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CharCharOdell
Ametat Security Amarr Empire
78
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Posted - 2013.05.16 01:22:00 -
[1] - Quote
With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP. |
CharCharOdell
Ametat Security Amarr Empire
78
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Posted - 2013.05.16 01:24:00 -
[2] - Quote
Fro Diesel wrote:I'm a forge gunner. From my point of view tank speed is fine. I use a 9k330 most times which can take out tanks fairly well. Especially in combo with an av grenade or two. At range though tanks most times can duck and cover before I can pop the cherry. Unless they are mlt then they are toast. To me that is the right balance. As a tanker if you get close enough to get grenaded you are doing it wrong or you just got out played, learn from the loss. If you are at range and are fitted well you should survive long enough to find cover. If you can't you probably got out played. I still think tanks could use a slight buff to hp. Maybe not base but give them slightly better plates and extenders. I should not be chasing away a proto fit tank solo. It should take 2 av or 1 full protoav to scare a proto tank and 2 proto or 3+ av to destroy one.
I love you. |
CharCharOdell
Ametat Security Amarr Empire
81
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Posted - 2013.05.16 16:04:00 -
[3] - Quote
Zero Harpuia wrote:Garrett Blacknova wrote:Zero Harpuia wrote:CharCharOdell wrote:With speed governors removed, the M1A2 Abrams travels up to 100km/hr. Tanks on this game have less speed and armor than they should. Do not introduce webifiers BC that'll kill tanks ability to get away and with 6000HP, they'll be obsolete. Until we have tanks that can fit 10,000 HP and reppers/boosters, webifiers cannot be added; nor can speed be reduced AGAIN. Those of us whostill tank barely manage to keep our vehicles alive when there is ANY AV around. We need speed. We need more speed if we cacan't have HP. Your argument against having webbifiers is that they'd get you killed? That's kinda the point. In EVE we have tacklers who are supposed to bum rush a target and put a 'point and web' on them, which means they need to put a point of Warp Scrambler on the target along with a Stasis Webbifier to prevent the target from warping out and flying freely. If the enemy is coordinated enough to do such, you deserve death, and you deserve it swiftly. To put it in DUST terms if you let an infantry guy stroll up to you and web you, you deserve to be shelled into the ground. This module probably won't even give any kind of WP if DShips are anything to go by so the only people using them will be the same that use DShips: those that want to win/have a deepseated hatred of tanks. In short, we need these tools to help kill you. Saying we don't need them because they'd help kill you is mildly dumb. At the moment, you DON'T need those tools to kill tanks. That's the problem. If and when we get Webifiers, tanks will need something extra to balance them out. Don't tanks have afterburners?
No. |
CharCharOdell
Ametat Security Amarr Empire
81
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Posted - 2013.05.16 16:22:00 -
[4] - Quote
Zero Harpuia wrote:Operative 1171 Aajli wrote:Tanks have to pick up speed and there are no gates. So, no. Do not add stupid gate camp crap to this game. Webbifiers are not 'gate camp crap' they are the bread and butter of combat across New Eden... well the butter anyway, with the bread being Warp Scramblers. Give me one good reason why Webbifiers shouldn't be in this game? They would add a unique flair to DUST, we'd finally have a tool that can't be dumbed down to SPACE 'modern firearm'.
Because tanks are a;ready too easy to kill (5000 HP...really? O.o) We'd need a massive boost to PG to make tanks survivable. When I get a passive 50% boost to PG, i wont mind webifiers. |
CharCharOdell
Ametat Security Amarr Empire
81
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Posted - 2013.05.16 16:23:00 -
[5] - Quote
In short, we need these tools to help kill you. Saying we don't need them because they'd help kill you is mildly dumb.[/quote] At the moment, you DON'T need those tools to kill tanks.
That's the problem. If and when we get Webifiers, tanks will need something extra to balance them out.[/quote]
Don't tanks have afterburners?[/quote]
No.[/quote] Yes. Yes they do.[/quote]
Afterburners make things go fast than their top speed. The nitros only bring them to their maximum possible speed. However, they require a lot of PG- PG we dont have.
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CharCharOdell
Ametat Security Amarr Empire
81
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Posted - 2013.05.16 16:53:00 -
[6] - Quote
Zero Harpuia wrote:CharCharOdell wrote:Zero Harpuia wrote:Operative 1171 Aajli wrote:Tanks have to pick up speed and there are no gates. So, no. Do not add stupid gate camp crap to this game. Webbifiers are not 'gate camp crap' they are the bread and butter of combat across New Eden... well the butter anyway, with the bread being Warp Scramblers. Give me one good reason why Webbifiers shouldn't be in this game? They would add a unique flair to DUST, we'd finally have a tool that can't be dumbed down to SPACE 'modern firearm'. Because tanks are a;ready too easy to kill (5000 HP...really? O.o) We'd need a massive boost to PG to make tanks survivable. When I get a passive 50% boost to PG, i wont mind webifiers. What skill could possibly give you a 50% bonus to PG? Also, if you need more PG equip PG modules, some of those even buff your shields as a bonus. They changed that one skill from PG bonus to PG module fitting bonus to get you to use them, so try them out. Kinda a **** move to change the skill without changing the description, but post respec I'm sure most is forgiven. Also, 5000 HP Total is 4 Assault Forge Gun blasts, which takes 10 seconds to fire. I'm not counting Hvy Dmg Mods, but I'm not counting reppers either. You have plenty of health, just stop trying to tank the whole enemy team and rushing into them without support. I haven't a clue if that's what you actually do, mind, but it seems to be the only way you could possibly be getting killed.
You have obviously never tanked. When you invest 9 mil SP and millions upon millions into tanks, you will want to last long. Alsom forge guns, because of how ppl fit their suits, usually do 2000 dmg, so thats about 3 shots, 4 grenades, or 4 good swarms. you know nothing of tanks OR AV |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
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Posted - 2013.05.16 19:02:00 -
[7] - Quote
SolusNothos wrote:Double their Base HP, quarter their Speed, problem solved. They move way too fast and the second things look slightly bad they run to the hills where no one can follow them up. Allow them the possibility to wade into a firefight and hold up for a long time yet not the ability to leave if they misjudge the challenge.
That would make them move slower than infantry. No. You're insane. Realistically, they would be moving 100km/hr like real tanks do. They're SLOW as ****, really. And the base HP is not the issue. It's powergrid. If you boost my PG by 400%, then feel free the quarter my speed. Theyve already nerfed our speed as it is and having no PG helps.CCP, DO NOT TOUCH OUR SPEED BC THAT IS ALL WE HAVE LEFT. We stand no chance unless we ONLY railsnipe if we lose speed, too. We're barely hanging on as it is.
1 ishukoke assault forge can make it impossible for any number of tanks to be deployed and last. That ain't right. ONE forge should scare ONE tank away, but not kill it. The balance is so messed up.
I only want to hear from people with 7+ mil sp into tanks/Av bc nobody else understands the issue. All the best AV mercs agree that tanks are a little UP and every last tanker knows that we got a 25% PG nerf. That is A LOT. |
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