the ground. This module probably won't even give any kind of WP if DShips are anything to go by so the only people using them will be the same that use DShips: those that want to win/have a deepseated hatred of tanks.
In short, we need these tools to help kill you. Saying we don't need them because they'd help kill you is mildly dumb. |
Garrett Blacknova
Codex Troopers
3016
|
Posted - 2013.05.16 04:26:00 -
[25] - Quote
Zero Harpuia wrote:CharCharOdell wrote:With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP. Your argument against having webbifiers is that they'd get you killed? That's kinda the point. In EVE we have tacklers who are supposed to bum rush a target and put a 'point and web' on them, which means they need to put a point of Warp Scrambler on the target along with a Stasis Webbifier to prevent the target from warping out and flying freely. If the enemy is coordinated enough to do such, you deserve death, and you deserve it swiftly. To put it in DUST terms if you let an infantry guy stroll up to you and web you, you deserve to be shelled into the ground. This module probably won't even give any kind of WP if DShips are anything to go by so the only people using them will be the same that use DShips: those that want to win/have a deepseated hatred of tanks. In short, we need these tools to help kill you. Saying we don't need them because they'd help kill you is mildly dumb. At the moment, you DON'T need those tools to kill tanks.
That's the problem. If and when we get Webifiers, tanks will need something extra to balance them out. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.16 04:50:00 -
[26] - Quote
Garrett Blacknova wrote:Zero Harpuia wrote:CharCharOdell wrote:With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP. Your argument against having webbifiers is that they'd get you killed? That's kinda the point. In EVE we have tacklers who are supposed to bum rush a target and put a 'point and web' on them, which means they need to put a point of Warp Scrambler on the target along with a Stasis Webbifier to prevent the target from warping out and flying freely. If the enemy is coordinated enough to do such, you deserve death, and you deserve it swiftly. To put it in DUST terms if you let an infantry guy stroll up to you and web you, you deserve to be shelled into the ground. This module probably won't even give any kind of WP if DShips are anything to go by so the only people using them will be the same that use DShips: those that want to win/have a deepseated hatred of tanks. In short, we need these tools to help kill you. Saying we don't need them because they'd help kill you is mildly dumb. At the moment, you DON'T need those tools to kill tanks. That's the problem. If and when we get Webifiers, tanks will need something extra to balance them out.
Don't tanks have afterburners? |
Garrett Blacknova
Codex Troopers
3019
|
Posted - 2013.05.16 05:08:00 -
[27] - Quote
Zero Harpuia wrote:Don't tanks have afterburners? Not if they want to survive more than one Forge Gunner. |
The Robot Devil
BetaMax. CRONOS.
238
|
Posted - 2013.05.16 05:16:00 -
[28] - Quote
CharCharOdell wrote:With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP.
Get support vehicles to support your HAV and it will not be so bad. HAVs are not stand alone islands they need support from a team not just good driver. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
453
|
Posted - 2013.05.16 05:20:00 -
[29] - Quote
Consider the fact that Mercs run at 25 kph before you complain about tanks. All things in proportion. |
Zero Harpuia
WarRavens
455
|
Posted - 2013.05.16 05:58:00 -
[30] - Quote
Garrett Blacknova wrote:Zero Harpuia wrote:Don't tanks have afterburners? Not if they want to survive more than one Forge Gunner.
I'm not quite getting it. They'd need the afterburner to counter stasis, but to nullify the possibility of being webbed they'd need to give up something, in this case armor. It seems fair enough to me. Tangentially related, how many Forge Gunners is a tank supposed to be able to survive? |
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